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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 1586663006: Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Avoid crash on Android content_unittests Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <stdint.h>
8 #include <utility> 9 #include <utility>
9 #include <vector> 10 #include <vector>
10 11
11 #include "base/callback_forward.h" 12 #include "base/callback_forward.h"
12 #include "base/macros.h" 13 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/shared_memory.h" 16 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 18 #include "base/system_monitor/system_monitor.h"
19 #include "content/browser/gamepad/gamepad_standard_mappings.h"
19 #include "content/common/content_export.h" 20 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h" 21 #include "third_party/WebKit/public/platform/WebGamepads.h"
21 22
22 namespace base { 23 namespace base {
23 class SingleThreadTaskRunner; 24 class SingleThreadTaskRunner;
24 class Thread; 25 class Thread;
25 } 26 }
26 27
27 namespace content { 28 namespace content {
28 29
29 class GamepadDataFetcher; 30 class GamepadDataFetcher;
30 struct GamepadHardwareBuffer; 31 struct GamepadHardwareBuffer;
31 32
33 enum GamepadSource {
34 GAMEPAD_SOURCE_NONE = 0,
35 GAMEPAD_SOURCE_ANDROID,
36 GAMEPAD_SOURCE_LINUX_UDEV,
37 GAMEPAD_SOURCE_MAC_HID,
38 GAMEPAD_SOURCE_MAC_XBOX,
39 GAMEPAD_SOURCE_TEST,
40 GAMEPAD_SOURCE_WIN_XINPUT,
41 GAMEPAD_SOURCE_WIN_RAW,
42 };
43
44 enum GamepadActiveState {
45 GAMEPAD_INACTIVE = 0,
46 GAMEPAD_ACTIVE,
47 GAMEPAD_NEWLY_ACTIVE,
48 };
49
50 struct PadState {
51 // Which data fetcher provided this gamepad's data.
52 GamepadSource source;
53
54 // Data fetcher-specific identifier for this gamepad.
55 int source_id;
56
57 // Indicates whether or not the gamepad is actively being updated
58 GamepadActiveState active_state;
59
60 // Gamepad data, unmapped.
61 blink::WebGamepad data;
62
63 // Functions to map from device data to standard layout, if available. May
64 // be null if no mapping is available or needed.
65 GamepadStandardMappingFunction mapper;
66
67 // Sanitization masks
68 // axis_mask and button_mask are bitfields that represent the reset state of
69 // each input. If a button or axis has ever reported 0 in the past the
70 // corresponding bit will be set to 1.
71
72 // If we ever increase the max axis count this will need to be updated.
73 static_assert(blink::WebGamepad::axesLengthCap <=
74 std::numeric_limits<uint32_t>::digits,
75 "axis_mask is not large enough");
76 uint32_t axis_mask;
77
78 // If we ever increase the max button count this will need to be updated.
79 static_assert(blink::WebGamepad::buttonsLengthCap <=
80 std::numeric_limits<uint32_t>::digits,
81 "button_mask is not large enough");
82 uint32_t button_mask;
83 };
84
32 class CONTENT_EXPORT GamepadProvider : 85 class CONTENT_EXPORT GamepadProvider :
33 public base::SystemMonitor::DevicesChangedObserver { 86 public base::SystemMonitor::DevicesChangedObserver {
34 public: 87 public:
35 GamepadProvider(); 88 GamepadProvider();
36 89
37 // Manually specifies the data fetcher. Used for testing. 90 // Manually specifies the data fetcher. Used for testing.
38 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); 91 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
39 92
40 ~GamepadProvider() override; 93 ~GamepadProvider() override;
41 94
42 // Returns the shared memory handle of the gamepad data duplicated into the 95 // Returns the shared memory handle of the gamepad data duplicated into the
43 // given process. 96 // given process.
44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 97 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
45 base::ProcessHandle renderer_process); 98 base::ProcessHandle renderer_process);
46 99
47 void GetCurrentGamepadData(blink::WebGamepads* data); 100 void GetCurrentGamepadData(blink::WebGamepads* data);
48 101
49 // Pause and resume the background polling thread. Can be called from any 102 // Pause and resume the background polling thread. Can be called from any
50 // thread. 103 // thread.
51 void Pause(); 104 void Pause();
52 void Resume(); 105 void Resume();
53 106
54 // Registers the given closure for calling when the user has interacted with 107 // Registers the given closure for calling when the user has interacted with
55 // the device. This callback will only be issued once. 108 // the device. This callback will only be issued once.
56 void RegisterForUserGesture(const base::Closure& closure); 109 void RegisterForUserGesture(const base::Closure& closure);
57 110
58 // base::SystemMonitor::DevicesChangedObserver implementation. 111 // base::SystemMonitor::DevicesChangedObserver implementation.
59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; 112 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
60 113
114 // Add a gamepad data fetcher. Takes ownership of |fetcher|.
115 void AddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher);
116
117 // Gets a PadState object for the given source and id. If the device hasn't
118 // been encountered before one of the remaining slots will be reserved for it.
119 // If no slots are available will return NULL.
120 PadState* GetPadState(GamepadSource source, int source_id);
121
122 void SetSanitizationEnabled(bool sanitize) { sanitize_ = sanitize; }
123
61 private: 124 private:
62 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher); 125 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher);
63 126
64 // Method for setting up the platform-specific data fetcher. Takes ownership 127 void DoAddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher);
65 // of |fetcher|.
66 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher);
67 128
68 // Method for sending pause hints to the low-level data fetcher. Runs on 129 // Method for sending pause hints to the low-level data fetcher. Runs on
69 // polling_thread_. 130 // polling_thread_.
70 void SendPauseHint(bool paused); 131 void SendPauseHint(bool paused);
71 132
72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 133 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
73 void DoPoll(); 134 void DoPoll();
74 void ScheduleDoPoll(); 135 void ScheduleDoPoll();
75 136
76 void OnGamepadConnectionChange(bool connected, 137 void OnGamepadConnectionChange(bool connected,
77 int index, 138 int index,
78 const blink::WebGamepad& pad); 139 const blink::WebGamepad& pad);
79 void DispatchGamepadConnectionChange(bool connected, 140 void DispatchGamepadConnectionChange(bool connected,
80 int index, 141 int index,
81 const blink::WebGamepad& pad); 142 const blink::WebGamepad& pad);
82 143
83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); 144 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
84 145
85 // Checks the gamepad state to see if the user has interacted with it. 146 // Checks the gamepad state to see if the user has interacted with it.
86 void CheckForUserGesture(); 147 void CheckForUserGesture();
148 void ClearPadState(PadState& state);
149
150 void MapAndSanitizeGamepadData(PadState* pad_state,
151 blink::WebGamepad* pad);
87 152
88 enum { kDesiredSamplingIntervalMs = 16 }; 153 enum { kDesiredSamplingIntervalMs = 16 };
89 154
90 // Keeps track of when the background thread is paused. Access to is_paused_ 155 // Keeps track of when the background thread is paused. Access to is_paused_
91 // must be guarded by is_paused_lock_. 156 // must be guarded by is_paused_lock_.
92 base::Lock is_paused_lock_; 157 base::Lock is_paused_lock_;
93 bool is_paused_; 158 bool is_paused_;
94 159
95 // Keep track of when a polling task is schedlued, so as to prevent us from 160 // Keep track of when a polling task is scheduled, so as to prevent us from
96 // accidentally scheduling more than one at any time, when rapidly toggling 161 // accidentally scheduling more than one at any time, when rapidly toggling
97 // |is_paused_|. 162 // |is_paused_|.
98 bool have_scheduled_do_poll_; 163 bool have_scheduled_do_poll_;
99 164
100 // Lists all observers registered for user gestures, and the thread which 165 // Lists all observers registered for user gestures, and the thread which
101 // to issue the callbacks on. Since we always issue the callback on the 166 // to issue the callbacks on. Since we always issue the callback on the
102 // thread which the registration happened, and this class lives on the I/O 167 // thread which the registration happened, and this class lives on the I/O
103 // thread, the message loop proxies will normally just be the I/O thread. 168 // thread, the message loop proxies will normally just be the I/O thread.
104 // However, this will be the main thread for unit testing. 169 // However, this will be the main thread for unit testing.
105 base::Lock user_gesture_lock_; 170 base::Lock user_gesture_lock_;
(...skipping 10 matching lines...) Expand all
116 181
117 // Updated based on notification from SystemMonitor when the system devices 182 // Updated based on notification from SystemMonitor when the system devices
118 // have been updated, and this notification is passed on to the data fetcher 183 // have been updated, and this notification is passed on to the data fetcher
119 // to enable it to avoid redundant (and possibly expensive) is-connected 184 // to enable it to avoid redundant (and possibly expensive) is-connected
120 // tests. Access to devices_changed_ must be guarded by 185 // tests. Access to devices_changed_ must be guarded by
121 // devices_changed_lock_. 186 // devices_changed_lock_.
122 base::Lock devices_changed_lock_; 187 base::Lock devices_changed_lock_;
123 bool devices_changed_; 188 bool devices_changed_;
124 189
125 bool ever_had_user_gesture_; 190 bool ever_had_user_gesture_;
191 bool sanitize_;
126 192
127 class PadState { 193 // Tracks the state of each gamepad slot.
128 public:
129 PadState() {
130 SetDisconnected();
131 }
132
133 bool Match(const blink::WebGamepad& pad) const;
134 void SetPad(const blink::WebGamepad& pad);
135 void SetDisconnected();
136 void AsWebGamepad(blink::WebGamepad* pad);
137
138 bool connected() const { return connected_; }
139
140 private:
141 bool connected_;
142 unsigned axes_length_;
143 unsigned buttons_length_;
144 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
145 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
146 };
147
148 // Used to detect connections and disconnections.
149 scoped_ptr<PadState[]> pad_states_; 194 scoped_ptr<PadState[]> pad_states_;
150 195
151 // Only used on the polling thread. 196 // Only used on the polling thread.
152 scoped_ptr<GamepadDataFetcher> data_fetcher_; 197 typedef std::vector<scoped_ptr<GamepadDataFetcher>> GamepadFetcherVector;
198 GamepadFetcherVector data_fetchers_;
153 199
154 base::Lock shared_memory_lock_; 200 base::Lock shared_memory_lock_;
155 base::SharedMemory gamepad_shared_memory_; 201 base::SharedMemory gamepad_shared_memory_;
156 202
157 // Polling is done on this background thread. 203 // Polling is done on this background thread.
158 scoped_ptr<base::Thread> polling_thread_; 204 scoped_ptr<base::Thread> polling_thread_;
159 205
160 static GamepadProvider* instance_;
161
162 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 206 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
163 }; 207 };
164 208
165 } // namespace content 209 } // namespace content
166 210
167 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 211 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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