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Unified Diff: mojo/edk/system/dispatcher.h

Issue 1585493002: [mojo] Ports EDK (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: mojo/edk/system/dispatcher.h
diff --git a/mojo/edk/system/dispatcher.h b/mojo/edk/system/dispatcher.h
index c9a5eda52dcf47309a50109790615b54698e1f10..8bdff2834cf0ffca91d1372d57311e8730140aee 100644
--- a/mojo/edk/system/dispatcher.h
+++ b/mojo/edk/system/dispatcher.h
@@ -11,49 +11,42 @@
#include <ostream>
#include <vector>
+#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
-#include "mojo/edk/embedder/platform_handle_vector.h"
+#include "mojo/edk/embedder/platform_handle.h"
+#include "mojo/edk/embedder/platform_shared_buffer.h"
#include "mojo/edk/system/handle_signals_state.h"
+#include "mojo/edk/system/ports/name.h"
#include "mojo/edk/system/system_impl_export.h"
#include "mojo/public/c/system/buffer.h"
#include "mojo/public/c/system/data_pipe.h"
#include "mojo/public/c/system/message_pipe.h"
#include "mojo/public/c/system/types.h"
-#include "mojo/public/cpp/system/macros.h"
namespace mojo {
namespace edk {
-class Core;
-class Dispatcher;
-class DispatcherTransport;
-class HandleTable;
-class LocalMessagePipeEndpoint;
-class PlatformSharedBufferMapping;
-class ProxyMessagePipeEndpoint;
-class TransportData;
class Awakable;
+class Dispatcher;
using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>;
-namespace test {
-
-// Test helper. We need to declare it here so we can friend it.
-MOJO_SYSTEM_IMPL_EXPORT DispatcherTransport
-DispatcherTryStartTransport(Dispatcher* dispatcher);
-
-} // namespace test
-
-// A |Dispatcher| implements Mojo primitives that are "attached" to a particular
-// handle. This includes most (all?) primitives except for |MojoWait...()|. This
-// object is thread-safe, with its state being protected by a single lock
-// |lock_|, which is also made available to implementation subclasses (via the
-// |lock()| method).
+// A |Dispatcher| implements Mojo EDK calls that are associated with a
+// particular MojoHandle, with the exception of MojoWait and MojoWaitMany (
+// which are implemented directly in Core.).
class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
: public base::RefCountedThreadSafe<Dispatcher> {
public:
+ struct DispatcherInTransit {
+ DispatcherInTransit();
+ ~DispatcherInTransit();
+
+ scoped_refptr<Dispatcher> dispatcher;
+ MojoHandle local_handle;
+ };
+
enum class Type {
UNKNOWN = 0,
MESSAGE_PIPE,
@@ -63,66 +56,98 @@ class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
WAIT_SET,
// "Private" types (not exposed via the public interface):
- PLATFORM_HANDLE = -1
+ PLATFORM_HANDLE = -1,
};
+
+ // All Dispatchers must minimally implement these methods.
+
virtual Type GetType() const = 0;
+ virtual MojoResult Close() = 0;
+
+ ///////////// Message pipe API /////////////
+
+ virtual MojoResult WriteMessage(const void* bytes,
+ uint32_t num_bytes,
+ const DispatcherInTransit* dispatchers,
+ uint32_t num_dispatchers,
+ MojoWriteMessageFlags flags);
+
+ virtual MojoResult ReadMessage(void* bytes,
+ uint32_t* num_bytes,
+ MojoHandle* handles,
+ uint32_t* num_handles,
+ MojoReadMessageFlags flags);
+
+ ///////////// Shared buffer API /////////////
- // These methods implement the various primitives named |Mojo...()|. These
- // take |lock_| and handle races with |Close()|. Then they call out to
- // subclasses' |...ImplNoLock()| methods (still under |lock_|), which actually
- // implement the primitives.
- // NOTE(vtl): This puts a big lock around each dispatcher (i.e., handle), and
- // prevents the various |...ImplNoLock()|s from releasing the lock as soon as
- // possible. If this becomes an issue, we can rethink this.
- MojoResult Close();
-
- // |transports| may be non-null if and only if there are handles to be
- // written; not that |this| must not be in |transports|. On success, all the
- // dispatchers in |transports| must have been moved to a closed state; on
- // failure, they should remain in their original state.
- MojoResult WriteMessage(const void* bytes,
- uint32_t num_bytes,
- std::vector<DispatcherTransport>* transports,
- MojoWriteMessageFlags flags);
- // |dispatchers| must be non-null but empty, if |num_dispatchers| is non-null
- // and nonzero. On success, it will be set to the dispatchers to be received
- // (and assigned handles) as part of the message.
- MojoResult ReadMessage(void* bytes,
- uint32_t* num_bytes,
- DispatcherVector* dispatchers,
- uint32_t* num_dispatchers,
- MojoReadMessageFlags flags);
- MojoResult WriteData(const void* elements,
- uint32_t* elements_num_bytes,
- MojoWriteDataFlags flags);
- MojoResult BeginWriteData(void** buffer,
- uint32_t* buffer_num_bytes,
- MojoWriteDataFlags flags);
- MojoResult EndWriteData(uint32_t num_bytes_written);
- MojoResult ReadData(void* elements,
- uint32_t* num_bytes,
- MojoReadDataFlags flags);
- MojoResult BeginReadData(const void** buffer,
- uint32_t* buffer_num_bytes,
- MojoReadDataFlags flags);
- MojoResult EndReadData(uint32_t num_bytes_read);
// |options| may be null. |new_dispatcher| must not be null, but
// |*new_dispatcher| should be null (and will contain the dispatcher for the
// new handle on success).
- MojoResult DuplicateBufferHandle(
+ virtual MojoResult DuplicateBufferHandle(
const MojoDuplicateBufferHandleOptions* options,
scoped_refptr<Dispatcher>* new_dispatcher);
- MojoResult MapBuffer(
+
+ virtual MojoResult MapBuffer(
uint64_t offset,
uint64_t num_bytes,
MojoMapBufferFlags flags,
scoped_ptr<PlatformSharedBufferMapping>* mapping);
+ ///////////// Data pipe consumer API /////////////
+
+ virtual MojoResult ReadData(void* elements,
+ uint32_t* num_bytes,
+ MojoReadDataFlags flags);
+
+ virtual MojoResult BeginReadData(const void** buffer,
+ uint32_t* buffer_num_bytes,
+ MojoReadDataFlags flags);
+
+ virtual MojoResult EndReadData(uint32_t num_bytes_read);
+
+ ///////////// Data pipe producer API /////////////
+
+ virtual MojoResult WriteData(const void* elements,
+ uint32_t* num_bytes,
+ MojoWriteDataFlags flags);
+
+ virtual MojoResult BeginWriteData(void** buffer,
+ uint32_t* buffer_num_bytes,
+ MojoWriteDataFlags flags);
+
+ virtual MojoResult EndWriteData(uint32_t num_bytes_written);
+
+ ///////////// Wait set API /////////////
+
+ // Adds a dispatcher to wait on. When the dispatcher satisfies |signals|, it
+ // will be returned in the next call to |GetReadyDispatchers()|. If
+ // |dispatcher| has been added, it must be removed before adding again,
+ // otherwise |MOJO_RESULT_ALREADY_EXISTS| will be returned.
+ virtual MojoResult AddWaitingDispatcher(
+ const scoped_refptr<Dispatcher>& dispatcher,
+ MojoHandleSignals signals,
+ uintptr_t context);
+
+ // Removes a dispatcher to wait on. If |dispatcher| has not been added,
+ // |MOJO_RESULT_NOT_FOUND| will be returned.
+ virtual MojoResult RemoveWaitingDispatcher(
+ const scoped_refptr<Dispatcher>& dispatcher);
+
+ // Returns a set of ready dispatchers. |*count| is the maximum number of
+ // dispatchers to return, and will contain the number of dispatchers returned
+ // in |dispatchers| on completion.
+ virtual MojoResult GetReadyDispatchers(uint32_t* count,
+ DispatcherVector* dispatchers,
+ MojoResult* results,
+ uintptr_t* contexts);
+
+ ///////////// General-purpose API for all handle types /////////
+
// Gets the current handle signals state. (The default implementation simply
// returns a default-constructed |HandleSignalsState|, i.e., no signals
// satisfied or satisfiable.) Note: The state is subject to change from other
// threads.
- HandleSignalsState GetHandleSignalsState() const;
+ virtual HandleSignalsState GetHandleSignalsState() const;
// Adds an awakable to this dispatcher, which will be woken up when this
// object changes state to satisfy |signals| with context |context|. It will
@@ -138,287 +163,78 @@ class MOJO_SYSTEM_IMPL_EXPORT Dispatcher
// - |MOJO_RESULT_INVALID_ARGUMENT| if the dispatcher has been closed; and
// - |MOJO_RESULT_FAILED_PRECONDITION| if it is not (or no longer) possible
// that |signals| will ever be satisfied.
- MojoResult AddAwakable(Awakable* awakable,
- MojoHandleSignals signals,
- uintptr_t context,
- HandleSignalsState* signals_state);
+ virtual MojoResult AddAwakable(Awakable* awakable,
+ MojoHandleSignals signals,
+ uintptr_t context,
+ HandleSignalsState* signals_state);
+
// Removes an awakable from this dispatcher. (It is valid to call this
// multiple times for the same |awakable| on the same object, so long as
// |AddAwakable()| was called at most once.) If |signals_state| is non-null,
// |*signals_state| will be set to the current handle signals state.
- void RemoveAwakable(Awakable* awakable, HandleSignalsState* signals_state);
+ virtual void RemoveAwakable(Awakable* awakable,
+ HandleSignalsState* signals_state);
- // Adds a dispatcher to wait on. When the dispatcher satisfies |signals|, it
- // will be returned in the next call to |GetReadyDispatchers()|. If
- // |dispatcher| has been added, it must be removed before adding again,
- // otherwise |MOJO_RESULT_ALREADY_EXISTS| will be returned.
- MojoResult AddWaitingDispatcher(const scoped_refptr<Dispatcher>& dispatcher,
- MojoHandleSignals signals,
- uintptr_t context);
- // Removes a dispatcher to wait on. If |dispatcher| has not been added,
- // |MOJO_RESULT_NOT_FOUND| will be returned.
- MojoResult RemoveWaitingDispatcher(
- const scoped_refptr<Dispatcher>& dispatcher);
- // Returns a set of ready dispatchers. |*count| is the maximum number of
- // dispatchers to return, and will contain the number of dispatchers returned
- // in |dispatchers| on completion.
- MojoResult GetReadyDispatchers(uint32_t* count,
- DispatcherVector* dispatchers,
- MojoResult* results,
- uintptr_t* contexts);
-
- // A dispatcher must be put into a special state in order to be sent across a
- // message pipe. Outside of tests, only |HandleTableAccess| is allowed to do
- // this, since there are requirements on the handle table (see below).
+ // Informs the caller of the total serialized size (in bytes) and the total
+ // number of platform handles and ports needed to transfer this dispatcher
+ // across a message pipe.
//
- // In this special state, only a restricted set of operations is allowed.
- // These are the ones available as |DispatcherTransport| methods. Other
- // |Dispatcher| methods must not be called until |DispatcherTransport::End()|
- // has been called.
- class HandleTableAccess {
- private:
- friend class Core;
- friend class HandleTable;
- // Tests also need this, to avoid needing |Core|.
- friend DispatcherTransport test::DispatcherTryStartTransport(Dispatcher*);
-
- // This must be called under the handle table lock and only if the handle
- // table entry is not marked busy. The caller must maintain a reference to
- // |dispatcher| until |DispatcherTransport::End()| is called.
- static DispatcherTransport TryStartTransport(Dispatcher* dispatcher);
- };
-
- // A |TransportData| may serialize dispatchers that are given to it (and which
- // were previously attached to the |MessageInTransit| that is creating it) and
- // and then (probably in a different process) deserialize.
- // Note that the |MessageInTransit| "owns" (i.e., has the only ref to) these
- // dispatchers, so there are no locking issues. (There's no lock ordering
- // issue, and in fact no need to take dispatcher locks at all.)
- // TODO(vtl): Consider making another wrapper similar to |DispatcherTransport|
- // (but with an owning, unique reference), and having
- // |CreateEquivalentDispatcherAndCloseImplNoLock()| return that wrapper (and
- // |MessageInTransit|, etc. only holding on to such wrappers).
- class TransportDataAccess {
- private:
- friend class TransportData;
-
- // Serialization API. These functions may only be called on such
- // dispatchers. See the |Dispatcher| methods of the same names for more
- // details.
- static void StartSerialize(Dispatcher* dispatcher,
- size_t* max_size,
- size_t* max_platform_handles);
- static bool EndSerializeAndClose(
- Dispatcher* dispatcher,
- void* destination,
- size_t* actual_size,
- PlatformHandleVector* platform_handles);
-
- // Deserialization API.
- // Note: This "clears" (i.e., reset to the invalid handle) any platform
- // handles that it takes ownership of.
- static scoped_refptr<Dispatcher> Deserialize(
- int32_t type,
- const void* source,
- size_t size,
- PlatformHandleVector* platform_handles);
- };
+ // Must eventually be followed by a call to EndSerializeAndClose(). Note that
+ // StartSerialize() and EndSerialize() are always called in sequence, and
+ // only between calls to BeginTransit() and either (but not both)
+ // CompleteTransitAndClose() or CancelTransit().
+ //
+ // For this reason it is IMPERATIVE that the implementation ensure a
+ // consistent serializable state between BeginTransit() and
+ // CompleteTransitAndClose()/CancelTransit().
+ virtual void StartSerialize(uint32_t* num_bytes,
+ uint32_t* num_ports,
+ uint32_t* num_platform_handles);
+
+ // Serializes this dispatcher into |destination|, |ports|, and |handles|.
+ // Returns true iff successful, false otherwise. In either case the dispatcher
+ // will close.
+ //
+ // NOTE: Transit MAY still fail after this call returns. Implementations
+ // should not assume PlatformHandle ownership has transferred until
+ // CompleteTransitAndClose() is called. In other words, if CancelTransit() is
+ // called, the implementation should retain its PlatformHandles in working
+ // condition.
+ virtual bool EndSerialize(void* destination,
+ ports::PortName* ports,
+ PlatformHandle* handles);
+
+ // Does whatever is necessary to begin transit of the dispatcher. This
+ // should return |true| if transit is OK, or false if the underlying resource
+ // is deemed busy by the implementation.
+ virtual bool BeginTransit();
+
+ // Does whatever is necessary to complete transit of the dispatcher, including
+ // closure. This is only called upon successfully transmitting an outgoing
+ // message containing this serialized dispatcher.
+ virtual void CompleteTransitAndClose();
+
+ // Does whatever is necessary to cancel transit of the dispatcher. The
+ // dispatcher should remain in a working state and resume normal operation.
+ virtual void CancelTransit();
+
+ // Deserializes a specific dispatcher type from an incoming message.
+ static scoped_refptr<Dispatcher> Deserialize(
+ Type type,
+ const void* bytes,
+ size_t num_bytes,
+ const ports::PortName* ports,
+ size_t num_ports,
+ PlatformHandle* platform_handles,
+ size_t num_platform_handles);
protected:
friend class base::RefCountedThreadSafe<Dispatcher>;
- friend class MessagePipeDispatcher; // For TransportStarted/TransportEnded.
Dispatcher();
virtual ~Dispatcher();
- // These are to be overridden by subclasses (if necessary). They are called
- // exactly once -- first |CancelAllAwakablesNoLock()|, then
- // |CloseImplNoLock()|,
- // when the dispatcher is being closed. They are called under |lock_|.
- virtual void CancelAllAwakablesNoLock();
- virtual void CloseImplNoLock();
- virtual scoped_refptr<Dispatcher>
- CreateEquivalentDispatcherAndCloseImplNoLock() = 0;
-
- // These are to be overridden by subclasses (if necessary). They are never
- // called after the dispatcher has been closed. They are called under |lock_|.
- // See the descriptions of the methods without the "ImplNoLock" for more
- // information.
- virtual MojoResult WriteMessageImplNoLock(
- const void* bytes,
- uint32_t num_bytes,
- std::vector<DispatcherTransport>* transports,
- MojoWriteMessageFlags flags);
- virtual MojoResult ReadMessageImplNoLock(void* bytes,
- uint32_t* num_bytes,
- DispatcherVector* dispatchers,
- uint32_t* num_dispatchers,
- MojoReadMessageFlags flags);
- virtual MojoResult WriteDataImplNoLock(const void* elements,
- uint32_t* num_bytes,
- MojoWriteDataFlags flags);
- virtual MojoResult BeginWriteDataImplNoLock(
- void** buffer,
- uint32_t* buffer_num_bytes,
- MojoWriteDataFlags flags);
- virtual MojoResult EndWriteDataImplNoLock(uint32_t num_bytes_written);
- virtual MojoResult ReadDataImplNoLock(void* elements,
- uint32_t* num_bytes,
- MojoReadDataFlags flags);
- virtual MojoResult BeginReadDataImplNoLock(
- const void** buffer,
- uint32_t* buffer_num_bytes,
- MojoReadDataFlags flags);
- virtual MojoResult EndReadDataImplNoLock(uint32_t num_bytes_read);
- virtual MojoResult DuplicateBufferHandleImplNoLock(
- const MojoDuplicateBufferHandleOptions* options,
- scoped_refptr<Dispatcher>* new_dispatcher);
- virtual MojoResult MapBufferImplNoLock(
- uint64_t offset,
- uint64_t num_bytes,
- MojoMapBufferFlags flags,
- scoped_ptr<PlatformSharedBufferMapping>* mapping);
- virtual HandleSignalsState GetHandleSignalsStateImplNoLock() const;
- virtual MojoResult AddAwakableImplNoLock(Awakable* awakable,
- MojoHandleSignals signals,
- uintptr_t context,
- HandleSignalsState* signals_state);
- virtual void RemoveAwakableImplNoLock(Awakable* awakable,
- HandleSignalsState* signals_state);
- virtual MojoResult AddWaitingDispatcherImplNoLock(
- const scoped_refptr<Dispatcher>& dispatcher,
- MojoHandleSignals signals,
- uintptr_t context);
- virtual MojoResult RemoveWaitingDispatcherImplNoLock(
- const scoped_refptr<Dispatcher>& dispatcher);
- virtual MojoResult GetReadyDispatchersImplNoLock(
- uint32_t* count,
- DispatcherVector* dispatchers,
- MojoResult* results,
- uintptr_t* contexts);
-
- // These implement the API used to serialize dispatchers (described below).
- // They will only be called on a dispatcher that's attached to and "owned" by
- // a |MessageInTransit|. See the non-"impl" versions for more information.
- //
- // TODO(vtl): Consider making these pure virtual once most things support
- // being passed over a message pipe.
- virtual void StartSerializeImplNoLock(size_t* max_size,
- size_t* max_platform_handles);
- virtual bool EndSerializeAndCloseImplNoLock(
- void* destination,
- size_t* actual_size,
- PlatformHandleVector* platform_handles);
-
- // These are called before and after a dispatcher is being transported. i.e.
- // |TransportStarted| is called |StartSerializeImplNoLock| and
- // |TransportEnded| is called after |EndSerializeAndCloseImplNoLock|. They are
- // needed to avoid deadlocks when transporting a dispatcher. The reason is
- // that |StartSerializeImplNoLock| is called on the main thread and will lead
- // to calling RawChannel::ReleaseHandle. The dispatcher is locked and it will
- // acquire RawChannel's locks as well. however the RawChannel could have its
- // locks acquired on the IO thread and be waiting to acquire the dispatcher's
- // lock. To solve this deadlock, |TransportStarted| is called before the
- // dispatcher's lock is acquired.
- virtual void TransportStarted() {}
- virtual void TransportEnded() {}
-
- // This should be overridden to return true if/when there's an ongoing
- // operation (e.g., two-phase read/writes on data pipes) that should prevent a
- // handle from being sent over a message pipe (with status "busy").
- virtual bool IsBusyNoLock() const;
-
- // Available to subclasses. (Note: Returns a non-const reference, just like
- // |base::AutoLock|'s constructor takes a non-const reference.)
- base::Lock& lock() const { return lock_; }
- bool is_closed() const { return is_closed_; }
-
- private:
- friend class DispatcherTransport;
-
- // Closes the dispatcher. This must be done under lock, and unlike |Close()|,
- // the dispatcher must not be closed already. (This is the "equivalent" of
- // |CreateEquivalentDispatcherAndCloseNoLock()|, for situations where the
- // dispatcher must be disposed of instead of "transferred".)
- void CloseNoLock();
-
- // Creates an equivalent dispatcher -- representing the same resource as this
- // dispatcher -- and close (i.e., disable) this dispatcher. I.e., this
- // dispatcher will look as though it was closed, but the resource it
- // represents will be assigned to the new dispatcher. This must be called
- // under the dispatcher's lock.
- scoped_refptr<Dispatcher> CreateEquivalentDispatcherAndCloseNoLock();
-
- // API to serialize dispatchers, exposed to only |TransportData| (via
- // |TransportData|). They may only be called on a dispatcher attached to a
- // |MessageInTransit| (and in particular not in |CoreImpl|'s handle table).
- //
- // Starts the serialization. Returns (via the two "out" parameters) the
- // maximum amount of space that may be needed to serialize this dispatcher (no
- // more than |TransportData::kMaxSerializedDispatcherSize|) and the maximum
- // number of |PlatformHandle|s that may need to be attached. If this
- // dispatcher cannot be serialized, |*max_size| and |*max_platform_handles|
- // should be set to zero. A call to this method will ALWAYS be followed by a
- // call to |EndSerializeAndClose()| (even if this dispatcher cannot be
- // serialized).
- void StartSerialize(size_t* max_size,
- size_t* max_platform_handles);
- // Completes the serialization of this dispatcher and closes it. (This call
- // will always follow an earlier call to |StartSerialize()|. This does so by
- // writing to |destination| and appending any |PlatformHandle|s needed to
- // |platform_handles| (which may be null if no platform handles were indicated
- // to be required to |StartSerialize()|). This may write no more than the
- // amount indicated by |StartSerialize()|. (WARNING: Beware of races, e.g., if
- // something can be mutated between the two calls!) Returns true on success,
- // in which case |*actual_size| is set to the amount it actually wrote to
- // |destination|. On failure, |*actual_size| should not be modified; however,
- // the dispatcher will still be closed.
- bool EndSerializeAndClose(void* destination,
- size_t* actual_size,
- PlatformHandleVector* platform_handles);
-
- // This protects the following members as well as any state added by
- // subclasses.
- mutable base::Lock lock_;
- bool is_closed_;
-
- MOJO_DISALLOW_COPY_AND_ASSIGN(Dispatcher);
-};
-
-// Wrapper around a |Dispatcher| pointer, while it's being processed to be
-// passed in a message pipe. See the comment about
-// |Dispatcher::HandleTableAccess| for more details.
-//
-// Note: This class is deliberately "thin" -- no more expensive than a
-// |Dispatcher*|.
-class MOJO_SYSTEM_IMPL_EXPORT DispatcherTransport {
- public:
- DispatcherTransport() : dispatcher_(nullptr) {}
-
- void End();
-
- Dispatcher::Type GetType() const { return dispatcher_->GetType(); }
- bool IsBusy() const { return dispatcher_->IsBusyNoLock(); }
- void Close() { dispatcher_->CloseNoLock(); }
- scoped_refptr<Dispatcher> CreateEquivalentDispatcherAndClose() {
- return dispatcher_->CreateEquivalentDispatcherAndCloseNoLock();
- }
-
- bool is_valid() const { return !!dispatcher_; }
-
- protected:
- Dispatcher* dispatcher() { return dispatcher_; }
-
- private:
- friend class Dispatcher::HandleTableAccess;
- friend class MessagePipeDispatcher; // For AttachTransportsNoLock.
-
- explicit DispatcherTransport(Dispatcher* dispatcher)
- : dispatcher_(dispatcher) {}
-
- Dispatcher* dispatcher_;
-
- // Copy and assign allowed.
+ DISALLOW_COPY_AND_ASSIGN(Dispatcher);
};
// So logging macros and |DCHECK_EQ()|, etc. work.

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