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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" |
6 | 6 |
7 #include <fcntl.h> | 7 #include <fcntl.h> |
8 #include <linux/joystick.h> | 8 #include <linux/joystick.h> |
9 #include <string.h> | 9 #include <string.h> |
10 #include <sys/stat.h> | 10 #include <sys/stat.h> |
11 #include <sys/types.h> | 11 #include <sys/types.h> |
12 #include <unistd.h> | 12 #include <unistd.h> |
13 | 13 |
14 #include "base/macros.h" | |
15 #include "base/message_loop/message_loop.h" | |
16 #include "base/posix/eintr_wrapper.h" | 14 #include "base/posix/eintr_wrapper.h" |
17 #include "base/strings/string_number_conversions.h" | 15 #include "base/strings/string_number_conversions.h" |
18 #include "base/strings/string_util.h" | 16 #include "base/strings/string_util.h" |
19 #include "base/strings/stringprintf.h" | 17 #include "base/strings/stringprintf.h" |
20 #include "base/strings/utf_string_conversions.h" | 18 #include "base/strings/utf_string_conversions.h" |
21 #include "base/trace_event/trace_event.h" | 19 #include "base/trace_event/trace_event.h" |
22 #include "content/browser/udev_linux.h" | 20 #include "content/browser/udev_linux.h" |
23 #include "device/udev_linux/scoped_udev.h" | 21 #include "device/udev_linux/scoped_udev.h" |
24 | 22 |
25 namespace { | 23 namespace { |
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63 } | 61 } |
64 | 62 |
65 } // namespace | 63 } // namespace |
66 | 64 |
67 namespace content { | 65 namespace content { |
68 | 66 |
69 using blink::WebGamepad; | 67 using blink::WebGamepad; |
70 using blink::WebGamepads; | 68 using blink::WebGamepads; |
71 | 69 |
72 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { | 70 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { |
73 for (size_t i = 0; i < arraysize(pad_state_); ++i) { | 71 for (size_t i = 0; i < arraysize(device_fd_); ++i) { |
74 device_fd_[i] = -1; | 72 device_fd_[i] = -1; |
75 pad_state_[i].mapper = 0; | |
76 pad_state_[i].axis_mask = 0; | |
77 pad_state_[i].button_mask = 0; | |
78 } | 73 } |
| 74 } |
79 | 75 |
| 76 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { |
| 77 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) |
| 78 CloseFileDescriptorIfValid(device_fd_[i]); |
| 79 } |
| 80 |
| 81 void GamepadPlatformDataFetcherLinux::OnAddedToProvider() { |
80 std::vector<UdevLinux::UdevMonitorFilter> filters; | 82 std::vector<UdevLinux::UdevMonitorFilter> filters; |
81 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL)); | 83 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL)); |
82 udev_.reset( | 84 udev_.reset( |
83 new UdevLinux(filters, | 85 new UdevLinux(filters, |
84 base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice, | 86 base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice, |
85 base::Unretained(this)))); | 87 base::Unretained(this)))); |
86 | 88 |
87 EnumerateDevices(); | 89 EnumerateDevices(); |
88 } | 90 } |
89 | 91 |
90 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { | 92 void GamepadPlatformDataFetcherLinux::GetGamepadData(bool) { |
91 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) | |
92 CloseFileDescriptorIfValid(device_fd_[i]); | |
93 } | |
94 | |
95 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) { | |
96 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 93 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
97 | 94 |
98 // Update our internal state. | 95 // Update our internal state. |
99 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 96 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
100 if (device_fd_[i] >= 0) { | 97 if (device_fd_[i] >= 0) { |
101 ReadDeviceData(i); | 98 ReadDeviceData(i); |
102 } | 99 } |
103 } | 100 } |
104 | |
105 pads->length = WebGamepads::itemsLengthCap; | |
106 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
107 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); | |
108 } | |
109 } | 101 } |
110 | 102 |
111 // Used during enumeration, and monitor notifications. | 103 // Used during enumeration, and monitor notifications. |
112 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { | 104 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { |
113 int index; | 105 int index; |
114 std::string node_path; | 106 std::string node_path; |
115 if (IsGamepad(dev, &index, &node_path)) { | 107 if (IsGamepad(dev, &index, &node_path)) { |
116 int& device_fd = device_fd_[index]; | 108 int& device_fd = device_fd_[index]; |
117 WebGamepad& pad = pad_state_[index].data; | |
118 GamepadStandardMappingFunction& mapper = pad_state_[index].mapper; | |
119 | 109 |
120 CloseFileDescriptorIfValid(device_fd); | 110 CloseFileDescriptorIfValid(device_fd); |
121 | 111 |
122 // The device pointed to by dev contains information about the logical | 112 // The device pointed to by dev contains information about the logical |
123 // joystick device. In order to get the information about the physical | 113 // joystick device. In order to get the information about the physical |
124 // hardware, get the parent device that is also in the "input" subsystem. | 114 // hardware, get the parent device that is also in the "input" subsystem. |
125 // This function should just walk up the tree one level. | 115 // This function should just walk up the tree one level. |
126 dev = device::udev_device_get_parent_with_subsystem_devtype( | 116 dev = device::udev_device_get_parent_with_subsystem_devtype( |
127 dev, kInputSubsystem, NULL); | 117 dev, kInputSubsystem, NULL); |
128 if (!dev) { | 118 if (!dev) { |
129 // Unable to get device information, don't use this device. | 119 // Unable to get device information, don't use this device. |
130 device_fd = -1; | 120 device_fd = -1; |
131 pad.connected = false; | |
132 return; | 121 return; |
133 } | 122 } |
134 | 123 |
135 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK)); | 124 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK)); |
136 if (device_fd < 0) { | 125 if (device_fd < 0) { |
137 // Unable to open device, don't use. | 126 // Unable to open device, don't use. |
138 pad.connected = false; | |
139 return; | 127 return; |
140 } | 128 } |
141 | 129 |
| 130 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_LINUX_UDEV, index); |
| 131 if (!state) { |
| 132 // No slot available for device, don't use. |
| 133 CloseFileDescriptorIfValid(device_fd); |
| 134 device_fd = -1; |
| 135 return; |
| 136 } |
| 137 |
| 138 WebGamepad& pad = state->data; |
| 139 GamepadStandardMappingFunction& mapper = state->mapper; |
| 140 |
142 const char* vendor_id = | 141 const char* vendor_id = |
143 device::udev_device_get_sysattr_value(dev, "id/vendor"); | 142 device::udev_device_get_sysattr_value(dev, "id/vendor"); |
144 const char* product_id = | 143 const char* product_id = |
145 device::udev_device_get_sysattr_value(dev, "id/product"); | 144 device::udev_device_get_sysattr_value(dev, "id/product"); |
146 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); | 145 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); |
147 | 146 |
148 // Driver returns utf-8 strings here, so combine in utf-8 first and | 147 // Driver returns utf-8 strings here, so combine in utf-8 first and |
149 // convert to WebUChar later once we've picked an id string. | 148 // convert to WebUChar later once we've picked an id string. |
150 const char* name = device::udev_device_get_sysattr_value(dev, "name"); | 149 const char* name = device::udev_device_get_sysattr_value(dev, "name"); |
151 std::string name_string(name); | 150 std::string name_string(name); |
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193 std::string mapping = "standard"; | 192 std::string mapping = "standard"; |
194 base::TruncateUTF8ToByteSize( | 193 base::TruncateUTF8ToByteSize( |
195 mapping, WebGamepad::mappingLengthCap - 1, &mapping); | 194 mapping, WebGamepad::mappingLengthCap - 1, &mapping); |
196 tmp16 = base::UTF8ToUTF16(mapping); | 195 tmp16 = base::UTF8ToUTF16(mapping); |
197 memset(pad.mapping, 0, sizeof(pad.mapping)); | 196 memset(pad.mapping, 0, sizeof(pad.mapping)); |
198 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1); | 197 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1); |
199 } else { | 198 } else { |
200 pad.mapping[0] = 0; | 199 pad.mapping[0] = 0; |
201 } | 200 } |
202 | 201 |
203 pad_state_[index].axis_mask = 0; | |
204 pad_state_[index].button_mask = 0; | |
205 | |
206 pad.connected = true; | 202 pad.connected = true; |
207 } | 203 } |
208 } | 204 } |
209 | 205 |
210 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { | 206 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { |
211 device::ScopedUdevEnumeratePtr enumerate( | 207 device::ScopedUdevEnumeratePtr enumerate( |
212 device::udev_enumerate_new(udev_->udev_handle())); | 208 device::udev_enumerate_new(udev_->udev_handle())); |
213 if (!enumerate) | 209 if (!enumerate) |
214 return; | 210 return; |
215 int ret = device::udev_enumerate_add_match_subsystem(enumerate.get(), | 211 int ret = device::udev_enumerate_add_match_subsystem(enumerate.get(), |
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235 } | 231 } |
236 } | 232 } |
237 | 233 |
238 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { | 234 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { |
239 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/ | 235 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/ |
240 if (index >= WebGamepads::itemsLengthCap) { | 236 if (index >= WebGamepads::itemsLengthCap) { |
241 CHECK(false); | 237 CHECK(false); |
242 return; | 238 return; |
243 } | 239 } |
244 | 240 |
245 const int& fd = device_fd_[index]; | 241 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_LINUX_UDEV, index); |
246 WebGamepad& pad = pad_state_[index].data; | 242 if (!state) |
| 243 return; |
| 244 |
| 245 int fd = device_fd_[index]; |
247 DCHECK_GE(fd, 0); | 246 DCHECK_GE(fd, 0); |
248 | 247 |
| 248 WebGamepad& pad = state->data; |
| 249 |
249 js_event event; | 250 js_event event; |
250 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) { | 251 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) { |
251 size_t item = event.number; | 252 size_t item = event.number; |
252 if (event.type & JS_EVENT_AXIS) { | 253 if (event.type & JS_EVENT_AXIS) { |
253 if (item >= WebGamepad::axesLengthCap) | 254 if (item >= WebGamepad::axesLengthCap) |
254 continue; | 255 continue; |
255 | 256 |
256 pad.axes[item] = event.value / kMaxLinuxAxisValue; | 257 pad.axes[item] = event.value / kMaxLinuxAxisValue; |
257 | 258 |
258 if (item >= pad.axesLength) | 259 if (item >= pad.axesLength) |
259 pad.axesLength = item + 1; | 260 pad.axesLength = item + 1; |
260 } else if (event.type & JS_EVENT_BUTTON) { | 261 } else if (event.type & JS_EVENT_BUTTON) { |
261 if (item >= WebGamepad::buttonsLengthCap) | 262 if (item >= WebGamepad::buttonsLengthCap) |
262 continue; | 263 continue; |
263 | 264 |
264 pad.buttons[item].pressed = event.value; | 265 pad.buttons[item].pressed = event.value; |
265 pad.buttons[item].value = event.value ? 1.0 : 0.0; | 266 pad.buttons[item].value = event.value ? 1.0 : 0.0; |
266 | 267 |
267 if (item >= pad.buttonsLength) | 268 if (item >= pad.buttonsLength) |
268 pad.buttonsLength = item + 1; | 269 pad.buttonsLength = item + 1; |
269 } | 270 } |
270 pad.timestamp = event.time; | 271 pad.timestamp = event.time; |
271 } | 272 } |
272 } | 273 } |
273 | 274 |
274 } // namespace content | 275 } // namespace content |
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