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Unified Diff: mash/shelf/shelf_view.cc

Issue 1585363002: Fork a subset of ash/shelf for use in mash. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add ui/resources dep; comment out unused constants. Created 4 years, 11 months ago
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Index: mash/shelf/shelf_view.cc
diff --git a/mash/shelf/shelf_view.cc b/mash/shelf/shelf_view.cc
index d25f48ccb77de87c6ab606a32590d8378d9a5a33..c22a0e39df787e510212ca29ec4a3990f2159d92 100644
--- a/mash/shelf/shelf_view.cc
+++ b/mash/shelf/shelf_view.cc
@@ -4,92 +4,1927 @@
#include "mash/shelf/shelf_view.h"
-#include "base/strings/stringprintf.h"
-#include "base/strings/utf_string_conversions.h"
-#include "mojo/common/common_type_converters.h"
-#include "mojo/shell/public/cpp/application_impl.h"
+#include <algorithm>
+
+#include "base/auto_reset.h"
+#include "mash/shelf/shelf_button.h"
+#include "mash/shelf/shelf_constants.h"
+#include "ui/accessibility/ax_view_state.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
+#include "ui/base/l10n/l10n_util.h"
+#include "ui/base/models/simple_menu_model.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/compositor/layer.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/events/event_utils.h"
#include "ui/gfx/canvas.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/resources/grit/ui_resources.h"
+#include "ui/views/animation/bounds_animator.h"
+#include "ui/views/background.h"
+#include "ui/views/border.h"
+#include "ui/views/controls/button/image_button.h"
#include "ui/views/controls/button/label_button.h"
-#include "ui/views/layout/box_layout.h"
+#include "ui/views/controls/menu/menu_model_adapter.h"
+#include "ui/views/controls/menu/menu_runner.h"
+#include "ui/views/focus/focus_search.h"
+#include "ui/views/view_model_utils.h"
+#include "ui/views/widget/widget.h"
+#include "ui/wm/core/coordinate_conversion.h"
namespace mash {
namespace shelf {
-ShelfView::ShelfView(mojo::ApplicationImpl* app) : binding_(this) {
- app->ConnectToService("mojo:desktop_wm", &user_window_controller_);
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
+
+// Default amount content is inset on the left edge.
+const int kDefaultLeadingInset = 8;
+
+// Minimum distance before drag starts.
+const int kMinimumDragDistance = 8;
+
+// The proportion of the shelf space reserved for non-panel icons. Panels
+// may flow into this space but will be put into the overflow bubble if there
+// is contention for the space.
+const float kReservedNonPanelIconProportion = 0.67f;
+
+/* TODO(msw): Restore functionality:
+// The distance of the cursor from the outer rim of the shelf before it
+// separates.
+const int kRipOffDistance = 48;
+
+// The rip off drag and drop proxy image should get scaled by this factor.
+const float kDragAndDropProxyScale = 1.5f;
+
+// The opacity represents that this partially disappeared item will get removed.
+const float kDraggedImageOpacity = 0.5f;*/
+
+namespace {
+
+// A class to temporarily disable a given bounds animator.
+class BoundsAnimatorDisabler {
+ public:
+ explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
+ : old_duration_(bounds_animator->GetAnimationDuration()),
+ bounds_animator_(bounds_animator) {
+ bounds_animator_->SetAnimationDuration(1);
+ }
+
+ ~BoundsAnimatorDisabler() {
+ bounds_animator_->SetAnimationDuration(old_duration_);
+ }
+
+ private:
+ // The previous animation duration.
+ int old_duration_;
+ // The bounds animator which gets used.
+ views::BoundsAnimator* bounds_animator_;
+
+ DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
+};
+
+// Custom FocusSearch used to navigate the shelf in the order items are in
+// the ViewModel.
+class ShelfFocusSearch : public views::FocusSearch {
+ public:
+ explicit ShelfFocusSearch(views::ViewModel* view_model)
+ : FocusSearch(nullptr, true, true),
+ view_model_(view_model) {}
+ ~ShelfFocusSearch() override {}
+
+ // views::FocusSearch overrides:
+ views::View* FindNextFocusableView(
+ views::View* starting_view,
+ bool reverse,
+ Direction direction,
+ bool check_starting_view,
+ views::FocusTraversable** focus_traversable,
+ views::View** focus_traversable_view) override {
+ int index = view_model_->GetIndexOfView(starting_view);
+ if (index == -1)
+ return view_model_->view_at(0);
+
+ if (reverse) {
+ --index;
+ if (index < 0)
+ index = view_model_->view_size() - 1;
+ } else {
+ ++index;
+ if (index >= view_model_->view_size())
+ index = 0;
+ }
+ return view_model_->view_at(index);
+ }
+
+ private:
+ views::ViewModel* view_model_;
+
+ DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
+};
+
+// AnimationDelegate used when inserting a new item. This steadily increases the
+// opacity of the layer as the animation progress.
+class FadeInAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+ explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
+ ~FadeInAnimationDelegate() override {}
+
+ // AnimationDelegate overrides:
+ void AnimationProgressed(const gfx::Animation* animation) override {
+ view_->layer()->SetOpacity(animation->GetCurrentValue());
+ view_->layer()->ScheduleDraw();
+ }
+ void AnimationEnded(const gfx::Animation* animation) override {
+ view_->layer()->SetOpacity(1.0f);
+ view_->layer()->ScheduleDraw();
+ }
+ void AnimationCanceled(const gfx::Animation* animation) override {
+ view_->layer()->SetOpacity(1.0f);
+ view_->layer()->ScheduleDraw();
+ }
+
+ private:
+ views::View* view_;
+
+ DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
+};
+
+void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
+ switch (item.status) {
+ case STATUS_CLOSED:
+ button->ClearState(ShelfButton::STATE_ACTIVE);
+ button->ClearState(ShelfButton::STATE_RUNNING);
+ button->ClearState(ShelfButton::STATE_ATTENTION);
+ break;
+ case STATUS_RUNNING:
+ button->ClearState(ShelfButton::STATE_ACTIVE);
+ button->AddState(ShelfButton::STATE_RUNNING);
+ button->ClearState(ShelfButton::STATE_ATTENTION);
+ break;
+ case STATUS_ACTIVE:
+ button->AddState(ShelfButton::STATE_ACTIVE);
+ button->ClearState(ShelfButton::STATE_RUNNING);
+ button->ClearState(ShelfButton::STATE_ATTENTION);
+ break;
+ case STATUS_ATTENTION:
+ button->ClearState(ShelfButton::STATE_ACTIVE);
+ button->ClearState(ShelfButton::STATE_RUNNING);
+ button->AddState(ShelfButton::STATE_ATTENTION);
+ break;
+ }
+}
+
+} // namespace
+
+// AnimationDelegate used when deleting an item. This steadily decreased the
+// opacity of the layer as the animation progress.
+class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+ FadeOutAnimationDelegate(ShelfView* host, views::View* view)
+ : shelf_view_(host),
+ view_(view) {}
+ ~FadeOutAnimationDelegate() override {}
+
+ // AnimationDelegate overrides:
+ void AnimationProgressed(const gfx::Animation* animation) override {
+ view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
+ view_->layer()->ScheduleDraw();
+ }
+ void AnimationEnded(const gfx::Animation* animation) override {
+ shelf_view_->OnFadeOutAnimationEnded();
+ }
+ void AnimationCanceled(const gfx::Animation* animation) override {}
+
+ private:
+ ShelfView* shelf_view_;
+ scoped_ptr<views::View> view_;
+
+ DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
+};
+
+// AnimationDelegate used to trigger fading an element in. When an item is
+// inserted this delegate is attached to the animation that expands the size of
+// the item. When done it kicks off another animation to fade the item in.
+class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+ StartFadeAnimationDelegate(ShelfView* host, views::View* view)
+ : shelf_view_(host),
+ view_(view) {}
+ ~StartFadeAnimationDelegate() override {}
+
+ // AnimationDelegate overrides:
+ void AnimationEnded(const gfx::Animation* animation) override {
+ shelf_view_->FadeIn(view_);
+ }
+ void AnimationCanceled(const gfx::Animation* animation) override {
+ view_->layer()->SetOpacity(1.0f);
+ }
+
+ private:
+ ShelfView* shelf_view_;
+ views::View* view_;
+
+ DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
+};
+
+ShelfView::ShelfView(mojo::ApplicationImpl* app)
+ : app_(app),
+ model_(app),
+ alignment_(SHELF_ALIGNMENT_BOTTOM),
+ first_visible_index_(0),
+ last_visible_index_(-1),
+ /* TODO(msw): Restore functionality:
+ overflow_button_(nullptr),
+ owner_overflow_bubble_(nullptr),*/
+ tooltip_(this),
+ drag_pointer_(NONE),
+ drag_view_(nullptr),
+ start_drag_index_(-1),
+ context_menu_id_(0),
+ leading_inset_(kDefaultLeadingInset),
+ cancelling_drag_model_changed_(false),
+ last_hidden_index_(0),
+ closing_event_time_(),
+ got_deleted_(nullptr),
+ drag_and_drop_item_pinned_(false),
+ drag_and_drop_shelf_id_(0),
+ drag_replaced_view_(nullptr),
+ dragged_off_shelf_(false),
+ snap_back_from_rip_off_view_(nullptr),
+ /* TODO(msw): Restore functionality:
+ item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),*/
+ overflow_mode_(false),
+ main_shelf_(nullptr),
+ dragged_off_from_overflow_to_shelf_(false),
+ is_repost_event_(false),
+ last_pressed_index_(-1) {
+ bounds_animator_.reset(new views::BoundsAnimator(this));
+ bounds_animator_->AddObserver(this);
+ set_context_menu_controller(this);
+ focus_search_.reset(new ShelfFocusSearch(&view_model_));
+
+ model_.AddObserver(this);
+ const ShelfItems& items(model_.items());
+ for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
+ views::View* child = CreateViewForItem(*i);
+ view_model_.Add(child, static_cast<int>(i - items.begin()));
+ AddChildView(child);
+ }
+
+ /* TODO(msw): Restore functionality:
+ overflow_button_ = new OverflowButton(this);
+ overflow_button_->set_context_menu_controller(this);
+ ConfigureChildView(overflow_button_);
+ AddChildView(overflow_button_);*/
+
+ /* TODO(msw): Add a stub apps button?
+ ShelfItem app_list;
+ app_list.type = TYPE_APP_LIST;
+ app_list.title = base::ASCIIToUTF16("APPS");
+ model()->Add(app_list);*/
+
+ // TODO(msw): Needed to paint children as layers???
+ SetPaintToLayer(true);
+ set_background(views::Background::CreateSolidBackground(SK_ColorYELLOW));
+
+ // We'll layout when our bounds change.
+}
+
+ShelfView::~ShelfView() {
+ bounds_animator_->RemoveObserver(this);
+ model_.RemoveObserver(this);
+ // If we are inside the MenuRunner, we need to know if we were getting
+ // deleted while it was running.
+ if (got_deleted_)
+ *got_deleted_ = true;
+}
+
+void ShelfView::SetAlignment(ShelfAlignment alignment) {
+ if (alignment_ == alignment)
+ return;
+
+ alignment_ = alignment;
+ /* TODO(msw): Restore functionality:
+ overflow_button_->OnShelfAlignmentChanged();*/
+ LayoutToIdealBounds();
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ if (i >= first_visible_index_ && i <= last_visible_index_)
+ view_model_.view_at(i)->Layout();
+ }
+ tooltip_.Close();
+ /* TODO(msw): Restore functionality:
+ if (overflow_bubble_)
+ overflow_bubble_->Hide();*/
+}
+
+void ShelfView::SchedulePaintForAllButtons() {
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ if (i >= first_visible_index_ && i <= last_visible_index_)
+ view_model_.view_at(i)->SchedulePaint();
+ }
+ /* TODO(msw): Restore functionality:
+ if (overflow_button_ && overflow_button_->visible())
+ overflow_button_->SchedulePaint();*/
+}
+
+gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
+ int index = model_.ItemIndexByID(id);
+ if (index == -1)
+ return gfx::Rect();
+ // Map all items from overflow area to the overflow button. Note that the
+ // section between last_index_hidden_ and model_.FirstPanelIndex() is the
+ // list of invisible panel items. However, these items are currently nowhere
+ // represented and get dropped instead - see (crbug.com/378907). As such there
+ // is no way to address them or place them. We therefore move them over the
+ // overflow button.
+ if (index > last_visible_index_ && index < model_.FirstPanelIndex())
+ index = last_visible_index_ + 1;
+ const gfx::Rect& ideal_bounds(view_model_.ideal_bounds(index));
+ DCHECK_NE(TYPE_APP_LIST, model_.items()[index].type);
+ views::View* view = view_model_.view_at(index);
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+ ShelfButton* button = static_cast<ShelfButton*>(view);
+ gfx::Rect icon_bounds = button->GetIconBounds();
+ return gfx::Rect(GetMirroredXWithWidthInView(
+ ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
+ ideal_bounds.y() + icon_bounds.y(),
+ icon_bounds.width(),
+ icon_bounds.height());
+}
+
+void ShelfView::UpdatePanelIconPosition(ShelfID id,
+ const gfx::Point& midpoint) {
+ int current_index = model_.ItemIndexByID(id);
+ int first_panel_index = model_.FirstPanelIndex();
+ if (current_index < first_panel_index)
+ return;
+
+ gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
+ midpoint.y());
+ int target_index = current_index;
+ while (target_index > first_panel_index &&
+ PrimaryAxisValue(view_model_.ideal_bounds(target_index).x(),
+ view_model_.ideal_bounds(target_index).y()) >
+ PrimaryAxisValue(midpoint_in_view.x(),
+ midpoint_in_view.y())) {
+ --target_index;
+ }
+ while (target_index < view_model_.view_size() - 1 &&
+ PrimaryAxisValue(view_model_.ideal_bounds(target_index).right(),
+ view_model_.ideal_bounds(target_index).bottom()) <
+ PrimaryAxisValue(midpoint_in_view.x(),
+ midpoint_in_view.y())) {
+ ++target_index;
+ }
+ if (current_index != target_index)
+ model_.Move(current_index, target_index);
+}
+
+bool ShelfView::IsShowingMenu() const {
+ return (launcher_menu_runner_.get() &&
+ launcher_menu_runner_->IsRunning());
+}
+
+bool ShelfView::IsShowingOverflowBubble() const {
+ /* TODO(msw): Restore functionality:
+ return overflow_bubble_.get() && overflow_bubble_->IsShowing();*/
+ return false;
+}
+
+views::View* ShelfView::GetAppListButtonView() const {
+ for (int i = 0; i < model_.item_count(); ++i) {
+ if (model_.items()[i].type == TYPE_APP_LIST)
+ return view_model_.view_at(i);
+ }
+
+ NOTREACHED() << "Applist button not found";
+ return nullptr;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfView, FocusTraversable implementation:
+
+views::FocusSearch* ShelfView::GetFocusSearch() {
+ return focus_search_.get();
+}
+
+views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
+ return parent()->GetFocusTraversable();
+}
+
+views::View* ShelfView::GetFocusTraversableParentView() {
+ return this;
+}
+
+/* TODO(msw): Restore drag/drop functionality.
+void ShelfView::CreateDragIconProxy(
+ const gfx::Point& location_in_screen_coordinates,
+ const gfx::ImageSkia& icon,
+ views::View* replaced_view,
+ const gfx::Vector2d& cursor_offset_from_center,
+ float scale_factor) {
+ drag_replaced_view_ = replaced_view;
+ drag_image_.reset(new ash::DragImageView(
+ drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
+ ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
+ drag_image_->SetImage(icon);
+ gfx::Size size = drag_image_->GetPreferredSize();
+ size.set_width(size.width() * scale_factor);
+ size.set_height(size.height() * scale_factor);
+ drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
+ cursor_offset_from_center;
+ gfx::Rect drag_image_bounds(
+ location_in_screen_coordinates - drag_image_offset_,
+ size);
+ drag_image_->SetBoundsInScreen(drag_image_bounds);
+ drag_image_->SetWidgetVisible(true);
+}
+
+void ShelfView::UpdateDragIconProxy(
+ const gfx::Point& location_in_screen_coordinates) {
+ // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
+ // crbug.com/34722, while the app list item is still being dragged around.
+ if (drag_image_) {
+ drag_image_->SetScreenPosition(
+ location_in_screen_coordinates - drag_image_offset_);
+ }
+}
+
+void ShelfView::DestroyDragIconProxy() {
+ drag_image_.reset();
+ drag_image_offset_ = gfx::Vector2d(0, 0);
+}
+
+bool ShelfView::StartDrag(const std::string& app_id,
+ const gfx::Point& location_in_screen_coordinates) {
+ // Bail if an operation is already going on - or the cursor is not inside.
+ // This could happen if mouse / touch operations overlap.
+ if (drag_and_drop_shelf_id_ ||
+ !GetBoundsInScreen().Contains(location_in_screen_coordinates))
+ return false;
+
+ // If the AppsGridView (which was dispatching this event) was opened by our
+ // button, ShelfView dragging operations are locked and we have to unlock.
+ CancelDrag(-1);
+ drag_and_drop_item_pinned_ = false;
+ drag_and_drop_app_id_ = app_id;
+ drag_and_drop_shelf_id_ =
+ delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
+ // Check if the application is known and pinned - if not, we have to pin it so
+ // that we can re-arrange the shelf order accordingly. Note that items have
+ // to be pinned to give them the same (order) possibilities as a shortcut.
+ // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
+ // returns true. At this time, we don't need to pin the item.
+ if (!IsShowingOverflowBubble() &&
+ (!drag_and_drop_shelf_id_ ||
+ !delegate_->IsAppPinned(app_id))) {
+ delegate_->PinAppWithID(app_id);
+ drag_and_drop_shelf_id_ =
+ delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
+ if (!drag_and_drop_shelf_id_)
+ return false;
+ drag_and_drop_item_pinned_ = true;
+ }
+ views::View* drag_and_drop_view = view_model_->view_at(
+ model_.ItemIndexByID(drag_and_drop_shelf_id_));
+ DCHECK(drag_and_drop_view);
+
+ // Since there is already an icon presented by the caller, we hide this item
+ // for now. That has to be done by reducing the size since the visibility will
+ // change once a regrouping animation is performed.
+ pre_drag_and_drop_size_ = drag_and_drop_view->size();
+ drag_and_drop_view->SetSize(gfx::Size());
+
+ // First we have to center the mouse cursor over the item.
+ gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
+ views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
+ gfx::Point point_in_root = location_in_screen_coordinates;
+ ::wm::ConvertPointFromScreen(
+ ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
+ ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root,
+ ui::EventTimeForNow(), 0, 0);
+ PointerPressedOnButton(drag_and_drop_view,
+ ShelfButtonHost::DRAG_AND_DROP,
+ event);
+
+ // Drag the item where it really belongs.
+ Drag(location_in_screen_coordinates);
+ return true;
+}
+
+bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
+ if (!drag_and_drop_shelf_id_ ||
+ !GetBoundsInScreen().Contains(location_in_screen_coordinates))
+ return false;
+
+ gfx::Point pt = location_in_screen_coordinates;
+ views::View* drag_and_drop_view = view_model_->view_at(
+ model_.ItemIndexByID(drag_and_drop_shelf_id_));
+ ConvertPointFromScreen(drag_and_drop_view, &pt);
+ gfx::Point point_in_root = location_in_screen_coordinates;
+ ::wm::ConvertPointFromScreen(
+ ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
+ ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root,
+ ui::EventTimeForNow(), 0, 0);
+ PointerDraggedOnButton(drag_and_drop_view,
+ ShelfButtonHost::DRAG_AND_DROP,
+ event);
+ return true;
+}
+
+void ShelfView::EndDrag(bool cancel) {
+ if (!drag_and_drop_shelf_id_)
+ return;
+
+ views::View* drag_and_drop_view = view_model_->view_at(
+ model_.ItemIndexByID(drag_and_drop_shelf_id_));
+ PointerReleasedOnButton(
+ drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
+
+ // Either destroy the temporarily created item - or - make the item visible.
+ if (drag_and_drop_item_pinned_ && cancel) {
+ delegate_->UnpinAppWithID(drag_and_drop_app_id_);
+ } else if (drag_and_drop_view) {
+ if (cancel) {
+ // When a hosted drag gets canceled, the item can remain in the same slot
+ // and it might have moved within the bounds. In that case the item need
+ // to animate back to its correct location.
+ AnimateToIdealBounds();
+ } else {
+ drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
+ }
+ }
+
+ drag_and_drop_shelf_id_ = 0;
+}*/
+
+void ShelfView::LayoutToIdealBounds() {
+ if (bounds_animator_->IsAnimating()) {
+ AnimateToIdealBounds();
+ return;
+ }
+
+ CalculateIdealBounds();
+ /* TODO(msw): Restore functionality:
+ gfx::Rect overflow_bounds = CalculateIdealBounds();*/
+ views::ViewModelUtils::SetViewBoundsToIdealBounds(view_model_);
+ /* TODO(msw): Restore functionality:
+ overflow_button_->SetBoundsRect(overflow_bounds);*/
+}
+
+void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
+ // The overflow button is not shown in overflow mode.
+ /* TODO(msw): Restore functionality:
+ overflow_button_->SetVisible(false);*/
+ DCHECK_LT(last_visible_index_, view_model_.view_size());
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ bool visible = i >= first_visible_index_ &&
+ i <= last_visible_index_;
+ // To track the dragging of |drag_view_| continuously, its visibility
+ // should be always true regardless of its position.
+ if (dragged_off_from_overflow_to_shelf_ &&
+ view_model_.view_at(i) == drag_view_)
+ view_model_.view_at(i)->SetVisible(true);
+ else
+ view_model_.view_at(i)->SetVisible(visible);
+ }
+}
+
+gfx::Rect ShelfView::CalculateIdealBounds() {
+ int available_size = PrimaryAxisValue(width(), height());
+ DCHECK_EQ(model_.item_count(), view_model_.view_size());
+ if (!available_size || model_.items().empty())
+ return gfx::Rect();
+
+ int x = 0;
+ int y = 0;
+ int button_size = kShelfButtonSize;
+ int button_spacing = kShelfButtonSpacing;
+
+ int w = PrimaryAxisValue(button_size, width());
+ int h = PrimaryAxisValue(height(), button_size);
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ if (i < first_visible_index_) {
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
+ continue;
+ }
+
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+ x = PrimaryAxisValue(x + w + button_spacing, x);
+ y = PrimaryAxisValue(y, y + h + button_spacing);
+ }
+
+ if (is_overflow_mode()) {
+ UpdateAllButtonsVisibilityInOverflowMode();
+ return gfx::Rect();
+ }
+
+ // Right aligned icons.
+ int end_position = available_size - button_spacing;
+ x = PrimaryAxisValue(end_position, 0);
+ y = PrimaryAxisValue(0, end_position);
+ int first_panel_index = model_.FirstPanelIndex();
+ for (int i = view_model_.view_size() - 1; i >= first_panel_index; --i) {
+ x = PrimaryAxisValue(x - w - button_spacing, x);
+ y = PrimaryAxisValue(y, y - h - button_spacing);
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+ end_position = PrimaryAxisValue(x, y);
+ }
+
+ int last_button_index = first_panel_index - 1;
+ if (last_button_index < 0)
+ return gfx::Rect();
+
+ // Icons on the left / top are guaranteed up to kLeftIconProportion of
+ // the available space.
+ int last_icon_position = PrimaryAxisValue(
+ view_model_.ideal_bounds(last_button_index).right(),
+ view_model_.ideal_bounds(last_button_index).bottom()) + button_size;
+ int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
+ if (last_icon_position < reserved_icon_space)
+ end_position = last_icon_position;
+ else
+ end_position = std::max(end_position, reserved_icon_space);
+
+ gfx::Rect overflow_bounds(PrimaryAxisValue(w, width()),
+ PrimaryAxisValue(height(), h));
+
+ last_visible_index_ = DetermineLastVisibleIndex(end_position - button_size);
+ last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
+ bool show_overflow = last_visible_index_ < last_button_index ||
+ last_hidden_index_ >= first_panel_index;
+
+ // Create Space for the overflow button
+ if (show_overflow) {
+ // The following code makes sure that platform apps icons (aligned to left /
+ // top) are favored over panel apps icons (aligned to right / bottom).
+ if (last_visible_index_ > 0 && last_visible_index_ < last_button_index) {
+ // This condition means that we will take one platform app and replace it
+ // with the overflow button and put the app in the overflow bubble.
+ // This happens when the space needed for platform apps exceeds the
+ // reserved area for non-panel icons,
+ // (i.e. |last_icon_position| > |reserved_icon_space|).
+ --last_visible_index_;
+ } else if (last_hidden_index_ >= first_panel_index &&
+ last_hidden_index_ < view_model_.view_size() - 1) {
+ // This condition means that we will take a panel app icon and replace it
+ // with the overflow button.
+ // This happens when there is still room for platform apps in the reserved
+ // area for non-panel icons,
+ // (i.e. |last_icon_position| < |reserved_icon_space|).
+ ++last_hidden_index_;
+ }
+ }
+
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ bool visible = i <= last_visible_index_ || i > last_hidden_index_;
+ // To receive drag event continuously from |drag_view_| during the dragging
+ // off from the shelf, don't make |drag_view_| invisible. It will be
+ // eventually invisible and removed from the |view_model_| by
+ // FinalizeRipOffDrag().
+ if (dragged_off_shelf_ && view_model_.view_at(i) == drag_view_)
+ continue;
+ view_model_.view_at(i)->SetVisible(visible);
+ }
+
+ /* TODO(msw): Restore functionality:
+ overflow_button_->SetVisible(show_overflow);*/
+ if (show_overflow) {
+ DCHECK_NE(0, view_model_.view_size());
+ if (last_visible_index_ == -1) {
+ x = 0;
+ y = 0;
+ } else {
+ x = PrimaryAxisValue(
+ view_model_.ideal_bounds(last_visible_index_).right(),
+ view_model_.ideal_bounds(last_visible_index_).x());
+ y = PrimaryAxisValue(
+ view_model_.ideal_bounds(last_visible_index_).y(),
+ view_model_.ideal_bounds(last_visible_index_).bottom());
+ }
+ // Set all hidden panel icon positions to be on the overflow button.
+ for (int i = first_panel_index; i <= last_hidden_index_; ++i)
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+
+ // Add more space between last visible item and overflow button.
+ // Without this, two buttons look too close compared with other items.
+ x = PrimaryAxisValue(x + button_spacing, x);
+ y = PrimaryAxisValue(y, y + button_spacing);
+
+ overflow_bounds.set_x(x);
+ overflow_bounds.set_y(y);
+ /* TODO(msw): Restore functionality:
+ if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
+ UpdateOverflowRange(overflow_bubble_->shelf_view());*/
+ } else {
+ /* TODO(msw): Restore functionality:
+ if (overflow_bubble_)
+ overflow_bubble_->Hide();*/
+ }
+ return overflow_bounds;
+}
+
+int ShelfView::DetermineLastVisibleIndex(int max_value) const {
+ int index = model_.FirstPanelIndex() - 1;
+ while (index >= 0 &&
+ PrimaryAxisValue(
+ view_model_.ideal_bounds(index).right(),
+ view_model_.ideal_bounds(index).bottom()) > max_value) {
+ index--;
+ }
+ return index;
+}
+
+int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
+ int index = model_.FirstPanelIndex();
+ while (index < view_model_.view_size() &&
+ PrimaryAxisValue(
+ view_model_.ideal_bounds(index).right(),
+ view_model_.ideal_bounds(index).bottom()) < min_value) {
+ ++index;
+ }
+ return index;
+}
+
+/* TODO(msw): Restore functionality:
+void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
+ observers_.AddObserver(observer);
+}
+
+void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
+ observers_.RemoveObserver(observer);
+}*/
+
+void ShelfView::AnimateToIdealBounds() {
+ /* TODO(msw): Restore functionality:
+ gfx::Rect overflow_bounds = CalculateIdealBounds();*/
+ CalculateIdealBounds();
+ for (int i = 0; i < view_model_.view_size(); ++i) {
+ views::View* view = view_model_.view_at(i);
+ bounds_animator_->AnimateViewTo(view, view_model_.ideal_bounds(i));
+ // Now that the item animation starts, we have to make sure that the
+ // padding of the first gets properly transferred to the new first item.
+ if (i && view->border())
+ view->SetBorder(views::Border::NullBorder());
+ }
+ /* TODO(msw): Restore functionality:
+ overflow_button_->SetBoundsRect(overflow_bounds);*/
+}
+
+views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
+ views::View* view = nullptr;
+ switch (item.type) {
+ case TYPE_BROWSER_SHORTCUT:
+ case TYPE_APP_SHORTCUT:
+ case TYPE_WINDOWED_APP:
+ case TYPE_PLATFORM_APP:
+ case TYPE_DIALOG:
+ case TYPE_APP_PANEL: {
+ ShelfButton* button = ShelfButton::Create(this, this);
+ button->SetImage(item.image);
+ ReflectItemStatus(item, button);
+ view = button;
+ break;
+ }
+
+ case TYPE_APP_LIST: {
+ /* TODO(msw): Restore functionality:
+ view = new AppListButton(this, this);*/
+ view = new views::LabelButton(nullptr, item.title);
+ break;
+ }
+
+ case TYPE_MOJO_APP: {
+ // TODO(msw): Support item images, etc.
+ ShelfButton* button = ShelfButton::Create(this, this);
+ int image_resource_id = IDR_DEFAULT_FAVICON;
+ ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+ button->SetImage(*rb.GetImageSkiaNamed(image_resource_id));
+ ReflectItemStatus(item, button);
+ view = button;
+ break;
+ }
+
+ default:
+ break;
+ }
+ view->set_context_menu_controller(this);
+
+ DCHECK(view);
+ ConfigureChildView(view);
+ return view;
+}
+
+void ShelfView::FadeIn(views::View* view) {
+ view->SetVisible(true);
+ view->layer()->SetOpacity(0);
+ AnimateToIdealBounds();
+ bounds_animator_->SetAnimationDelegate(
+ view,
+ scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view)));
+}
+
+void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
+ DCHECK(!dragging());
+ DCHECK(drag_view_);
+ drag_pointer_ = pointer;
+ start_drag_index_ = view_model_.GetIndexOfView(drag_view_);
+
+ if (start_drag_index_== -1) {
+ CancelDrag(-1);
+ return;
+ }
+
+ // If the item is no longer draggable, bail out.
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+ model_.items()[start_drag_index_].id);
+ if (!item_delegate->IsDraggable()) {
+ CancelDrag(-1);
+ return;
+ }*/
+
+ // Move the view to the front so that it appears on top of other views.
+ ReorderChildView(drag_view_, -1);
+ bounds_animator_->StopAnimatingView(drag_view_);
+}
+
+void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
+ // Due to a syncing operation the application might have been removed.
+ // Bail if it is gone.
+ int current_index = view_model_.GetIndexOfView(drag_view_);
+ DCHECK_NE(-1, current_index);
+
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate* item_delegate =
+ item_manager_->GetShelfItemDelegate(model_.items()[current_index].id);
+ if (!item_delegate->IsDraggable()) {
+ CancelDrag(-1);
+ return;
+ }*/
+
+ // If this is not a drag and drop host operation and not the app list item,
+ // check if the item got ripped off the shelf - if it did we are done.
+ if (!drag_and_drop_shelf_id_ &&
+ RemovableByRipOff(current_index) != NOT_REMOVABLE) {
+ if (HandleRipOffDrag(event))
+ return;
+ // The rip off handler could have changed the location of the item.
+ current_index = view_model_.GetIndexOfView(drag_view_);
+ }
+
+ // TODO: I don't think this works correctly with RTL.
+ gfx::Point drag_point(event.location());
+ ConvertPointToTarget(drag_view_, this, &drag_point);
+
+ // Constrain the location to the range of valid indices for the type.
+ std::pair<int, int> indices(GetDragRange(current_index));
+ int first_drag_index = indices.first;
+ int last_drag_index = indices.second;
+ // If the last index isn't valid, we're overflowing. Constrain to the app list
+ // (which is the last visible item).
+ if (first_drag_index < model_.FirstPanelIndex() &&
+ last_drag_index > last_visible_index_)
+ last_drag_index = last_visible_index_;
+ int x = 0, y = 0;
+ if (IsHorizontalAlignment()) {
+ x = std::max(view_model_.ideal_bounds(indices.first).x(),
+ drag_point.x() - drag_origin_.x());
+ x = std::min(view_model_.ideal_bounds(last_drag_index).right() -
+ view_model_.ideal_bounds(current_index).width(),
+ x);
+ if (drag_view_->x() == x)
+ return;
+ drag_view_->SetX(x);
+ } else {
+ y = std::max(view_model_.ideal_bounds(indices.first).y(),
+ drag_point.y() - drag_origin_.y());
+ y = std::min(view_model_.ideal_bounds(last_drag_index).bottom() -
+ view_model_.ideal_bounds(current_index).height(),
+ y);
+ if (drag_view_->y() == y)
+ return;
+ drag_view_->SetY(y);
+ }
+
+ int target_index =
+ views::ViewModelUtils::DetermineMoveIndex(
+ view_model_, drag_view_,
+ IsHorizontalAlignment() ? views::ViewModelUtils::HORIZONTAL :
+ views::ViewModelUtils::VERTICAL,
+ x, y);
+ target_index =
+ std::min(indices.second, std::max(target_index, indices.first));
+
+ int first_draggable_item = 0;
+ /* TODO(msw): Restore functionality:
+ while (first_draggable_item < static_cast<int>(model_.items().size()) &&
+ !item_manager_->GetShelfItemDelegate(
+ model_.items()[first_draggable_item].id)->IsDraggable()) {
+ first_draggable_item++;
+ }*/
+
+ target_index = std::max(target_index, first_draggable_item);
+
+ if (target_index == current_index)
+ return;
+
+ // Change the model, the ShelfItemMoved() callback will handle the
+ // |view_model_| update.
+ model_.Move(current_index, target_index);
+ bounds_animator_->StopAnimatingView(drag_view_);
+}
+
+bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
+ /* TODO(msw): Restore functionality:
+ int current_index = view_model_.GetIndexOfView(drag_view_);
+ DCHECK_NE(-1, current_index);
+ std::string dragged_app_id =
+ delegate_->GetAppIDForShelfID(model_.items()[current_index].id);
+
+ gfx::Point screen_location = event.root_location();
+ views::View::ConvertPointToScreen(this, &screen_location);
+
+ // To avoid ugly forwards and backwards flipping we use different constants
+ // for ripping off / re-inserting the items.
+ if (dragged_off_shelf_) {
+ // If the shelf/overflow bubble bounds contains |screen_location| we insert
+ // the item back into the shelf.
+ if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
+ if (dragged_off_from_overflow_to_shelf_) {
+ // During the dragging an item from Shelf to Overflow, it can enter here
+ // directly because both are located very closly.
+ main_shelf_->EndDrag(true);
+ // Stops the animation of |drag_view_| and sets its bounds explicitly
+ // becase ContinueDrag() stops its animation. Without this, unexpected
+ // bounds will be set.
+ bounds_animator_->StopAnimatingView(drag_view_);
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+ drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index));
+ dragged_off_from_overflow_to_shelf_ = false;
+ }
+ // Destroy our proxy view item.
+ DestroyDragIconProxy();
+ // Re-insert the item and return simply false since the caller will handle
+ // the move as in any normal case.
+ dragged_off_shelf_ = false;
+ drag_view_->layer()->SetOpacity(1.0f);
+ // The size of Overflow bubble should be updated immediately when an item
+ // is re-inserted.
+ if (is_overflow_mode())
+ PreferredSizeChanged();
+ return false;
+ } else if (is_overflow_mode() &&
+ main_shelf_->GetBoundsForDragInsertInScreen().Contains(
+ screen_location)) {
+ if (!dragged_off_from_overflow_to_shelf_) {
+ dragged_off_from_overflow_to_shelf_ = true;
+ drag_image_->SetOpacity(1.0f);
+ main_shelf_->StartDrag(dragged_app_id, screen_location);
+ } else {
+ main_shelf_->Drag(screen_location);
+ }
+ } else if (dragged_off_from_overflow_to_shelf_) {
+ // Makes the |drag_image_| partially disappear again.
+ dragged_off_from_overflow_to_shelf_ = false;
+ drag_image_->SetOpacity(kDraggedImageOpacity);
+ main_shelf_->EndDrag(true);
+ bounds_animator_->StopAnimatingView(drag_view_);
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+ drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index));
+ }
+ // Move our proxy view item.
+ UpdateDragIconProxy(screen_location);
+ return true;
+ }
+ // Check if we are too far away from the shelf to enter the ripped off state.
+ // Determine the distance to the shelf.
+ int delta = CalculateShelfDistance(screen_location);
+ if (delta > kRipOffDistance) {
+ // Create a proxy view item which can be moved anywhere.
+ CreateDragIconProxy(event.root_location(),
+ drag_view_->GetImage(),
+ drag_view_,
+ gfx::Vector2d(0, 0),
+ kDragAndDropProxyScale);
+ drag_view_->layer()->SetOpacity(0.0f);
+ dragged_off_shelf_ = true;
+ if (RemovableByRipOff(current_index) == REMOVABLE) {
+ // Move the item to the front of the first panel item and hide it.
+ // ShelfItemMoved() callback will handle the |view_model_| update and
+ // call AnimateToIdealBounds().
+ if (current_index != model_.FirstPanelIndex() - 1) {
+ model_.Move(current_index, model_.FirstPanelIndex() - 1);
+ StartFadeInLastVisibleItem();
+ } else if (is_overflow_mode()) {
+ // Overflow bubble should be shrunk when an item is ripped off.
+ PreferredSizeChanged();
+ }
+ // Make the item partially disappear to show that it will get removed if
+ // dropped.
+ drag_image_->SetOpacity(kDraggedImageOpacity);
+ }
+ return true;
+ }*/
+ return false;
+}
+
+void ShelfView::FinalizeRipOffDrag(bool cancel) {
+ /* TODO(msw): Restore functionality:
+ if (!dragged_off_shelf_)
+ return;
+ // Make sure we do not come in here again.
+ dragged_off_shelf_ = false;
+
+ // Coming here we should always have a |drag_view_|.
+ DCHECK(drag_view_);
+ int current_index = view_model_.GetIndexOfView(drag_view_);
+ // If the view isn't part of the model anymore (|current_index| == -1), a sync
+ // operation must have removed it. In that case we shouldn't change the model
+ // and only delete the proxy image.
+ if (current_index == -1) {
+ DestroyDragIconProxy();
+ return;
+ }
+
+ // Set to true when the animation should snap back to where it was before.
+ bool snap_back = false;
+ // Items which cannot be dragged off will be handled as a cancel.
+ if (!cancel) {
+ if (dragged_off_from_overflow_to_shelf_) {
+ dragged_off_from_overflow_to_shelf_ = false;
+ main_shelf_->EndDrag(false);
+ drag_view_->layer()->SetOpacity(1.0f);
+ } else if (RemovableByRipOff(current_index) != REMOVABLE) {
+ // Make sure we do not try to remove un-removable items like items which
+ // were not pinned or have to be always there.
+ cancel = true;
+ snap_back = true;
+ } else {
+ // Make sure the item stays invisible upon removal.
+ drag_view_->SetVisible(false);
+ std::string app_id = 0;
+ std::string app_id =
+ delegate_->GetAppIDForShelfID(model_.items()[current_index].id);
+ delegate_->UnpinAppWithID(app_id);
+ }
+ }
+ if (cancel || snap_back) {
+ if (dragged_off_from_overflow_to_shelf_) {
+ dragged_off_from_overflow_to_shelf_ = false;
+ // Main shelf handles revert of dragged item.
+ main_shelf_->EndDrag(true);
+ drag_view_->layer()->SetOpacity(1.0f);
+ } else if (!cancelling_drag_model_changed_) {
+ // Only do something if the change did not come through a model change.
+ gfx::Rect drag_bounds;
+ gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
+ gfx::Point relative_to = GetBoundsInScreen().origin();
+ gfx::Rect target(
+ gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
+ drag_bounds.size());
+ drag_view_->SetBoundsRect(target);
+ // Hide the status from the active item since we snap it back now. Upon
+ // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
+ // is set.
+ snap_back_from_rip_off_view_ = drag_view_;
+ drag_view_->AddState(ShelfButton::STATE_HIDDEN);
+ // When a canceling drag model is happening, the view model is diverged
+ // from the menu model and movements / animations should not be done.
+ model_.Move(current_index, start_drag_index_);
+ AnimateToIdealBounds();
+ }
+ drag_view_->layer()->SetOpacity(1.0f);
+ }
+ DestroyDragIconProxy();*/
+}
+
+ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
+ DCHECK(index >= 0 && index < model_.item_count());
+ ShelfItemType type = model_.items()[index].type;
+ if (type == TYPE_APP_LIST || type == TYPE_DIALOG)
+ return NOT_REMOVABLE;
+
+ /* TODO(msw): Restore functionality:
+ std::string app_id =
+ delegate_->GetAppIDForShelfID(model_.items()[index].id);
+ ShelfItemDelegate* item_delegate =
+ item_manager_->GetShelfItemDelegate(model_.items()[index].id);
+ if (!item_delegate->CanPin())
+ return NOT_REMOVABLE;
+ Note: Only pinned app shortcuts can be removed!
+ return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
+ REMOVABLE : DRAGGABLE;*/
+ return REMOVABLE;
+}
+
+bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
+ switch (typea) {
+ case TYPE_APP_SHORTCUT:
+ case TYPE_BROWSER_SHORTCUT:
+ return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
+ case TYPE_APP_LIST:
+ case TYPE_PLATFORM_APP:
+ case TYPE_WINDOWED_APP:
+ case TYPE_MOJO_APP:
+ case TYPE_APP_PANEL:
+ case TYPE_DIALOG:
+ return typeb == typea;
+ case TYPE_UNDEFINED:
+ NOTREACHED() << "ShelfItemType must be set.";
+ return false;
+ }
+ NOTREACHED();
+ return false;
+}
+
+std::pair<int, int> ShelfView::GetDragRange(int index) {
+ int min_index = -1;
+ int max_index = -1;
+ ShelfItemType type = model_.items()[index].type;
+ for (int i = 0; i < model_.item_count(); ++i) {
+ if (SameDragType(model_.items()[i].type, type)) {
+ if (min_index == -1)
+ min_index = i;
+ max_index = i;
+ }
+ }
+ return std::pair<int, int>(min_index, max_index);
+}
+
+void ShelfView::ConfigureChildView(views::View* view) {
+ view->SetPaintToLayer(true);
+ view->layer()->SetFillsBoundsOpaquely(false);
+}
+
+void ShelfView::ToggleOverflowBubble() {
+ /* TODO(msw): Restore functionality:
+ if (IsShowingOverflowBubble()) {
+ overflow_bubble_->Hide();
+ return;
+ }
+
+ if (!overflow_bubble_)
+ overflow_bubble_.reset(new OverflowBubble());
+
+ ShelfView* overflow_view = new ShelfView(app);
+ overflow_view->overflow_mode_ = true;
+ overflow_view->Init();
+ overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
+ overflow_view->OnShelfAlignmentChanged();
+ overflow_view->main_shelf_ = this;
+ UpdateOverflowRange(overflow_view);
+
+ overflow_bubble_->Show(overflow_button_, overflow_view);
+
+ Shell::GetInstance()->UpdateShelfVisibility();*/
+}
+
+void ShelfView::OnFadeOutAnimationEnded() {
+ AnimateToIdealBounds();
+ StartFadeInLastVisibleItem();
+}
+
+void ShelfView::StartFadeInLastVisibleItem() {
+ // If overflow button is visible and there is a valid new last item, fading
+ // the new last item in after sliding animation is finished.
+ /* TODO(msw): Restore functionality:
+ if (overflow_button_->visible() && last_visible_index_ >= 0) {
+ views::View* last_visible_view =
+ view_model_.view_at(last_visible_index_);
+ last_visible_view->layer()->SetOpacity(0);
+ bounds_animator_->SetAnimationDelegate(
+ last_visible_view,
+ scoped_ptr<gfx::AnimationDelegate>(
+ new StartFadeAnimationDelegate(this, last_visible_view)));
+ }*/
+}
+
+void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
+ const int first_overflow_index = last_visible_index_ + 1;
+ const int last_overflow_index = last_hidden_index_;
+ DCHECK_LE(first_overflow_index, last_overflow_index);
+ DCHECK_LT(last_overflow_index, view_model_.view_size());
+
+ /* TODO(msw): Restore functionality:
+ overflow_view->first_visible_index_ = first_overflow_index;
+ overflow_view->last_visible_index_ = last_overflow_index;*/
+}
+
+bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
+ gfx::Rect active_bounds;
+
+ for (int i = 0; i < child_count(); ++i) {
+ views::View* child = child_at(i);
+ /* TODO(msw): Restore functionality:
+ if (child == overflow_button_)
+ continue;*/
+ if (!ShouldShowTooltipForView(child))
+ continue;
- user_window_controller_->AddUserWindowObserver(
- binding_.CreateInterfacePtrAndBind());
+ gfx::Rect child_bounds = child->GetMirroredBounds();
+ active_bounds.Union(child_bounds);
+ }
- SetLayoutManager(
- new views::BoxLayout(views::BoxLayout::kHorizontal, 0, 0, 0));
+ return !active_bounds.Contains(cursor_location);
}
-ShelfView::~ShelfView() {}
+gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
+ gfx::Size preferred_size = GetPreferredSize();
+ gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
+ ConvertPointToScreen(this, &origin);
+ return gfx::Rect(origin, preferred_size);
+}
+
+gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
+ gfx::Size preferred_size;
+ if (is_overflow_mode()) {
+ /* TODO(msw): Restore functionality:
+ DCHECK(owner_overflow_bubble_);
+ gfx::Rect bubble_bounds =
+ owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
+ preferred_size = bubble_bounds.size();*/
+ } else {
+ const int last_button_index = view_model_.view_size() - 1;
+ gfx::Rect last_button_bounds =
+ view_model_.view_at(last_button_index)->bounds();
+ /* TODO(msw): Restore functionality:
+ if (overflow_button_->visible() &&
+ model_.GetItemIndexForType(TYPE_APP_PANEL) == -1) {
+ // When overflow button is visible and shelf has no panel items,
+ // last_button_bounds should be overflow button's bounds.
+ last_button_bounds = overflow_button_->bounds();
+ }*/
+
+ if (IsHorizontalAlignment()) {
+ preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
+ kShelfSize);
+ } else {
+ preferred_size = gfx::Size(kShelfSize,
+ last_button_bounds.bottom() + leading_inset_);
+ }
+ }
+ gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
-size_t ShelfView::GetButtonIndexById(uint32_t window_id) const {
- for (size_t i = 0; i < open_window_buttons_.size(); ++i)
- if (static_cast<uint32_t>(open_window_buttons_[i]->tag()) == window_id)
- return i;
- return open_window_buttons_.size();
+ // In overflow mode, we should use OverflowBubbleView as a source for
+ // converting |origin| to screen coordinates. When a scroll operation is
+ // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
+ // be changed.
+ /* TODO(msw): Restore functionality:
+ if (is_overflow_mode())
+ ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
+ else
+ ConvertPointToScreen(this, &origin);*/
+
+ return gfx::Rect(origin, preferred_size);
}
-void ShelfView::OnPaint(gfx::Canvas* canvas) {
- canvas->FillRect(GetLocalBounds(), SK_ColorYELLOW);
- views::View::OnPaint(canvas);
+int ShelfView::CancelDrag(int modified_index) {
+ FinalizeRipOffDrag(true);
+ if (!drag_view_)
+ return modified_index;
+ bool was_dragging = dragging();
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+ drag_pointer_ = NONE;
+ drag_view_ = nullptr;
+ if (drag_view_index == modified_index) {
+ // The view that was being dragged is being modified. Don't do anything.
+ return modified_index;
+ }
+ if (!was_dragging)
+ return modified_index;
+
+ // Restore previous position, tracking the position of the modified view.
+ bool at_end = modified_index == view_model_.view_size();
+ views::View* modified_view =
+ (modified_index >= 0 && !at_end) ?
+ view_model_.view_at(modified_index) : nullptr;
+ model_.Move(drag_view_index, start_drag_index_);
+
+ // If the modified view will be at the end of the list, return the new end of
+ // the list.
+ if (at_end)
+ return view_model_.view_size();
+ return modified_view ? view_model_.GetIndexOfView(modified_view) : -1;
}
gfx::Size ShelfView::GetPreferredSize() const {
- return gfx::Size(1, 48);
+ const_cast<ShelfView*>(this)->CalculateIdealBounds();
+
+ int last_button_index = is_overflow_mode() ?
+ last_visible_index_ : view_model_.view_size() - 1;
+
+ // When an item is dragged off from the overflow bubble, it is moved to last
+ // position and and changed to invisible. Overflow bubble size should be
+ // shrunk to fit only for visible items.
+ // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
+ // items in the shelf.
+ if (is_overflow_mode() &&
+ dragged_off_shelf_ &&
+ !dragged_off_from_overflow_to_shelf_ &&
+ RemovableByRipOff(view_model_.GetIndexOfView(drag_view_)) == REMOVABLE)
+ last_button_index--;
+
+ const gfx::Rect last_button_bounds =
+ last_button_index >= first_visible_index_ ?
+ view_model_.ideal_bounds(last_button_index) :
+ gfx::Rect(gfx::Size(kShelfSize, kShelfSize));
+
+ if (IsHorizontalAlignment())
+ return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize);
+
+ return gfx::Size(kShelfSize, last_button_bounds.bottom() + leading_inset_);
+}
+
+void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
+ // This bounds change is produced by the shelf movement and all content has
+ // to follow. Using an animation at that time would produce a time lag since
+ // the animation of the BoundsAnimator has itself a delay before it arrives
+ // at the required location. As such we tell the animator to go there
+ // immediately.
+ BoundsAnimatorDisabler disabler(bounds_animator_.get());
+ LayoutToIdealBounds();
+ /* TODO(msw): Restore functionality:
+ FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
+ OnShelfIconPositionsChanged());
+
+ if (IsShowingOverflowBubble())
+ overflow_bubble_->Hide();*/
}
-views::View* ShelfView::GetContentsView() {
+views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
return this;
}
-void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
- user_window_controller_->FocusUserWindow(sender->tag());
+void ShelfView::GetAccessibleState(ui::AXViewState* state) {
+ state->role = ui::AX_ROLE_TOOLBAR;
+ /* TODO(msw): Restore functionality:
+ state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);*/
+}
+
+/* TODO(msw): Restore functionality:
+void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
+ aura::Window* target_window = static_cast<views::View*>(event->target())
+ ->GetWidget()
+ ->GetNativeWindow();
+ if (gesture_handler_.ProcessGestureEvent(*event, target_window))
+ event->StopPropagation();
+}*/
+
+void ShelfView::ShelfItemAdded(int model_index) {
+ {
+ base::AutoReset<bool> cancelling_drag(
+ &cancelling_drag_model_changed_, true);
+ model_index = CancelDrag(model_index);
+ }
+ views::View* view = CreateViewForItem(model_.items()[model_index]);
+ AddChildView(view);
+ // Hide the view, it'll be made visible when the animation is done. Using
+ // opacity 0 here to avoid messing with CalculateIdealBounds which touches
+ // the view's visibility.
+ view->layer()->SetOpacity(0);
+ view_model_.Add(view, model_index);
+
+ // Give the button its ideal bounds. That way if we end up animating the
+ // button before this animation completes it doesn't appear at some random
+ // spot (because it was in the middle of animating from 0,0 0x0 to its
+ // target).
+ CalculateIdealBounds();
+ view->SetBoundsRect(view_model_.ideal_bounds(model_index));
+
+ // The first animation moves all the views to their target position. |view|
+ // is hidden, so it visually appears as though we are providing space for
+ // it. When done we'll fade the view in.
+ AnimateToIdealBounds();
+ if (model_index <= last_visible_index_ ||
+ model_index >= model_.FirstPanelIndex()) {
+ bounds_animator_->SetAnimationDelegate(
+ view,
+ scoped_ptr<gfx::AnimationDelegate>(
+ new StartFadeAnimationDelegate(this, view)));
+ } else {
+ // Undo the hiding if animation does not run.
+ view->layer()->SetOpacity(1.0f);
+ }
+}
+
+void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
+ if (id == context_menu_id_)
+ launcher_menu_runner_.reset();
+ {
+ base::AutoReset<bool> cancelling_drag(
+ &cancelling_drag_model_changed_, true);
+ model_index = CancelDrag(model_index);
+ }
+ views::View* view = view_model_.view_at(model_index);
+ view_model_.Remove(model_index);
+
+ // When the overflow bubble is visible, the overflow range needs to be set
+ // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
+ // could trigger a ShelfItemChanged() by hiding the overflow bubble and
+ // since the overflow bubble is not yet synced with the ShelfModel this
+ // could cause a crash.
+ /* TODO(msw): Restore functionality:
+ if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
+ last_hidden_index_ = std::min(last_hidden_index_,
+ view_model_.view_size() - 1);
+ UpdateOverflowRange(overflow_bubble_->shelf_view());
+ }*/
+
+ if (view->visible()) {
+ // The first animation fades out the view. When done we'll animate the rest
+ // of the views to their target location.
+ bounds_animator_->AnimateViewTo(view, view->bounds());
+ bounds_animator_->SetAnimationDelegate(
+ view,
+ scoped_ptr<gfx::AnimationDelegate>(
+ new FadeOutAnimationDelegate(this, view)));
+ } else {
+ // We don't need to show a fade out animation for invisible |view|. When an
+ // item is ripped out from the shelf, its |view| is already invisible.
+ AnimateToIdealBounds();
+ }
+
+ // Close the tooltip because it isn't needed any longer and its anchor view
+ // will be deleted soon.
+ if (tooltip_.GetCurrentAnchorView() == view)
+ tooltip_.Close();
+}
+
+void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
+ const ShelfItem& item(model_.items()[model_index]);
+ if (old_item.type != item.type) {
+ // Type changed, swap the views.
+ model_index = CancelDrag(model_index);
+ scoped_ptr<views::View> old_view(view_model_.view_at(model_index));
+ bounds_animator_->StopAnimatingView(old_view.get());
+ // Removing and re-inserting a view in our view model will strip the ideal
+ // bounds from the item. To avoid recalculation of everything the bounds
+ // get remembered and restored after the insertion to the previous value.
+ gfx::Rect old_ideal_bounds = view_model_.ideal_bounds(model_index);
+ view_model_.Remove(model_index);
+ views::View* new_view = CreateViewForItem(item);
+ AddChildView(new_view);
+ view_model_.Add(new_view, model_index);
+ view_model_.set_ideal_bounds(model_index, old_ideal_bounds);
+ new_view->SetBoundsRect(old_view->bounds());
+ return;
+ }
+
+ views::View* view = view_model_.view_at(model_index);
+ switch (item.type) {
+ case TYPE_BROWSER_SHORTCUT:
+ // Fallthrough for the new Shelf since it needs to show the activation
+ // change as well.
+ case TYPE_APP_SHORTCUT:
+ case TYPE_WINDOWED_APP:
+ case TYPE_PLATFORM_APP:
+ case TYPE_DIALOG:
+ case TYPE_APP_PANEL: {
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+ ShelfButton* button = static_cast<ShelfButton*>(view);
+ ReflectItemStatus(item, button);
+ // The browser shortcut is currently not a "real" item and as such the
+ // the image is bogous as well. We therefore keep the image as is for it.
+ if (item.type != TYPE_BROWSER_SHORTCUT)
+ button->SetImage(item.image);
+ button->SchedulePaint();
+ break;
+ }
+ case TYPE_MOJO_APP: {
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+ ShelfButton* button = static_cast<ShelfButton*>(view);
+ button->SetTooltipText(item.title);
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+void ShelfView::ShelfItemMoved(int start_index, int target_index) {
+ view_model_.Move(start_index, target_index);
+ // When cancelling a drag due to a shelf item being added, the currently
+ // dragged item is moved back to its initial position. AnimateToIdealBounds
+ // will be called again when the new item is added to the |view_model_| but
+ // at this time the |view_model_| is inconsistent with the |model_|.
+ if (!cancelling_drag_model_changed_)
+ AnimateToIdealBounds();
+}
+
+void ShelfView::ShelfStatusChanged() {
+ // Nothing to do here.
+}
+
+ShelfAlignment ShelfView::GetAlignment() const {
+ return alignment_;
}
-void ShelfView::OnUserWindowObserverAdded(
- mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) {
- for (size_t i = 0; i < user_windows.size(); ++i)
- OnUserWindowAdded(std::move(user_windows[i]));
+bool ShelfView::IsHorizontalAlignment() const {
+ return alignment_ == SHELF_ALIGNMENT_BOTTOM ||
+ alignment_ == SHELF_ALIGNMENT_TOP;
}
-void ShelfView::OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) {
- views::LabelButton* open_window_button = new views::LabelButton(
- this, user_window->window_title.To<base::string16>());
- open_window_button->set_tag(user_window->window_id);
- open_window_buttons_.push_back(open_window_button);
- AddChildView(open_window_button);
- Layout();
- SchedulePaint();
+void ShelfView::PointerPressedOnButton(views::View* view,
+ Pointer pointer,
+ const ui::LocatedEvent& event) {
+ if (drag_view_)
+ return;
+
+ int index = view_model_.GetIndexOfView(view);
+ if (index == -1)
+ return;
+
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+ model_.items()[index].id);
+ if (view_model_.view_size() <= 1 || !item_delegate->IsDraggable())
+ return; // View is being deleted or not draggable, ignore request.*/
+
+ // Only when the repost event occurs on the same shelf item, we should ignore
+ // the call in ShelfView::ButtonPressed(...).
+ is_repost_event_ = IsRepostEvent(event) && (last_pressed_index_ == index);
+
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+ drag_view_ = static_cast<ShelfButton*>(view);
+ drag_origin_ = gfx::Point(event.x(), event.y());
+ /* TODO(msw): Restore functionality:
+ UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
+ layout_manager_->SelectValueForShelfAlignment(
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
+ -1),
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);*/
+}
+
+void ShelfView::PointerDraggedOnButton(views::View* view,
+ Pointer pointer,
+ const ui::LocatedEvent& event) {
+ // To prepare all drag types (moving an item in the shelf and dragging off),
+ // we should check the x-axis and y-axis offset.
+ if (!dragging() && drag_view_ &&
+ ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
+ (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
+ PrepareForDrag(pointer, event);
+ }
+ if (drag_pointer_ == pointer)
+ ContinueDrag(event);
+}
+
+void ShelfView::PointerReleasedOnButton(views::View* view,
+ Pointer pointer,
+ bool canceled) {
+ // Reset |is_repost_event| to false.
+ is_repost_event_ = false;
+
+ if (canceled) {
+ CancelDrag(-1);
+ } else if (drag_pointer_ == pointer) {
+ FinalizeRipOffDrag(false);
+ drag_pointer_ = NONE;
+ AnimateToIdealBounds();
+ }
+ // If the drag pointer is NONE, no drag operation is going on and the
+ // drag_view can be released.
+ if (drag_pointer_ == NONE)
+ drag_view_ = nullptr;
+}
+
+void ShelfView::MouseMovedOverButton(views::View* view) {
+ if (!ShouldShowTooltipForView(view))
+ return;
+
+ if (!tooltip_.IsVisible())
+ tooltip_.ResetTimer();
+}
+
+void ShelfView::MouseEnteredButton(views::View* view) {
+ // TODO(msw): Fix the initial (0,0) mouse event (causes tooltip on startup).
+ if (!ShouldShowTooltipForView(view))
+ return;
+
+ if (tooltip_.IsVisible())
+ tooltip_.ShowImmediately(view, GetAccessibleName(view));
+ else
+ tooltip_.ShowDelayed(view, GetAccessibleName(view));
+}
+
+void ShelfView::MouseExitedButton(views::View* view) {
+ if (!tooltip_.IsVisible())
+ tooltip_.StopTimer();
+}
+
+base::string16 ShelfView::GetAccessibleName(const views::View* view) {
+ int view_index = view_model_.GetIndexOfView(view);
+ // May be -1 while in the process of animating closed.
+ if (view_index == -1)
+ return base::string16();
+ return model_.items()[view_index].title;
+}
+
+void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
+ // Do not handle mouse release during drag.
+ if (dragging())
+ return;
+
+ /* TODO(msw): Restore functionality:
+ if (sender == overflow_button_) {
+ ToggleOverflowBubble();
+ shelf_button_pressed_metric_tracker_.ButtonPressed(
+ event, sender, ShelfItemDelegate::kNoAction);
+ return;
+ }*/
+
+ int view_index = view_model_.GetIndexOfView(sender);
+ // May be -1 while in the process of animating closed.
+ if (view_index == -1)
+ return;
+
+ // If the menu was just closed by the same event as this one, we ignore
+ // the call and don't open the menu again. See crbug.com/343005 for more
+ // detail.
+ if (is_repost_event_)
+ return;
+
+ // Record the index for the last pressed shelf item.
+ last_pressed_index_ = view_index;
+
+ // Don't activate the item twice on double-click. Otherwise the window starts
+ // animating open due to the first click, then immediately minimizes due to
+ // the second click. The user most likely intended to open or minimize the
+ // item once, not do both.
+ if (event.flags() & ui::EF_IS_DOUBLE_CLICK)
+ return;
+
+ {
+ /* TODO(msw): Restore functionality:
+ ScopedTargetRootWindow scoped_target(
+ sender->GetWidget()->GetNativeView()->GetRootWindow());*/
+ // Slow down activation animations if shift key is pressed.
+ scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
+ if (event.IsShiftDown()) {
+ slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
+ ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
+ }
+
+ // Collect usage statistics before we decide what to do with the click.
+ const ShelfItem& item(model_.items()[view_index]);
+ switch (item.type) {
+ case TYPE_APP_SHORTCUT:
+ case TYPE_WINDOWED_APP:
+ case TYPE_PLATFORM_APP:
+ case TYPE_MOJO_APP:
+ case TYPE_BROWSER_SHORTCUT:
+ /* TODO(msw): Restore functionality:
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction(
+ UMA_LAUNCHER_CLICK_ON_APP);*/
+ break;
+
+ case TYPE_APP_LIST:
+ /* TODO(msw): Restore functionality:
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction(
+ UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);*/
+ break;
+
+ case TYPE_APP_PANEL:
+ case TYPE_DIALOG:
+ break;
+
+ case TYPE_UNDEFINED:
+ NOTREACHED() << "ShelfItemType must be set.";
+ break;
+ }
+
+ // TODO(msw): Support GetShelfItemDelegate[Manager], actions, etc.
+ if (item.type == TYPE_MOJO_APP)
+ model_.user_window_controller()->FocusUserWindow(item.window_id);
+
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate::PerformedAction performed_action =
+ item_manager_->GetShelfItemDelegate(model_.items()[view_index].id)
+ ->ItemSelected(event);
+
+ shelf_button_pressed_metric_tracker_.ButtonPressed(event, sender,
+ performed_action);
+
+ if (performed_action != ShelfItemDelegate::kNewWindowCreated)
+ ShowListMenuForView(model_.items()[view_index], sender, event);*/
+ }
+}
+
+bool ShelfView::ShowListMenuForView(const ShelfItem& item,
+ views::View* source,
+ const ui::Event& event) {
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate* item_delegate =
+ item_manager_->GetShelfItemDelegate(item.id);
+ scoped_ptr<ui::MenuModel> list_menu_model(
+ item_delegate->CreateApplicationMenu(event.flags()));
+
+ Make sure we have a menu and it has at least two items in addition to the
+ application title and the 3 spacing separators.
+ if (!list_menu_model.get() || list_menu_model->GetItemCount() <= 5)
+ return false;
+
+ ShowMenu(list_menu_model.get(),
+ source,
+ gfx::Point(),
+ false,
+ ui::GetMenuSourceTypeForEvent(event));*/
+ return true;
}
-void ShelfView::OnUserWindowRemoved(uint32_t window_id) {
- const size_t index = GetButtonIndexById(window_id);
- if (index >= open_window_buttons_.size())
+void ShelfView::ShowContextMenuForView(views::View* source,
+ const gfx::Point& point,
+ ui::MenuSourceType source_type) {
+ int view_index = view_model_.GetIndexOfView(source);
+ if (view_index == -1) {
+ /* TODO(msw): Restore functionality:
+ Shell::GetInstance()->ShowContextMenu(point, source_type);*/
+ return;
+ }
+
+ /* TODO(msw): Restore functionality:
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+ model_.items()[view_index].id);
+ context_menu_model_.reset(item_delegate->CreateContextMenu(
+ source->GetWidget()->GetNativeView()->GetRootWindow()));
+ if (!context_menu_model_)
return;
- views::LabelButton* button = open_window_buttons_[index];
- open_window_buttons_.erase(open_window_buttons_.begin() + index);
- RemoveChildView(button);
- delete button;
- Layout();
- SchedulePaint();
+ base::AutoReset<ShelfID> reseter(
+ &context_menu_id_,
+ view_index == -1 ? 0 : model_.items()[view_index].id);
+
+ ShowMenu(context_menu_model_.get(),
+ source,
+ point,
+ true,
+ source_type);*/
}
-void ShelfView::OnUserWindowTitleChanged(uint32_t window_id,
- const mojo::String& window_title) {
- const size_t index = GetButtonIndexById(window_id);
- if (index >= open_window_buttons_.size())
+void ShelfView::ShowMenu(ui::MenuModel* menu_model,
+ views::View* source,
+ const gfx::Point& click_point,
+ bool context_menu,
+ ui::MenuSourceType source_type) {
+ closing_event_time_ = base::TimeDelta();
+ launcher_menu_runner_.reset(new views::MenuRunner(
+ menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0));
+
+ /* TODO(msw): Restore functionality:
+ ScopedTargetRootWindow scoped_target(
+ source->GetWidget()->GetNativeView()->GetRootWindow());*/
+
+ // Determine the menu alignment dependent on the shelf.
+ views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
+ gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
+
+ if (!context_menu) {
+ // Application lists use a bubble.
+ anchor_point = source->GetBoundsInScreen();
+
+ // It is possible to invoke the menu while it is sliding into view. To cover
+ // that case, the screen coordinates are offsetted by the animation delta.
+ gfx::Vector2d offset =
+ source->GetWidget()->GetNativeWindow()->bounds().origin() -
+ source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
+ anchor_point.set_x(anchor_point.x() - offset.x());
+ anchor_point.set_y(anchor_point.y() - offset.y());
+
+ // Shelf items can have an asymmetrical border for spacing reasons.
+ // Adjust anchor location for this.
+ if (source->border())
+ anchor_point.Inset(source->border()->GetInsets());
+
+ menu_alignment = SelectValueForShelfAlignment(
+ views::MENU_ANCHOR_BUBBLE_ABOVE, views::MENU_ANCHOR_BUBBLE_RIGHT,
+ views::MENU_ANCHOR_BUBBLE_LEFT, views::MENU_ANCHOR_BUBBLE_BELOW);
+ }
+ // If this gets deleted while we are in the menu, the shelf will be gone
+ // as well.
+ bool got_deleted = false;
+ got_deleted_ = &got_deleted;
+
+ /* TODO(msw): Restore functionality:
+ shelf->ForceUndimming(true);*/
+ // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
+ // code.
+ if (launcher_menu_runner_->RunMenuAt(source->GetWidget(),
+ nullptr,
+ anchor_point,
+ menu_alignment,
+ source_type) ==
+ views::MenuRunner::MENU_DELETED) {
+ if (!got_deleted) {
+ got_deleted_ = nullptr;
+ /* TODO(msw): Restore functionality:
+ shelf->ForceUndimming(false);*/
+ }
return;
+ }
+ got_deleted_ = nullptr;
+ /* TODO(msw): Restore functionality:
+ shelf->ForceUndimming(false);*/
+
+ // If it is a context menu and we are showing overflow bubble
+ // we want to hide overflow bubble.
+ /* TODO(msw): Restore functionality:
+ if (owner_overflow_bubble_)
+ owner_overflow_bubble_->HideBubbleAndRefreshButton();*/
+
+ // Unpinning an item will reset the |launcher_menu_runner_| before coming
+ // here.
+ if (launcher_menu_runner_)
+ closing_event_time_ = launcher_menu_runner_->closing_event_time();
+ /* TODO(msw): Restore functionality:
+ Shell::GetInstance()->UpdateShelfVisibility();*/
+}
+
+void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
+ /* TODO(msw): Restore functionality:
+ FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
+ OnShelfIconPositionsChanged());*/
+ PreferredSizeChanged();
+}
+
+void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
+ if (snap_back_from_rip_off_view_ && animator == bounds_animator_.get()) {
+ if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
+ // Coming here the animation of the ShelfButton is finished and the
+ // previously hidden status can be shown again. Since the button itself
+ // might have gone away or changed locations we check that the button
+ // is still in the shelf and show its status again.
+ for (int index = 0; index < view_model_.view_size(); index++) {
+ views::View* view = view_model_.view_at(index);
+ if (view == snap_back_from_rip_off_view_) {
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+ ShelfButton* button = static_cast<ShelfButton*>(view);
+ button->ClearState(ShelfButton::STATE_HIDDEN);
+ break;
+ }
+ }
+ snap_back_from_rip_off_view_ = nullptr;
+ }
+ }
+}
+
+bool ShelfView::IsRepostEvent(const ui::Event& event) {
+ if (closing_event_time_ == base::TimeDelta())
+ return false;
+
+ base::TimeDelta delta =
+ base::TimeDelta(event.time_stamp() - closing_event_time_);
+ closing_event_time_ = base::TimeDelta();
+ // If the current (press down) event is a repost event, the time stamp of
+ // these two events should be the same.
+ return (delta.InMilliseconds() == 0);
+}
+
+const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
+ int view_index = view_model_.GetIndexOfView(view);
+ if (view_index == -1)
+ return nullptr;
+ return &(model_.items()[view_index]);
+}
+
+bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
+ /* TODO(msw): Restore functionality:
+ if (view == GetAppListButtonView() &&
+ Shell::GetInstance()->GetAppListWindow())
+ return false;
+ const ShelfItem* item = ShelfItemForView(view);
+ if (!item)
+ return true;
+ return item_manager_->GetShelfItemDelegate(item->id)->ShouldShowTooltip();*/
+ return true;
+}
- open_window_buttons_[index]->SetText(window_title.To<base::string16>());
- open_window_buttons_[index]->SetMinSize(gfx::Size());
- Layout();
- SchedulePaint();
+int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
+ const gfx::Rect bounds = GetBoundsInScreen();
+ int distance = 0;
+ switch (GetAlignment()) {
+ case SHELF_ALIGNMENT_BOTTOM:
+ distance = bounds.y() - coordinate.y();
+ break;
+ case SHELF_ALIGNMENT_LEFT:
+ distance = coordinate.x() - bounds.right();
+ break;
+ case SHELF_ALIGNMENT_RIGHT:
+ distance = bounds.x() - coordinate.x();
+ break;
+ case SHELF_ALIGNMENT_TOP:
+ distance = coordinate.y() - bounds.bottom();
+ break;
+ }
+ return distance > 0 ? distance : 0;
}
} // namespace shelf
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