Chromium Code Reviews| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
| index 3983694f110aa43e51e03b03f26196c6eb2ae5f8..61be6103b019966488d95306f7716a98a05619cc 100644 |
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
| @@ -56,122 +56,55 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) { |
| } // namespace |
| GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
| - : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), |
| - xinput_available_(GetXInputDllFunctions()) { |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - platform_pad_state_[i].status = DISCONNECTED; |
| - pad_state_[i].mapper = NULL; |
| - pad_state_[i].axis_mask = 0; |
| - pad_state_[i].button_mask = 0; |
| - } |
| - |
| - raw_input_fetcher_.reset(new RawInputDataFetcher()); |
| - raw_input_fetcher_->StartMonitor(); |
| + : xinput_available_(false) { |
|
scottmg
2016/01/18 22:54:51
Initialize xinput_connected_ array here.
|
| } |
| GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
| - raw_input_fetcher_->StopMonitor(); |
| -} |
| - |
| -int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const { |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - if (platform_pad_state_[i].status == DISCONNECTED) |
| - return i; |
| - } |
| - return -1; |
| } |
| -bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const { |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED && |
| - platform_pad_state_[i].xinput_index == index) |
| - return true; |
| - } |
| - return false; |
| -} |
| - |
| -bool GamepadPlatformDataFetcherWin::HasRawInputGamepad( |
| - const HANDLE handle) const { |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - if (platform_pad_state_[i].status == RAWINPUT_CONNECTED && |
| - platform_pad_state_[i].raw_input_handle == handle) |
| - return true; |
| - } |
| - return false; |
| +void GamepadPlatformDataFetcherWin::OnAddedToProvider() { |
| + xinput_dll_.Reset(base::LoadNativeLibrary( |
| + base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll")), nullptr)); |
| + xinput_available_ = GetXInputDllFunctions(); |
| } |
| void GamepadPlatformDataFetcherWin::EnumerateDevices() { |
| TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); |
| - // Mark all disconnected pads DISCONNECTED. |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - if (!pad_state_[i].data.connected) |
| - platform_pad_state_[i].status = DISCONNECTED; |
| - } |
| + if (xinput_available_) { |
| + for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| + // Check to see if the xinput device is connected |
| + XINPUT_CAPABILITIES caps; |
| + DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
| + xinuput_connected_[i] = (res == ERROR_SUCCESS); |
| + if (!xinuput_connected_[i]) |
| + continue; |
| - for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| - if (HasXInputGamepad(i)) |
| - continue; |
| - int pad_index = FirstAvailableGamepadId(); |
| - if (pad_index == -1) |
| - return; // We can't add any more gamepads. |
| - WebGamepad& pad = pad_state_[pad_index].data; |
| - if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { |
| - platform_pad_state_[pad_index].status = XINPUT_CONNECTED; |
| - platform_pad_state_[pad_index].xinput_index = i; |
| - pad_state_[pad_index].mapper = NULL; |
| - pad_state_[pad_index].axis_mask = 0; |
| - pad_state_[pad_index].button_mask = 0; |
| - } |
| - } |
| + PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i); |
| + if (!state) |
| + continue; // No slot available for this gamepad. |
| - if (raw_input_fetcher_->Available()) { |
| - std::vector<RawGamepadInfo*> raw_inputs = |
| - raw_input_fetcher_->EnumerateDevices(); |
| - for (size_t i = 0; i < raw_inputs.size(); ++i) { |
| - RawGamepadInfo* gamepad = raw_inputs[i]; |
| - if (gamepad->buttons_length == 0 && gamepad->axes_length == 0) |
| - continue; |
| - if (HasRawInputGamepad(gamepad->handle)) |
| - continue; |
| - int pad_index = FirstAvailableGamepadId(); |
| - if (pad_index == -1) |
| - return; |
| - WebGamepad& pad = pad_state_[pad_index].data; |
| - pad.connected = true; |
| - PadState& state = pad_state_[pad_index]; |
| - PlatformPadState& platform_state = platform_pad_state_[pad_index]; |
| - platform_state.status = RAWINPUT_CONNECTED; |
| - platform_state.raw_input_handle = gamepad->handle; |
| - |
| - std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id); |
| - std::string product = base::StringPrintf("%04x", gamepad->product_id); |
| - state.mapper = GetGamepadStandardMappingFunction(vendor, product); |
| - state.axis_mask = 0; |
| - state.button_mask = 0; |
| - |
| - swprintf(pad.id, WebGamepad::idLengthCap, |
| - L"%ls (%lsVendor: %04x Product: %04x)", |
| - gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"", |
| - gamepad->vendor_id, gamepad->product_id); |
| - |
| - if (state.mapper) |
| + WebGamepad& pad = state->data; |
| + |
| + if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
| + // This is the first time we've seen this device, so do some one-time |
| + // initialization |
| + pad.connected = true; |
| + swprintf(pad.id, |
| + WebGamepad::idLengthCap, |
| + L"Xbox 360 Controller (XInput STANDARD %ls)", |
| + GamepadSubTypeName(caps.SubType)); |
| swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard"); |
| - else |
| - pad.mapping[0] = 0; |
| + } |
| } |
| } |
| } |
| -void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
| - bool devices_changed_hint) { |
| +void GamepadPlatformDataFetcherWin::GetGamepadData(bool devices_changed_hint) { |
| TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| - if (!xinput_available_ && |
| - !raw_input_fetcher_->Available()) { |
| - pads->length = 0; |
| + if (!xinput_available_) |
| return; |
| - } |
| // A note on XInput devices: |
| // If we got notification that system devices have been updated, then |
| @@ -183,71 +116,32 @@ void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
| if (devices_changed_hint) |
| EnumerateDevices(); |
| - pads->length = 0; |
| - |
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| - // We rely on device_changed and GetCapabilities to tell us that |
| - // something's been connected, but we will mark as disconnected if |
| - // Get___PadState returns that we've lost the pad. |
| - if (!pad_state_[i].data.connected) |
| - continue; |
| - |
| - if (platform_pad_state_[i].status == XINPUT_CONNECTED) |
| - GetXInputPadData(i, &pad_state_[i].data); |
| - else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED) |
| - GetRawInputPadData(i, &pad_state_[i].data); |
| - |
| - MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); |
| - |
| - if (pads->items[i].connected) |
| - pads->length++; |
| + for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
| + if (xinuput_connected_[i]) |
| + GetXInputPadData(i); |
| } |
| } |
| -void GamepadPlatformDataFetcherWin::PauseHint(bool pause) { |
| - if (pause) |
| - raw_input_fetcher_->StopMonitor(); |
| - else |
| - raw_input_fetcher_->StartMonitor(); |
| -} |
| +void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) { |
|
scottmg
2016/01/18 22:54:51
Extra blank line.
|
| -bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity( |
| - int i, |
| - WebGamepad* pad) const { |
| - DCHECK(pad); |
| - TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
| - XINPUT_CAPABILITIES caps; |
| - DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
| - if (res == ERROR_DEVICE_NOT_CONNECTED) { |
| - pad->connected = false; |
| - return false; |
| - } else { |
| - pad->connected = true; |
| - swprintf(pad->id, |
| - WebGamepad::idLengthCap, |
| - L"Xbox 360 Controller (XInput STANDARD %ls)", |
| - GamepadSubTypeName(caps.SubType)); |
| - swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard"); |
| - return true; |
| - } |
| -} |
| + PadState* pad_state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i); |
| + if (!pad_state) |
| + return; |
| + |
| + WebGamepad& pad = pad_state->data; |
| -void GamepadPlatformDataFetcherWin::GetXInputPadData( |
| - int i, |
| - WebGamepad* pad) { |
| XINPUT_STATE state; |
| memset(&state, 0, sizeof(XINPUT_STATE)); |
| TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); |
| - DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index, |
| - &state); |
| + DWORD dwResult = xinput_get_state_(i, &state); |
| TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); |
| if (dwResult == ERROR_SUCCESS) { |
| - pad->timestamp = state.dwPacketNumber; |
| - pad->buttonsLength = 0; |
| + pad.timestamp = state.dwPacketNumber; |
| + pad.buttonsLength = 0; |
| WORD val = state.Gamepad.wButtons; |
| -#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \ |
| - pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f); |
| +#define ADD(b) pad.buttons[pad.buttonsLength].pressed = (val & (b)) != 0; \ |
| + pad.buttons[pad.buttonsLength++].value = ((val & (b)) ? 1.f : 0.f); |
| ADD(XINPUT_GAMEPAD_A); |
| ADD(XINPUT_GAMEPAD_B); |
| ADD(XINPUT_GAMEPAD_X); |
| @@ -255,14 +149,14 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
| ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); |
| ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); |
| - pad->buttons[pad->buttonsLength].pressed = |
| + pad.buttons[pad.buttonsLength].pressed = |
| state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
| - pad->buttons[pad->buttonsLength++].value = |
| + pad.buttons[pad.buttonsLength++].value = |
| state.Gamepad.bLeftTrigger / 255.f; |
| - pad->buttons[pad->buttonsLength].pressed = |
| + pad.buttons[pad.buttonsLength].pressed = |
| state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
| - pad->buttons[pad->buttonsLength++].value = |
| + pad.buttons[pad.buttonsLength++].value = |
| state.Gamepad.bRightTrigger / 255.f; |
| ADD(XINPUT_GAMEPAD_BACK); |
| @@ -274,11 +168,11 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
| ADD(XINPUT_GAMEPAD_DPAD_LEFT); |
| ADD(XINPUT_GAMEPAD_DPAD_RIGHT); |
| #undef ADD |
| - pad->axesLength = 0; |
| + pad.axesLength = 0; |
| float value = 0.0; |
| #define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \ |
| - pad->axes[pad->axesLength++] = value; |
| + pad.axes[pad.axesLength++] = value; |
| // XInput are +up/+right, -down/-left, we want -up/-left. |
| ADD(state.Gamepad.sThumbLX, 1); |
| @@ -286,32 +180,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
| ADD(state.Gamepad.sThumbRX, 1); |
| ADD(state.Gamepad.sThumbRY, -1); |
| #undef ADD |
| - } else { |
| - pad->connected = false; |
| - } |
| -} |
| - |
| -void GamepadPlatformDataFetcherWin::GetRawInputPadData( |
| - int index, |
| - WebGamepad* pad) { |
| - RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo( |
| - platform_pad_state_[index].raw_input_handle); |
| - if (!gamepad) { |
| - pad->connected = false; |
| - return; |
| } |
| - |
| - pad->timestamp = gamepad->report_id; |
| - pad->buttonsLength = gamepad->buttons_length; |
| - pad->axesLength = gamepad->axes_length; |
| - |
| - for (unsigned int i = 0; i < pad->buttonsLength; i++) { |
| - pad->buttons[i].pressed = gamepad->buttons[i]; |
| - pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0; |
| - } |
| - |
| - for (unsigned int i = 0; i < pad->axesLength; i++) |
| - pad->axes[i] = gamepad->axes[i].value; |
| } |
| bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { |