Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(429)

Unified Diff: mojo/edk/system/node_controller.h

Issue 1585493002: [mojo] Ports EDK (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: mojo/edk/system/node_controller.h
diff --git a/mojo/edk/system/node_controller.h b/mojo/edk/system/node_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..f9cb326b008198f8f7c921db838256f7b0bb2b1c
--- /dev/null
+++ b/mojo/edk/system/node_controller.h
@@ -0,0 +1,280 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MOJO_EDK_SYSTEM_NODE_CONTROLLER_H_
+#define MOJO_EDK_SYSTEM_NODE_CONTROLLER_H_
+
+#include <queue>
+#include <unordered_map>
+#include <unordered_set>
+#include <vector>
+
+#include "base/callback.h"
+#include "base/containers/hash_tables.h"
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/task_runner.h"
+#include "mojo/edk/embedder/platform_handle_vector.h"
+#include "mojo/edk/embedder/platform_shared_buffer.h"
+#include "mojo/edk/embedder/scoped_platform_handle.h"
+#include "mojo/edk/system/node_channel.h"
+#include "mojo/edk/system/ports/hash_functions.h"
+#include "mojo/edk/system/ports/name.h"
+#include "mojo/edk/system/ports/node.h"
+#include "mojo/edk/system/ports/node_delegate.h"
+
+namespace mojo {
+namespace edk {
+
+class Core;
+class PortsMessage;
+
+// The owner of ports::Node which facilitates core EDK implementation. All
+// public interface methods are safe to call from any thread.
+class NodeController : public ports::NodeDelegate,
+ public NodeChannel::Delegate {
+ public:
+ class PortObserver : public ports::UserData {
+ public:
+ virtual void OnPortStatusChanged() = 0;
+
+ protected:
+ ~PortObserver() override {}
+ };
+
+ // |core| owns and out-lives us.
+ explicit NodeController(Core* core);
+ ~NodeController() override;
+
+ const ports::NodeName& name() const { return name_; }
+ Core* core() const { return core_; }
+ ports::Node* node() const { return node_.get(); }
+ scoped_refptr<base::TaskRunner> io_task_runner() const {
+ return io_task_runner_;
+ }
+
+ // Called exactly once, shortly after construction, and before any other
+ // methods are called on this object.
+ void SetIOTaskRunner(scoped_refptr<base::TaskRunner> io_task_runner);
+
+ // Connects this node to a child node. This node will initiate a handshake.
+ void ConnectToChild(base::ProcessHandle process_handle,
+ ScopedPlatformHandle platform_handle);
+
+ // Connects this node to a parent node. The parent node will initiate a
+ // handshake.
+ void ConnectToParent(ScopedPlatformHandle platform_handle);
+
+ // Sets a port's observer. If |observer| is null the port's current observer
+ // is removed.
+ void SetPortObserver(const ports::PortRef& port,
+ const scoped_refptr<PortObserver>& observer);
+
+ // Closes a port. Use this in lieu of calling Node::ClosePort() directly, as
+ // it ensures the port's observer has also been removed.
+ void ClosePort(const ports::PortRef& port);
+
+ // Sends a message on a port to its peer. If message send fails, |message|
+ // is left intact. Otherwise ownership is transferred and it's reset.
+ int SendMessage(const ports::PortRef& port_ref,
+ scoped_ptr<PortsMessage>* message);
+
+ using ReservePortCallback = base::Callback<void(const ports::PortRef& port)>;
+
+ // Reserves a port associated with |token|. A peer may associate one of their
+ // own ports with this one by sending us a RequestPortConnection message with
+ // the same token value.
+ //
+ // Note that the reservation is made synchronously. In order to avoid races,
+ // reservations should be acquired before |token| is communicated to any
+ // potential peer.
+ //
+ // |callback| must be runnable on any thread and will be run with a reference
+ // to the new local port once connected.
+ void ReservePort(const std::string& token,
+ const ReservePortCallback& callback);
+
+ // Eventually initializes a local port with a parent port peer identified by
+ // |token|. The parent should also have |token| and should alrady have
+ // reserved a port for it. |callback| must be runnable on any thread and will
+ // be run if and when the local port is connected.
+ void ConnectToParentPort(const ports::PortRef& local_port,
+ const std::string& token,
+ const base::Closure& callback);
+
+ // Connects two reserved ports to each other. Useful when two independent
+ // systems in the same (parent) process need to establish a port pair without
+ // any direct knowledge of each other.
+ void ConnectReservedPorts(const std::string& token1,
+ const std::string& token2);
+
+ // Creates a new shared buffer for use in the current process.
+ scoped_refptr<PlatformSharedBuffer> CreateSharedBuffer(size_t num_bytes);
+
+ // Request that the Node be shut down cleanly. This may take an arbitrarily
+ // long time to complete, at which point |callback| will be called.
+ //
+ // Note that while it is safe to continue using the NodeController's public
+ // interface after requesting shutdown, you do so at your own risk and there
+ // is NO guarantee that new messages will be sent or ports will complete
+ // transfer.
+ void RequestShutdown(const base::Closure& callback);
+
+ private:
+ friend Core;
+
+ using NodeMap = std::unordered_map<ports::NodeName,
+ scoped_refptr<NodeChannel>>;
+ using OutgoingMessageQueue = std::queue<ports::ScopedMessage>;
+
+ // Tracks a pending token-based connection to a parent port.
+ struct PendingPortRequest {
+ PendingPortRequest();
+ ~PendingPortRequest();
+
+ std::string token;
+ ports::PortRef local_port;
+ base::Closure callback;
+ };
+
+ // Tracks a reserved port.
+ struct ReservedPort {
+ ReservedPort();
+ ~ReservedPort();
+
+ ports::PortRef local_port;
+ ReservePortCallback callback;
+ };
+
+ void ConnectToChildOnIOThread(base::ProcessHandle process_handle,
+ ScopedPlatformHandle platform_handle);
+ void ConnectToParentOnIOThread(ScopedPlatformHandle platform_handle);
+ void RequestParentPortConnectionOnIOThread(const ports::PortRef& local_port,
+ const std::string& token,
+ const base::Closure& callback);
+
+ scoped_refptr<NodeChannel> GetPeerChannel(const ports::NodeName& name);
+ scoped_refptr<NodeChannel> GetParentChannel();
+
+ void AddPeer(const ports::NodeName& name,
+ scoped_refptr<NodeChannel> channel,
+ bool start_channel);
+ void DropPeer(const ports::NodeName& name);
+ void SendPeerMessage(const ports::NodeName& name,
+ ports::ScopedMessage message);
+ void AcceptIncomingMessages();
+ void DropAllPeers();
+
+ // ports::NodeDelegate:
+ void GenerateRandomPortName(ports::PortName* port_name) override;
+ void AllocMessage(size_t num_header_bytes,
+ ports::ScopedMessage* message) override;
+ void ForwardMessage(const ports::NodeName& node,
+ ports::ScopedMessage message) override;
+ void PortStatusChanged(const ports::PortRef& port) override;
+
+ // NodeChannel::Delegate:
+ void OnAcceptChild(const ports::NodeName& from_node,
+ const ports::NodeName& parent_name,
+ const ports::NodeName& token) override;
+ void OnAcceptParent(const ports::NodeName& from_node,
+ const ports::NodeName& token,
+ const ports::NodeName& child_name) override;
+ void OnPortsMessage(Channel::MessagePtr message) override;
+ void OnRequestPortConnection(const ports::NodeName& from_node,
+ const ports::PortName& connector_port_name,
+ const std::string& token) override;
+ void OnConnectToPort(const ports::NodeName& from_node,
+ const ports::PortName& connector_port_name,
+ const ports::PortName& connectee_port_name) override;
+ void OnRequestIntroduction(const ports::NodeName& from_node,
+ const ports::NodeName& name) override;
+ void OnIntroduce(const ports::NodeName& from_node,
+ const ports::NodeName& name,
+ ScopedPlatformHandle channel_handle) override;
+#if defined(OS_WIN)
+ void OnRelayPortsMessage(const ports::NodeName& from_node,
+ base::ProcessHandle from_process,
+ const ports::NodeName& destination,
+ Channel::MessagePtr message) override;
+#endif
+ void OnChannelError(const ports::NodeName& from_node) override;
+
+ // Marks this NodeController for destruction when the IO thread shuts down.
+ // This is used in case Core is torn down before the IO thread. Must only be
+ // called on the IO thread.
+ void DestroyOnIOThreadShutdown();
+
+ // If there is a registered shutdown callback (meaning shutdown has been
+ // requested, this checks the Node's status to see if clean shutdown is
+ // possible. If so, shutdown is performed and the shutdown callback is run.
+ void AttemptShutdownIfRequested();
+
+ // These are safe to access from any thread as long as the Node is alive.
+ Core* const core_;
+ const ports::NodeName name_;
+ const scoped_ptr<ports::Node> node_;
+ scoped_refptr<base::TaskRunner> io_task_runner_;
+
+ // Guards |peers_| and |pending_peer_messages_|.
+ base::Lock peers_lock_;
+
+ // Channels to known peers, including parent and children, if any.
+ NodeMap peers_;
+
+ // Outgoing message queues for peers we've heard of but can't yet talk to.
+ std::unordered_map<ports::NodeName, OutgoingMessageQueue>
+ pending_peer_messages_;
+
+ // Guards |reserved_ports_|.
+ base::Lock reserved_ports_lock_;
+
+ // Ports reserved by token.
+ base::hash_map<std::string, ReservedPort> reserved_ports_;
+
+ // Guards |parent_name_| and |bootstrap_parent_channel_|.
+ base::Lock parent_lock_;
+
+ // The name of our parent node, if any.
+ ports::NodeName parent_name_;
+
+ // A temporary reference to the parent channel before we know their name.
+ scoped_refptr<NodeChannel> bootstrap_parent_channel_;
+
+ // Guards |incoming_messages_|.
+ base::Lock messages_lock_;
+ std::queue<ports::ScopedMessage> incoming_messages_;
+
+ // Guards |shutdown_callback_|.
+ base::Lock shutdown_lock_;
+
+ // Set by RequestShutdown(). If this is non-null, the controller will
+ // begin polling the Node to see if clean shutdown is possible any time the
+ // Node's state is modified by the controller.
+ base::Closure shutdown_callback_;
+
+ // All other fields below must only be accessed on the I/O thread, i.e., the
+ // thread on which core_->io_task_runner() runs tasks.
+
+ // Channels to children during handshake.
+ NodeMap pending_children_;
+
+ // Port connection requests which have been deferred until we have a parent.
+ std::vector<PendingPortRequest> pending_port_requests_;
+
+ // Port connection requests awaiting a response from the parent.
+ std::unordered_map<ports::PortName, base::Closure> pending_port_connections_;
+
+ // Indicates whether this object should delete itself on IO thread shutdown.
+ // Must only be accessed from the IO thread.
+ bool destroy_on_io_thread_shutdown_ = false;
+
+ DISALLOW_COPY_AND_ASSIGN(NodeController);
+};
+
+} // namespace edk
+} // namespace mojo
+
+#endif // MOJO_EDK_SYSTEM_NODE_CONTROLLER_H_

Powered by Google App Engine
This is Rietveld 408576698