OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
10 #include "base/mac/foundation_util.h" | 10 #include "base/mac/foundation_util.h" |
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50 const uint32_t kGameControlsUsagePage = 0x05; | 50 const uint32_t kGameControlsUsagePage = 0x05; |
51 const uint32_t kButtonUsagePage = 0x09; | 51 const uint32_t kButtonUsagePage = 0x09; |
52 const uint32_t kJoystickUsageNumber = 0x04; | 52 const uint32_t kJoystickUsageNumber = 0x04; |
53 const uint32_t kGameUsageNumber = 0x05; | 53 const uint32_t kGameUsageNumber = 0x05; |
54 const uint32_t kMultiAxisUsageNumber = 0x08; | 54 const uint32_t kMultiAxisUsageNumber = 0x08; |
55 const uint32_t kAxisMinimumUsageNumber = 0x30; | 55 const uint32_t kAxisMinimumUsageNumber = 0x30; |
56 | 56 |
57 } // namespace | 57 } // namespace |
58 | 58 |
59 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() | 59 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() |
60 : enabled_(true), paused_(false) { | 60 : enabled_(true), |
| 61 paused_(false) { |
61 memset(associated_, 0, sizeof(associated_)); | 62 memset(associated_, 0, sizeof(associated_)); |
| 63 } |
62 | 64 |
63 xbox_fetcher_.reset(new XboxDataFetcher(this)); | 65 void GamepadPlatformDataFetcherMac::OnAddedToProvider() { |
64 if (!xbox_fetcher_->RegisterForNotifications()) | |
65 xbox_fetcher_.reset(); | |
66 | |
67 hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault, | 66 hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault, |
68 kIOHIDOptionsTypeNone)); | 67 kIOHIDOptionsTypeNone)); |
69 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { | 68 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { |
70 enabled_ = false; | 69 enabled_ = false; |
71 return; | 70 return; |
72 } | 71 } |
73 | 72 |
74 base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects: | 73 base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects: |
75 DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber), | 74 DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber), |
76 DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber), | 75 DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber), |
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100 ValueChangedCallback, | 99 ValueChangedCallback, |
101 this); | 100 this); |
102 | 101 |
103 IOHIDManagerScheduleWithRunLoop( | 102 IOHIDManagerScheduleWithRunLoop( |
104 hid_manager_ref_, | 103 hid_manager_ref_, |
105 CFRunLoopGetMain(), | 104 CFRunLoopGetMain(), |
106 kCFRunLoopDefaultMode); | 105 kCFRunLoopDefaultMode); |
107 | 106 |
108 enabled_ = IOHIDManagerOpen(hid_manager_ref_, | 107 enabled_ = IOHIDManagerOpen(hid_manager_ref_, |
109 kIOHIDOptionsTypeNone) == kIOReturnSuccess; | 108 kIOHIDOptionsTypeNone) == kIOReturnSuccess; |
110 | |
111 if (xbox_fetcher_) | |
112 xbox_fetcher_->RegisterForNotifications(); | |
113 } | 109 } |
114 | 110 |
115 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { | 111 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { |
116 IOHIDManagerUnscheduleFromRunLoop( | 112 IOHIDManagerUnscheduleFromRunLoop( |
117 hid_manager_ref_, | 113 hid_manager_ref_, |
118 CFRunLoopGetCurrent(), | 114 CFRunLoopGetCurrent(), |
119 kCFRunLoopDefaultMode); | 115 kCFRunLoopDefaultMode); |
120 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); | 116 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); |
121 if (xbox_fetcher_) | |
122 xbox_fetcher_->UnregisterFromNotifications(); | |
123 } | 117 } |
124 | 118 |
125 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { | 119 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { |
126 paused_ = pause; | 120 paused_ = pause; |
127 } | 121 } |
128 | 122 |
129 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { | 123 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { |
130 UnregisterFromNotifications(); | 124 UnregisterFromNotifications(); |
131 } | 125 } |
132 | 126 |
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150 } | 144 } |
151 | 145 |
152 void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context, | 146 void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context, |
153 IOReturn result, | 147 IOReturn result, |
154 void* sender, | 148 void* sender, |
155 IOHIDValueRef ref) { | 149 IOHIDValueRef ref) { |
156 InstanceFromContext(context)->ValueChanged(ref); | 150 InstanceFromContext(context)->ValueChanged(ref); |
157 } | 151 } |
158 | 152 |
159 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, | 153 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, |
| 154 PadState* state, |
160 size_t slot) { | 155 size_t slot) { |
161 WebGamepad& pad = pad_state_[slot].data; | 156 WebGamepad& pad = state->data; |
162 AssociatedData& associated = associated_[slot]; | 157 AssociatedData& associated = associated_[slot]; |
163 CHECK(!associated.is_xbox); | |
164 | 158 |
165 pad.axesLength = 0; | 159 pad.axesLength = 0; |
166 pad.buttonsLength = 0; | 160 pad.buttonsLength = 0; |
167 pad.timestamp = 0; | 161 pad.timestamp = 0; |
168 memset(pad.axes, 0, sizeof(pad.axes)); | 162 memset(pad.axes, 0, sizeof(pad.axes)); |
169 memset(pad.buttons, 0, sizeof(pad.buttons)); | 163 memset(pad.buttons, 0, sizeof(pad.buttons)); |
170 | 164 |
171 bool mapped_all_axes = true; | 165 bool mapped_all_axes = true; |
172 | 166 |
173 for (id elem in elements) { | 167 for (id elem in elements) { |
174 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 168 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
175 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 169 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
176 uint32_t usage = IOHIDElementGetUsage(element); | 170 uint32_t usage = IOHIDElementGetUsage(element); |
177 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && | 171 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && |
178 usage_page == kButtonUsagePage) { | 172 usage_page == kButtonUsagePage) { |
179 uint32_t button_index = usage - 1; | 173 uint32_t button_index = usage - 1; |
180 if (button_index < WebGamepad::buttonsLengthCap) { | 174 if (button_index < WebGamepad::buttonsLengthCap) { |
181 associated.hid.button_elements[button_index] = element; | 175 associated.button_elements[button_index] = element; |
182 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); | 176 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); |
183 } | 177 } |
184 } | 178 } |
185 else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { | 179 else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { |
186 uint32_t axis_index = usage - kAxisMinimumUsageNumber; | 180 uint32_t axis_index = usage - kAxisMinimumUsageNumber; |
187 if (axis_index < WebGamepad::axesLengthCap) { | 181 if (axis_index < WebGamepad::axesLengthCap) { |
188 associated.hid.axis_minimums[axis_index] = | 182 associated.axis_minimums[axis_index] = |
189 IOHIDElementGetLogicalMin(element); | 183 IOHIDElementGetLogicalMin(element); |
190 associated.hid.axis_maximums[axis_index] = | 184 associated.axis_maximums[axis_index] = |
191 IOHIDElementGetLogicalMax(element); | 185 IOHIDElementGetLogicalMax(element); |
192 associated.hid.axis_elements[axis_index] = element; | 186 associated.axis_elements[axis_index] = element; |
193 pad.axesLength = std::max(pad.axesLength, axis_index + 1); | 187 pad.axesLength = std::max(pad.axesLength, axis_index + 1); |
194 } else { | 188 } else { |
195 mapped_all_axes = false; | 189 mapped_all_axes = false; |
196 } | 190 } |
197 } | 191 } |
198 } | 192 } |
199 | 193 |
200 if (!mapped_all_axes) { | 194 if (!mapped_all_axes) { |
201 // For axes who's usage puts them outside the standard axesLengthCap range. | 195 // For axes who's usage puts them outside the standard axesLengthCap range. |
202 uint32_t next_index = 0; | 196 uint32_t next_index = 0; |
203 for (id elem in elements) { | 197 for (id elem in elements) { |
204 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 198 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
205 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 199 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
206 uint32_t usage = IOHIDElementGetUsage(element); | 200 uint32_t usage = IOHIDElementGetUsage(element); |
207 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && | 201 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && |
208 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && | 202 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && |
209 usage_page <= kGameControlsUsagePage) { | 203 usage_page <= kGameControlsUsagePage) { |
210 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { | 204 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { |
211 if (associated.hid.axis_elements[next_index] == NULL) | 205 if (associated.axis_elements[next_index] == NULL) |
212 break; | 206 break; |
213 } | 207 } |
214 if (next_index < WebGamepad::axesLengthCap) { | 208 if (next_index < WebGamepad::axesLengthCap) { |
215 associated.hid.axis_minimums[next_index] = | 209 associated.axis_minimums[next_index] = |
216 IOHIDElementGetLogicalMin(element); | 210 IOHIDElementGetLogicalMin(element); |
217 associated.hid.axis_maximums[next_index] = | 211 associated.axis_maximums[next_index] = |
218 IOHIDElementGetLogicalMax(element); | 212 IOHIDElementGetLogicalMax(element); |
219 associated.hid.axis_elements[next_index] = element; | 213 associated.axis_elements[next_index] = element; |
220 pad.axesLength = std::max(pad.axesLength, next_index + 1); | 214 pad.axesLength = std::max(pad.axesLength, next_index + 1); |
221 } | 215 } |
222 } | 216 } |
223 | 217 |
224 if (next_index >= WebGamepad::axesLengthCap) | 218 if (next_index >= WebGamepad::axesLengthCap) |
225 break; | 219 break; |
226 } | 220 } |
227 } | 221 } |
228 | 222 |
229 return (pad.axesLength > 0 || pad.buttonsLength > 0); | 223 return (pad.axesLength > 0 || pad.buttonsLength > 0); |
230 } | 224 } |
231 | 225 |
232 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { | 226 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { |
233 // Find a free slot for this device. | 227 // Find a free slot for this device. |
234 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 228 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
235 if (!pad_state_[slot].data.connected) | 229 if (associated_[slot].device_ref == nullptr) |
236 return slot; | 230 return slot; |
237 } | 231 } |
238 return WebGamepads::itemsLengthCap; | 232 return WebGamepads::itemsLengthCap; |
239 } | 233 } |
240 | 234 |
241 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { | 235 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { |
242 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 236 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
243 // If we already have this device, and it's already connected, don't do | 237 // If we already have this device, and it's already connected, don't do |
244 // anything now. | 238 // anything now. |
245 if (pad_state_[slot].data.connected && | 239 if (associated_[slot].device_ref == device) |
246 !associated_[slot].is_xbox && | |
247 associated_[slot].hid.device_ref == device) | |
248 return WebGamepads::itemsLengthCap; | 240 return WebGamepads::itemsLengthCap; |
249 } | 241 } |
250 return GetEmptySlot(); | 242 return GetEmptySlot(); |
251 } | 243 } |
252 | 244 |
253 size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice( | |
254 XboxController* device) { | |
255 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
256 if (associated_[slot].is_xbox && | |
257 associated_[slot].xbox.location_id == device->location_id()) { | |
258 if (pad_state_[slot].data.connected) { | |
259 // The device is already connected. No idea why we got a second "device | |
260 // added" call, but let's not add it twice. | |
261 DCHECK_EQ(associated_[slot].xbox.device, device); | |
262 return WebGamepads::itemsLengthCap; | |
263 } else { | |
264 // A device with the same location ID was previously connected, so put | |
265 // it in the same slot. | |
266 return slot; | |
267 } | |
268 } | |
269 } | |
270 return GetEmptySlot(); | |
271 } | |
272 | |
273 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { | 245 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { |
274 using base::mac::CFToNSCast; | 246 using base::mac::CFToNSCast; |
275 using base::mac::CFCastStrict; | 247 using base::mac::CFCastStrict; |
276 | 248 |
277 if (!enabled_) | 249 if (!enabled_) |
278 return; | 250 return; |
279 | 251 |
| 252 NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
| 253 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey)))); |
| 254 int location_int = [location_id intValue]; |
| 255 |
280 // Find an index for this device. | 256 // Find an index for this device. |
281 size_t slot = GetSlotForDevice(device); | 257 size_t slot = GetSlotForDevice(device); |
282 | |
283 // We can't handle this many connected devices. | 258 // We can't handle this many connected devices. |
284 if (slot == WebGamepads::itemsLengthCap) | 259 if (slot == WebGamepads::itemsLengthCap) |
285 return; | 260 return; |
286 | 261 |
287 // Clear some state that may have been left behind by previous gamepads | 262 // Clear some state that may have been left behind by previous gamepads |
288 memset(&associated_[slot], 0, sizeof(AssociatedData)); | 263 memset(&associated_[slot], 0, sizeof(AssociatedData)); |
289 | 264 |
| 265 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, |
| 266 location_int); |
| 267 if (!state) |
| 268 return; // No available slot for this device |
| 269 |
290 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 270 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
291 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); | 271 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); |
292 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 272 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
293 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); | 273 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); |
| 274 |
294 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( | 275 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( |
295 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); | 276 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); |
296 int vendor_int = [vendor_id intValue]; | 277 int vendor_int = [vendor_id intValue]; |
297 int product_int = [product_id intValue]; | 278 int product_int = [product_id intValue]; |
298 | 279 |
299 char vendor_as_str[5], product_as_str[5]; | 280 char vendor_as_str[5], product_as_str[5]; |
300 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); | 281 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); |
301 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); | 282 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); |
302 pad_state_[slot].mapper = | 283 state->mapper = |
303 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); | 284 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); |
304 | 285 |
305 NSString* ident = [NSString stringWithFormat: | 286 NSString* ident = [NSString stringWithFormat: |
306 @"%@ (%sVendor: %04x Product: %04x)", | 287 @"%@ (%sVendor: %04x Product: %04x)", |
307 product, | 288 product, |
308 pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "", | 289 state->mapper ? "STANDARD GAMEPAD " : "", |
309 vendor_int, | 290 vendor_int, |
310 product_int]; | 291 product_int]; |
311 CopyNSStringAsUTF16LittleEndian( | 292 CopyNSStringAsUTF16LittleEndian( |
312 ident, | 293 ident, |
313 pad_state_[slot].data.id, | 294 state->data.id, |
314 sizeof(pad_state_[slot].data.id)); | 295 sizeof(state->data.id)); |
315 | 296 |
316 if (pad_state_[slot].mapper) { | 297 if (state->mapper) { |
317 CopyNSStringAsUTF16LittleEndian( | 298 CopyNSStringAsUTF16LittleEndian( |
318 @"standard", | 299 @"standard", |
319 pad_state_[slot].data.mapping, | 300 state->data.mapping, |
320 sizeof(pad_state_[slot].data.mapping)); | 301 sizeof(state->data.mapping)); |
321 } else { | 302 } else { |
322 pad_state_[slot].data.mapping[0] = 0; | 303 state->data.mapping[0] = 0; |
323 } | 304 } |
324 | 305 |
325 base::ScopedCFTypeRef<CFArrayRef> elements( | 306 base::ScopedCFTypeRef<CFArrayRef> elements( |
326 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); | 307 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); |
327 | 308 |
328 if (!AddButtonsAndAxes(CFToNSCast(elements), slot)) | 309 if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot)) |
329 return; | 310 return; |
330 | 311 |
331 associated_[slot].hid.device_ref = device; | 312 associated_[slot].location_id = location_int; |
332 pad_state_[slot].data.connected = true; | 313 associated_[slot].device_ref = device; |
333 pad_state_[slot].axis_mask = 0; | 314 state->data.connected = true; |
334 pad_state_[slot].button_mask = 0; | |
335 } | 315 } |
336 | 316 |
337 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { | 317 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { |
338 if (!enabled_) | 318 if (!enabled_) |
339 return; | 319 return; |
340 | 320 |
341 // Find the index for this device. | 321 // Find the index for this device. |
342 size_t slot; | 322 size_t slot; |
343 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 323 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
344 if (pad_state_[slot].data.connected && | 324 if (associated_[slot].device_ref == device) |
345 !associated_[slot].is_xbox && | |
346 associated_[slot].hid.device_ref == device) | |
347 break; | 325 break; |
348 } | 326 } |
349 DCHECK(slot < WebGamepads::itemsLengthCap); | 327 DCHECK(slot < WebGamepads::itemsLengthCap); |
350 // Leave associated device_ref so that it will be reconnected in the same | 328 // Leave associated device_ref so that it will be reconnected in the same |
351 // location. Simply mark it as disconnected. | 329 // location. Simply mark it as disconnected. |
352 pad_state_[slot].data.connected = false; | 330 associated_[slot].location_id = 0; |
| 331 associated_[slot].device_ref = nullptr; |
353 } | 332 } |
354 | 333 |
355 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { | 334 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { |
356 if (!enabled_ || paused_) | 335 if (!enabled_ || paused_) |
357 return; | 336 return; |
358 | 337 |
359 IOHIDElementRef element = IOHIDValueGetElement(value); | 338 IOHIDElementRef element = IOHIDValueGetElement(value); |
360 IOHIDDeviceRef device = IOHIDElementGetDevice(element); | 339 IOHIDDeviceRef device = IOHIDElementGetDevice(element); |
361 | 340 |
362 // Find device slot. | 341 // Find device slot. |
363 size_t slot; | 342 size_t slot; |
364 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 343 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
365 if (pad_state_[slot].data.connected && | 344 if (associated_[slot].device_ref == device) |
366 !associated_[slot].is_xbox && | |
367 associated_[slot].hid.device_ref == device) | |
368 break; | 345 break; |
369 } | 346 } |
370 if (slot == WebGamepads::itemsLengthCap) | 347 if (slot == WebGamepads::itemsLengthCap) |
371 return; | 348 return; |
372 | 349 |
373 WebGamepad& pad = pad_state_[slot].data; | 350 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, |
| 351 associated_[slot].location_id); |
| 352 if (!state) |
| 353 return; |
| 354 |
| 355 WebGamepad& pad = state->data; |
374 AssociatedData& associated = associated_[slot]; | 356 AssociatedData& associated = associated_[slot]; |
375 | 357 |
376 uint32_t value_length = IOHIDValueGetLength(value); | 358 uint32_t value_length = IOHIDValueGetLength(value); |
377 if (value_length > 4) { | 359 if (value_length > 4) { |
378 // Workaround for bizarre issue with PS3 controllers that try to return | 360 // Workaround for bizarre issue with PS3 controllers that try to return |
379 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue | 361 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue |
380 return; | 362 return; |
381 } | 363 } |
382 | 364 |
383 // Find and fill in the associated button event, if any. | 365 // Find and fill in the associated button event, if any. |
384 for (size_t i = 0; i < pad.buttonsLength; ++i) { | 366 for (size_t i = 0; i < pad.buttonsLength; ++i) { |
385 if (associated.hid.button_elements[i] == element) { | 367 if (associated.button_elements[i] == element) { |
386 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); | 368 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); |
387 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; | 369 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; |
388 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 370 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
389 return; | 371 return; |
390 } | 372 } |
391 } | 373 } |
392 | 374 |
393 // Find and fill in the associated axis event, if any. | 375 // Find and fill in the associated axis event, if any. |
394 for (size_t i = 0; i < pad.axesLength; ++i) { | 376 for (size_t i = 0; i < pad.axesLength; ++i) { |
395 if (associated.hid.axis_elements[i] == element) { | 377 if (associated.axis_elements[i] == element) { |
396 pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value), | 378 pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value), |
397 associated.hid.axis_minimums[i], | 379 associated.axis_minimums[i], |
398 associated.hid.axis_maximums[i]); | 380 associated.axis_maximums[i]); |
399 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 381 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
400 return; | 382 return; |
401 } | 383 } |
402 } | 384 } |
403 } | 385 } |
404 | 386 |
405 void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) { | 387 void GamepadPlatformDataFetcherMac::GetGamepadData(bool) { |
406 if (!enabled_) | 388 if (!enabled_) |
407 return; | 389 return; |
408 | 390 |
409 size_t slot = GetSlotForXboxDevice(device); | 391 // Loop through and GetPadState to indicate the devices are still connected. |
410 | 392 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
411 // We can't handle this many connected devices. | 393 if (associated_[slot].device_ref != nullptr) { |
412 if (slot == WebGamepads::itemsLengthCap) | 394 provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, |
413 return; | 395 associated_[slot].location_id); |
414 | 396 } |
415 device->SetLEDPattern( | |
416 (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot)); | |
417 | |
418 NSString* ident = | |
419 [NSString stringWithFormat: | |
420 @"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)", | |
421 device->GetControllerType() == XboxController::XBOX_360_CONTROLLER | |
422 ? @"Xbox 360 Controller" | |
423 : @"Xbox One Controller", | |
424 device->GetProductId(), device->GetVendorId()]; | |
425 CopyNSStringAsUTF16LittleEndian( | |
426 ident, | |
427 pad_state_[slot].data.id, | |
428 sizeof(pad_state_[slot].data.id)); | |
429 | |
430 CopyNSStringAsUTF16LittleEndian( | |
431 @"standard", | |
432 pad_state_[slot].data.mapping, | |
433 sizeof(pad_state_[slot].data.mapping)); | |
434 | |
435 associated_[slot].is_xbox = true; | |
436 associated_[slot].xbox.device = device; | |
437 associated_[slot].xbox.location_id = device->location_id(); | |
438 pad_state_[slot].data.connected = true; | |
439 pad_state_[slot].data.axesLength = 4; | |
440 pad_state_[slot].data.buttonsLength = 17; | |
441 pad_state_[slot].data.timestamp = 0; | |
442 pad_state_[slot].mapper = 0; | |
443 pad_state_[slot].axis_mask = 0; | |
444 pad_state_[slot].button_mask = 0; | |
445 } | |
446 | |
447 void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) { | |
448 if (!enabled_) | |
449 return; | |
450 | |
451 // Find the index for this device. | |
452 size_t slot; | |
453 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
454 if (pad_state_[slot].data.connected && | |
455 associated_[slot].is_xbox && | |
456 associated_[slot].xbox.device == device) | |
457 break; | |
458 } | 397 } |
459 DCHECK(slot < WebGamepads::itemsLengthCap); | |
460 // Leave associated location id so that the controller will be reconnected in | |
461 // the same slot if it is plugged in again. Simply mark it as disconnected. | |
462 pad_state_[slot].data.connected = false; | |
463 } | |
464 | |
465 void GamepadPlatformDataFetcherMac::XboxValueChanged( | |
466 XboxController* device, const XboxController::Data& data) { | |
467 // Find device slot. | |
468 size_t slot; | |
469 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
470 if (pad_state_[slot].data.connected && | |
471 associated_[slot].is_xbox && | |
472 associated_[slot].xbox.device == device) | |
473 break; | |
474 } | |
475 if (slot == WebGamepads::itemsLengthCap) | |
476 return; | |
477 | |
478 WebGamepad& pad = pad_state_[slot].data; | |
479 | |
480 for (size_t i = 0; i < 6; i++) { | |
481 pad.buttons[i].pressed = data.buttons[i]; | |
482 pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f; | |
483 } | |
484 pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold; | |
485 pad.buttons[6].value = data.triggers[0]; | |
486 pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold; | |
487 pad.buttons[7].value = data.triggers[1]; | |
488 for (size_t i = 8; i < 17; i++) { | |
489 pad.buttons[i].pressed = data.buttons[i - 2]; | |
490 pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f; | |
491 } | |
492 for (size_t i = 0; i < arraysize(data.axes); i++) { | |
493 pad.axes[i] = data.axes[i]; | |
494 } | |
495 | |
496 pad.timestamp = base::TimeTicks::Now().ToInternalValue(); | |
497 } | |
498 | |
499 void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) { | |
500 if (!enabled_ && !xbox_fetcher_) { | |
501 pads->length = 0; | |
502 return; | |
503 } | |
504 | |
505 pads->length = WebGamepads::itemsLengthCap; | |
506 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) | |
507 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); | |
508 } | 398 } |
509 | 399 |
510 } // namespace content | 400 } // namespace content |
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