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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
| 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
| 7 | 7 |
| 8 #include <unordered_map> |
| 9 |
| 8 #include "base/callback.h" | 10 #include "base/callback.h" |
| 9 #include "base/containers/scoped_ptr_hash_map.h" | |
| 10 #include "base/macros.h" | 11 #include "base/macros.h" |
| 11 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
| 12 #include "cc/output/ca_layer_overlay.h" | 13 #include "cc/output/ca_layer_overlay.h" |
| 13 #include "cc/output/overlay_processor.h" | 14 #include "cc/output/overlay_processor.h" |
| 14 #include "cc/output/renderer.h" | 15 #include "cc/output/renderer.h" |
| 15 #include "cc/raster/task_graph_runner.h" | 16 #include "cc/raster/task_graph_runner.h" |
| 16 #include "cc/resources/resource_provider.h" | 17 #include "cc/resources/resource_provider.h" |
| 17 #include "cc/resources/scoped_resource.h" | 18 #include "cc/resources/scoped_resource.h" |
| 18 #include "ui/gfx/geometry/quad_f.h" | 19 #include "ui/gfx/geometry/quad_f.h" |
| 19 | 20 |
| 20 namespace cc { | 21 namespace cc { |
| 21 | |
| 22 class DrawPolygon; | 22 class DrawPolygon; |
| 23 class ResourceProvider; | 23 class ResourceProvider; |
| 24 | 24 |
| 25 // This is the base class for code shared between the GL and software | 25 // This is the base class for code shared between the GL and software |
| 26 // renderer implementations. "Direct" refers to the fact that it does not | 26 // renderer implementations. "Direct" refers to the fact that it does not |
| 27 // delegate rendering to another compositor. | 27 // delegate rendering to another compositor. |
| 28 class CC_EXPORT DirectRenderer : public Renderer { | 28 class CC_EXPORT DirectRenderer : public Renderer { |
| 29 public: | 29 public: |
| 30 ~DirectRenderer() override; | 30 ~DirectRenderer() override; |
| 31 | 31 |
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| 134 virtual void EnsureScissorTestEnabled() = 0; | 134 virtual void EnsureScissorTestEnabled() = 0; |
| 135 virtual void EnsureScissorTestDisabled() = 0; | 135 virtual void EnsureScissorTestDisabled() = 0; |
| 136 virtual void DiscardBackbuffer() {} | 136 virtual void DiscardBackbuffer() {} |
| 137 virtual void EnsureBackbuffer() {} | 137 virtual void EnsureBackbuffer() {} |
| 138 | 138 |
| 139 virtual void CopyCurrentRenderPassToBitmap( | 139 virtual void CopyCurrentRenderPassToBitmap( |
| 140 DrawingFrame* frame, | 140 DrawingFrame* frame, |
| 141 scoped_ptr<CopyOutputRequest> request) = 0; | 141 scoped_ptr<CopyOutputRequest> request) = 0; |
| 142 | 142 |
| 143 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. | 143 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. |
| 144 base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>> | 144 std::unordered_map<RenderPassId, scoped_ptr<ScopedResource>, RenderPassIdHash> |
| 145 render_pass_textures_; | 145 render_pass_textures_; |
| 146 OutputSurface* output_surface_; | 146 OutputSurface* output_surface_; |
| 147 ResourceProvider* resource_provider_; | 147 ResourceProvider* resource_provider_; |
| 148 scoped_ptr<OverlayProcessor> overlay_processor_; | 148 scoped_ptr<OverlayProcessor> overlay_processor_; |
| 149 | 149 |
| 150 // For use in coordinate conversion, this stores the output rect, viewport | 150 // For use in coordinate conversion, this stores the output rect, viewport |
| 151 // rect (= unflipped version of glViewport rect), the size of target | 151 // rect (= unflipped version of glViewport rect), the size of target |
| 152 // framebuffer, and the current window space viewport. During a draw, this | 152 // framebuffer, and the current window space viewport. During a draw, this |
| 153 // stores the values for the current render pass; in between draws, they | 153 // stores the values for the current render pass; in between draws, they |
| 154 // retain the values for the root render pass of the last draw. | 154 // retain the values for the root render pass of the last draw. |
| 155 gfx::Rect current_draw_rect_; | 155 gfx::Rect current_draw_rect_; |
| 156 gfx::Rect current_viewport_rect_; | 156 gfx::Rect current_viewport_rect_; |
| 157 gfx::Size current_surface_size_; | 157 gfx::Size current_surface_size_; |
| 158 gfx::Rect current_window_space_viewport_; | 158 gfx::Rect current_window_space_viewport_; |
| 159 | 159 |
| 160 private: | 160 private: |
| 161 gfx::Vector2d enlarge_pass_texture_amount_; | 161 gfx::Vector2d enlarge_pass_texture_amount_; |
| 162 | 162 |
| 163 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 163 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 } // namespace cc | 166 } // namespace cc |
| 167 | 167 |
| 168 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 168 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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