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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h

Issue 1589003003: Support ImageBitmap in WebGL2RenderingContextBase::texSubImage3D (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove runtime flag Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "modules/webgl/WebGLExtension.h" 8 #include "modules/webgl/WebGLExtension.h"
9 #include "modules/webgl/WebGLRenderingContextBase.h" 9 #include "modules/webgl/WebGLRenderingContextBase.h"
10 10
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45 45
46 /* Texture objects */ 46 /* Texture objects */
47 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); 47 void texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
48 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); 48 void texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
49 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*); 49 void texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLen um, GLenum, DOMArrayBufferView*);
50 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*); 50 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLs izei, GLenum, GLenum, DOMArrayBufferView*);
51 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*); 51 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, Image Data*);
52 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&); 52 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLI mageElement*, ExceptionState&);
53 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&); 53 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLC anvasElement*, ExceptionState&);
54 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&); 54 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, HTMLV ideoElement*, ExceptionState&);
55 void texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLenum, GLenum, PassR efPtrWillBeRawPtr<ImageBitmap>, ExceptionState&);
55 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei); 56 void copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLs izei, GLsizei);
56 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*); 57 void compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, DOMArrayBufferView*);
57 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*); 58 void compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GL sizei, GLsizei, GLenum, DOMArrayBufferView*);
58 59
59 /* Programs and shaders */ 60 /* Programs and shaders */
60 GLint getFragDataLocation(WebGLProgram*, const String&); 61 GLint getFragDataLocation(WebGLProgram*, const String&);
61 62
62 /* Uniforms and attributes */ 63 /* Uniforms and attributes */
63 void uniform1ui(const WebGLUniformLocation*, GLuint); 64 void uniform1ui(const WebGLUniformLocation*, GLuint);
64 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint); 65 void uniform2ui(const WebGLUniformLocation*, GLuint, GLuint);
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282 GLint m_unpackSkipImages; 283 GLint m_unpackSkipImages;
283 }; 284 };
284 285
285 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, 286 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context,
286 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 287 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
287 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ; 288 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ;
288 289
289 } // namespace blink 290 } // namespace blink
290 291
291 #endif 292 #endif
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