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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <string.h> | 5 #include <string.h> |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
10 #include "content/browser/gamepad/gamepad_consumer.h" | 10 #include "content/browser/gamepad/gamepad_consumer.h" |
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73 TestBrowserThreadBundle browser_thread_; | 73 TestBrowserThreadBundle browser_thread_; |
74 WebGamepads test_data_; | 74 WebGamepads test_data_; |
75 | 75 |
76 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); | 76 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); |
77 }; | 77 }; |
78 | 78 |
79 GamepadServiceTest::GamepadServiceTest() | 79 GamepadServiceTest::GamepadServiceTest() |
80 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { | 80 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { |
81 memset(&test_data_, 0, sizeof(test_data_)); | 81 memset(&test_data_, 0, sizeof(test_data_)); |
82 | 82 |
83 // Set it so that we have user gesture. | 83 // Must be set to zero initially to pass sanitiation |
scottmg
2016/01/18 22:54:51
Zero? But .value = 1.f?
| |
84 test_data_.items[0].buttonsLength = 1; | 84 test_data_.items[0].buttonsLength = 1; |
85 test_data_.items[0].buttons[0].value = 1.f; | 85 test_data_.items[0].buttons[0].value = 1.f; |
86 test_data_.items[0].buttons[0].pressed = true; | 86 test_data_.items[0].buttons[0].pressed = true; |
87 } | 87 } |
88 | 88 |
89 GamepadServiceTest::~GamepadServiceTest() { | 89 GamepadServiceTest::~GamepadServiceTest() { |
90 delete service_; | 90 delete service_; |
91 } | 91 } |
92 | 92 |
93 void GamepadServiceTest::SetUp() { | 93 void GamepadServiceTest::SetUp() { |
94 fetcher_ = new MockGamepadDataFetcher(test_data_); | 94 fetcher_ = new MockGamepadDataFetcher(test_data_); |
95 service_ = new GamepadService(scoped_ptr<GamepadDataFetcher>(fetcher_)); | 95 service_ = new GamepadService(scoped_ptr<GamepadDataFetcher>(fetcher_)); |
96 service_->provider()->SetSanitizationEnabled(false); | |
96 connection_listener_.reset((new ConnectionListener)); | 97 connection_listener_.reset((new ConnectionListener)); |
97 service_->ConsumerBecameActive(connection_listener_.get()); | 98 service_->ConsumerBecameActive(connection_listener_.get()); |
98 } | 99 } |
99 | 100 |
100 void GamepadServiceTest::SetPadsConnected(bool connected) { | 101 void GamepadServiceTest::SetPadsConnected(bool connected) { |
101 for (int i = 0; i < kNumberOfGamepads; ++i) { | 102 for (int i = 0; i < kNumberOfGamepads; ++i) { |
102 test_data_.items[i].connected = connected; | 103 test_data_.items[i].connected = connected; |
103 } | 104 } |
104 fetcher_->SetTestData(test_data_); | 105 fetcher_->SetTestData(test_data_); |
105 } | 106 } |
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124 WaitForData(); | 125 WaitForData(); |
125 EXPECT_EQ(0, GetConnectedCounter()); | 126 EXPECT_EQ(0, GetConnectedCounter()); |
126 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); | 127 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
127 | 128 |
128 WaitForData(); | 129 WaitForData(); |
129 EXPECT_EQ(0, GetConnectedCounter()); | 130 EXPECT_EQ(0, GetConnectedCounter()); |
130 EXPECT_EQ(0, GetDisconnectedCounter()); | 131 EXPECT_EQ(0, GetDisconnectedCounter()); |
131 } | 132 } |
132 | 133 |
133 } // namespace content | 134 } // namespace content |
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