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Side by Side Diff: ui/gl/gl_context_wgl.cc

Issue 15928002: GPU: Keep track of the last real context and real surface made current. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file implements the GLContextWGL and PbufferGLContext classes. 5 // This file implements the GLContextWGL and PbufferGLContext classes.
6 6
7 #include "ui/gl/gl_context_wgl.h" 7 #include "ui/gl/gl_context_wgl.h"
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
104 wglMakeCurrent(NULL, NULL); 104 wglMakeCurrent(NULL, NULL);
105 } 105 }
106 106
107 bool GLContextWGL::IsCurrent(GLSurface* surface) { 107 bool GLContextWGL::IsCurrent(GLSurface* surface) {
108 bool native_context_is_current = 108 bool native_context_is_current =
109 wglGetCurrentContext() == context_; 109 wglGetCurrentContext() == context_;
110 110
111 // If our context is current then our notion of which GLContext is 111 // If our context is current then our notion of which GLContext is
112 // current must be correct. On the other hand, third-party code 112 // current must be correct. On the other hand, third-party code
113 // using OpenGL might change the current context. 113 // using OpenGL might change the current context.
114 DCHECK(!native_context_is_current || (GetCurrent() == this)); 114 DCHECK(!native_context_is_current || (GetRealCurrent() == this));
115 115
116 if (!native_context_is_current) 116 if (!native_context_is_current)
117 return false; 117 return false;
118 118
119 if (surface) { 119 if (surface) {
120 if (wglGetCurrentDC() != surface->GetHandle()) 120 if (wglGetCurrentDC() != surface->GetHandle())
121 return false; 121 return false;
122 } 122 }
123 123
124 return true; 124 return true;
125 } 125 }
126 126
127 void* GLContextWGL::GetHandle() { 127 void* GLContextWGL::GetHandle() {
128 return context_; 128 return context_;
129 } 129 }
130 130
131 void GLContextWGL::SetSwapInterval(int interval) { 131 void GLContextWGL::SetSwapInterval(int interval) {
132 DCHECK(IsCurrent(NULL)); 132 DCHECK(IsCurrent(NULL));
133 if (gfx::g_driver_wgl.ext.b_WGL_EXT_swap_control) { 133 if (gfx::g_driver_wgl.ext.b_WGL_EXT_swap_control) {
134 wglSwapIntervalEXT(interval); 134 wglSwapIntervalEXT(interval);
135 } else { 135 } else {
136 LOG(WARNING) << 136 LOG(WARNING) <<
137 "Could not disable vsync: driver does not " 137 "Could not disable vsync: driver does not "
138 "support WGL_EXT_swap_control"; 138 "support WGL_EXT_swap_control";
139 } 139 }
140 } 140 }
141 141
142 } // namespace gfx 142 } // namespace gfx
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