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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <set> | 8 #include <set> |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
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515 << "unless the driver is buggy:" | 515 << "unless the driver is buggy:" |
516 << "\n--original-shader--\n" << (source ? *source : std::string()) | 516 << "\n--original-shader--\n" << (source ? *source : std::string()) |
517 << "\n--translated-shader--\n" << shader_src << "\n--info-log--\n" | 517 << "\n--translated-shader--\n" << shader_src << "\n--info-log--\n" |
518 << *shader->log_info(); | 518 << *shader->log_info(); |
519 } | 519 } |
520 } | 520 } |
521 | 521 |
522 bool Program::Link(ShaderManager* manager, | 522 bool Program::Link(ShaderManager* manager, |
523 ShaderTranslator* vertex_translator, | 523 ShaderTranslator* vertex_translator, |
524 ShaderTranslator* fragment_translator, | 524 ShaderTranslator* fragment_translator, |
525 Program::VaryingsPackingOption varyings_packing_option, | |
526 const ShaderCacheCallback& shader_callback) { | 525 const ShaderCacheCallback& shader_callback) { |
527 ClearLinkStatus(); | 526 ClearLinkStatus(); |
528 if (!CanLink()) { | 527 if (!CanLink()) { |
529 set_log_info("missing shaders"); | 528 set_log_info("missing shaders"); |
530 return false; | 529 return false; |
531 } | 530 } |
532 if (DetectAttribLocationBindingConflicts()) { | 531 if (DetectAttribLocationBindingConflicts()) { |
533 set_log_info("glBindAttribLocation() conflicts"); | 532 set_log_info("glBindAttribLocation() conflicts"); |
534 return false; | 533 return false; |
535 } | 534 } |
536 if (DetectUniformsMismatch()) { | 535 if (DetectUniformsMismatch()) { |
537 set_log_info("Uniforms with the same name but different type/precision"); | 536 set_log_info("Uniforms with the same name but different type/precision"); |
538 return false; | 537 return false; |
539 } | 538 } |
540 if (DetectVaryingsMismatch()) { | 539 if (DetectVaryingsMismatch()) { |
541 set_log_info("Varyings with the same name but different type, " | 540 set_log_info("Varyings with the same name but different type, " |
542 "or statically used varyings in fragment shader are not " | 541 "or statically used varyings in fragment shader are not " |
543 "declared in vertex shader"); | 542 "declared in vertex shader"); |
544 return false; | 543 return false; |
545 } | 544 } |
546 if (DetectGlobalNameConflicts()) { | 545 if (DetectGlobalNameConflicts()) { |
547 set_log_info("Name conflicts between an uniform and an attribute"); | 546 set_log_info("Name conflicts between an uniform and an attribute"); |
548 return false; | 547 return false; |
549 } | 548 } |
550 if (!CheckVaryingsPacking(varyings_packing_option)) { | 549 if (!CheckVaryingsPacking()) { |
551 set_log_info("Varyings over maximum register limit"); | 550 set_log_info("Varyings over maximum register limit"); |
552 return false; | 551 return false; |
553 } | 552 } |
554 | 553 |
555 TimeTicks before_time = TimeTicks::HighResNow(); | 554 TimeTicks before_time = TimeTicks::HighResNow(); |
556 bool link = true; | 555 bool link = true; |
557 ProgramCache* cache = manager_->program_cache_; | 556 ProgramCache* cache = manager_->program_cache_; |
558 if (cache) { | 557 if (cache) { |
559 DCHECK(attached_shaders_[0]->signature_source() && | 558 DCHECK(attached_shaders_[0]->signature_source() && |
560 attached_shaders_[1]->signature_source()); | 559 attached_shaders_[1]->signature_source()); |
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1078 for (ShaderTranslator::VariableMap::const_iterator iter = | 1077 for (ShaderTranslator::VariableMap::const_iterator iter = |
1079 attribs->begin(); iter != attribs->end(); ++iter) { | 1078 attribs->begin(); iter != attribs->end(); ++iter) { |
1080 for (int ii = 0; ii < 2; ++ii) { | 1079 for (int ii = 0; ii < 2; ++ii) { |
1081 if (uniforms[ii]->find(iter->first) != uniforms[ii]->end()) | 1080 if (uniforms[ii]->find(iter->first) != uniforms[ii]->end()) |
1082 return true; | 1081 return true; |
1083 } | 1082 } |
1084 } | 1083 } |
1085 return false; | 1084 return false; |
1086 } | 1085 } |
1087 | 1086 |
1088 bool Program::CheckVaryingsPacking( | 1087 bool Program::CheckVaryingsPacking() const { |
1089 Program::VaryingsPackingOption option) const { | |
1090 DCHECK(attached_shaders_[0] && | 1088 DCHECK(attached_shaders_[0] && |
1091 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER && | 1089 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER && |
1092 attached_shaders_[1] && | 1090 attached_shaders_[1] && |
1093 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER); | 1091 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER); |
1094 const ShaderTranslator::VariableMap* vertex_varyings = | 1092 const ShaderTranslator::VariableMap* vertex_varyings = |
1095 &(attached_shaders_[0]->varying_map()); | 1093 &(attached_shaders_[0]->varying_map()); |
1096 const ShaderTranslator::VariableMap* fragment_varyings = | 1094 const ShaderTranslator::VariableMap* fragment_varyings = |
1097 &(attached_shaders_[1]->varying_map()); | 1095 &(attached_shaders_[1]->varying_map()); |
1098 | 1096 |
1099 std::map<std::string, ShVariableInfo> combined_map; | 1097 std::map<std::string, ShVariableInfo> combined_map; |
1100 | 1098 |
1101 for (ShaderTranslator::VariableMap::const_iterator iter = | 1099 for (ShaderTranslator::VariableMap::const_iterator iter = |
1102 fragment_varyings->begin(); | 1100 fragment_varyings->begin(); |
1103 iter != fragment_varyings->end(); ++iter) { | 1101 iter != fragment_varyings->end(); ++iter) { |
1104 if (!iter->second.static_use && option == kCountOnlyStaticallyUsed) | 1102 if (!iter->second.static_use) |
1105 continue; | 1103 continue; |
1106 if (!IsBuiltInVarying(iter->first)) { | 1104 if (!IsBuiltInVarying(iter->first)) { |
1107 ShaderTranslator::VariableMap::const_iterator vertex_iter = | 1105 ShaderTranslator::VariableMap::const_iterator vertex_iter = |
1108 vertex_varyings->find(iter->first); | 1106 vertex_varyings->find(iter->first); |
1109 if (vertex_iter == vertex_varyings->end() || | 1107 if (vertex_iter == vertex_varyings->end() || |
1110 (!vertex_iter->second.static_use && | 1108 !vertex_iter->second.static_use) |
1111 option == kCountOnlyStaticallyUsed)) | |
1112 continue; | 1109 continue; |
1113 } | 1110 } |
1114 | 1111 |
1115 ShVariableInfo var; | 1112 ShVariableInfo var; |
1116 var.type = static_cast<ShDataType>(iter->second.type); | 1113 var.type = static_cast<ShDataType>(iter->second.type); |
1117 var.size = iter->second.size; | 1114 var.size = iter->second.size; |
1118 combined_map[iter->first] = var; | 1115 combined_map[iter->first] = var; |
1119 } | 1116 } |
1120 | 1117 |
1121 if (combined_map.size() == 0) | 1118 if (combined_map.size() == 0) |
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1350 DCHECK(program); | 1347 DCHECK(program); |
1351 program->ClearUniforms(&zero_); | 1348 program->ClearUniforms(&zero_); |
1352 } | 1349 } |
1353 | 1350 |
1354 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { | 1351 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { |
1355 return index + element * 0x10000; | 1352 return index + element * 0x10000; |
1356 } | 1353 } |
1357 | 1354 |
1358 } // namespace gles2 | 1355 } // namespace gles2 |
1359 } // namespace gpu | 1356 } // namespace gpu |
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