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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 7 | 7 |
| 8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
| 9 | 9 |
| 10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
| 11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
| 12 #endif | 12 #endif |
| 13 #include <stdlib.h> | 13 #include <stdlib.h> |
| 14 #include <Unknwn.h> | 14 #include <Unknwn.h> |
| 15 #include <WinDef.h> | 15 #include <WinDef.h> |
| 16 #include <windows.h> | 16 #include <windows.h> |
| 17 #include <XInput.h> | 17 #include <XInput.h> |
| 18 | 18 |
| 19 #include "base/compiler_specific.h" | 19 #include "base/compiler_specific.h" |
| 20 #include "base/macros.h" | 20 #include "base/macros.h" |
| 21 #include "base/memory/scoped_ptr.h" | 21 #include "base/memory/scoped_ptr.h" |
| 22 #include "base/memory/weak_ptr.h" | 22 #include "base/memory/weak_ptr.h" |
| 23 #include "base/message_loop/message_loop.h" | 23 #include "base/message_loop/message_loop.h" |
| 24 #include "base/scoped_native_library.h" | 24 #include "base/scoped_native_library.h" |
| 25 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 25 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 26 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 26 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 27 #include "content/browser/gamepad/raw_input_data_fetcher_win.h" | |
| 28 #include "third_party/WebKit/public/platform/WebGamepads.h" | 27 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 29 | 28 |
| 30 namespace content { | 29 namespace content { |
| 31 | 30 |
| 32 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 31 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| 33 public: | 32 public: |
| 34 GamepadPlatformDataFetcherWin(); | 33 GamepadPlatformDataFetcherWin(); |
| 35 ~GamepadPlatformDataFetcherWin() override; | 34 ~GamepadPlatformDataFetcherWin() override; |
| 36 void GetGamepadData(blink::WebGamepads* pads, | 35 void GetGamepadData(bool devices_changed_hint) override; |
| 37 bool devices_changed_hint) override; | |
| 38 void PauseHint(bool paused) override; | |
| 39 | 36 |
| 40 private: | 37 private: |
| 41 // XInput-specific implementation for GetGamepadData. | 38 void OnAddedToProvider() override; |
| 42 bool GetXInputGamepadData(blink::WebGamepads* pads, | |
| 43 bool devices_changed_hint); | |
| 44 | 39 |
| 45 // The three function types we use from xinput1_3.dll. | 40 // The three function types we use from xinput1_3.dll. |
| 46 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | 41 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
| 47 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | 42 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
| 48 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | 43 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
| 49 typedef DWORD (WINAPI *XInputGetStateFunc)( | 44 typedef DWORD (WINAPI *XInputGetStateFunc)( |
| 50 DWORD dwUserIndex, XINPUT_STATE* pState); | 45 DWORD dwUserIndex, XINPUT_STATE* pState); |
| 51 | 46 |
| 52 // Get functions from dynamically loaded xinput1_3.dll. We don't use | 47 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
| 53 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | 48 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
| 54 // isn't redistributable. Returns true if loading was successful. We include | 49 // isn't redistributable. Returns true if loading was successful. We include |
| 55 // xinput1_3.dll with Chrome. | 50 // xinput1_3.dll with Chrome. |
| 56 bool GetXInputDllFunctions(); | 51 bool GetXInputDllFunctions(); |
| 57 | 52 |
| 58 // Scan for connected XInput and DirectInput gamepads. | 53 // Scan for connected XInput and DirectInput gamepads. |
| 59 void EnumerateDevices(); | 54 void EnumerateDevices(); |
| 60 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; | 55 void GetXInputPadData(int i); |
| 61 | |
| 62 void GetXInputPadData(int i, blink::WebGamepad* pad); | |
| 63 void GetRawInputPadData(int i, blink::WebGamepad* pad); | |
| 64 | |
| 65 int FirstAvailableGamepadId() const; | |
| 66 bool HasXInputGamepad(int index) const; | |
| 67 bool HasRawInputGamepad(const HANDLE handle) const; | |
| 68 | 56 |
| 69 base::ScopedNativeLibrary xinput_dll_; | 57 base::ScopedNativeLibrary xinput_dll_; |
| 70 bool xinput_available_; | 58 bool xinput_available_; |
| 71 | 59 |
| 72 // Function pointers to XInput functionality, retrieved in | 60 // Function pointers to XInput functionality, retrieved in |
| 73 // |GetXinputDllFunctions|. | 61 // |GetXinputDllFunctions|. |
| 74 XInputEnableFunc xinput_enable_; | 62 XInputEnableFunc xinput_enable_; |
| 75 XInputGetCapabilitiesFunc xinput_get_capabilities_; | 63 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
| 76 XInputGetStateFunc xinput_get_state_; | 64 XInputGetStateFunc xinput_get_state_; |
| 77 | 65 |
| 78 enum PadConnectionStatus { | 66 bool xinuput_connected_[XUSER_MAX_COUNT]; |
|
scottmg
2016/01/18 22:54:51
xinuput -> xinput
| |
| 79 DISCONNECTED, | |
| 80 XINPUT_CONNECTED, | |
| 81 RAWINPUT_CONNECTED | |
| 82 }; | |
| 83 | |
| 84 struct PlatformPadState { | |
| 85 PadConnectionStatus status; | |
| 86 | |
| 87 int xinput_index; // XInput-only | |
| 88 HANDLE raw_input_handle; // RawInput-only fields. | |
| 89 }; | |
| 90 PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; | |
| 91 | |
| 92 scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; | |
| 93 | 67 |
| 94 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 68 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
| 95 }; | 69 }; |
| 96 | 70 |
| 97 } // namespace content | 71 } // namespace content |
| 98 | 72 |
| 99 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 73 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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