| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| index 3983694f110aa43e51e03b03f26196c6eb2ae5f8..0c01dc181a7179a52d66c4819d953b203b432519 100644
|
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| @@ -56,122 +56,57 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) {
|
| } // namespace
|
|
|
| GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
|
| - : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
|
| - xinput_available_(GetXInputDllFunctions()) {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - platform_pad_state_[i].status = DISCONNECTED;
|
| - pad_state_[i].mapper = NULL;
|
| - pad_state_[i].axis_mask = 0;
|
| - pad_state_[i].button_mask = 0;
|
| - }
|
| -
|
| - raw_input_fetcher_.reset(new RawInputDataFetcher());
|
| - raw_input_fetcher_->StartMonitor();
|
| + : xinput_available_(false) {
|
| + for (size_t i = 0; i < XUSER_MAX_COUNT; ++i)
|
| + xinput_connected_[i] = false;
|
| }
|
|
|
| GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
|
| - raw_input_fetcher_->StopMonitor();
|
| -}
|
| -
|
| -int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == DISCONNECTED)
|
| - return i;
|
| - }
|
| - return -1;
|
| }
|
|
|
| -bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED &&
|
| - platform_pad_state_[i].xinput_index == index)
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::HasRawInputGamepad(
|
| - const HANDLE handle) const {
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (platform_pad_state_[i].status == RAWINPUT_CONNECTED &&
|
| - platform_pad_state_[i].raw_input_handle == handle)
|
| - return true;
|
| - }
|
| - return false;
|
| +void GamepadPlatformDataFetcherWin::OnAddedToProvider() {
|
| + xinput_dll_.Reset(base::LoadNativeLibrary(
|
| + base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll")), nullptr));
|
| + xinput_available_ = GetXInputDllFunctions();
|
| }
|
|
|
| void GamepadPlatformDataFetcherWin::EnumerateDevices() {
|
| TRACE_EVENT0("GAMEPAD", "EnumerateDevices");
|
|
|
| - // Mark all disconnected pads DISCONNECTED.
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - if (!pad_state_[i].data.connected)
|
| - platform_pad_state_[i].status = DISCONNECTED;
|
| - }
|
| + if (xinput_available_) {
|
| + for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
|
| + // Check to see if the xinput device is connected
|
| + XINPUT_CAPABILITIES caps;
|
| + DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
|
| + xinput_connected_[i] = (res == ERROR_SUCCESS);
|
| + if (!xinput_connected_[i])
|
| + continue;
|
|
|
| - for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
|
| - if (HasXInputGamepad(i))
|
| - continue;
|
| - int pad_index = FirstAvailableGamepadId();
|
| - if (pad_index == -1)
|
| - return; // We can't add any more gamepads.
|
| - WebGamepad& pad = pad_state_[pad_index].data;
|
| - if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) {
|
| - platform_pad_state_[pad_index].status = XINPUT_CONNECTED;
|
| - platform_pad_state_[pad_index].xinput_index = i;
|
| - pad_state_[pad_index].mapper = NULL;
|
| - pad_state_[pad_index].axis_mask = 0;
|
| - pad_state_[pad_index].button_mask = 0;
|
| - }
|
| - }
|
| + PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
|
| + if (!state)
|
| + continue; // No slot available for this gamepad.
|
|
|
| - if (raw_input_fetcher_->Available()) {
|
| - std::vector<RawGamepadInfo*> raw_inputs =
|
| - raw_input_fetcher_->EnumerateDevices();
|
| - for (size_t i = 0; i < raw_inputs.size(); ++i) {
|
| - RawGamepadInfo* gamepad = raw_inputs[i];
|
| - if (gamepad->buttons_length == 0 && gamepad->axes_length == 0)
|
| - continue;
|
| - if (HasRawInputGamepad(gamepad->handle))
|
| - continue;
|
| - int pad_index = FirstAvailableGamepadId();
|
| - if (pad_index == -1)
|
| - return;
|
| - WebGamepad& pad = pad_state_[pad_index].data;
|
| - pad.connected = true;
|
| - PadState& state = pad_state_[pad_index];
|
| - PlatformPadState& platform_state = platform_pad_state_[pad_index];
|
| - platform_state.status = RAWINPUT_CONNECTED;
|
| - platform_state.raw_input_handle = gamepad->handle;
|
| -
|
| - std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id);
|
| - std::string product = base::StringPrintf("%04x", gamepad->product_id);
|
| - state.mapper = GetGamepadStandardMappingFunction(vendor, product);
|
| - state.axis_mask = 0;
|
| - state.button_mask = 0;
|
| -
|
| - swprintf(pad.id, WebGamepad::idLengthCap,
|
| - L"%ls (%lsVendor: %04x Product: %04x)",
|
| - gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"",
|
| - gamepad->vendor_id, gamepad->product_id);
|
| -
|
| - if (state.mapper)
|
| + WebGamepad& pad = state->data;
|
| +
|
| + if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
|
| + // This is the first time we've seen this device, so do some one-time
|
| + // initialization
|
| + pad.connected = true;
|
| + swprintf(pad.id,
|
| + WebGamepad::idLengthCap,
|
| + L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| + GamepadSubTypeName(caps.SubType));
|
| swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard");
|
| - else
|
| - pad.mapping[0] = 0;
|
| + }
|
| }
|
| }
|
| }
|
|
|
| -void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
|
| - bool devices_changed_hint) {
|
| +void GamepadPlatformDataFetcherWin::GetGamepadData(bool devices_changed_hint) {
|
| TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
|
|
| - if (!xinput_available_ &&
|
| - !raw_input_fetcher_->Available()) {
|
| - pads->length = 0;
|
| + if (!xinput_available_)
|
| return;
|
| - }
|
|
|
| // A note on XInput devices:
|
| // If we got notification that system devices have been updated, then
|
| @@ -183,71 +118,31 @@ void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
|
| if (devices_changed_hint)
|
| EnumerateDevices();
|
|
|
| - pads->length = 0;
|
| -
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - // We rely on device_changed and GetCapabilities to tell us that
|
| - // something's been connected, but we will mark as disconnected if
|
| - // Get___PadState returns that we've lost the pad.
|
| - if (!pad_state_[i].data.connected)
|
| - continue;
|
| -
|
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED)
|
| - GetXInputPadData(i, &pad_state_[i].data);
|
| - else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED)
|
| - GetRawInputPadData(i, &pad_state_[i].data);
|
| -
|
| - MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
|
| -
|
| - if (pads->items[i].connected)
|
| - pads->length++;
|
| + for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
|
| + if (xinput_connected_[i])
|
| + GetXInputPadData(i);
|
| }
|
| }
|
|
|
| -void GamepadPlatformDataFetcherWin::PauseHint(bool pause) {
|
| - if (pause)
|
| - raw_input_fetcher_->StopMonitor();
|
| - else
|
| - raw_input_fetcher_->StartMonitor();
|
| -}
|
| +void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) {
|
| + PadState* pad_state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
|
| + if (!pad_state)
|
| + return;
|
|
|
| -bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity(
|
| - int i,
|
| - WebGamepad* pad) const {
|
| - DCHECK(pad);
|
| - TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i);
|
| - XINPUT_CAPABILITIES caps;
|
| - DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
|
| - if (res == ERROR_DEVICE_NOT_CONNECTED) {
|
| - pad->connected = false;
|
| - return false;
|
| - } else {
|
| - pad->connected = true;
|
| - swprintf(pad->id,
|
| - WebGamepad::idLengthCap,
|
| - L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| - GamepadSubTypeName(caps.SubType));
|
| - swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard");
|
| - return true;
|
| - }
|
| -}
|
| + WebGamepad& pad = pad_state->data;
|
|
|
| -void GamepadPlatformDataFetcherWin::GetXInputPadData(
|
| - int i,
|
| - WebGamepad* pad) {
|
| XINPUT_STATE state;
|
| memset(&state, 0, sizeof(XINPUT_STATE));
|
| TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
|
| - DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index,
|
| - &state);
|
| + DWORD dwResult = xinput_get_state_(i, &state);
|
| TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
|
|
|
| if (dwResult == ERROR_SUCCESS) {
|
| - pad->timestamp = state.dwPacketNumber;
|
| - pad->buttonsLength = 0;
|
| + pad.timestamp = state.dwPacketNumber;
|
| + pad.buttonsLength = 0;
|
| WORD val = state.Gamepad.wButtons;
|
| -#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \
|
| - pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
|
| +#define ADD(b) pad.buttons[pad.buttonsLength].pressed = (val & (b)) != 0; \
|
| + pad.buttons[pad.buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
|
| ADD(XINPUT_GAMEPAD_A);
|
| ADD(XINPUT_GAMEPAD_B);
|
| ADD(XINPUT_GAMEPAD_X);
|
| @@ -255,14 +150,14 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
|
| ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
|
| ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
|
| - pad->buttons[pad->buttonsLength].pressed =
|
| + pad.buttons[pad.buttonsLength].pressed =
|
| state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
| - pad->buttons[pad->buttonsLength++].value =
|
| + pad.buttons[pad.buttonsLength++].value =
|
| state.Gamepad.bLeftTrigger / 255.f;
|
|
|
| - pad->buttons[pad->buttonsLength].pressed =
|
| + pad.buttons[pad.buttonsLength].pressed =
|
| state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
|
| - pad->buttons[pad->buttonsLength++].value =
|
| + pad.buttons[pad.buttonsLength++].value =
|
| state.Gamepad.bRightTrigger / 255.f;
|
|
|
| ADD(XINPUT_GAMEPAD_BACK);
|
| @@ -274,11 +169,11 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
|
| ADD(XINPUT_GAMEPAD_DPAD_LEFT);
|
| ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
|
| #undef ADD
|
| - pad->axesLength = 0;
|
| + pad.axesLength = 0;
|
|
|
| float value = 0.0;
|
| #define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \
|
| - pad->axes[pad->axesLength++] = value;
|
| + pad.axes[pad.axesLength++] = value;
|
|
|
| // XInput are +up/+right, -down/-left, we want -up/-left.
|
| ADD(state.Gamepad.sThumbLX, 1);
|
| @@ -286,32 +181,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
|
| ADD(state.Gamepad.sThumbRX, 1);
|
| ADD(state.Gamepad.sThumbRY, -1);
|
| #undef ADD
|
| - } else {
|
| - pad->connected = false;
|
| - }
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::GetRawInputPadData(
|
| - int index,
|
| - WebGamepad* pad) {
|
| - RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo(
|
| - platform_pad_state_[index].raw_input_handle);
|
| - if (!gamepad) {
|
| - pad->connected = false;
|
| - return;
|
| }
|
| -
|
| - pad->timestamp = gamepad->report_id;
|
| - pad->buttonsLength = gamepad->buttons_length;
|
| - pad->axesLength = gamepad->axes_length;
|
| -
|
| - for (unsigned int i = 0; i < pad->buttonsLength; i++) {
|
| - pad->buttons[i].pressed = gamepad->buttons[i];
|
| - pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0;
|
| - }
|
| -
|
| - for (unsigned int i = 0; i < pad->axesLength; i++)
|
| - pad->axes[i] = gamepad->axes[i].value;
|
| }
|
|
|
| bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
|
|
|