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Side by Side Diff: ui/gl/gl_context_egl.cc

Issue 15928002: GPU: Keep track of the last real context and real surface made current. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context_egl.h" 5 #include "ui/gl/gl_context_egl.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "build/build_config.h" 10 #include "build/build_config.h"
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144 } 144 }
145 145
146 bool GLContextEGL::IsCurrent(GLSurface* surface) { 146 bool GLContextEGL::IsCurrent(GLSurface* surface) {
147 DCHECK(context_); 147 DCHECK(context_);
148 148
149 bool native_context_is_current = context_ == eglGetCurrentContext(); 149 bool native_context_is_current = context_ == eglGetCurrentContext();
150 150
151 // If our context is current then our notion of which GLContext is 151 // If our context is current then our notion of which GLContext is
152 // current must be correct. On the other hand, third-party code 152 // current must be correct. On the other hand, third-party code
153 // using OpenGL might change the current context. 153 // using OpenGL might change the current context.
154 DCHECK(!native_context_is_current || (GetCurrent() == this)); 154 DCHECK(!native_context_is_current || (GetRealCurrent() == this));
155 155
156 if (!native_context_is_current) 156 if (!native_context_is_current)
157 return false; 157 return false;
158 158
159 if (surface) { 159 if (surface) {
160 if (surface->GetHandle() != eglGetCurrentSurface(EGL_DRAW)) 160 if (surface->GetHandle() != eglGetCurrentSurface(EGL_DRAW))
161 return false; 161 return false;
162 } 162 }
163 163
164 return true; 164 return true;
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195 195
196 #if !defined(OS_ANDROID) 196 #if !defined(OS_ANDROID)
197 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) { 197 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
198 DCHECK(bytes); 198 DCHECK(bytes);
199 *bytes = 0; 199 *bytes = 0;
200 return false; 200 return false;
201 } 201 }
202 #endif 202 #endif
203 203
204 } // namespace gfx 204 } // namespace gfx
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