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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_test_helpers.h" | 5 #include "content/browser/gamepad/gamepad_test_helpers.h" |
| 6 | 6 |
| 7 #include "content/browser/gamepad/gamepad_service.h" | 7 #include "content/browser/gamepad/gamepad_service.h" |
| 8 | 8 |
| 9 namespace content { | 9 namespace content { |
| 10 | 10 |
| 11 MockGamepadDataFetcher::MockGamepadDataFetcher( | 11 MockGamepadDataFetcher::MockGamepadDataFetcher( |
| 12 const blink::WebGamepads& test_data) | 12 const blink::WebGamepads& test_data) |
| 13 : test_data_(test_data), | 13 : test_data_(test_data), |
| 14 read_data_(false, false) { | 14 read_data_(false, false) { |
| 15 } | 15 } |
| 16 | 16 |
| 17 MockGamepadDataFetcher::~MockGamepadDataFetcher() { | 17 MockGamepadDataFetcher::~MockGamepadDataFetcher() { |
| 18 } | 18 } |
| 19 | 19 |
| 20 void MockGamepadDataFetcher::GetGamepadData(blink::WebGamepads* pads, | 20 void MockGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { |
| 21 bool devices_changed_hint) { | |
| 22 { | 21 { |
| 23 base::AutoLock lock(lock_); | 22 base::AutoLock lock(lock_); |
| 24 *pads = test_data_; | 23 |
| 24 for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | |
| 25 if (test_data_.items[i].connected) { | |
|
scottmg
2016/01/18 22:54:52
Does this need to reset anything in the non-connec
bajones
2016/01/20 22:49:32
That resetting now happens in the GamepadProvider.
| |
| 26 PadState* pad = provider()->GetPadState(GAMEPAD_SOURCE_TEST, i); | |
| 27 if (pad) | |
| 28 memcpy(&pad->data, &test_data_.items[i], sizeof(blink::WebGamepad)); | |
| 29 } | |
| 30 } | |
| 25 } | 31 } |
| 26 read_data_.Signal(); | 32 read_data_.Signal(); |
| 27 } | 33 } |
| 28 | 34 |
| 29 void MockGamepadDataFetcher::WaitForDataRead() { | 35 void MockGamepadDataFetcher::WaitForDataRead() { |
| 30 return read_data_.Wait(); | 36 return read_data_.Wait(); |
| 31 } | 37 } |
| 32 | 38 |
| 33 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() { | 39 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() { |
| 34 // The provider will read the data on the background thread (setting the | 40 // The provider will read the data on the background thread (setting the |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 55 data_fetcher_ = new MockGamepadDataFetcher(test_data); | 61 data_fetcher_ = new MockGamepadDataFetcher(test_data); |
| 56 gamepad_service_ = | 62 gamepad_service_ = |
| 57 new GamepadService(scoped_ptr<GamepadDataFetcher>(data_fetcher_)); | 63 new GamepadService(scoped_ptr<GamepadDataFetcher>(data_fetcher_)); |
| 58 } | 64 } |
| 59 | 65 |
| 60 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() { | 66 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() { |
| 61 delete gamepad_service_; | 67 delete gamepad_service_; |
| 62 } | 68 } |
| 63 | 69 |
| 64 } // namespace content | 70 } // namespace content |
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