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Side by Side Diff: include/core/SkShader.h

Issue 15893002: Add flag to gradients to interpolate colors in premul space. Experimental API to encapsulate the sh… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkShader_DEFINED 10 #ifndef SkShader_DEFINED
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305 struct GradientInfo { 305 struct GradientInfo {
306 int fColorCount; //!< In-out parameter, specifies passed size 306 int fColorCount; //!< In-out parameter, specifies passed size
307 // of fColors/fColorOffsets on input, and 307 // of fColors/fColorOffsets on input, and
308 // actual number of colors/offsets on 308 // actual number of colors/offsets on
309 // output. 309 // output.
310 SkColor* fColors; //!< The colors in the gradient. 310 SkColor* fColors; //!< The colors in the gradient.
311 SkScalar* fColorOffsets; //!< The unit offset for color transitions. 311 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
312 SkPoint fPoint[2]; //!< Type specific, see above. 312 SkPoint fPoint[2]; //!< Type specific, see above.
313 SkScalar fRadius[2]; //!< Type specific, see above. 313 SkScalar fRadius[2]; //!< Type specific, see above.
314 TileMode fTileMode; //!< The tile mode used. 314 TileMode fTileMode; //!< The tile mode used.
315 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
315 }; 316 };
316 317
317 virtual GradientType asAGradient(GradientInfo* info) const; 318 virtual GradientType asAGradient(GradientInfo* info) const;
318 319
319 /** 320 /**
320 * If the shader subclass has a GrEffect implementation, this installs an e ffect on the stage. 321 * If the shader subclass has a GrEffect implementation, this installs an e ffect on the stage.
321 * The GrContext may be used by the effect to create textures. The GPU devi ce does not call 322 * The GrContext may be used by the effect to create textures. The GPU devi ce does not call
322 * setContext. Instead we pass the paint here in case the shader needs pain t info. 323 * setContext. Instead we pass the paint here in case the shader needs pain t info.
323 */ 324 */
324 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst; 325 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst;
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367 SkDEBUGCODE(SkBool8 fInSetContext;) 368 SkDEBUGCODE(SkBool8 fInSetContext;)
368 369
369 static SkShader* CreateBitmapShader(const SkBitmap& src, 370 static SkShader* CreateBitmapShader(const SkBitmap& src,
370 TileMode, TileMode, 371 TileMode, TileMode,
371 void* storage, size_t storageSize); 372 void* storage, size_t storageSize);
372 friend class SkAutoBitmapShaderInstall; 373 friend class SkAutoBitmapShaderInstall;
373 typedef SkFlattenable INHERITED; 374 typedef SkFlattenable INHERITED;
374 }; 375 };
375 376
376 #endif 377 #endif
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