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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc

Issue 1586663006: Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Avoid crash on Android content_unittests Created 4 years, 11 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
index 3983694f110aa43e51e03b03f26196c6eb2ae5f8..0c01dc181a7179a52d66c4819d953b203b432519 100644
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
@@ -56,122 +56,57 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) {
} // namespace
GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
- : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
- xinput_available_(GetXInputDllFunctions()) {
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- platform_pad_state_[i].status = DISCONNECTED;
- pad_state_[i].mapper = NULL;
- pad_state_[i].axis_mask = 0;
- pad_state_[i].button_mask = 0;
- }
-
- raw_input_fetcher_.reset(new RawInputDataFetcher());
- raw_input_fetcher_->StartMonitor();
+ : xinput_available_(false) {
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i)
+ xinput_connected_[i] = false;
}
GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
- raw_input_fetcher_->StopMonitor();
-}
-
-int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const {
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- if (platform_pad_state_[i].status == DISCONNECTED)
- return i;
- }
- return -1;
}
-bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const {
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- if (platform_pad_state_[i].status == XINPUT_CONNECTED &&
- platform_pad_state_[i].xinput_index == index)
- return true;
- }
- return false;
-}
-
-bool GamepadPlatformDataFetcherWin::HasRawInputGamepad(
- const HANDLE handle) const {
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- if (platform_pad_state_[i].status == RAWINPUT_CONNECTED &&
- platform_pad_state_[i].raw_input_handle == handle)
- return true;
- }
- return false;
+void GamepadPlatformDataFetcherWin::OnAddedToProvider() {
+ xinput_dll_.Reset(base::LoadNativeLibrary(
+ base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll")), nullptr));
+ xinput_available_ = GetXInputDllFunctions();
}
void GamepadPlatformDataFetcherWin::EnumerateDevices() {
TRACE_EVENT0("GAMEPAD", "EnumerateDevices");
- // Mark all disconnected pads DISCONNECTED.
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- if (!pad_state_[i].data.connected)
- platform_pad_state_[i].status = DISCONNECTED;
- }
+ if (xinput_available_) {
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
+ // Check to see if the xinput device is connected
+ XINPUT_CAPABILITIES caps;
+ DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
+ xinput_connected_[i] = (res == ERROR_SUCCESS);
+ if (!xinput_connected_[i])
+ continue;
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
- if (HasXInputGamepad(i))
- continue;
- int pad_index = FirstAvailableGamepadId();
- if (pad_index == -1)
- return; // We can't add any more gamepads.
- WebGamepad& pad = pad_state_[pad_index].data;
- if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) {
- platform_pad_state_[pad_index].status = XINPUT_CONNECTED;
- platform_pad_state_[pad_index].xinput_index = i;
- pad_state_[pad_index].mapper = NULL;
- pad_state_[pad_index].axis_mask = 0;
- pad_state_[pad_index].button_mask = 0;
- }
- }
+ PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
+ if (!state)
+ continue; // No slot available for this gamepad.
- if (raw_input_fetcher_->Available()) {
- std::vector<RawGamepadInfo*> raw_inputs =
- raw_input_fetcher_->EnumerateDevices();
- for (size_t i = 0; i < raw_inputs.size(); ++i) {
- RawGamepadInfo* gamepad = raw_inputs[i];
- if (gamepad->buttons_length == 0 && gamepad->axes_length == 0)
- continue;
- if (HasRawInputGamepad(gamepad->handle))
- continue;
- int pad_index = FirstAvailableGamepadId();
- if (pad_index == -1)
- return;
- WebGamepad& pad = pad_state_[pad_index].data;
- pad.connected = true;
- PadState& state = pad_state_[pad_index];
- PlatformPadState& platform_state = platform_pad_state_[pad_index];
- platform_state.status = RAWINPUT_CONNECTED;
- platform_state.raw_input_handle = gamepad->handle;
-
- std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id);
- std::string product = base::StringPrintf("%04x", gamepad->product_id);
- state.mapper = GetGamepadStandardMappingFunction(vendor, product);
- state.axis_mask = 0;
- state.button_mask = 0;
-
- swprintf(pad.id, WebGamepad::idLengthCap,
- L"%ls (%lsVendor: %04x Product: %04x)",
- gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"",
- gamepad->vendor_id, gamepad->product_id);
-
- if (state.mapper)
+ WebGamepad& pad = state->data;
+
+ if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
+ // This is the first time we've seen this device, so do some one-time
+ // initialization
+ pad.connected = true;
+ swprintf(pad.id,
+ WebGamepad::idLengthCap,
+ L"Xbox 360 Controller (XInput STANDARD %ls)",
+ GamepadSubTypeName(caps.SubType));
swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard");
- else
- pad.mapping[0] = 0;
+ }
}
}
}
-void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
- bool devices_changed_hint) {
+void GamepadPlatformDataFetcherWin::GetGamepadData(bool devices_changed_hint) {
TRACE_EVENT0("GAMEPAD", "GetGamepadData");
- if (!xinput_available_ &&
- !raw_input_fetcher_->Available()) {
- pads->length = 0;
+ if (!xinput_available_)
return;
- }
// A note on XInput devices:
// If we got notification that system devices have been updated, then
@@ -183,71 +118,31 @@ void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
if (devices_changed_hint)
EnumerateDevices();
- pads->length = 0;
-
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
- // We rely on device_changed and GetCapabilities to tell us that
- // something's been connected, but we will mark as disconnected if
- // Get___PadState returns that we've lost the pad.
- if (!pad_state_[i].data.connected)
- continue;
-
- if (platform_pad_state_[i].status == XINPUT_CONNECTED)
- GetXInputPadData(i, &pad_state_[i].data);
- else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED)
- GetRawInputPadData(i, &pad_state_[i].data);
-
- MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
-
- if (pads->items[i].connected)
- pads->length++;
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) {
+ if (xinput_connected_[i])
+ GetXInputPadData(i);
}
}
-void GamepadPlatformDataFetcherWin::PauseHint(bool pause) {
- if (pause)
- raw_input_fetcher_->StopMonitor();
- else
- raw_input_fetcher_->StartMonitor();
-}
+void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) {
+ PadState* pad_state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i);
+ if (!pad_state)
+ return;
-bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity(
- int i,
- WebGamepad* pad) const {
- DCHECK(pad);
- TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i);
- XINPUT_CAPABILITIES caps;
- DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
- if (res == ERROR_DEVICE_NOT_CONNECTED) {
- pad->connected = false;
- return false;
- } else {
- pad->connected = true;
- swprintf(pad->id,
- WebGamepad::idLengthCap,
- L"Xbox 360 Controller (XInput STANDARD %ls)",
- GamepadSubTypeName(caps.SubType));
- swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard");
- return true;
- }
-}
+ WebGamepad& pad = pad_state->data;
-void GamepadPlatformDataFetcherWin::GetXInputPadData(
- int i,
- WebGamepad* pad) {
XINPUT_STATE state;
memset(&state, 0, sizeof(XINPUT_STATE));
TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
- DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index,
- &state);
+ DWORD dwResult = xinput_get_state_(i, &state);
TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
if (dwResult == ERROR_SUCCESS) {
- pad->timestamp = state.dwPacketNumber;
- pad->buttonsLength = 0;
+ pad.timestamp = state.dwPacketNumber;
+ pad.buttonsLength = 0;
WORD val = state.Gamepad.wButtons;
-#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \
- pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
+#define ADD(b) pad.buttons[pad.buttonsLength].pressed = (val & (b)) != 0; \
+ pad.buttons[pad.buttonsLength++].value = ((val & (b)) ? 1.f : 0.f);
ADD(XINPUT_GAMEPAD_A);
ADD(XINPUT_GAMEPAD_B);
ADD(XINPUT_GAMEPAD_X);
@@ -255,14 +150,14 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
- pad->buttons[pad->buttonsLength].pressed =
+ pad.buttons[pad.buttonsLength].pressed =
state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
- pad->buttons[pad->buttonsLength++].value =
+ pad.buttons[pad.buttonsLength++].value =
state.Gamepad.bLeftTrigger / 255.f;
- pad->buttons[pad->buttonsLength].pressed =
+ pad.buttons[pad.buttonsLength].pressed =
state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
- pad->buttons[pad->buttonsLength++].value =
+ pad.buttons[pad.buttonsLength++].value =
state.Gamepad.bRightTrigger / 255.f;
ADD(XINPUT_GAMEPAD_BACK);
@@ -274,11 +169,11 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
ADD(XINPUT_GAMEPAD_DPAD_LEFT);
ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
#undef ADD
- pad->axesLength = 0;
+ pad.axesLength = 0;
float value = 0.0;
#define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \
- pad->axes[pad->axesLength++] = value;
+ pad.axes[pad.axesLength++] = value;
// XInput are +up/+right, -down/-left, we want -up/-left.
ADD(state.Gamepad.sThumbLX, 1);
@@ -286,32 +181,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData(
ADD(state.Gamepad.sThumbRX, 1);
ADD(state.Gamepad.sThumbRY, -1);
#undef ADD
- } else {
- pad->connected = false;
- }
-}
-
-void GamepadPlatformDataFetcherWin::GetRawInputPadData(
- int index,
- WebGamepad* pad) {
- RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo(
- platform_pad_state_[index].raw_input_handle);
- if (!gamepad) {
- pad->connected = false;
- return;
}
-
- pad->timestamp = gamepad->report_id;
- pad->buttonsLength = gamepad->buttons_length;
- pad->axesLength = gamepad->axes_length;
-
- for (unsigned int i = 0; i < pad->buttonsLength; i++) {
- pad->buttons[i].pressed = gamepad->buttons[i];
- pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0;
- }
-
- for (unsigned int i = 0; i < pad->axesLength; i++)
- pad->axes[i] = gamepad->axes[i].value;
}
bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() {
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