| Index: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| index fbc578e9ad9fcf682505adc9365ca58283ad8dbc..e94cd591f3e30925c6b077c58976c4c0af19a828 100644
|
| --- a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| @@ -538,6 +538,8 @@ private:
|
| };
|
|
|
| bool GrAADistanceFieldPathRenderer::onDrawPath(const DrawPathArgs& args) {
|
| + GR_AUDIT_TRAIL_AUTO_FRAME(args.fTarget->getAuditTrail(),
|
| + "GrAADistanceFieldPathRenderer::onDrawPath");
|
| // we've already bailed on inverse filled paths, so this is safe
|
| if (args.fPath->isEmpty()) {
|
| return true;
|
|
|