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Side by Side Diff: Source/core/html/canvas/WebGLLoseContext.cpp

Issue 15876011: Make WebGL extensions get lost when context is lost. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 23 matching lines...) Expand all
34 WebGLLoseContext::WebGLLoseContext(WebGLRenderingContext* context) 34 WebGLLoseContext::WebGLLoseContext(WebGLRenderingContext* context)
35 : WebGLExtension(context) 35 : WebGLExtension(context)
36 { 36 {
37 ScriptWrappable::init(this); 37 ScriptWrappable::init(this);
38 } 38 }
39 39
40 WebGLLoseContext::~WebGLLoseContext() 40 WebGLLoseContext::~WebGLLoseContext()
41 { 41 {
42 } 42 }
43 43
44 void WebGLLoseContext::lose()
45 {
46 // WebGLLostContext is special in that it is never lost.
Ken Russell (switch to Gerrit) 2013/06/11 21:50:54 We need to be very careful here. If the WebGLRende
greggman 2013/06/11 21:55:21 This is already handled. ~WebGLRenderingContext lo
Ken Russell (switch to Gerrit) 2013/06/11 22:07:31 I think there is still a problem: 1) JS code gets
greggman 2013/06/11 22:47:07 Fixed made lose() take a bool for "force". on con
47 }
48
44 WebGLExtension::ExtensionName WebGLLoseContext::getName() const 49 WebGLExtension::ExtensionName WebGLLoseContext::getName() const
45 { 50 {
46 return WebGLLoseContextName; 51 return WebGLLoseContextName;
47 } 52 }
48 53
49 PassOwnPtr<WebGLLoseContext> WebGLLoseContext::create(WebGLRenderingContext* con text) 54 PassRefPtr<WebGLLoseContext> WebGLLoseContext::create(WebGLRenderingContext* con text)
50 { 55 {
51 return adoptPtr(new WebGLLoseContext(context)); 56 return adoptRef(new WebGLLoseContext(context));
52 } 57 }
53 58
54 void WebGLLoseContext::loseContext() 59 void WebGLLoseContext::loseContext()
55 { 60 {
56 m_context->forceLostContext(WebGLRenderingContext::SyntheticLostContext); 61 m_context->forceLostContext(WebGLRenderingContext::SyntheticLostContext);
57 } 62 }
58 63
59 void WebGLLoseContext::restoreContext() 64 void WebGLLoseContext::restoreContext()
60 { 65 {
61 m_context->forceRestoreContext(); 66 m_context->forceRestoreContext();
62 } 67 }
63 68
64 bool WebGLLoseContext::supported(WebGLRenderingContext*) 69 bool WebGLLoseContext::supported(WebGLRenderingContext*)
65 { 70 {
66 return true; 71 return true;
67 } 72 }
68 73
69 const char* WebGLLoseContext::getExtensionName() 74 const char* WebGLLoseContext::getExtensionName()
70 { 75 {
71 return "WEBGL_lose_context"; 76 return "WEBGL_lose_context";
72 } 77 }
73 78
74 } // namespace WebCore 79 } // namespace WebCore
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