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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include "base/android/jni_android.h" | 9 #include "base/android/jni_android.h" |
| 10 #include "base/android/jni_array.h" | 10 #include "base/android/jni_array.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 | 28 |
| 29 namespace content { | 29 namespace content { |
| 30 | 30 |
| 31 bool | 31 bool |
| 32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( | 32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( |
| 33 JNIEnv* env) { | 33 JNIEnv* env) { |
| 34 return RegisterNativesImpl(env); | 34 return RegisterNativesImpl(env); |
| 35 } | 35 } |
| 36 | 36 |
| 37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | 37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
| 38 PauseHint(false); | |
| 39 } | 38 } |
| 40 | 39 |
| 41 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | 40 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
| 42 PauseHint(true); | 41 PauseHint(true); |
| 43 } | 42 } |
| 44 | 43 |
| 44 void GamepadPlatformDataFetcherAndroid::OnAddedToProvider() { |
| 45 PauseHint(false); |
| 46 } |
| 47 |
| 45 void GamepadPlatformDataFetcherAndroid::GetGamepadData( | 48 void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
| 46 blink::WebGamepads* pads, | |
| 47 bool devices_changed_hint) { | 49 bool devices_changed_hint) { |
| 48 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 50 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| 49 | 51 |
| 50 pads->length = 0; | |
| 51 | |
| 52 JNIEnv* env = AttachCurrentThread(); | 52 JNIEnv* env = AttachCurrentThread(); |
| 53 if (!env) | 53 if (!env) |
| 54 return; | 54 return; |
| 55 | 55 |
| 56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); | 56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(this)); |
| 57 } | 57 } |
| 58 | 58 |
| 59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { | 59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
| 60 JNIEnv* env = AttachCurrentThread(); | 60 JNIEnv* env = AttachCurrentThread(); |
| 61 if (!env) | 61 if (!env) |
| 62 return; | 62 return; |
| 63 | 63 |
| 64 Java_GamepadList_setGamepadAPIActive(env, !paused); | 64 Java_GamepadList_setGamepadAPIActive(env, !paused); |
| 65 } | 65 } |
| 66 | 66 |
| 67 static void SetGamepadData(JNIEnv* env, | 67 static void SetGamepadData(JNIEnv* env, |
| 68 const JavaParamRef<jobject>& obj, | 68 const JavaParamRef<jobject>& obj, |
| 69 jlong gamepads, | 69 jlong data_fetcher, |
| 70 jint index, | 70 jint index, |
| 71 jboolean mapping, | 71 jboolean mapping, |
| 72 jboolean connected, | 72 jboolean connected, |
| 73 const JavaParamRef<jstring>& devicename, | 73 const JavaParamRef<jstring>& devicename, |
| 74 jlong timestamp, | 74 jlong timestamp, |
| 75 const JavaParamRef<jfloatArray>& jaxes, | 75 const JavaParamRef<jfloatArray>& jaxes, |
| 76 const JavaParamRef<jfloatArray>& jbuttons) { | 76 const JavaParamRef<jfloatArray>& jbuttons) { |
| 77 DCHECK(gamepads); | 77 DCHECK(data_fetcher); |
| 78 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); | 78 GamepadPlatformDataFetcherAndroid* fetcher = |
| 79 DCHECK_EQ(pads->length, unsigned(index)); | 79 reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher); |
| 80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); | 80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); |
| 81 | 81 |
| 82 ++pads->length; | |
| 83 | |
| 84 blink::WebGamepad& pad = pads->items[index]; | |
| 85 | |
| 86 pad.connected = connected; | |
| 87 | |
| 88 pad.timestamp = timestamp; | |
| 89 | |
| 90 // Do not set gamepad parameters for all the gamepad devices that are not | 82 // Do not set gamepad parameters for all the gamepad devices that are not |
| 91 // attached. | 83 // attached. |
| 92 if (!connected) | 84 if (!connected) |
| 93 return; | 85 return; |
| 94 | 86 |
| 95 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should | 87 PadState* state = fetcher->provider()->GetPadState( |
| 96 // be mapped to vendor and product information but it is only available at | 88 GAMEPAD_SOURCE_ANDROID, index); |
| 97 // kernel level and it can not be queried using class | |
| 98 // android.hardware.input.InputManager. | |
| 99 // TODO(SaurabhK): Store a cached WebGamePad object in | |
| 100 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad | |
| 101 // values when a device has changed. | |
| 102 base::string16 device_name; | |
| 103 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); | |
| 104 const size_t name_to_copy = | |
| 105 std::min(device_name.size(), WebGamepad::idLengthCap - 1); | |
| 106 memcpy(pad.id, | |
| 107 device_name.data(), | |
| 108 name_to_copy * sizeof(base::string16::value_type)); | |
| 109 pad.id[name_to_copy] = 0; | |
| 110 | 89 |
| 111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | 90 if (!state) |
| 112 const size_t mapping_to_copy = | 91 return; |
| 113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); | 92 |
| 114 memcpy(pad.mapping, | 93 blink::WebGamepad& pad = state->data; |
| 115 mapping_name.data(), | 94 |
| 116 mapping_to_copy * sizeof(base::string16::value_type)); | 95 // Is this the first time we've seen this device? |
| 117 pad.mapping[mapping_to_copy] = 0; | 96 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
| 97 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should |
| 98 // be mapped to vendor and product information but it is only available at |
| 99 // kernel level and it can not be queried using class |
| 100 // android.hardware.input.InputManager. |
| 101 base::string16 device_name; |
| 102 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); |
| 103 const size_t name_to_copy = |
| 104 std::min(device_name.size(), WebGamepad::idLengthCap - 1); |
| 105 memcpy(pad.id, |
| 106 device_name.data(), |
| 107 name_to_copy * sizeof(base::string16::value_type)); |
| 108 pad.id[name_to_copy] = 0; |
| 109 |
| 110 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
| 111 const size_t mapping_to_copy = |
| 112 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); |
| 113 memcpy(pad.mapping, |
| 114 mapping_name.data(), |
| 115 mapping_to_copy * sizeof(base::string16::value_type)); |
| 116 pad.mapping[mapping_to_copy] = 0; |
| 117 } |
| 118 | 118 |
| 119 pad.timestamp = timestamp; | 119 pad.timestamp = timestamp; |
| 120 | 120 |
| 121 std::vector<float> axes; | 121 std::vector<float> axes; |
| 122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | 122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
| 123 | 123 |
| 124 // Set WebGamepad axeslength to total number of axes on the gamepad device. | 124 // Set WebGamepad axeslength to total number of axes on the gamepad device. |
| 125 // Only return the first axesLengthCap if axeslength captured by GamepadList | 125 // Only return the first axesLengthCap if axeslength captured by GamepadList |
| 126 // is larger than axesLengthCap. | 126 // is larger than axesLengthCap. |
| 127 pad.axesLength = std::min(static_cast<int>(axes.size()), | 127 pad.axesLength = std::min(static_cast<int>(axes.size()), |
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| 142 static_cast<int>(WebGamepad::buttonsLengthCap)); | 142 static_cast<int>(WebGamepad::buttonsLengthCap)); |
| 143 | 143 |
| 144 // Copy buttons state to the WebGamepad buttons[]. | 144 // Copy buttons state to the WebGamepad buttons[]. |
| 145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
| 146 pad.buttons[j].pressed = buttons[j]; | 146 pad.buttons[j].pressed = buttons[j]; |
| 147 pad.buttons[j].value = buttons[j]; | 147 pad.buttons[j].value = buttons[j]; |
| 148 } | 148 } |
| 149 } | 149 } |
| 150 | 150 |
| 151 } // namespace content | 151 } // namespace content |
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