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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_gl_api_implementation.h" | 5 #include "ui/gl/gl_gl_api_implementation.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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| 261 // an FBO. | 261 // an FBO. |
| 262 if (!surface->OnMakeCurrent(real_context_)) { | 262 if (!surface->OnMakeCurrent(real_context_)) { |
| 263 LOG(ERROR) << "Could not make GLSurface current."; | 263 LOG(ERROR) << "Could not make GLSurface current."; |
| 264 return false; | 264 return false; |
| 265 } | 265 } |
| 266 } else if (!real_context_->MakeCurrent(surface)) { | 266 } else if (!real_context_->MakeCurrent(surface)) { |
| 267 return false; | 267 return false; |
| 268 } | 268 } |
| 269 } | 269 } |
| 270 | 270 |
| 271 DCHECK(GLSurface::GetCurrent()); | 271 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
| 272 DCHECK(real_context_->IsCurrent(GLSurface::GetCurrent())); | 272 DCHECK(GLSurface::GetRealCurrent()); |
| 273 DCHECK(real_context_->IsCurrent(GLSurface::GetRealCurrent())); |
| 273 DCHECK(virtual_context->IsCurrent(surface)); | 274 DCHECK(virtual_context->IsCurrent(surface)); |
| 274 | 275 |
| 275 if (switched_contexts || virtual_context != current_context_) { | 276 if (switched_contexts || virtual_context != current_context_) { |
| 276 // There should be no errors from the previous context leaking into the | 277 // There should be no errors from the previous context leaking into the |
| 277 // new context. | 278 // new context. |
| 278 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); | 279 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); |
| 279 | 280 |
| 280 current_context_ = virtual_context; | 281 current_context_ = virtual_context; |
| 281 // Set all state that is different from the real state | 282 // Set all state that is different from the real state |
| 282 // NOTE: !!! This is a temporary implementation that just restores all | 283 // NOTE: !!! This is a temporary implementation that just restores all |
| 283 // state to let us test that it works. | 284 // state to let us test that it works. |
| 284 // TODO: ASAP, change this to something that only restores the state | 285 // TODO: ASAP, change this to something that only restores the state |
| 285 // needed for individual GL calls. | 286 // needed for individual GL calls. |
| 286 GLApi* temp = GetCurrentGLApi(); | 287 GLApi* temp = GetCurrentGLApi(); |
| 287 SetGLToRealGLApi(); | 288 SetGLToRealGLApi(); |
| 288 virtual_context->GetGLStateRestorer()->RestoreState(); | 289 virtual_context->GetGLStateRestorer()->RestoreState(); |
| 289 SetGLApi(temp); | 290 SetGLApi(temp); |
| 290 } | 291 } |
| 291 SetGLApi(this); | 292 SetGLApi(this); |
| 293 |
| 292 return true; | 294 return true; |
| 293 } | 295 } |
| 294 | 296 |
| 295 void VirtualGLApi::OnDestroyVirtualContext(GLContext* virtual_context) { | 297 void VirtualGLApi::OnDestroyVirtualContext(GLContext* virtual_context) { |
| 296 if (current_context_ == virtual_context) | 298 if (current_context_ == virtual_context) |
| 297 current_context_ = NULL; | 299 current_context_ = NULL; |
| 298 } | 300 } |
| 299 | 301 |
| 300 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { | 302 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { |
| 301 switch (name) { | 303 switch (name) { |
| 302 case GL_EXTENSIONS: | 304 case GL_EXTENSIONS: |
| 303 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); | 305 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); |
| 304 default: | 306 default: |
| 305 return driver_->fn.glGetStringFn(name); | 307 return driver_->fn.glGetStringFn(name); |
| 306 } | 308 } |
| 307 } | 309 } |
| 308 | 310 |
| 309 } // namespace gfx | 311 } // namespace gfx |
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