Index: cc/animation/animation_host.cc |
diff --git a/cc/animation/animation_host.cc b/cc/animation/animation_host.cc |
index 1df11d09e941eefdfcd0ec11c57cecb5aaf5bc20..cf34e38d7442e6e9b5e8346b2545352bcc55fd4b 100644 |
--- a/cc/animation/animation_host.cc |
+++ b/cc/animation/animation_host.cc |
@@ -225,8 +225,8 @@ void AnimationHost::RegisterPlayerForLayer(int layer_id, |
auto new_element_animations = ElementAnimations::Create(this); |
element_animations = new_element_animations.get(); |
- layer_to_element_animations_map_.add(layer_id, |
- std::move(new_element_animations)); |
+ layer_to_element_animations_map_[layer_id] = |
+ std::move(new_element_animations); |
element_animations->CreateLayerAnimationController(layer_id); |
} |
@@ -312,7 +312,7 @@ void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) { |
// Secondly, sync properties for created layer animation controllers. |
for (auto& kv : layer_to_element_animations_map_) { |
- ElementAnimations* element_animations = kv.second; |
+ ElementAnimations* element_animations = kv.second.get(); |
ElementAnimations* element_animations_impl = |
host_impl->GetElementAnimationsForLayerId(kv.first); |
if (element_animations_impl) |
@@ -335,7 +335,7 @@ ElementAnimations* AnimationHost::GetElementAnimationsForLayerId( |
DCHECK(layer_id); |
auto iter = layer_to_element_animations_map_.find(layer_id); |
return iter == layer_to_element_animations_map_.end() ? nullptr |
- : iter->second; |
+ : iter->second.get(); |
} |
void AnimationHost::SetSupportsScrollAnimations( |