Index: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp |
diff --git a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp |
index fbc578e9ad9fcf682505adc9365ca58283ad8dbc..e94cd591f3e30925c6b077c58976c4c0af19a828 100644 |
--- a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp |
+++ b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp |
@@ -538,6 +538,8 @@ private: |
}; |
bool GrAADistanceFieldPathRenderer::onDrawPath(const DrawPathArgs& args) { |
+ GR_AUDIT_TRAIL_AUTO_FRAME(args.fTarget->getAuditTrail(), |
+ "GrAADistanceFieldPathRenderer::onDrawPath"); |
// we've already bailed on inverse filled paths, so this is safe |
if (args.fPath->isEmpty()) { |
return true; |