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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 typedef unsigned long GLenum; | 5 typedef unsigned long GLenum; |
| 6 typedef boolean GLboolean; | 6 typedef boolean GLboolean; |
| 7 typedef unsigned long GLbitfield; | 7 typedef unsigned long GLbitfield; |
| 8 typedef byte GLbyte; // 'byte' should be a signed 8 bit type. | 8 typedef byte GLbyte; // 'byte' should be a signed 8 bit type. |
| 9 typedef short GLshort; | 9 typedef short GLshort; |
| 10 typedef long GLint; | 10 typedef long GLint; |
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| 319 | 319 |
| 320 /* Texture objects */ | 320 /* Texture objects */ |
| 321 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height); | 321 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height); |
| 322 void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height, GLsizei depth); | 322 void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height, GLsizei depth); |
| 323 void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei wi dth, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, Ar rayBufferView? pixels); | 323 void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei wi dth, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, Ar rayBufferView? pixels); |
| 324 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ArrayBufferView? pixels); | 324 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ArrayBufferView? pixels); |
| 325 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? data); | 325 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? data); |
| 326 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? image); | 326 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? image); |
| 327 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? canvas); | 327 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? canvas); |
| 328 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? video); | 328 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? video); |
| 329 [RaisesException] void texSubImage3D(GLenum target, GLint level, GLint xoffs et, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap? bitma p); | |
|
Ken Russell (switch to Gerrit)
2016/01/15 03:41:55
The CL description says this should be behind the
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| 329 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoff set, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 330 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoff set, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 330 void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, ArrayBufferView dat a); | 331 void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, ArrayBufferView dat a); |
| 331 void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin t yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum f ormat, ArrayBufferView data); | 332 void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin t yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum f ormat, ArrayBufferView data); |
| 332 | 333 |
| 333 /* Programs and shaders */ | 334 /* Programs and shaders */ |
| 334 GLint getFragDataLocation(WebGLProgram? program, DOMString name); | 335 GLint getFragDataLocation(WebGLProgram? program, DOMString name); |
| 335 | 336 |
| 336 /* Uniforms and attributes */ | 337 /* Uniforms and attributes */ |
| 337 void uniform1ui(WebGLUniformLocation? location, GLuint v0); | 338 void uniform1ui(WebGLUniformLocation? location, GLuint v0); |
| 338 void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); | 339 void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); |
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| 436 /* Vertex Array Objects */ | 437 /* Vertex Array Objects */ |
| 437 WebGLVertexArrayObject createVertexArray(); | 438 WebGLVertexArrayObject createVertexArray(); |
| 438 [CallWith=ScriptState] void deleteVertexArray(WebGLVertexArrayObject? vertex Array); | 439 [CallWith=ScriptState] void deleteVertexArray(WebGLVertexArrayObject? vertex Array); |
| 439 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); | 440 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); |
| 440 [CallWith=ScriptState] void bindVertexArray(WebGLVertexArrayObject? vertexAr ray); | 441 [CallWith=ScriptState] void bindVertexArray(WebGLVertexArrayObject? vertexAr ray); |
| 441 | 442 |
| 442 /* Reading */ | 443 /* Reading */ |
| 443 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); | 444 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); |
| 444 }; | 445 }; |
| 445 WebGL2RenderingContextBase implements WebGLRenderingContextBase; | 446 WebGL2RenderingContextBase implements WebGLRenderingContextBase; |
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