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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 472 } | 472 } |
| 473 Node* TruncateFloat64ToFloat32(Node* a) { | 473 Node* TruncateFloat64ToFloat32(Node* a) { |
| 474 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 474 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
| 475 } | 475 } |
| 476 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { | 476 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
| 477 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); | 477 return AddNode(machine()->TruncateFloat64ToInt32(mode), a); |
| 478 } | 478 } |
| 479 Node* TruncateInt64ToInt32(Node* a) { | 479 Node* TruncateInt64ToInt32(Node* a) { |
| 480 return AddNode(machine()->TruncateInt64ToInt32(), a); | 480 return AddNode(machine()->TruncateInt64ToInt32(), a); |
| 481 } | 481 } |
| 482 Node* RoundInt32ToFloat32(Node* a) { |
| 483 return AddNode(machine()->RoundInt32ToFloat32(), a); |
| 484 } |
| 482 Node* RoundInt64ToFloat32(Node* a) { | 485 Node* RoundInt64ToFloat32(Node* a) { |
| 483 return AddNode(machine()->RoundInt64ToFloat32(), a); | 486 return AddNode(machine()->RoundInt64ToFloat32(), a); |
| 484 } | 487 } |
| 485 Node* RoundInt64ToFloat64(Node* a) { | 488 Node* RoundInt64ToFloat64(Node* a) { |
| 486 return AddNode(machine()->RoundInt64ToFloat64(), a); | 489 return AddNode(machine()->RoundInt64ToFloat64(), a); |
| 487 } | 490 } |
| 488 Node* RoundUint64ToFloat32(Node* a) { | 491 Node* RoundUint64ToFloat32(Node* a) { |
| 489 return AddNode(machine()->RoundUint64ToFloat32(), a); | 492 return AddNode(machine()->RoundUint64ToFloat32(), a); |
| 490 } | 493 } |
| 491 Node* RoundUint64ToFloat64(Node* a) { | 494 Node* RoundUint64ToFloat64(Node* a) { |
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| 684 bool bound_; | 687 bool bound_; |
| 685 friend class RawMachineAssembler; | 688 friend class RawMachineAssembler; |
| 686 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 689 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
| 687 }; | 690 }; |
| 688 | 691 |
| 689 } // namespace compiler | 692 } // namespace compiler |
| 690 } // namespace internal | 693 } // namespace internal |
| 691 } // namespace v8 | 694 } // namespace v8 |
| 692 | 695 |
| 693 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 696 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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