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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 1586663006: Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <stdint.h>
8 #include <utility> 9 #include <utility>
9 #include <vector> 10 #include <vector>
10 11
11 #include "base/callback_forward.h" 12 #include "base/callback_forward.h"
12 #include "base/macros.h" 13 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/shared_memory.h" 16 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 18 #include "base/system_monitor/system_monitor.h"
19 #include "content/browser/gamepad/gamepad_standard_mappings.h"
19 #include "content/common/content_export.h" 20 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h" 21 #include "third_party/WebKit/public/platform/WebGamepads.h"
21 22
22 namespace base { 23 namespace base {
23 class SingleThreadTaskRunner; 24 class SingleThreadTaskRunner;
24 class Thread; 25 class Thread;
25 } 26 }
26 27
27 namespace content { 28 namespace content {
28 29
29 class GamepadDataFetcher; 30 class GamepadDataFetcher;
30 struct GamepadHardwareBuffer; 31 struct GamepadHardwareBuffer;
31 32
33 enum GamepadSource {
34 GAMEPAD_SOURCE_NONE = 0,
35 GAMEPAD_SOURCE_ANDROID,
36 GAMEPAD_SOURCE_LINUX_UDEV,
37 GAMEPAD_SOURCE_MAC_HID,
38 GAMEPAD_SOURCE_MAC_XBOX,
39 GAMEPAD_SOURCE_TEST,
40 GAMEPAD_SOURCE_WIN_XINPUT,
41 GAMEPAD_SOURCE_WIN_RAW,
42 };
43
44 enum GamepadActiveState {
45 GAMEPAD_INACTIVE = 0,
46 GAMEPAD_ACTIVE,
47 GAMEPAD_NEWLY_ACTIVE,
48 };
49
50 struct PadState {
51 // Which data fetcher provided this gamepad's data.
52 GamepadSource source;
53 // Data fetcher-specific identifier for this gamepad.
scottmg 2016/01/18 22:54:51 Blank before // line.
54 int source_id;
55
56 // Indicates whether or not the gamepad is actively being updated
57 GamepadActiveState active_state;
58
59 // Gamepad data, unmapped.
60 blink::WebGamepad data;
61
62 // Functions to map from device data to standard layout, if available. May
63 // be null if no mapping is available or needed.
64 GamepadStandardMappingFunction mapper;
65
66 // Sanitization masks
67 // axis_mask and button_mask are bitfields that represent the reset state of
68 // each input. If a button or axis has ever reported 0 in the past the
69 // corresponding bit will be set to 1.
70
71 // If we ever increase the max axis count this will need to be updated.
72 static_assert(blink::WebGamepad::axesLengthCap <=
73 std::numeric_limits<uint32_t>::digits,
74 "axis_mask is not large enough");
75 uint32_t axis_mask;
76
77 // If we ever increase the max button count this will need to be updated.
78 static_assert(blink::WebGamepad::buttonsLengthCap <=
79 std::numeric_limits<uint32_t>::digits,
80 "button_mask is not large enough");
81 uint32_t button_mask;
82 };
83
32 class CONTENT_EXPORT GamepadProvider : 84 class CONTENT_EXPORT GamepadProvider :
33 public base::SystemMonitor::DevicesChangedObserver { 85 public base::SystemMonitor::DevicesChangedObserver {
34 public: 86 public:
35 GamepadProvider(); 87 GamepadProvider();
36 88
37 // Manually specifies the data fetcher. Used for testing. 89 // Manually specifies the data fetcher. Used for testing.
38 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher); 90 explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
39 91
40 ~GamepadProvider() override; 92 ~GamepadProvider() override;
41 93
42 // Returns the shared memory handle of the gamepad data duplicated into the 94 // Returns the shared memory handle of the gamepad data duplicated into the
43 // given process. 95 // given process.
44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 96 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
45 base::ProcessHandle renderer_process); 97 base::ProcessHandle renderer_process);
46 98
47 void GetCurrentGamepadData(blink::WebGamepads* data); 99 void GetCurrentGamepadData(blink::WebGamepads* data);
48 100
49 // Pause and resume the background polling thread. Can be called from any 101 // Pause and resume the background polling thread. Can be called from any
50 // thread. 102 // thread.
51 void Pause(); 103 void Pause();
52 void Resume(); 104 void Resume();
53 105
54 // Registers the given closure for calling when the user has interacted with 106 // Registers the given closure for calling when the user has interacted with
55 // the device. This callback will only be issued once. 107 // the device. This callback will only be issued once.
56 void RegisterForUserGesture(const base::Closure& closure); 108 void RegisterForUserGesture(const base::Closure& closure);
57 109
58 // base::SystemMonitor::DevicesChangedObserver implementation. 110 // base::SystemMonitor::DevicesChangedObserver implementation.
59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; 111 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
60 112
113 // Add a gamepad data fetcher. Takes ownership of |fetcher|.
114 void AddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher);
115
116 // Gets a PadState object for the given source and id. If the device hasn't
117 // been encountered before one of the remaining slots will be reserved for it.
118 // If no slots are available will return NULL.
119 PadState* GetPadState(GamepadSource source, int source_id);
120
121 void SetSanitizationEnabled(bool sanitize) { sanitize_ = sanitize; }
122
61 private: 123 private:
62 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher); 124 void Initialize(scoped_ptr<GamepadDataFetcher> fetcher);
63 125
64 // Method for setting up the platform-specific data fetcher. Takes ownership 126 void DoAddGamepadDataFetcher(scoped_ptr<GamepadDataFetcher> fetcher);
65 // of |fetcher|.
66 void DoInitializePollingThread(scoped_ptr<GamepadDataFetcher> fetcher);
67 127
68 // Method for sending pause hints to the low-level data fetcher. Runs on 128 // Method for sending pause hints to the low-level data fetcher. Runs on
69 // polling_thread_. 129 // polling_thread_.
70 void SendPauseHint(bool paused); 130 void SendPauseHint(bool paused);
71 131
72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 132 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
73 void DoPoll(); 133 void DoPoll();
74 void ScheduleDoPoll(); 134 void ScheduleDoPoll();
75 135
76 void OnGamepadConnectionChange(bool connected, 136 void OnGamepadConnectionChange(bool connected,
77 int index, 137 int index,
78 const blink::WebGamepad& pad); 138 const blink::WebGamepad& pad);
79 void DispatchGamepadConnectionChange(bool connected, 139 void DispatchGamepadConnectionChange(bool connected,
80 int index, 140 int index,
81 const blink::WebGamepad& pad); 141 const blink::WebGamepad& pad);
82 142
83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); 143 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
84 144
85 // Checks the gamepad state to see if the user has interacted with it. 145 // Checks the gamepad state to see if the user has interacted with it.
86 void CheckForUserGesture(); 146 void CheckForUserGesture();
147 void ClearPadState(PadState& state);
148
149 void MapAndSanitizeGamepadData(PadState* pad_state,
150 blink::WebGamepad* pad);
87 151
88 enum { kDesiredSamplingIntervalMs = 16 }; 152 enum { kDesiredSamplingIntervalMs = 16 };
89 153
90 // Keeps track of when the background thread is paused. Access to is_paused_ 154 // Keeps track of when the background thread is paused. Access to is_paused_
91 // must be guarded by is_paused_lock_. 155 // must be guarded by is_paused_lock_.
92 base::Lock is_paused_lock_; 156 base::Lock is_paused_lock_;
93 bool is_paused_; 157 bool is_paused_;
94 158
95 // Keep track of when a polling task is schedlued, so as to prevent us from 159 // Keep track of when a polling task is schedlued, so as to prevent us from
scottmg 2016/01/18 22:54:51 scheduled
96 // accidentally scheduling more than one at any time, when rapidly toggling 160 // accidentally scheduling more than one at any time, when rapidly toggling
97 // |is_paused_|. 161 // |is_paused_|.
98 bool have_scheduled_do_poll_; 162 bool have_scheduled_do_poll_;
99 163
100 // Lists all observers registered for user gestures, and the thread which 164 // Lists all observers registered for user gestures, and the thread which
101 // to issue the callbacks on. Since we always issue the callback on the 165 // to issue the callbacks on. Since we always issue the callback on the
102 // thread which the registration happened, and this class lives on the I/O 166 // thread which the registration happened, and this class lives on the I/O
103 // thread, the message loop proxies will normally just be the I/O thread. 167 // thread, the message loop proxies will normally just be the I/O thread.
104 // However, this will be the main thread for unit testing. 168 // However, this will be the main thread for unit testing.
105 base::Lock user_gesture_lock_; 169 base::Lock user_gesture_lock_;
(...skipping 10 matching lines...) Expand all
116 180
117 // Updated based on notification from SystemMonitor when the system devices 181 // Updated based on notification from SystemMonitor when the system devices
118 // have been updated, and this notification is passed on to the data fetcher 182 // have been updated, and this notification is passed on to the data fetcher
119 // to enable it to avoid redundant (and possibly expensive) is-connected 183 // to enable it to avoid redundant (and possibly expensive) is-connected
120 // tests. Access to devices_changed_ must be guarded by 184 // tests. Access to devices_changed_ must be guarded by
121 // devices_changed_lock_. 185 // devices_changed_lock_.
122 base::Lock devices_changed_lock_; 186 base::Lock devices_changed_lock_;
123 bool devices_changed_; 187 bool devices_changed_;
124 188
125 bool ever_had_user_gesture_; 189 bool ever_had_user_gesture_;
190 bool sanitize_;
126 191
127 class PadState { 192 // Tracks the state of each gamepad slot.
128 public:
129 PadState() {
130 SetDisconnected();
131 }
132
133 bool Match(const blink::WebGamepad& pad) const;
134 void SetPad(const blink::WebGamepad& pad);
135 void SetDisconnected();
136 void AsWebGamepad(blink::WebGamepad* pad);
137
138 bool connected() const { return connected_; }
139
140 private:
141 bool connected_;
142 unsigned axes_length_;
143 unsigned buttons_length_;
144 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
145 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
146 };
147
148 // Used to detect connections and disconnections.
149 scoped_ptr<PadState[]> pad_states_; 193 scoped_ptr<PadState[]> pad_states_;
150 194
151 // Only used on the polling thread. 195 // Only used on the polling thread.
152 scoped_ptr<GamepadDataFetcher> data_fetcher_; 196 typedef std::vector<scoped_ptr<GamepadDataFetcher>> GamepadFetcherVector;
197 GamepadFetcherVector data_fetchers_;
153 198
154 base::Lock shared_memory_lock_; 199 base::Lock shared_memory_lock_;
155 base::SharedMemory gamepad_shared_memory_; 200 base::SharedMemory gamepad_shared_memory_;
156 201
157 // Polling is done on this background thread. 202 // Polling is done on this background thread.
158 scoped_ptr<base::Thread> polling_thread_; 203 scoped_ptr<base::Thread> polling_thread_;
159 204
160 static GamepadProvider* instance_; 205 //static GamepadProvider* instance_;
scottmg 2016/01/18 22:54:51 Delete.
161 206
162 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 207 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
163 }; 208 };
164 209
165 } // namespace content 210 } // namespace content
166 211
167 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 212 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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