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Side by Side Diff: Source/core/html/canvas/WebGLDebugShaders.h

Issue 15876011: Make WebGL extensions get lost when context is lost. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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37 typedef int ExceptionCode; 37 typedef int ExceptionCode;
38 38
39 class WebGLDebugShaders : public WebGLExtension, public ScriptWrappable { 39 class WebGLDebugShaders : public WebGLExtension, public ScriptWrappable {
40 public: 40 public:
41 static PassOwnPtr<WebGLDebugShaders> create(WebGLRenderingContext*); 41 static PassOwnPtr<WebGLDebugShaders> create(WebGLRenderingContext*);
42 static bool supported(WebGLRenderingContext*); 42 static bool supported(WebGLRenderingContext*);
43 static const char* getExtensionName(); 43 static const char* getExtensionName();
44 44
45 virtual ~WebGLDebugShaders(); 45 virtual ~WebGLDebugShaders();
46 virtual ExtensionName getName() const; 46 virtual ExtensionName getName() const;
47 virtual void enable();
47 48
48 String getTranslatedShaderSource(WebGLShader*, ExceptionCode&); 49 String getTranslatedShaderSource(WebGLShader*, ExceptionCode&);
49 50
50 private: 51 private:
51 WebGLDebugShaders(WebGLRenderingContext*); 52 WebGLDebugShaders(WebGLRenderingContext*);
52 }; 53 };
53 54
54 } // namespace WebCore 55 } // namespace WebCore
55 56
56 #endif // WebGLDebugShaders_h 57 #endif // WebGLDebugShaders_h
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