| Index: gpu/command_buffer/service/gl_context_virtual.cc
|
| diff --git a/gpu/command_buffer/service/gl_context_virtual.cc b/gpu/command_buffer/service/gl_context_virtual.cc
|
| index 8051e06c3b935105f84f1863a7c524fb04783183..ea507a163cc7fa87f6465c69f83fca1a1044083a 100644
|
| --- a/gpu/command_buffer/service/gl_context_virtual.cc
|
| +++ b/gpu/command_buffer/service/gl_context_virtual.cc
|
| @@ -54,19 +54,15 @@ void GLContextVirtual::Destroy() {
|
| }
|
|
|
| bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) {
|
| - // TODO(epenner): We should avoid bypassing MakeVirtuallyCurrent() below
|
| - // (return false or DCHECK when !decoder). To do this we must reorder
|
| - // tear-down in GpuCommandBufferStub::Destroy().
|
| if (decoder_.get())
|
| - shared_context_->MakeVirtuallyCurrent(this, surface);
|
| - else if (!IsCurrent(surface))
|
| - shared_context_->MakeCurrent(surface);
|
| - return true;
|
| + return shared_context_->MakeVirtuallyCurrent(this, surface);
|
| +
|
| + LOG(ERROR) << "Trying to make virtual context current without decoder.";
|
| + return false;
|
| }
|
|
|
| void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) {
|
| - if (IsCurrent(surface))
|
| - shared_context_->ReleaseCurrent(surface);
|
| + shared_context_->ReleaseCurrent(surface);
|
| }
|
|
|
| bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) {
|
|
|