| Index: src/core/SkBitmapProcState.h
|
| diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
|
| index 69f4c2f0d255d57a73f011dee8675f69da812e57..3020334f19b63b5e559efdda4165c5bf77d6e544 100644
|
| --- a/src/core/SkBitmapProcState.h
|
| +++ b/src/core/SkBitmapProcState.h
|
| @@ -97,6 +97,7 @@ struct SkBitmapProcState {
|
| */
|
| void platformProcs();
|
|
|
| +
|
| /** Given the byte size of the index buffer to be passed to the matrix proc,
|
| return the maximum number of resulting pixels that can be computed
|
| (i.e. the number of SkPMColor values to be written by the sample proc).
|
| @@ -139,6 +140,12 @@ private:
|
| bool chooseProcs(const SkMatrix& inv, const SkPaint&);
|
| ShaderProc32 chooseShaderProc32();
|
|
|
| +
|
| + /** test method for choosing a bicubic shading filter
|
| + */
|
| +
|
| + ShaderProc32 chooseBicubicFilterProc(const SkPaint &paint);
|
| +
|
| // Return false if we failed to setup for fast translate (e.g. overflow)
|
| bool setupForTranslate();
|
|
|
|
|