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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
7 | 7 |
8 #include <set> | 8 #include <set> |
9 | 9 |
10 #include "base/callback_forward.h" | 10 #include "base/callback_forward.h" |
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72 | 72 |
73 // Stop/join with the background thread in GamepadProvider |provider_|. | 73 // Stop/join with the background thread in GamepadProvider |provider_|. |
74 void Terminate(); | 74 void Terminate(); |
75 | 75 |
76 // Called on IO thread when a gamepad is connected. | 76 // Called on IO thread when a gamepad is connected. |
77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); |
78 | 78 |
79 // Called on IO thread when a gamepad is disconnected. | 79 // Called on IO thread when a gamepad is disconnected. |
80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); |
81 | 81 |
82 GamepadProvider* provider() { return provider_.get(); } | |
83 | |
82 private: | 84 private: |
83 friend struct base::DefaultSingletonTraits<GamepadService>; | 85 friend struct base::DefaultSingletonTraits<GamepadService>; |
84 friend class GamepadServiceTestConstructor; | 86 friend class GamepadServiceTestConstructor; |
85 friend class GamepadServiceTest; | 87 friend class GamepadServiceTest; |
86 | 88 |
87 GamepadService(); | 89 GamepadService(); |
88 | 90 |
89 // Constructor for testing. This specifies the data fetcher to use for a | 91 // Constructor for testing. This specifies the data fetcher to use for a |
90 // provider, bypassing the default platform one. | 92 // provider, bypassing the default platform one. |
91 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); | 93 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); |
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explicit
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92 | 94 |
93 virtual ~GamepadService(); | 95 virtual ~GamepadService(); |
94 | 96 |
95 static void SetInstance(GamepadService*); | 97 static void SetInstance(GamepadService*); |
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GamepadService* instance
| |
96 | 98 |
97 void OnUserGesture(); | 99 void OnUserGesture(); |
98 | 100 |
99 struct ConsumerInfo { | 101 struct ConsumerInfo { |
100 ConsumerInfo(GamepadConsumer* consumer) | 102 ConsumerInfo(GamepadConsumer* consumer) |
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explicit
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101 : consumer(consumer), | 103 : consumer(consumer), |
102 did_observe_user_gesture(false) { | 104 did_observe_user_gesture(false) { |
103 } | 105 } |
104 | 106 |
105 bool operator<(const ConsumerInfo& other) const { | 107 bool operator<(const ConsumerInfo& other) const { |
106 return consumer < other.consumer; | 108 return consumer < other.consumer; |
107 } | 109 } |
108 | 110 |
109 GamepadConsumer* consumer; | 111 GamepadConsumer* consumer; |
110 mutable bool is_active; | 112 mutable bool is_active; |
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121 int num_active_consumers_; | 123 int num_active_consumers_; |
122 | 124 |
123 bool gesture_callback_pending_; | 125 bool gesture_callback_pending_; |
124 | 126 |
125 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 127 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
126 }; | 128 }; |
127 | 129 |
128 } // namespace content | 130 } // namespace content |
129 | 131 |
130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 132 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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