Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
index 3983694f110aa43e51e03b03f26196c6eb2ae5f8..61be6103b019966488d95306f7716a98a05619cc 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
@@ -56,122 +56,55 @@ const WebUChar* GamepadSubTypeName(BYTE sub_type) { |
} // namespace |
GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
- : xinput_dll_(base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), |
- xinput_available_(GetXInputDllFunctions()) { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- platform_pad_state_[i].status = DISCONNECTED; |
- pad_state_[i].mapper = NULL; |
- pad_state_[i].axis_mask = 0; |
- pad_state_[i].button_mask = 0; |
- } |
- |
- raw_input_fetcher_.reset(new RawInputDataFetcher()); |
- raw_input_fetcher_->StartMonitor(); |
+ : xinput_available_(false) { |
scottmg
2016/01/18 22:54:51
Initialize xinput_connected_ array here.
|
} |
GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
- raw_input_fetcher_->StopMonitor(); |
-} |
- |
-int GamepadPlatformDataFetcherWin::FirstAvailableGamepadId() const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == DISCONNECTED) |
- return i; |
- } |
- return -1; |
} |
-bool GamepadPlatformDataFetcherWin::HasXInputGamepad(int index) const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == XINPUT_CONNECTED && |
- platform_pad_state_[i].xinput_index == index) |
- return true; |
- } |
- return false; |
-} |
- |
-bool GamepadPlatformDataFetcherWin::HasRawInputGamepad( |
- const HANDLE handle) const { |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (platform_pad_state_[i].status == RAWINPUT_CONNECTED && |
- platform_pad_state_[i].raw_input_handle == handle) |
- return true; |
- } |
- return false; |
+void GamepadPlatformDataFetcherWin::OnAddedToProvider() { |
+ xinput_dll_.Reset(base::LoadNativeLibrary( |
+ base::FilePath(FILE_PATH_LITERAL("xinput1_3.dll")), nullptr)); |
+ xinput_available_ = GetXInputDllFunctions(); |
} |
void GamepadPlatformDataFetcherWin::EnumerateDevices() { |
TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); |
- // Mark all disconnected pads DISCONNECTED. |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- if (!pad_state_[i].data.connected) |
- platform_pad_state_[i].status = DISCONNECTED; |
- } |
+ if (xinput_available_) { |
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
+ // Check to see if the xinput device is connected |
+ XINPUT_CAPABILITIES caps; |
+ DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
+ xinuput_connected_[i] = (res == ERROR_SUCCESS); |
+ if (!xinuput_connected_[i]) |
+ continue; |
- for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
- if (HasXInputGamepad(i)) |
- continue; |
- int pad_index = FirstAvailableGamepadId(); |
- if (pad_index == -1) |
- return; // We can't add any more gamepads. |
- WebGamepad& pad = pad_state_[pad_index].data; |
- if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { |
- platform_pad_state_[pad_index].status = XINPUT_CONNECTED; |
- platform_pad_state_[pad_index].xinput_index = i; |
- pad_state_[pad_index].mapper = NULL; |
- pad_state_[pad_index].axis_mask = 0; |
- pad_state_[pad_index].button_mask = 0; |
- } |
- } |
+ PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i); |
+ if (!state) |
+ continue; // No slot available for this gamepad. |
- if (raw_input_fetcher_->Available()) { |
- std::vector<RawGamepadInfo*> raw_inputs = |
- raw_input_fetcher_->EnumerateDevices(); |
- for (size_t i = 0; i < raw_inputs.size(); ++i) { |
- RawGamepadInfo* gamepad = raw_inputs[i]; |
- if (gamepad->buttons_length == 0 && gamepad->axes_length == 0) |
- continue; |
- if (HasRawInputGamepad(gamepad->handle)) |
- continue; |
- int pad_index = FirstAvailableGamepadId(); |
- if (pad_index == -1) |
- return; |
- WebGamepad& pad = pad_state_[pad_index].data; |
- pad.connected = true; |
- PadState& state = pad_state_[pad_index]; |
- PlatformPadState& platform_state = platform_pad_state_[pad_index]; |
- platform_state.status = RAWINPUT_CONNECTED; |
- platform_state.raw_input_handle = gamepad->handle; |
- |
- std::string vendor = base::StringPrintf("%04x", gamepad->vendor_id); |
- std::string product = base::StringPrintf("%04x", gamepad->product_id); |
- state.mapper = GetGamepadStandardMappingFunction(vendor, product); |
- state.axis_mask = 0; |
- state.button_mask = 0; |
- |
- swprintf(pad.id, WebGamepad::idLengthCap, |
- L"%ls (%lsVendor: %04x Product: %04x)", |
- gamepad->id, state.mapper ? L"STANDARD GAMEPAD " : L"", |
- gamepad->vendor_id, gamepad->product_id); |
- |
- if (state.mapper) |
+ WebGamepad& pad = state->data; |
+ |
+ if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
+ // This is the first time we've seen this device, so do some one-time |
+ // initialization |
+ pad.connected = true; |
+ swprintf(pad.id, |
+ WebGamepad::idLengthCap, |
+ L"Xbox 360 Controller (XInput STANDARD %ls)", |
+ GamepadSubTypeName(caps.SubType)); |
swprintf(pad.mapping, WebGamepad::mappingLengthCap, L"standard"); |
- else |
- pad.mapping[0] = 0; |
+ } |
} |
} |
} |
-void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
- bool devices_changed_hint) { |
+void GamepadPlatformDataFetcherWin::GetGamepadData(bool devices_changed_hint) { |
TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
- if (!xinput_available_ && |
- !raw_input_fetcher_->Available()) { |
- pads->length = 0; |
+ if (!xinput_available_) |
return; |
- } |
// A note on XInput devices: |
// If we got notification that system devices have been updated, then |
@@ -183,71 +116,32 @@ void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
if (devices_changed_hint) |
EnumerateDevices(); |
- pads->length = 0; |
- |
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
- // We rely on device_changed and GetCapabilities to tell us that |
- // something's been connected, but we will mark as disconnected if |
- // Get___PadState returns that we've lost the pad. |
- if (!pad_state_[i].data.connected) |
- continue; |
- |
- if (platform_pad_state_[i].status == XINPUT_CONNECTED) |
- GetXInputPadData(i, &pad_state_[i].data); |
- else if (platform_pad_state_[i].status == RAWINPUT_CONNECTED) |
- GetRawInputPadData(i, &pad_state_[i].data); |
- |
- MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); |
- |
- if (pads->items[i].connected) |
- pads->length++; |
+ for (size_t i = 0; i < XUSER_MAX_COUNT; ++i) { |
+ if (xinuput_connected_[i]) |
+ GetXInputPadData(i); |
} |
} |
-void GamepadPlatformDataFetcherWin::PauseHint(bool pause) { |
- if (pause) |
- raw_input_fetcher_->StopMonitor(); |
- else |
- raw_input_fetcher_->StartMonitor(); |
-} |
+void GamepadPlatformDataFetcherWin::GetXInputPadData(int i) { |
scottmg
2016/01/18 22:54:51
Extra blank line.
|
-bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity( |
- int i, |
- WebGamepad* pad) const { |
- DCHECK(pad); |
- TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
- XINPUT_CAPABILITIES caps; |
- DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
- if (res == ERROR_DEVICE_NOT_CONNECTED) { |
- pad->connected = false; |
- return false; |
- } else { |
- pad->connected = true; |
- swprintf(pad->id, |
- WebGamepad::idLengthCap, |
- L"Xbox 360 Controller (XInput STANDARD %ls)", |
- GamepadSubTypeName(caps.SubType)); |
- swprintf(pad->mapping, WebGamepad::mappingLengthCap, L"standard"); |
- return true; |
- } |
-} |
+ PadState* pad_state = provider()->GetPadState(GAMEPAD_SOURCE_WIN_XINPUT, i); |
+ if (!pad_state) |
+ return; |
+ |
+ WebGamepad& pad = pad_state->data; |
-void GamepadPlatformDataFetcherWin::GetXInputPadData( |
- int i, |
- WebGamepad* pad) { |
XINPUT_STATE state; |
memset(&state, 0, sizeof(XINPUT_STATE)); |
TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); |
- DWORD dwResult = xinput_get_state_(platform_pad_state_[i].xinput_index, |
- &state); |
+ DWORD dwResult = xinput_get_state_(i, &state); |
TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); |
if (dwResult == ERROR_SUCCESS) { |
- pad->timestamp = state.dwPacketNumber; |
- pad->buttonsLength = 0; |
+ pad.timestamp = state.dwPacketNumber; |
+ pad.buttonsLength = 0; |
WORD val = state.Gamepad.wButtons; |
-#define ADD(b) pad->buttons[pad->buttonsLength].pressed = (val & (b)) != 0; \ |
- pad->buttons[pad->buttonsLength++].value = ((val & (b)) ? 1.f : 0.f); |
+#define ADD(b) pad.buttons[pad.buttonsLength].pressed = (val & (b)) != 0; \ |
+ pad.buttons[pad.buttonsLength++].value = ((val & (b)) ? 1.f : 0.f); |
ADD(XINPUT_GAMEPAD_A); |
ADD(XINPUT_GAMEPAD_B); |
ADD(XINPUT_GAMEPAD_X); |
@@ -255,14 +149,14 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); |
ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); |
- pad->buttons[pad->buttonsLength].pressed = |
+ pad.buttons[pad.buttonsLength].pressed = |
state.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
- pad->buttons[pad->buttonsLength++].value = |
+ pad.buttons[pad.buttonsLength++].value = |
state.Gamepad.bLeftTrigger / 255.f; |
- pad->buttons[pad->buttonsLength].pressed = |
+ pad.buttons[pad.buttonsLength].pressed = |
state.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD; |
- pad->buttons[pad->buttonsLength++].value = |
+ pad.buttons[pad.buttonsLength++].value = |
state.Gamepad.bRightTrigger / 255.f; |
ADD(XINPUT_GAMEPAD_BACK); |
@@ -274,11 +168,11 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
ADD(XINPUT_GAMEPAD_DPAD_LEFT); |
ADD(XINPUT_GAMEPAD_DPAD_RIGHT); |
#undef ADD |
- pad->axesLength = 0; |
+ pad.axesLength = 0; |
float value = 0.0; |
#define ADD(a, factor) value = factor * NormalizeXInputAxis(a); \ |
- pad->axes[pad->axesLength++] = value; |
+ pad.axes[pad.axesLength++] = value; |
// XInput are +up/+right, -down/-left, we want -up/-left. |
ADD(state.Gamepad.sThumbLX, 1); |
@@ -286,32 +180,7 @@ void GamepadPlatformDataFetcherWin::GetXInputPadData( |
ADD(state.Gamepad.sThumbRX, 1); |
ADD(state.Gamepad.sThumbRY, -1); |
#undef ADD |
- } else { |
- pad->connected = false; |
- } |
-} |
- |
-void GamepadPlatformDataFetcherWin::GetRawInputPadData( |
- int index, |
- WebGamepad* pad) { |
- RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo( |
- platform_pad_state_[index].raw_input_handle); |
- if (!gamepad) { |
- pad->connected = false; |
- return; |
} |
- |
- pad->timestamp = gamepad->report_id; |
- pad->buttonsLength = gamepad->buttons_length; |
- pad->axesLength = gamepad->axes_length; |
- |
- for (unsigned int i = 0; i < pad->buttonsLength; i++) { |
- pad->buttons[i].pressed = gamepad->buttons[i]; |
- pad->buttons[i].value = gamepad->buttons[i] ? 1.0 : 0.0; |
- } |
- |
- for (unsigned int i = 0; i < pad->axesLength; i++) |
- pad->axes[i] = gamepad->axes[i].value; |
} |
bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { |