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Issue 159183002: Revert 250146 "Merge 249460 "Hookup clear_uniforms_before_first_..." (Closed) Base URL: svn://svn.chromium.org/chrome/branches/1750/src/
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
(...skipping 5424 matching lines...) Expand 10 before | Expand all | Expand 10 after
5435 LogClientServiceForInfo(program, program_id, "glLinkProgram"); 5435 LogClientServiceForInfo(program, program_id, "glLinkProgram");
5436 ShaderTranslator* vertex_translator = NULL; 5436 ShaderTranslator* vertex_translator = NULL;
5437 ShaderTranslator* fragment_translator = NULL; 5437 ShaderTranslator* fragment_translator = NULL;
5438 if (use_shader_translator_) { 5438 if (use_shader_translator_) {
5439 vertex_translator = vertex_translator_.get(); 5439 vertex_translator = vertex_translator_.get();
5440 fragment_translator = fragment_translator_.get(); 5440 fragment_translator = fragment_translator_.get();
5441 } 5441 }
5442 if (program->Link(shader_manager(), 5442 if (program->Link(shader_manager(),
5443 vertex_translator, 5443 vertex_translator,
5444 fragment_translator, 5444 fragment_translator,
5445 feature_info_.get(),
5445 shader_cache_callback_)) { 5446 shader_cache_callback_)) {
5446 if (program == state_.current_program.get()) { 5447 if (program == state_.current_program.get()) {
5447 if (workarounds().use_current_program_after_successful_link) 5448 if (workarounds().use_current_program_after_successful_link) {
5448 glUseProgram(program->service_id()); 5449 glUseProgram(program->service_id());
5449 if (workarounds().clear_uniforms_before_first_program_use) 5450 }
5450 program_manager()->ClearUniforms(program); 5451 program_manager()->ClearUniforms(program);
5451 } 5452 }
5452 } 5453 }
5453 }; 5454 };
5454 5455
5455 void GLES2DecoderImpl::DoTexParameterf( 5456 void GLES2DecoderImpl::DoTexParameterf(
5456 GLenum target, GLenum pname, GLfloat param) { 5457 GLenum target, GLenum pname, GLfloat param) {
5457 TextureRef* texture = texture_manager()->GetTextureInfoForTarget( 5458 TextureRef* texture = texture_manager()->GetTextureInfoForTarget(
5458 &state_, target); 5459 &state_, target);
5459 if (!texture) { 5460 if (!texture) {
5460 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameterf", "unknown texture"); 5461 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameterf", "unknown texture");
(...skipping 445 matching lines...) Expand 10 before | Expand all | Expand 10 after
5906 } 5907 }
5907 if (state_.current_program.get()) { 5908 if (state_.current_program.get()) {
5908 program_manager()->UnuseProgram(shader_manager(), 5909 program_manager()->UnuseProgram(shader_manager(),
5909 state_.current_program.get()); 5910 state_.current_program.get());
5910 } 5911 }
5911 state_.current_program = program; 5912 state_.current_program = program;
5912 LogClientServiceMapping("glUseProgram", program_id, service_id); 5913 LogClientServiceMapping("glUseProgram", program_id, service_id);
5913 glUseProgram(service_id); 5914 glUseProgram(service_id);
5914 if (state_.current_program.get()) { 5915 if (state_.current_program.get()) {
5915 program_manager()->UseProgram(state_.current_program.get()); 5916 program_manager()->UseProgram(state_.current_program.get());
5916 if (workarounds().clear_uniforms_before_first_program_use)
5917 program_manager()->ClearUniforms(program);
5918 } 5917 }
5919 } 5918 }
5920 5919
5921 void GLES2DecoderImpl::RenderWarning( 5920 void GLES2DecoderImpl::RenderWarning(
5922 const char* filename, int line, const std::string& msg) { 5921 const char* filename, int line, const std::string& msg) {
5923 logger_.LogMessage(filename, line, std::string("RENDER WARNING: ") + msg); 5922 logger_.LogMessage(filename, line, std::string("RENDER WARNING: ") + msg);
5924 } 5923 }
5925 5924
5926 void GLES2DecoderImpl::PerformanceWarning( 5925 void GLES2DecoderImpl::PerformanceWarning(
5927 const char* filename, int line, const std::string& msg) { 5926 const char* filename, int line, const std::string& msg) {
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6657 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); 6656 Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader");
6658 if (!shader) { 6657 if (!shader) {
6659 return; 6658 return;
6660 } 6659 }
6661 ShaderTranslator* translator = NULL; 6660 ShaderTranslator* translator = NULL;
6662 if (use_shader_translator_) { 6661 if (use_shader_translator_) {
6663 translator = shader->shader_type() == GL_VERTEX_SHADER ? 6662 translator = shader->shader_type() == GL_VERTEX_SHADER ?
6664 vertex_translator_.get() : fragment_translator_.get(); 6663 vertex_translator_.get() : fragment_translator_.get();
6665 } 6664 }
6666 6665
6667 program_manager()->DoCompileShader( 6666 program_manager()->DoCompileShader(shader, translator, feature_info_.get());
6668 shader,
6669 translator,
6670 feature_info_->feature_flags().angle_translated_shader_source ?
6671 ProgramManager::kANGLE : ProgramManager::kGL);
6672 }; 6667 };
6673 6668
6674 void GLES2DecoderImpl::DoGetShaderiv( 6669 void GLES2DecoderImpl::DoGetShaderiv(
6675 GLuint shader_id, GLenum pname, GLint* params) { 6670 GLuint shader_id, GLenum pname, GLint* params) {
6676 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv"); 6671 Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv");
6677 if (!shader) { 6672 if (!shader) {
6678 return; 6673 return;
6679 } 6674 }
6680 switch (pname) { 6675 switch (pname) {
6681 case GL_SHADER_SOURCE_LENGTH: 6676 case GL_SHADER_SOURCE_LENGTH:
(...skipping 3972 matching lines...) Expand 10 before | Expand all | Expand 10 after
10654 DoDidUseTexImageIfNeeded(texture, texture->target()); 10649 DoDidUseTexImageIfNeeded(texture, texture->target());
10655 } 10650 }
10656 10651
10657 // Include the auto-generated part of this file. We split this because it means 10652 // Include the auto-generated part of this file. We split this because it means
10658 // we can easily edit the non-auto generated parts right here in this file 10653 // we can easily edit the non-auto generated parts right here in this file
10659 // instead of having to edit some template or the code generator. 10654 // instead of having to edit some template or the code generator.
10660 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 10655 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
10661 10656
10662 } // namespace gles2 10657 } // namespace gles2
10663 } // namespace gpu 10658 } // namespace gpu
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