Index: mash/shelf/shelf_view.cc |
diff --git a/mash/shelf/shelf_view.cc b/mash/shelf/shelf_view.cc |
index d25f48ccb77de87c6ab606a32590d8378d9a5a33..91e96a9dfaa013e735b779a1d35c1b5a399659d9 100644 |
--- a/mash/shelf/shelf_view.cc |
+++ b/mash/shelf/shelf_view.cc |
@@ -4,92 +4,1926 @@ |
#include "mash/shelf/shelf_view.h" |
-#include "base/strings/stringprintf.h" |
-#include "base/strings/utf_string_conversions.h" |
-#include "mojo/common/common_type_converters.h" |
-#include "mojo/shell/public/cpp/application_impl.h" |
+#include <algorithm> |
+ |
+#include "base/auto_reset.h" |
+#include "mash/shelf/shelf_button.h" |
+#include "mash/shelf/shelf_constants.h" |
+#include "ui/accessibility/ax_view_state.h" |
+#include "ui/aura/window.h" |
+#include "ui/aura/window_event_dispatcher.h" |
+#include "ui/base/l10n/l10n_util.h" |
+#include "ui/base/models/simple_menu_model.h" |
+#include "ui/base/resource/resource_bundle.h" |
+#include "ui/compositor/layer.h" |
+#include "ui/compositor/layer_animator.h" |
+#include "ui/compositor/scoped_animation_duration_scale_mode.h" |
+#include "ui/events/event_utils.h" |
#include "ui/gfx/canvas.h" |
+#include "ui/gfx/geometry/point.h" |
+#include "ui/resources/grit/ui_resources.h" |
+#include "ui/views/animation/bounds_animator.h" |
+#include "ui/views/background.h" |
+#include "ui/views/border.h" |
+#include "ui/views/controls/button/image_button.h" |
#include "ui/views/controls/button/label_button.h" |
-#include "ui/views/layout/box_layout.h" |
+#include "ui/views/controls/menu/menu_model_adapter.h" |
+#include "ui/views/controls/menu/menu_runner.h" |
+#include "ui/views/focus/focus_search.h" |
+#include "ui/views/view_model_utils.h" |
+#include "ui/views/widget/widget.h" |
+#include "ui/wm/core/coordinate_conversion.h" |
namespace mash { |
namespace shelf { |
-ShelfView::ShelfView(mojo::ApplicationImpl* app) : binding_(this) { |
- app->ConnectToService("mojo:desktop_wm", &user_window_controller_); |
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0; |
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1; |
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2; |
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3; |
+ |
+// Default amount content is inset on the left edge. |
+const int kDefaultLeadingInset = 8; |
+ |
+// Minimum distance before drag starts. |
+const int kMinimumDragDistance = 8; |
+ |
+// The proportion of the shelf space reserved for non-panel icons. Panels |
+// may flow into this space but will be put into the overflow bubble if there |
+// is contention for the space. |
+const float kReservedNonPanelIconProportion = 0.67f; |
+ |
+// The distance of the cursor from the outer rim of the shelf before it |
+// separates. |
+const int kRipOffDistance = 48; |
+ |
+// The rip off drag and drop proxy image should get scaled by this factor. |
+const float kDragAndDropProxyScale = 1.5f; |
+ |
+// The opacity represents that this partially disappeared item will get removed. |
+const float kDraggedImageOpacity = 0.5f; |
+ |
+namespace { |
+ |
+// A class to temporarily disable a given bounds animator. |
+class BoundsAnimatorDisabler { |
+ public: |
+ explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator) |
+ : old_duration_(bounds_animator->GetAnimationDuration()), |
+ bounds_animator_(bounds_animator) { |
+ bounds_animator_->SetAnimationDuration(1); |
+ } |
+ |
+ ~BoundsAnimatorDisabler() { |
+ bounds_animator_->SetAnimationDuration(old_duration_); |
+ } |
+ |
+ private: |
+ // The previous animation duration. |
+ int old_duration_; |
+ // The bounds animator which gets used. |
+ views::BoundsAnimator* bounds_animator_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler); |
+}; |
+ |
+// Custom FocusSearch used to navigate the shelf in the order items are in |
+// the ViewModel. |
+class ShelfFocusSearch : public views::FocusSearch { |
+ public: |
+ explicit ShelfFocusSearch(views::ViewModel* view_model) |
+ : FocusSearch(nullptr, true, true), |
+ view_model_(view_model) {} |
+ ~ShelfFocusSearch() override {} |
+ |
+ // views::FocusSearch overrides: |
+ views::View* FindNextFocusableView( |
+ views::View* starting_view, |
+ bool reverse, |
+ Direction direction, |
+ bool check_starting_view, |
+ views::FocusTraversable** focus_traversable, |
+ views::View** focus_traversable_view) override { |
+ int index = view_model_->GetIndexOfView(starting_view); |
+ if (index == -1) |
+ return view_model_->view_at(0); |
+ |
+ if (reverse) { |
+ --index; |
+ if (index < 0) |
+ index = view_model_->view_size() - 1; |
+ } else { |
+ ++index; |
+ if (index >= view_model_->view_size()) |
+ index = 0; |
+ } |
+ return view_model_->view_at(index); |
+ } |
+ |
+ private: |
+ views::ViewModel* view_model_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch); |
+}; |
+ |
+// AnimationDelegate used when inserting a new item. This steadily increases the |
+// opacity of the layer as the animation progress. |
+class FadeInAnimationDelegate : public gfx::AnimationDelegate { |
+ public: |
+ explicit FadeInAnimationDelegate(views::View* view) : view_(view) {} |
+ ~FadeInAnimationDelegate() override {} |
+ |
+ // AnimationDelegate overrides: |
+ void AnimationProgressed(const gfx::Animation* animation) override { |
+ view_->layer()->SetOpacity(animation->GetCurrentValue()); |
+ view_->layer()->ScheduleDraw(); |
+ } |
+ void AnimationEnded(const gfx::Animation* animation) override { |
+ view_->layer()->SetOpacity(1.0f); |
+ view_->layer()->ScheduleDraw(); |
+ } |
+ void AnimationCanceled(const gfx::Animation* animation) override { |
+ view_->layer()->SetOpacity(1.0f); |
+ view_->layer()->ScheduleDraw(); |
+ } |
+ |
+ private: |
+ views::View* view_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate); |
+}; |
+ |
+void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) { |
+ switch (item.status) { |
+ case STATUS_CLOSED: |
+ button->ClearState(ShelfButton::STATE_ACTIVE); |
+ button->ClearState(ShelfButton::STATE_RUNNING); |
+ button->ClearState(ShelfButton::STATE_ATTENTION); |
+ break; |
+ case STATUS_RUNNING: |
+ button->ClearState(ShelfButton::STATE_ACTIVE); |
+ button->AddState(ShelfButton::STATE_RUNNING); |
+ button->ClearState(ShelfButton::STATE_ATTENTION); |
+ break; |
+ case STATUS_ACTIVE: |
+ button->AddState(ShelfButton::STATE_ACTIVE); |
+ button->ClearState(ShelfButton::STATE_RUNNING); |
+ button->ClearState(ShelfButton::STATE_ATTENTION); |
+ break; |
+ case STATUS_ATTENTION: |
+ button->ClearState(ShelfButton::STATE_ACTIVE); |
+ button->ClearState(ShelfButton::STATE_RUNNING); |
+ button->AddState(ShelfButton::STATE_ATTENTION); |
+ break; |
+ } |
+} |
+ |
+} // namespace |
+ |
+// AnimationDelegate used when deleting an item. This steadily decreased the |
+// opacity of the layer as the animation progress. |
+class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate { |
+ public: |
+ FadeOutAnimationDelegate(ShelfView* host, views::View* view) |
+ : shelf_view_(host), |
+ view_(view) {} |
+ ~FadeOutAnimationDelegate() override {} |
+ |
+ // AnimationDelegate overrides: |
+ void AnimationProgressed(const gfx::Animation* animation) override { |
+ view_->layer()->SetOpacity(1 - animation->GetCurrentValue()); |
+ view_->layer()->ScheduleDraw(); |
+ } |
+ void AnimationEnded(const gfx::Animation* animation) override { |
+ shelf_view_->OnFadeOutAnimationEnded(); |
+ } |
+ void AnimationCanceled(const gfx::Animation* animation) override {} |
+ |
+ private: |
+ ShelfView* shelf_view_; |
+ scoped_ptr<views::View> view_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate); |
+}; |
+ |
+// AnimationDelegate used to trigger fading an element in. When an item is |
+// inserted this delegate is attached to the animation that expands the size of |
+// the item. When done it kicks off another animation to fade the item in. |
+class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate { |
+ public: |
+ StartFadeAnimationDelegate(ShelfView* host, views::View* view) |
+ : shelf_view_(host), |
+ view_(view) {} |
+ ~StartFadeAnimationDelegate() override {} |
+ |
+ // AnimationDelegate overrides: |
+ void AnimationEnded(const gfx::Animation* animation) override { |
+ shelf_view_->FadeIn(view_); |
+ } |
+ void AnimationCanceled(const gfx::Animation* animation) override { |
+ view_->layer()->SetOpacity(1.0f); |
+ } |
+ |
+ private: |
+ ShelfView* shelf_view_; |
+ views::View* view_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate); |
+}; |
+ |
+ShelfView::ShelfView(mojo::ApplicationImpl* app) |
+ : app_(app), |
+ model_(app), |
+ alignment_(SHELF_ALIGNMENT_BOTTOM), |
+ first_visible_index_(0), |
+ last_visible_index_(-1), |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_(nullptr), |
+ owner_overflow_bubble_(nullptr),*/ |
+ tooltip_(this), |
+ drag_pointer_(NONE), |
+ drag_view_(nullptr), |
+ start_drag_index_(-1), |
+ context_menu_id_(0), |
+ leading_inset_(kDefaultLeadingInset), |
+ cancelling_drag_model_changed_(false), |
+ last_hidden_index_(0), |
+ closing_event_time_(), |
+ got_deleted_(nullptr), |
+ drag_and_drop_item_pinned_(false), |
+ drag_and_drop_shelf_id_(0), |
+ drag_replaced_view_(nullptr), |
+ dragged_off_shelf_(false), |
+ snap_back_from_rip_off_view_(nullptr), |
+ /* TODO(msw): Restore functionality: |
+ item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),*/ |
+ overflow_mode_(false), |
+ main_shelf_(nullptr), |
+ dragged_off_from_overflow_to_shelf_(false), |
+ is_repost_event_(false), |
+ last_pressed_index_(-1) { |
+ bounds_animator_.reset(new views::BoundsAnimator(this)); |
+ bounds_animator_->AddObserver(this); |
+ set_context_menu_controller(this); |
+ focus_search_.reset(new ShelfFocusSearch(&view_model_)); |
+ |
+ model_.AddObserver(this); |
+ const ShelfItems& items(model_.items()); |
+ for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) { |
+ views::View* child = CreateViewForItem(*i); |
+ view_model_.Add(child, static_cast<int>(i - items.begin())); |
+ AddChildView(child); |
+ } |
+ |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_ = new OverflowButton(this); |
+ overflow_button_->set_context_menu_controller(this); |
+ ConfigureChildView(overflow_button_); |
+ AddChildView(overflow_button_);*/ |
+ |
+ /* TODO(msw): Add a stub apps button? |
+ ShelfItem app_list; |
+ app_list.type = TYPE_APP_LIST; |
+ app_list.title = base::ASCIIToUTF16("APPS"); |
+ model()->Add(app_list);*/ |
+ |
+ // TODO(msw): Needed to paint children as layers??? |
+ SetPaintToLayer(true); |
+ set_background(views::Background::CreateSolidBackground(SK_ColorYELLOW)); |
+ |
+ // We'll layout when our bounds change. |
+} |
+ |
+ShelfView::~ShelfView() { |
+ bounds_animator_->RemoveObserver(this); |
+ model_.RemoveObserver(this); |
+ // If we are inside the MenuRunner, we need to know if we were getting |
+ // deleted while it was running. |
+ if (got_deleted_) |
+ *got_deleted_ = true; |
+} |
+ |
+void ShelfView::SetAlignment(ShelfAlignment alignment) { |
+ if (alignment_ == alignment) |
+ return; |
+ |
+ alignment_ = alignment; |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_->OnShelfAlignmentChanged();*/ |
+ LayoutToIdealBounds(); |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ if (i >= first_visible_index_ && i <= last_visible_index_) |
+ view_model_.view_at(i)->Layout(); |
+ } |
+ tooltip_.Close(); |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_bubble_) |
+ overflow_bubble_->Hide();*/ |
+} |
+ |
+void ShelfView::SchedulePaintForAllButtons() { |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ if (i >= first_visible_index_ && i <= last_visible_index_) |
+ view_model_.view_at(i)->SchedulePaint(); |
+ } |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_button_ && overflow_button_->visible()) |
+ overflow_button_->SchedulePaint();*/ |
+} |
+ |
+gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) { |
+ int index = model_.ItemIndexByID(id); |
+ if (index == -1) |
+ return gfx::Rect(); |
+ // Map all items from overflow area to the overflow button. Note that the |
+ // section between last_index_hidden_ and model_.FirstPanelIndex() is the |
+ // list of invisible panel items. However, these items are currently nowhere |
+ // represented and get dropped instead - see (crbug.com/378907). As such there |
+ // is no way to address them or place them. We therefore move them over the |
+ // overflow button. |
+ if (index > last_visible_index_ && index < model_.FirstPanelIndex()) |
+ index = last_visible_index_ + 1; |
+ const gfx::Rect& ideal_bounds(view_model_.ideal_bounds(index)); |
+ DCHECK_NE(TYPE_APP_LIST, model_.items()[index].type); |
+ views::View* view = view_model_.view_at(index); |
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName()); |
+ ShelfButton* button = static_cast<ShelfButton*>(view); |
+ gfx::Rect icon_bounds = button->GetIconBounds(); |
+ return gfx::Rect(GetMirroredXWithWidthInView( |
+ ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()), |
+ ideal_bounds.y() + icon_bounds.y(), |
+ icon_bounds.width(), |
+ icon_bounds.height()); |
+} |
+ |
+void ShelfView::UpdatePanelIconPosition(ShelfID id, |
+ const gfx::Point& midpoint) { |
+ int current_index = model_.ItemIndexByID(id); |
+ int first_panel_index = model_.FirstPanelIndex(); |
+ if (current_index < first_panel_index) |
+ return; |
+ |
+ gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()), |
+ midpoint.y()); |
+ int target_index = current_index; |
+ while (target_index > first_panel_index && |
+ PrimaryAxisValue(view_model_.ideal_bounds(target_index).x(), |
+ view_model_.ideal_bounds(target_index).y()) > |
+ PrimaryAxisValue(midpoint_in_view.x(), |
+ midpoint_in_view.y())) { |
+ --target_index; |
+ } |
+ while (target_index < view_model_.view_size() - 1 && |
+ PrimaryAxisValue(view_model_.ideal_bounds(target_index).right(), |
+ view_model_.ideal_bounds(target_index).bottom()) < |
+ PrimaryAxisValue(midpoint_in_view.x(), |
+ midpoint_in_view.y())) { |
+ ++target_index; |
+ } |
+ if (current_index != target_index) |
+ model_.Move(current_index, target_index); |
+} |
+ |
+bool ShelfView::IsShowingMenu() const { |
+ return (launcher_menu_runner_.get() && |
+ launcher_menu_runner_->IsRunning()); |
+} |
+ |
+bool ShelfView::IsShowingOverflowBubble() const { |
+ /* TODO(msw): Restore functionality: |
+ return overflow_bubble_.get() && overflow_bubble_->IsShowing();*/ |
+ return false; |
+} |
+ |
+views::View* ShelfView::GetAppListButtonView() const { |
+ for (int i = 0; i < model_.item_count(); ++i) { |
+ if (model_.items()[i].type == TYPE_APP_LIST) |
+ return view_model_.view_at(i); |
+ } |
+ |
+ NOTREACHED() << "Applist button not found"; |
+ return nullptr; |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// ShelfView, FocusTraversable implementation: |
+ |
+views::FocusSearch* ShelfView::GetFocusSearch() { |
+ return focus_search_.get(); |
+} |
+ |
+views::FocusTraversable* ShelfView::GetFocusTraversableParent() { |
+ return parent()->GetFocusTraversable(); |
+} |
+ |
+views::View* ShelfView::GetFocusTraversableParentView() { |
+ return this; |
+} |
+ |
+/* TODO(msw): Restore drag/drop functionality. |
+void ShelfView::CreateDragIconProxy( |
+ const gfx::Point& location_in_screen_coordinates, |
+ const gfx::ImageSkia& icon, |
+ views::View* replaced_view, |
+ const gfx::Vector2d& cursor_offset_from_center, |
+ float scale_factor) { |
+ drag_replaced_view_ = replaced_view; |
+ drag_image_.reset(new ash::DragImageView( |
+ drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(), |
+ ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE)); |
+ drag_image_->SetImage(icon); |
+ gfx::Size size = drag_image_->GetPreferredSize(); |
+ size.set_width(size.width() * scale_factor); |
+ size.set_height(size.height() * scale_factor); |
+ drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) + |
+ cursor_offset_from_center; |
+ gfx::Rect drag_image_bounds( |
+ location_in_screen_coordinates - drag_image_offset_, |
+ size); |
+ drag_image_->SetBoundsInScreen(drag_image_bounds); |
+ drag_image_->SetWidgetVisible(true); |
+} |
+ |
+void ShelfView::UpdateDragIconProxy( |
+ const gfx::Point& location_in_screen_coordinates) { |
+ // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per |
+ // crbug.com/34722, while the app list item is still being dragged around. |
+ if (drag_image_) { |
+ drag_image_->SetScreenPosition( |
+ location_in_screen_coordinates - drag_image_offset_); |
+ } |
+} |
+ |
+void ShelfView::DestroyDragIconProxy() { |
+ drag_image_.reset(); |
+ drag_image_offset_ = gfx::Vector2d(0, 0); |
+} |
+ |
+bool ShelfView::StartDrag(const std::string& app_id, |
+ const gfx::Point& location_in_screen_coordinates) { |
+ // Bail if an operation is already going on - or the cursor is not inside. |
+ // This could happen if mouse / touch operations overlap. |
+ if (drag_and_drop_shelf_id_ || |
+ !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
+ return false; |
+ |
+ // If the AppsGridView (which was dispatching this event) was opened by our |
+ // button, ShelfView dragging operations are locked and we have to unlock. |
+ CancelDrag(-1); |
+ drag_and_drop_item_pinned_ = false; |
+ drag_and_drop_app_id_ = app_id; |
+ drag_and_drop_shelf_id_ = |
+ delegate_->GetShelfIDForAppID(drag_and_drop_app_id_); |
+ // Check if the application is known and pinned - if not, we have to pin it so |
+ // that we can re-arrange the shelf order accordingly. Note that items have |
+ // to be pinned to give them the same (order) possibilities as a shortcut. |
+ // When an item is dragged from overflow to shelf, IsShowingOverflowBubble() |
+ // returns true. At this time, we don't need to pin the item. |
+ if (!IsShowingOverflowBubble() && |
+ (!drag_and_drop_shelf_id_ || |
+ !delegate_->IsAppPinned(app_id))) { |
+ delegate_->PinAppWithID(app_id); |
+ drag_and_drop_shelf_id_ = |
+ delegate_->GetShelfIDForAppID(drag_and_drop_app_id_); |
+ if (!drag_and_drop_shelf_id_) |
+ return false; |
+ drag_and_drop_item_pinned_ = true; |
+ } |
+ views::View* drag_and_drop_view = view_model_->view_at( |
+ model_.ItemIndexByID(drag_and_drop_shelf_id_)); |
+ DCHECK(drag_and_drop_view); |
+ |
+ // Since there is already an icon presented by the caller, we hide this item |
+ // for now. That has to be done by reducing the size since the visibility will |
+ // change once a regrouping animation is performed. |
+ pre_drag_and_drop_size_ = drag_and_drop_view->size(); |
+ drag_and_drop_view->SetSize(gfx::Size()); |
+ |
+ // First we have to center the mouse cursor over the item. |
+ gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint(); |
+ views::View::ConvertPointFromScreen(drag_and_drop_view, &pt); |
+ gfx::Point point_in_root = location_in_screen_coordinates; |
+ ::wm::ConvertPointFromScreen( |
+ ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root); |
+ ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, |
+ ui::EventTimeForNow(), 0, 0); |
+ PointerPressedOnButton(drag_and_drop_view, |
+ ShelfButtonHost::DRAG_AND_DROP, |
+ event); |
+ |
+ // Drag the item where it really belongs. |
+ Drag(location_in_screen_coordinates); |
+ return true; |
+} |
+ |
+bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) { |
+ if (!drag_and_drop_shelf_id_ || |
+ !GetBoundsInScreen().Contains(location_in_screen_coordinates)) |
+ return false; |
+ |
+ gfx::Point pt = location_in_screen_coordinates; |
+ views::View* drag_and_drop_view = view_model_->view_at( |
+ model_.ItemIndexByID(drag_and_drop_shelf_id_)); |
+ ConvertPointFromScreen(drag_and_drop_view, &pt); |
+ gfx::Point point_in_root = location_in_screen_coordinates; |
+ ::wm::ConvertPointFromScreen( |
+ ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root); |
+ ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, |
+ ui::EventTimeForNow(), 0, 0); |
+ PointerDraggedOnButton(drag_and_drop_view, |
+ ShelfButtonHost::DRAG_AND_DROP, |
+ event); |
+ return true; |
+} |
+ |
+void ShelfView::EndDrag(bool cancel) { |
+ if (!drag_and_drop_shelf_id_) |
+ return; |
+ |
+ views::View* drag_and_drop_view = view_model_->view_at( |
+ model_.ItemIndexByID(drag_and_drop_shelf_id_)); |
+ PointerReleasedOnButton( |
+ drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel); |
+ |
+ // Either destroy the temporarily created item - or - make the item visible. |
+ if (drag_and_drop_item_pinned_ && cancel) { |
+ delegate_->UnpinAppWithID(drag_and_drop_app_id_); |
+ } else if (drag_and_drop_view) { |
+ if (cancel) { |
+ // When a hosted drag gets canceled, the item can remain in the same slot |
+ // and it might have moved within the bounds. In that case the item need |
+ // to animate back to its correct location. |
+ AnimateToIdealBounds(); |
+ } else { |
+ drag_and_drop_view->SetSize(pre_drag_and_drop_size_); |
+ } |
+ } |
+ |
+ drag_and_drop_shelf_id_ = 0; |
+}*/ |
+ |
+void ShelfView::LayoutToIdealBounds() { |
+ if (bounds_animator_->IsAnimating()) { |
+ AnimateToIdealBounds(); |
+ return; |
+ } |
+ |
+ CalculateIdealBounds(); |
+ /* TODO(msw): Restore functionality: |
+ gfx::Rect overflow_bounds = CalculateIdealBounds();*/ |
+ views::ViewModelUtils::SetViewBoundsToIdealBounds(view_model_); |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_->SetBoundsRect(overflow_bounds);*/ |
+} |
+ |
+void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() { |
+ // The overflow button is not shown in overflow mode. |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_->SetVisible(false);*/ |
+ DCHECK_LT(last_visible_index_, view_model_.view_size()); |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ bool visible = i >= first_visible_index_ && |
+ i <= last_visible_index_; |
+ // To track the dragging of |drag_view_| continuously, its visibility |
+ // should be always true regardless of its position. |
+ if (dragged_off_from_overflow_to_shelf_ && |
+ view_model_.view_at(i) == drag_view_) |
+ view_model_.view_at(i)->SetVisible(true); |
+ else |
+ view_model_.view_at(i)->SetVisible(visible); |
+ } |
+} |
+ |
+gfx::Rect ShelfView::CalculateIdealBounds() { |
+ int available_size = PrimaryAxisValue(width(), height()); |
+ DCHECK_EQ(model_.item_count(), view_model_.view_size()); |
+ if (!available_size || model_.items().empty()) |
+ return gfx::Rect(); |
+ |
+ int x = 0; |
+ int y = 0; |
+ int button_size = kShelfButtonSize; |
+ int button_spacing = kShelfButtonSpacing; |
+ |
+ int w = PrimaryAxisValue(button_size, width()); |
+ int h = PrimaryAxisValue(height(), button_size); |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ if (i < first_visible_index_) { |
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, 0, 0)); |
+ continue; |
+ } |
+ |
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
+ x = PrimaryAxisValue(x + w + button_spacing, x); |
+ y = PrimaryAxisValue(y, y + h + button_spacing); |
+ } |
+ |
+ if (is_overflow_mode()) { |
+ UpdateAllButtonsVisibilityInOverflowMode(); |
+ return gfx::Rect(); |
+ } |
+ |
+ // Right aligned icons. |
+ int end_position = available_size - button_spacing; |
+ x = PrimaryAxisValue(end_position, 0); |
+ y = PrimaryAxisValue(0, end_position); |
+ int first_panel_index = model_.FirstPanelIndex(); |
+ for (int i = view_model_.view_size() - 1; i >= first_panel_index; --i) { |
+ x = PrimaryAxisValue(x - w - button_spacing, x); |
+ y = PrimaryAxisValue(y, y - h - button_spacing); |
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
+ end_position = PrimaryAxisValue(x, y); |
+ } |
+ |
+ int last_button_index = first_panel_index - 1; |
+ if (last_button_index < 0) |
+ return gfx::Rect(); |
+ |
+ // Icons on the left / top are guaranteed up to kLeftIconProportion of |
+ // the available space. |
+ int last_icon_position = PrimaryAxisValue( |
+ view_model_.ideal_bounds(last_button_index).right(), |
+ view_model_.ideal_bounds(last_button_index).bottom()) + button_size; |
+ int reserved_icon_space = available_size * kReservedNonPanelIconProportion; |
+ if (last_icon_position < reserved_icon_space) |
+ end_position = last_icon_position; |
+ else |
+ end_position = std::max(end_position, reserved_icon_space); |
+ |
+ gfx::Rect overflow_bounds(PrimaryAxisValue(w, width()), |
+ PrimaryAxisValue(height(), h)); |
+ |
+ last_visible_index_ = DetermineLastVisibleIndex(end_position - button_size); |
+ last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1; |
+ bool show_overflow = last_visible_index_ < last_button_index || |
+ last_hidden_index_ >= first_panel_index; |
+ |
+ // Create Space for the overflow button |
+ if (show_overflow) { |
+ // The following code makes sure that platform apps icons (aligned to left / |
+ // top) are favored over panel apps icons (aligned to right / bottom). |
+ if (last_visible_index_ > 0 && last_visible_index_ < last_button_index) { |
+ // This condition means that we will take one platform app and replace it |
+ // with the overflow button and put the app in the overflow bubble. |
+ // This happens when the space needed for platform apps exceeds the |
+ // reserved area for non-panel icons, |
+ // (i.e. |last_icon_position| > |reserved_icon_space|). |
+ --last_visible_index_; |
+ } else if (last_hidden_index_ >= first_panel_index && |
+ last_hidden_index_ < view_model_.view_size() - 1) { |
+ // This condition means that we will take a panel app icon and replace it |
+ // with the overflow button. |
+ // This happens when there is still room for platform apps in the reserved |
+ // area for non-panel icons, |
+ // (i.e. |last_icon_position| < |reserved_icon_space|). |
+ ++last_hidden_index_; |
+ } |
+ } |
+ |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ bool visible = i <= last_visible_index_ || i > last_hidden_index_; |
+ // To receive drag event continuously from |drag_view_| during the dragging |
+ // off from the shelf, don't make |drag_view_| invisible. It will be |
+ // eventually invisible and removed from the |view_model_| by |
+ // FinalizeRipOffDrag(). |
+ if (dragged_off_shelf_ && view_model_.view_at(i) == drag_view_) |
+ continue; |
+ view_model_.view_at(i)->SetVisible(visible); |
+ } |
+ |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_->SetVisible(show_overflow);*/ |
+ if (show_overflow) { |
+ DCHECK_NE(0, view_model_.view_size()); |
+ if (last_visible_index_ == -1) { |
+ x = 0; |
+ y = 0; |
+ } else { |
+ x = PrimaryAxisValue( |
+ view_model_.ideal_bounds(last_visible_index_).right(), |
+ view_model_.ideal_bounds(last_visible_index_).x()); |
+ y = PrimaryAxisValue( |
+ view_model_.ideal_bounds(last_visible_index_).y(), |
+ view_model_.ideal_bounds(last_visible_index_).bottom()); |
+ } |
+ // Set all hidden panel icon positions to be on the overflow button. |
+ for (int i = first_panel_index; i <= last_hidden_index_; ++i) |
+ view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h)); |
+ |
+ // Add more space between last visible item and overflow button. |
+ // Without this, two buttons look too close compared with other items. |
+ x = PrimaryAxisValue(x + button_spacing, x); |
+ y = PrimaryAxisValue(y, y + button_spacing); |
+ |
+ overflow_bounds.set_x(x); |
+ overflow_bounds.set_y(y); |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_bubble_.get() && overflow_bubble_->IsShowing()) |
+ UpdateOverflowRange(overflow_bubble_->shelf_view());*/ |
+ } else { |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_bubble_) |
+ overflow_bubble_->Hide();*/ |
+ } |
+ return overflow_bounds; |
+} |
+ |
+int ShelfView::DetermineLastVisibleIndex(int max_value) const { |
+ int index = model_.FirstPanelIndex() - 1; |
+ while (index >= 0 && |
+ PrimaryAxisValue( |
+ view_model_.ideal_bounds(index).right(), |
+ view_model_.ideal_bounds(index).bottom()) > max_value) { |
+ index--; |
+ } |
+ return index; |
+} |
+ |
+int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const { |
+ int index = model_.FirstPanelIndex(); |
+ while (index < view_model_.view_size() && |
+ PrimaryAxisValue( |
+ view_model_.ideal_bounds(index).right(), |
+ view_model_.ideal_bounds(index).bottom()) < min_value) { |
+ ++index; |
+ } |
+ return index; |
+} |
+ |
+/* TODO(msw): Restore functionality: |
+void ShelfView::AddIconObserver(ShelfIconObserver* observer) { |
+ observers_.AddObserver(observer); |
+} |
+ |
+void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) { |
+ observers_.RemoveObserver(observer); |
+}*/ |
+ |
+void ShelfView::AnimateToIdealBounds() { |
+ /* TODO(msw): Restore functionality: |
+ gfx::Rect overflow_bounds = CalculateIdealBounds();*/ |
+ CalculateIdealBounds(); |
+ for (int i = 0; i < view_model_.view_size(); ++i) { |
+ views::View* view = view_model_.view_at(i); |
+ bounds_animator_->AnimateViewTo(view, view_model_.ideal_bounds(i)); |
+ // Now that the item animation starts, we have to make sure that the |
+ // padding of the first gets properly transferred to the new first item. |
+ if (i && view->border()) |
+ view->SetBorder(views::Border::NullBorder()); |
+ } |
+ /* TODO(msw): Restore functionality: |
+ overflow_button_->SetBoundsRect(overflow_bounds);*/ |
+} |
+ |
+views::View* ShelfView::CreateViewForItem(const ShelfItem& item) { |
+ views::View* view = nullptr; |
+ switch (item.type) { |
+ case TYPE_BROWSER_SHORTCUT: |
+ case TYPE_APP_SHORTCUT: |
+ case TYPE_WINDOWED_APP: |
+ case TYPE_PLATFORM_APP: |
+ case TYPE_DIALOG: |
+ case TYPE_APP_PANEL: { |
+ ShelfButton* button = ShelfButton::Create(this, this); |
+ button->SetImage(item.image); |
+ ReflectItemStatus(item, button); |
+ view = button; |
+ break; |
+ } |
+ |
+ case TYPE_APP_LIST: { |
+ /* TODO(msw): Restore functionality: |
+ view = new AppListButton(this, this);*/ |
+ view = new views::LabelButton(nullptr, item.title); |
+ break; |
+ } |
+ |
+ case TYPE_MOJO_APP: { |
+ // TODO(msw): Support item images, etc. |
+ ShelfButton* button = ShelfButton::Create(this, this); |
+ int image_resource_id = IDR_DEFAULT_FAVICON; |
+ ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
+ button->SetImage(*rb.GetImageSkiaNamed(image_resource_id)); |
+ ReflectItemStatus(item, button); |
+ view = button; |
+ break; |
+ } |
+ |
+ default: |
+ break; |
+ } |
+ view->set_context_menu_controller(this); |
+ |
+ DCHECK(view); |
+ ConfigureChildView(view); |
+ return view; |
+} |
+ |
+void ShelfView::FadeIn(views::View* view) { |
+ view->SetVisible(true); |
+ view->layer()->SetOpacity(0); |
+ AnimateToIdealBounds(); |
+ bounds_animator_->SetAnimationDelegate( |
+ view, |
+ scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view))); |
+} |
+ |
+void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) { |
+ DCHECK(!dragging()); |
+ DCHECK(drag_view_); |
+ drag_pointer_ = pointer; |
+ start_drag_index_ = view_model_.GetIndexOfView(drag_view_); |
+ |
+ if (start_drag_index_== -1) { |
+ CancelDrag(-1); |
+ return; |
+ } |
+ |
+ // If the item is no longer draggable, bail out. |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
+ model_.items()[start_drag_index_].id); |
+ if (!item_delegate->IsDraggable()) { |
+ CancelDrag(-1); |
+ return; |
+ }*/ |
+ |
+ // Move the view to the front so that it appears on top of other views. |
+ ReorderChildView(drag_view_, -1); |
+ bounds_animator_->StopAnimatingView(drag_view_); |
+} |
+ |
+void ShelfView::ContinueDrag(const ui::LocatedEvent& event) { |
+ // Due to a syncing operation the application might have been removed. |
+ // Bail if it is gone. |
+ int current_index = view_model_.GetIndexOfView(drag_view_); |
+ DCHECK_NE(-1, current_index); |
+ |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate* item_delegate = |
+ item_manager_->GetShelfItemDelegate(model_.items()[current_index].id); |
+ if (!item_delegate->IsDraggable()) { |
+ CancelDrag(-1); |
+ return; |
+ }*/ |
+ |
+ // If this is not a drag and drop host operation and not the app list item, |
+ // check if the item got ripped off the shelf - if it did we are done. |
+ if (!drag_and_drop_shelf_id_ && |
+ RemovableByRipOff(current_index) != NOT_REMOVABLE) { |
+ if (HandleRipOffDrag(event)) |
+ return; |
+ // The rip off handler could have changed the location of the item. |
+ current_index = view_model_.GetIndexOfView(drag_view_); |
+ } |
+ |
+ // TODO: I don't think this works correctly with RTL. |
+ gfx::Point drag_point(event.location()); |
+ ConvertPointToTarget(drag_view_, this, &drag_point); |
+ |
+ // Constrain the location to the range of valid indices for the type. |
+ std::pair<int, int> indices(GetDragRange(current_index)); |
+ int first_drag_index = indices.first; |
+ int last_drag_index = indices.second; |
+ // If the last index isn't valid, we're overflowing. Constrain to the app list |
+ // (which is the last visible item). |
+ if (first_drag_index < model_.FirstPanelIndex() && |
+ last_drag_index > last_visible_index_) |
+ last_drag_index = last_visible_index_; |
+ int x = 0, y = 0; |
+ if (IsHorizontalAlignment()) { |
+ x = std::max(view_model_.ideal_bounds(indices.first).x(), |
+ drag_point.x() - drag_origin_.x()); |
+ x = std::min(view_model_.ideal_bounds(last_drag_index).right() - |
+ view_model_.ideal_bounds(current_index).width(), |
+ x); |
+ if (drag_view_->x() == x) |
+ return; |
+ drag_view_->SetX(x); |
+ } else { |
+ y = std::max(view_model_.ideal_bounds(indices.first).y(), |
+ drag_point.y() - drag_origin_.y()); |
+ y = std::min(view_model_.ideal_bounds(last_drag_index).bottom() - |
+ view_model_.ideal_bounds(current_index).height(), |
+ y); |
+ if (drag_view_->y() == y) |
+ return; |
+ drag_view_->SetY(y); |
+ } |
+ |
+ int target_index = |
+ views::ViewModelUtils::DetermineMoveIndex( |
+ view_model_, drag_view_, |
+ IsHorizontalAlignment() ? views::ViewModelUtils::HORIZONTAL : |
+ views::ViewModelUtils::VERTICAL, |
+ x, y); |
+ target_index = |
+ std::min(indices.second, std::max(target_index, indices.first)); |
+ |
+ int first_draggable_item = 0; |
+ /* TODO(msw): Restore functionality: |
+ while (first_draggable_item < static_cast<int>(model_.items().size()) && |
+ !item_manager_->GetShelfItemDelegate( |
+ model_.items()[first_draggable_item].id)->IsDraggable()) { |
+ first_draggable_item++; |
+ }*/ |
+ |
+ target_index = std::max(target_index, first_draggable_item); |
+ |
+ if (target_index == current_index) |
+ return; |
+ |
+ // Change the model, the ShelfItemMoved() callback will handle the |
+ // |view_model_| update. |
+ model_.Move(current_index, target_index); |
+ bounds_animator_->StopAnimatingView(drag_view_); |
+} |
+ |
+bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) { |
+ /* TODO(msw): Restore functionality: |
+ int current_index = view_model_.GetIndexOfView(drag_view_); |
+ DCHECK_NE(-1, current_index); |
+ std::string dragged_app_id = |
+ delegate_->GetAppIDForShelfID(model_.items()[current_index].id); |
+ |
+ gfx::Point screen_location = event.root_location(); |
+ views::View::ConvertPointToScreen(this, &screen_location); |
+ |
+ // To avoid ugly forwards and backwards flipping we use different constants |
+ // for ripping off / re-inserting the items. |
+ if (dragged_off_shelf_) { |
+ // If the shelf/overflow bubble bounds contains |screen_location| we insert |
+ // the item back into the shelf. |
+ if (GetBoundsForDragInsertInScreen().Contains(screen_location)) { |
+ if (dragged_off_from_overflow_to_shelf_) { |
+ // During the dragging an item from Shelf to Overflow, it can enter here |
+ // directly because both are located very closly. |
+ main_shelf_->EndDrag(true); |
+ // Stops the animation of |drag_view_| and sets its bounds explicitly |
+ // becase ContinueDrag() stops its animation. Without this, unexpected |
+ // bounds will be set. |
+ bounds_animator_->StopAnimatingView(drag_view_); |
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_); |
+ drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index)); |
+ dragged_off_from_overflow_to_shelf_ = false; |
+ } |
+ // Destroy our proxy view item. |
+ DestroyDragIconProxy(); |
+ // Re-insert the item and return simply false since the caller will handle |
+ // the move as in any normal case. |
+ dragged_off_shelf_ = false; |
+ drag_view_->layer()->SetOpacity(1.0f); |
+ // The size of Overflow bubble should be updated immediately when an item |
+ // is re-inserted. |
+ if (is_overflow_mode()) |
+ PreferredSizeChanged(); |
+ return false; |
+ } else if (is_overflow_mode() && |
+ main_shelf_->GetBoundsForDragInsertInScreen().Contains( |
+ screen_location)) { |
+ if (!dragged_off_from_overflow_to_shelf_) { |
+ dragged_off_from_overflow_to_shelf_ = true; |
+ drag_image_->SetOpacity(1.0f); |
+ main_shelf_->StartDrag(dragged_app_id, screen_location); |
+ } else { |
+ main_shelf_->Drag(screen_location); |
+ } |
+ } else if (dragged_off_from_overflow_to_shelf_) { |
+ // Makes the |drag_image_| partially disappear again. |
+ dragged_off_from_overflow_to_shelf_ = false; |
+ drag_image_->SetOpacity(kDraggedImageOpacity); |
+ main_shelf_->EndDrag(true); |
+ bounds_animator_->StopAnimatingView(drag_view_); |
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_); |
+ drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index)); |
+ } |
+ // Move our proxy view item. |
+ UpdateDragIconProxy(screen_location); |
+ return true; |
+ } |
+ // Check if we are too far away from the shelf to enter the ripped off state. |
+ // Determine the distance to the shelf. |
+ int delta = CalculateShelfDistance(screen_location); |
+ if (delta > kRipOffDistance) { |
+ // Create a proxy view item which can be moved anywhere. |
+ CreateDragIconProxy(event.root_location(), |
+ drag_view_->GetImage(), |
+ drag_view_, |
+ gfx::Vector2d(0, 0), |
+ kDragAndDropProxyScale); |
+ drag_view_->layer()->SetOpacity(0.0f); |
+ dragged_off_shelf_ = true; |
+ if (RemovableByRipOff(current_index) == REMOVABLE) { |
+ // Move the item to the front of the first panel item and hide it. |
+ // ShelfItemMoved() callback will handle the |view_model_| update and |
+ // call AnimateToIdealBounds(). |
+ if (current_index != model_.FirstPanelIndex() - 1) { |
+ model_.Move(current_index, model_.FirstPanelIndex() - 1); |
+ StartFadeInLastVisibleItem(); |
+ } else if (is_overflow_mode()) { |
+ // Overflow bubble should be shrunk when an item is ripped off. |
+ PreferredSizeChanged(); |
+ } |
+ // Make the item partially disappear to show that it will get removed if |
+ // dropped. |
+ drag_image_->SetOpacity(kDraggedImageOpacity); |
+ } |
+ return true; |
+ }*/ |
+ return false; |
+} |
+ |
+void ShelfView::FinalizeRipOffDrag(bool cancel) { |
+ /* TODO(msw): Restore functionality: |
+ if (!dragged_off_shelf_) |
+ return; |
+ // Make sure we do not come in here again. |
+ dragged_off_shelf_ = false; |
+ |
+ // Coming here we should always have a |drag_view_|. |
+ DCHECK(drag_view_); |
+ int current_index = view_model_.GetIndexOfView(drag_view_); |
+ // If the view isn't part of the model anymore (|current_index| == -1), a sync |
+ // operation must have removed it. In that case we shouldn't change the model |
+ // and only delete the proxy image. |
+ if (current_index == -1) { |
+ DestroyDragIconProxy(); |
+ return; |
+ } |
+ |
+ // Set to true when the animation should snap back to where it was before. |
+ bool snap_back = false; |
+ // Items which cannot be dragged off will be handled as a cancel. |
+ if (!cancel) { |
+ if (dragged_off_from_overflow_to_shelf_) { |
+ dragged_off_from_overflow_to_shelf_ = false; |
+ main_shelf_->EndDrag(false); |
+ drag_view_->layer()->SetOpacity(1.0f); |
+ } else if (RemovableByRipOff(current_index) != REMOVABLE) { |
+ // Make sure we do not try to remove un-removable items like items which |
+ // were not pinned or have to be always there. |
+ cancel = true; |
+ snap_back = true; |
+ } else { |
+ // Make sure the item stays invisible upon removal. |
+ drag_view_->SetVisible(false); |
+ std::string app_id = 0; |
+ std::string app_id = |
+ delegate_->GetAppIDForShelfID(model_.items()[current_index].id); |
+ delegate_->UnpinAppWithID(app_id); |
+ } |
+ } |
+ if (cancel || snap_back) { |
+ if (dragged_off_from_overflow_to_shelf_) { |
+ dragged_off_from_overflow_to_shelf_ = false; |
+ // Main shelf handles revert of dragged item. |
+ main_shelf_->EndDrag(true); |
+ drag_view_->layer()->SetOpacity(1.0f); |
+ } else if (!cancelling_drag_model_changed_) { |
+ // Only do something if the change did not come through a model change. |
+ gfx::Rect drag_bounds; |
+ gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen(); |
+ gfx::Point relative_to = GetBoundsInScreen().origin(); |
+ gfx::Rect target( |
+ gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to), |
+ drag_bounds.size()); |
+ drag_view_->SetBoundsRect(target); |
+ // Hide the status from the active item since we snap it back now. Upon |
+ // animation end the flag gets cleared if |snap_back_from_rip_off_view_| |
+ // is set. |
+ snap_back_from_rip_off_view_ = drag_view_; |
+ drag_view_->AddState(ShelfButton::STATE_HIDDEN); |
+ // When a canceling drag model is happening, the view model is diverged |
+ // from the menu model and movements / animations should not be done. |
+ model_.Move(current_index, start_drag_index_); |
+ AnimateToIdealBounds(); |
+ } |
+ drag_view_->layer()->SetOpacity(1.0f); |
+ } |
+ DestroyDragIconProxy();*/ |
+} |
+ |
+ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const { |
+ DCHECK(index >= 0 && index < model_.item_count()); |
+ ShelfItemType type = model_.items()[index].type; |
+ if (type == TYPE_APP_LIST || type == TYPE_DIALOG) |
+ return NOT_REMOVABLE; |
+ |
+ /* TODO(msw): Restore functionality: |
+ std::string app_id = |
+ delegate_->GetAppIDForShelfID(model_.items()[index].id); |
+ ShelfItemDelegate* item_delegate = |
+ item_manager_->GetShelfItemDelegate(model_.items()[index].id); |
+ if (!item_delegate->CanPin()) |
+ return NOT_REMOVABLE; |
+ Note: Only pinned app shortcuts can be removed! |
+ return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ? |
+ REMOVABLE : DRAGGABLE;*/ |
+ return REMOVABLE; |
+} |
+ |
+bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const { |
+ switch (typea) { |
+ case TYPE_APP_SHORTCUT: |
+ case TYPE_BROWSER_SHORTCUT: |
+ return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT); |
+ case TYPE_APP_LIST: |
+ case TYPE_PLATFORM_APP: |
+ case TYPE_WINDOWED_APP: |
+ case TYPE_MOJO_APP: |
+ case TYPE_APP_PANEL: |
+ case TYPE_DIALOG: |
+ return typeb == typea; |
+ case TYPE_UNDEFINED: |
+ NOTREACHED() << "ShelfItemType must be set."; |
+ return false; |
+ } |
+ NOTREACHED(); |
+ return false; |
+} |
+ |
+std::pair<int, int> ShelfView::GetDragRange(int index) { |
+ int min_index = -1; |
+ int max_index = -1; |
+ ShelfItemType type = model_.items()[index].type; |
+ for (int i = 0; i < model_.item_count(); ++i) { |
+ if (SameDragType(model_.items()[i].type, type)) { |
+ if (min_index == -1) |
+ min_index = i; |
+ max_index = i; |
+ } |
+ } |
+ return std::pair<int, int>(min_index, max_index); |
+} |
+ |
+void ShelfView::ConfigureChildView(views::View* view) { |
+ view->SetPaintToLayer(true); |
+ view->layer()->SetFillsBoundsOpaquely(false); |
+} |
+ |
+void ShelfView::ToggleOverflowBubble() { |
+ /* TODO(msw): Restore functionality: |
+ if (IsShowingOverflowBubble()) { |
+ overflow_bubble_->Hide(); |
+ return; |
+ } |
+ |
+ if (!overflow_bubble_) |
+ overflow_bubble_.reset(new OverflowBubble()); |
+ |
+ ShelfView* overflow_view = new ShelfView(app); |
+ overflow_view->overflow_mode_ = true; |
+ overflow_view->Init(); |
+ overflow_view->set_owner_overflow_bubble(overflow_bubble_.get()); |
+ overflow_view->OnShelfAlignmentChanged(); |
+ overflow_view->main_shelf_ = this; |
+ UpdateOverflowRange(overflow_view); |
+ |
+ overflow_bubble_->Show(overflow_button_, overflow_view); |
+ |
+ Shell::GetInstance()->UpdateShelfVisibility();*/ |
+} |
+ |
+void ShelfView::OnFadeOutAnimationEnded() { |
+ AnimateToIdealBounds(); |
+ StartFadeInLastVisibleItem(); |
+} |
+ |
+void ShelfView::StartFadeInLastVisibleItem() { |
+ // If overflow button is visible and there is a valid new last item, fading |
+ // the new last item in after sliding animation is finished. |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_button_->visible() && last_visible_index_ >= 0) { |
+ views::View* last_visible_view = |
+ view_model_.view_at(last_visible_index_); |
+ last_visible_view->layer()->SetOpacity(0); |
+ bounds_animator_->SetAnimationDelegate( |
+ last_visible_view, |
+ scoped_ptr<gfx::AnimationDelegate>( |
+ new StartFadeAnimationDelegate(this, last_visible_view))); |
+ }*/ |
+} |
+ |
+void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const { |
+ const int first_overflow_index = last_visible_index_ + 1; |
+ const int last_overflow_index = last_hidden_index_; |
+ DCHECK_LE(first_overflow_index, last_overflow_index); |
+ DCHECK_LT(last_overflow_index, view_model_.view_size()); |
+ |
+ /* TODO(msw): Restore functionality: |
+ overflow_view->first_visible_index_ = first_overflow_index; |
+ overflow_view->last_visible_index_ = last_overflow_index;*/ |
+} |
+ |
+bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) { |
+ gfx::Rect active_bounds; |
+ |
+ for (int i = 0; i < child_count(); ++i) { |
+ views::View* child = child_at(i); |
+ /* TODO(msw): Restore functionality: |
+ if (child == overflow_button_) |
+ continue;*/ |
+ if (!ShouldShowTooltipForView(child)) |
+ continue; |
- user_window_controller_->AddUserWindowObserver( |
- binding_.CreateInterfacePtrAndBind()); |
+ gfx::Rect child_bounds = child->GetMirroredBounds(); |
+ active_bounds.Union(child_bounds); |
+ } |
- SetLayoutManager( |
- new views::BoxLayout(views::BoxLayout::kHorizontal, 0, 0, 0)); |
+ return !active_bounds.Contains(cursor_location); |
} |
-ShelfView::~ShelfView() {} |
+gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() { |
+ gfx::Size preferred_size = GetPreferredSize(); |
+ gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); |
+ ConvertPointToScreen(this, &origin); |
+ return gfx::Rect(origin, preferred_size); |
+} |
+ |
+gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() { |
+ gfx::Size preferred_size; |
+ if (is_overflow_mode()) { |
+ /* TODO(msw): Restore functionality: |
+ DCHECK(owner_overflow_bubble_); |
+ gfx::Rect bubble_bounds = |
+ owner_overflow_bubble_->bubble_view()->GetBubbleBounds(); |
+ preferred_size = bubble_bounds.size();*/ |
+ } else { |
+ const int last_button_index = view_model_.view_size() - 1; |
+ gfx::Rect last_button_bounds = |
+ view_model_.view_at(last_button_index)->bounds(); |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_button_->visible() && |
+ model_.GetItemIndexForType(TYPE_APP_PANEL) == -1) { |
+ // When overflow button is visible and shelf has no panel items, |
+ // last_button_bounds should be overflow button's bounds. |
+ last_button_bounds = overflow_button_->bounds(); |
+ }*/ |
+ |
+ if (IsHorizontalAlignment()) { |
+ preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_, |
+ kShelfSize); |
+ } else { |
+ preferred_size = gfx::Size(kShelfSize, |
+ last_button_bounds.bottom() + leading_inset_); |
+ } |
+ } |
+ gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0); |
-size_t ShelfView::GetButtonIndexById(uint32_t window_id) const { |
- for (size_t i = 0; i < open_window_buttons_.size(); ++i) |
- if (static_cast<uint32_t>(open_window_buttons_[i]->tag()) == window_id) |
- return i; |
- return open_window_buttons_.size(); |
+ // In overflow mode, we should use OverflowBubbleView as a source for |
+ // converting |origin| to screen coordinates. When a scroll operation is |
+ // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can |
+ // be changed. |
+ /* TODO(msw): Restore functionality: |
+ if (is_overflow_mode()) |
+ ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin); |
+ else |
+ ConvertPointToScreen(this, &origin);*/ |
+ |
+ return gfx::Rect(origin, preferred_size); |
} |
-void ShelfView::OnPaint(gfx::Canvas* canvas) { |
- canvas->FillRect(GetLocalBounds(), SK_ColorYELLOW); |
bungeman-skia
2016/01/27 19:59:48
Was already implicitly using a Skia header here?
msw
2016/01/27 20:21:50
Yup! Looks like it's a public deps of ui/gfx, and
|
- views::View::OnPaint(canvas); |
+int ShelfView::CancelDrag(int modified_index) { |
+ FinalizeRipOffDrag(true); |
+ if (!drag_view_) |
+ return modified_index; |
+ bool was_dragging = dragging(); |
+ int drag_view_index = view_model_.GetIndexOfView(drag_view_); |
+ drag_pointer_ = NONE; |
+ drag_view_ = nullptr; |
+ if (drag_view_index == modified_index) { |
+ // The view that was being dragged is being modified. Don't do anything. |
+ return modified_index; |
+ } |
+ if (!was_dragging) |
+ return modified_index; |
+ |
+ // Restore previous position, tracking the position of the modified view. |
+ bool at_end = modified_index == view_model_.view_size(); |
+ views::View* modified_view = |
+ (modified_index >= 0 && !at_end) ? |
+ view_model_.view_at(modified_index) : nullptr; |
+ model_.Move(drag_view_index, start_drag_index_); |
+ |
+ // If the modified view will be at the end of the list, return the new end of |
+ // the list. |
+ if (at_end) |
+ return view_model_.view_size(); |
+ return modified_view ? view_model_.GetIndexOfView(modified_view) : -1; |
} |
gfx::Size ShelfView::GetPreferredSize() const { |
- return gfx::Size(1, 48); |
+ const_cast<ShelfView*>(this)->CalculateIdealBounds(); |
+ |
+ int last_button_index = is_overflow_mode() ? |
+ last_visible_index_ : view_model_.view_size() - 1; |
+ |
+ // When an item is dragged off from the overflow bubble, it is moved to last |
+ // position and and changed to invisible. Overflow bubble size should be |
+ // shrunk to fit only for visible items. |
+ // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible |
+ // items in the shelf. |
+ if (is_overflow_mode() && |
+ dragged_off_shelf_ && |
+ !dragged_off_from_overflow_to_shelf_ && |
+ RemovableByRipOff(view_model_.GetIndexOfView(drag_view_)) == REMOVABLE) |
+ last_button_index--; |
+ |
+ const gfx::Rect last_button_bounds = |
+ last_button_index >= first_visible_index_ ? |
+ view_model_.ideal_bounds(last_button_index) : |
+ gfx::Rect(gfx::Size(kShelfSize, kShelfSize)); |
+ |
+ if (IsHorizontalAlignment()) |
+ return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize); |
+ |
+ return gfx::Size(kShelfSize, last_button_bounds.bottom() + leading_inset_); |
+} |
+ |
+void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) { |
+ // This bounds change is produced by the shelf movement and all content has |
+ // to follow. Using an animation at that time would produce a time lag since |
+ // the animation of the BoundsAnimator has itself a delay before it arrives |
+ // at the required location. As such we tell the animator to go there |
+ // immediately. |
+ BoundsAnimatorDisabler disabler(bounds_animator_.get()); |
+ LayoutToIdealBounds(); |
+ /* TODO(msw): Restore functionality: |
+ FOR_EACH_OBSERVER(ShelfIconObserver, observers_, |
+ OnShelfIconPositionsChanged()); |
+ |
+ if (IsShowingOverflowBubble()) |
+ overflow_bubble_->Hide();*/ |
} |
-views::View* ShelfView::GetContentsView() { |
+views::FocusTraversable* ShelfView::GetPaneFocusTraversable() { |
return this; |
} |
-void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) { |
- user_window_controller_->FocusUserWindow(sender->tag()); |
+void ShelfView::GetAccessibleState(ui::AXViewState* state) { |
+ state->role = ui::AX_ROLE_TOOLBAR; |
+ /* TODO(msw): Restore functionality: |
+ state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);*/ |
+} |
+ |
+/* TODO(msw): Restore functionality: |
+void ShelfView::OnGestureEvent(ui::GestureEvent* event) { |
+ aura::Window* target_window = static_cast<views::View*>(event->target()) |
+ ->GetWidget() |
+ ->GetNativeWindow(); |
+ if (gesture_handler_.ProcessGestureEvent(*event, target_window)) |
+ event->StopPropagation(); |
+}*/ |
+ |
+void ShelfView::ShelfItemAdded(int model_index) { |
+ { |
+ base::AutoReset<bool> cancelling_drag( |
+ &cancelling_drag_model_changed_, true); |
+ model_index = CancelDrag(model_index); |
+ } |
+ views::View* view = CreateViewForItem(model_.items()[model_index]); |
+ AddChildView(view); |
+ // Hide the view, it'll be made visible when the animation is done. Using |
+ // opacity 0 here to avoid messing with CalculateIdealBounds which touches |
+ // the view's visibility. |
+ view->layer()->SetOpacity(0); |
+ view_model_.Add(view, model_index); |
+ |
+ // Give the button its ideal bounds. That way if we end up animating the |
+ // button before this animation completes it doesn't appear at some random |
+ // spot (because it was in the middle of animating from 0,0 0x0 to its |
+ // target). |
+ CalculateIdealBounds(); |
+ view->SetBoundsRect(view_model_.ideal_bounds(model_index)); |
+ |
+ // The first animation moves all the views to their target position. |view| |
+ // is hidden, so it visually appears as though we are providing space for |
+ // it. When done we'll fade the view in. |
+ AnimateToIdealBounds(); |
+ if (model_index <= last_visible_index_ || |
+ model_index >= model_.FirstPanelIndex()) { |
+ bounds_animator_->SetAnimationDelegate( |
+ view, |
+ scoped_ptr<gfx::AnimationDelegate>( |
+ new StartFadeAnimationDelegate(this, view))); |
+ } else { |
+ // Undo the hiding if animation does not run. |
+ view->layer()->SetOpacity(1.0f); |
+ } |
+} |
+ |
+void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) { |
+ if (id == context_menu_id_) |
+ launcher_menu_runner_.reset(); |
+ { |
+ base::AutoReset<bool> cancelling_drag( |
+ &cancelling_drag_model_changed_, true); |
+ model_index = CancelDrag(model_index); |
+ } |
+ views::View* view = view_model_.view_at(model_index); |
+ view_model_.Remove(model_index); |
+ |
+ // When the overflow bubble is visible, the overflow range needs to be set |
+ // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds() |
+ // could trigger a ShelfItemChanged() by hiding the overflow bubble and |
+ // since the overflow bubble is not yet synced with the ShelfModel this |
+ // could cause a crash. |
+ /* TODO(msw): Restore functionality: |
+ if (overflow_bubble_ && overflow_bubble_->IsShowing()) { |
+ last_hidden_index_ = std::min(last_hidden_index_, |
+ view_model_.view_size() - 1); |
+ UpdateOverflowRange(overflow_bubble_->shelf_view()); |
+ }*/ |
+ |
+ if (view->visible()) { |
+ // The first animation fades out the view. When done we'll animate the rest |
+ // of the views to their target location. |
+ bounds_animator_->AnimateViewTo(view, view->bounds()); |
+ bounds_animator_->SetAnimationDelegate( |
+ view, |
+ scoped_ptr<gfx::AnimationDelegate>( |
+ new FadeOutAnimationDelegate(this, view))); |
+ } else { |
+ // We don't need to show a fade out animation for invisible |view|. When an |
+ // item is ripped out from the shelf, its |view| is already invisible. |
+ AnimateToIdealBounds(); |
+ } |
+ |
+ // Close the tooltip because it isn't needed any longer and its anchor view |
+ // will be deleted soon. |
+ if (tooltip_.GetCurrentAnchorView() == view) |
+ tooltip_.Close(); |
+} |
+ |
+void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) { |
+ const ShelfItem& item(model_.items()[model_index]); |
+ if (old_item.type != item.type) { |
+ // Type changed, swap the views. |
+ model_index = CancelDrag(model_index); |
+ scoped_ptr<views::View> old_view(view_model_.view_at(model_index)); |
+ bounds_animator_->StopAnimatingView(old_view.get()); |
+ // Removing and re-inserting a view in our view model will strip the ideal |
+ // bounds from the item. To avoid recalculation of everything the bounds |
+ // get remembered and restored after the insertion to the previous value. |
+ gfx::Rect old_ideal_bounds = view_model_.ideal_bounds(model_index); |
+ view_model_.Remove(model_index); |
+ views::View* new_view = CreateViewForItem(item); |
+ AddChildView(new_view); |
+ view_model_.Add(new_view, model_index); |
+ view_model_.set_ideal_bounds(model_index, old_ideal_bounds); |
+ new_view->SetBoundsRect(old_view->bounds()); |
+ return; |
+ } |
+ |
+ views::View* view = view_model_.view_at(model_index); |
+ switch (item.type) { |
+ case TYPE_BROWSER_SHORTCUT: |
+ // Fallthrough for the new Shelf since it needs to show the activation |
+ // change as well. |
+ case TYPE_APP_SHORTCUT: |
+ case TYPE_WINDOWED_APP: |
+ case TYPE_PLATFORM_APP: |
+ case TYPE_DIALOG: |
+ case TYPE_APP_PANEL: { |
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName()); |
+ ShelfButton* button = static_cast<ShelfButton*>(view); |
+ ReflectItemStatus(item, button); |
+ // The browser shortcut is currently not a "real" item and as such the |
+ // the image is bogous as well. We therefore keep the image as is for it. |
+ if (item.type != TYPE_BROWSER_SHORTCUT) |
+ button->SetImage(item.image); |
+ button->SchedulePaint(); |
+ break; |
+ } |
+ case TYPE_MOJO_APP: { |
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName()); |
+ ShelfButton* button = static_cast<ShelfButton*>(view); |
+ button->SetTooltipText(item.title); |
+ break; |
+ } |
+ |
+ default: |
+ break; |
+ } |
+} |
+ |
+void ShelfView::ShelfItemMoved(int start_index, int target_index) { |
+ view_model_.Move(start_index, target_index); |
+ // When cancelling a drag due to a shelf item being added, the currently |
+ // dragged item is moved back to its initial position. AnimateToIdealBounds |
+ // will be called again when the new item is added to the |view_model_| but |
+ // at this time the |view_model_| is inconsistent with the |model_|. |
+ if (!cancelling_drag_model_changed_) |
+ AnimateToIdealBounds(); |
+} |
+ |
+void ShelfView::ShelfStatusChanged() { |
+ // Nothing to do here. |
+} |
+ |
+ShelfAlignment ShelfView::GetAlignment() const { |
+ return alignment_; |
} |
-void ShelfView::OnUserWindowObserverAdded( |
- mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) { |
- for (size_t i = 0; i < user_windows.size(); ++i) |
- OnUserWindowAdded(std::move(user_windows[i])); |
+bool ShelfView::IsHorizontalAlignment() const { |
+ return alignment_ == SHELF_ALIGNMENT_BOTTOM || |
+ alignment_ == SHELF_ALIGNMENT_TOP; |
} |
-void ShelfView::OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) { |
- views::LabelButton* open_window_button = new views::LabelButton( |
- this, user_window->window_title.To<base::string16>()); |
- open_window_button->set_tag(user_window->window_id); |
- open_window_buttons_.push_back(open_window_button); |
- AddChildView(open_window_button); |
- Layout(); |
- SchedulePaint(); |
+void ShelfView::PointerPressedOnButton(views::View* view, |
+ Pointer pointer, |
+ const ui::LocatedEvent& event) { |
+ if (drag_view_) |
+ return; |
+ |
+ int index = view_model_.GetIndexOfView(view); |
+ if (index == -1) |
+ return; |
+ |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
+ model_.items()[index].id); |
+ if (view_model_.view_size() <= 1 || !item_delegate->IsDraggable()) |
+ return; // View is being deleted or not draggable, ignore request.*/ |
+ |
+ // Only when the repost event occurs on the same shelf item, we should ignore |
+ // the call in ShelfView::ButtonPressed(...). |
+ is_repost_event_ = IsRepostEvent(event) && (last_pressed_index_ == index); |
+ |
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName()); |
+ drag_view_ = static_cast<ShelfButton*>(view); |
+ drag_origin_ = gfx::Point(event.x(), event.y()); |
+ /* TODO(msw): Restore functionality: |
+ UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage", |
+ layout_manager_->SelectValueForShelfAlignment( |
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM, |
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT, |
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT, |
+ -1), |
+ SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);*/ |
+} |
+ |
+void ShelfView::PointerDraggedOnButton(views::View* view, |
+ Pointer pointer, |
+ const ui::LocatedEvent& event) { |
+ // To prepare all drag types (moving an item in the shelf and dragging off), |
+ // we should check the x-axis and y-axis offset. |
+ if (!dragging() && drag_view_ && |
+ ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) || |
+ (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) { |
+ PrepareForDrag(pointer, event); |
+ } |
+ if (drag_pointer_ == pointer) |
+ ContinueDrag(event); |
+} |
+ |
+void ShelfView::PointerReleasedOnButton(views::View* view, |
+ Pointer pointer, |
+ bool canceled) { |
+ // Reset |is_repost_event| to false. |
+ is_repost_event_ = false; |
+ |
+ if (canceled) { |
+ CancelDrag(-1); |
+ } else if (drag_pointer_ == pointer) { |
+ FinalizeRipOffDrag(false); |
+ drag_pointer_ = NONE; |
+ AnimateToIdealBounds(); |
+ } |
+ // If the drag pointer is NONE, no drag operation is going on and the |
+ // drag_view can be released. |
+ if (drag_pointer_ == NONE) |
+ drag_view_ = nullptr; |
+} |
+ |
+void ShelfView::MouseMovedOverButton(views::View* view) { |
+ if (!ShouldShowTooltipForView(view)) |
+ return; |
+ |
+ if (!tooltip_.IsVisible()) |
+ tooltip_.ResetTimer(); |
+} |
+ |
+void ShelfView::MouseEnteredButton(views::View* view) { |
+ // TODO(msw): Fix the initial (0,0) mouse event (causes tooltip on startup). |
+ if (!ShouldShowTooltipForView(view)) |
+ return; |
+ |
+ if (tooltip_.IsVisible()) |
+ tooltip_.ShowImmediately(view, GetAccessibleName(view)); |
+ else |
+ tooltip_.ShowDelayed(view, GetAccessibleName(view)); |
+} |
+ |
+void ShelfView::MouseExitedButton(views::View* view) { |
+ if (!tooltip_.IsVisible()) |
+ tooltip_.StopTimer(); |
+} |
+ |
+base::string16 ShelfView::GetAccessibleName(const views::View* view) { |
+ int view_index = view_model_.GetIndexOfView(view); |
+ // May be -1 while in the process of animating closed. |
+ if (view_index == -1) |
+ return base::string16(); |
+ return model_.items()[view_index].title; |
+} |
+ |
+void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) { |
+ // Do not handle mouse release during drag. |
+ if (dragging()) |
+ return; |
+ |
+ /* TODO(msw): Restore functionality: |
+ if (sender == overflow_button_) { |
+ ToggleOverflowBubble(); |
+ shelf_button_pressed_metric_tracker_.ButtonPressed( |
+ event, sender, ShelfItemDelegate::kNoAction); |
+ return; |
+ }*/ |
+ |
+ int view_index = view_model_.GetIndexOfView(sender); |
+ // May be -1 while in the process of animating closed. |
+ if (view_index == -1) |
+ return; |
+ |
+ // If the menu was just closed by the same event as this one, we ignore |
+ // the call and don't open the menu again. See crbug.com/343005 for more |
+ // detail. |
+ if (is_repost_event_) |
+ return; |
+ |
+ // Record the index for the last pressed shelf item. |
+ last_pressed_index_ = view_index; |
+ |
+ // Don't activate the item twice on double-click. Otherwise the window starts |
+ // animating open due to the first click, then immediately minimizes due to |
+ // the second click. The user most likely intended to open or minimize the |
+ // item once, not do both. |
+ if (event.flags() & ui::EF_IS_DOUBLE_CLICK) |
+ return; |
+ |
+ { |
+ /* TODO(msw): Restore functionality: |
+ ScopedTargetRootWindow scoped_target( |
+ sender->GetWidget()->GetNativeView()->GetRootWindow());*/ |
+ // Slow down activation animations if shift key is pressed. |
+ scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations; |
+ if (event.IsShiftDown()) { |
+ slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode( |
+ ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); |
+ } |
+ |
+ // Collect usage statistics before we decide what to do with the click. |
+ const ShelfItem& item(model_.items()[view_index]); |
+ switch (item.type) { |
+ case TYPE_APP_SHORTCUT: |
+ case TYPE_WINDOWED_APP: |
+ case TYPE_PLATFORM_APP: |
+ case TYPE_MOJO_APP: |
+ case TYPE_BROWSER_SHORTCUT: |
+ /* TODO(msw): Restore functionality: |
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
+ UMA_LAUNCHER_CLICK_ON_APP);*/ |
+ break; |
+ |
+ case TYPE_APP_LIST: |
+ /* TODO(msw): Restore functionality: |
+ Shell::GetInstance()->metrics()->RecordUserMetricsAction( |
+ UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);*/ |
+ break; |
+ |
+ case TYPE_APP_PANEL: |
+ case TYPE_DIALOG: |
+ break; |
+ |
+ case TYPE_UNDEFINED: |
+ NOTREACHED() << "ShelfItemType must be set."; |
+ break; |
+ } |
+ |
+ // TODO(msw): Support GetShelfItemDelegate[Manager], actions, etc. |
+ if (item.type == TYPE_MOJO_APP) |
+ model_.user_window_controller()->FocusUserWindow(item.window_id); |
+ |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate::PerformedAction performed_action = |
+ item_manager_->GetShelfItemDelegate(model_.items()[view_index].id) |
+ ->ItemSelected(event); |
+ |
+ shelf_button_pressed_metric_tracker_.ButtonPressed(event, sender, |
+ performed_action); |
+ |
+ if (performed_action != ShelfItemDelegate::kNewWindowCreated) |
+ ShowListMenuForView(model_.items()[view_index], sender, event);*/ |
+ } |
+} |
+ |
+bool ShelfView::ShowListMenuForView(const ShelfItem& item, |
+ views::View* source, |
+ const ui::Event& event) { |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate* item_delegate = |
+ item_manager_->GetShelfItemDelegate(item.id); |
+ scoped_ptr<ui::MenuModel> list_menu_model( |
+ item_delegate->CreateApplicationMenu(event.flags())); |
+ |
+ Make sure we have a menu and it has at least two items in addition to the |
+ application title and the 3 spacing separators. |
+ if (!list_menu_model.get() || list_menu_model->GetItemCount() <= 5) |
+ return false; |
+ |
+ ShowMenu(list_menu_model.get(), |
+ source, |
+ gfx::Point(), |
+ false, |
+ ui::GetMenuSourceTypeForEvent(event));*/ |
+ return true; |
} |
-void ShelfView::OnUserWindowRemoved(uint32_t window_id) { |
- const size_t index = GetButtonIndexById(window_id); |
- if (index >= open_window_buttons_.size()) |
+void ShelfView::ShowContextMenuForView(views::View* source, |
+ const gfx::Point& point, |
+ ui::MenuSourceType source_type) { |
+ int view_index = view_model_.GetIndexOfView(source); |
+ if (view_index == -1) { |
+ /* TODO(msw): Restore functionality: |
+ Shell::GetInstance()->ShowContextMenu(point, source_type);*/ |
+ return; |
+ } |
+ |
+ /* TODO(msw): Restore functionality: |
+ ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate( |
+ model_.items()[view_index].id); |
+ context_menu_model_.reset(item_delegate->CreateContextMenu( |
+ source->GetWidget()->GetNativeView()->GetRootWindow())); |
+ if (!context_menu_model_) |
return; |
- views::LabelButton* button = open_window_buttons_[index]; |
- open_window_buttons_.erase(open_window_buttons_.begin() + index); |
- RemoveChildView(button); |
- delete button; |
- Layout(); |
- SchedulePaint(); |
+ base::AutoReset<ShelfID> reseter( |
+ &context_menu_id_, |
+ view_index == -1 ? 0 : model_.items()[view_index].id); |
+ |
+ ShowMenu(context_menu_model_.get(), |
+ source, |
+ point, |
+ true, |
+ source_type);*/ |
} |
-void ShelfView::OnUserWindowTitleChanged(uint32_t window_id, |
- const mojo::String& window_title) { |
- const size_t index = GetButtonIndexById(window_id); |
- if (index >= open_window_buttons_.size()) |
+void ShelfView::ShowMenu(ui::MenuModel* menu_model, |
+ views::View* source, |
+ const gfx::Point& click_point, |
+ bool context_menu, |
+ ui::MenuSourceType source_type) { |
+ closing_event_time_ = base::TimeDelta(); |
+ launcher_menu_runner_.reset(new views::MenuRunner( |
+ menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0)); |
+ |
+ /* TODO(msw): Restore functionality: |
+ ScopedTargetRootWindow scoped_target( |
+ source->GetWidget()->GetNativeView()->GetRootWindow());*/ |
+ |
+ // Determine the menu alignment dependent on the shelf. |
+ views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT; |
+ gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size()); |
+ |
+ if (!context_menu) { |
+ // Application lists use a bubble. |
+ anchor_point = source->GetBoundsInScreen(); |
+ |
+ // It is possible to invoke the menu while it is sliding into view. To cover |
+ // that case, the screen coordinates are offsetted by the animation delta. |
+ gfx::Vector2d offset = |
+ source->GetWidget()->GetNativeWindow()->bounds().origin() - |
+ source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin(); |
+ anchor_point.set_x(anchor_point.x() - offset.x()); |
+ anchor_point.set_y(anchor_point.y() - offset.y()); |
+ |
+ // Shelf items can have an asymmetrical border for spacing reasons. |
+ // Adjust anchor location for this. |
+ if (source->border()) |
+ anchor_point.Inset(source->border()->GetInsets()); |
+ |
+ menu_alignment = SelectValueForShelfAlignment( |
+ views::MENU_ANCHOR_BUBBLE_ABOVE, views::MENU_ANCHOR_BUBBLE_RIGHT, |
+ views::MENU_ANCHOR_BUBBLE_LEFT, views::MENU_ANCHOR_BUBBLE_BELOW); |
+ } |
+ // If this gets deleted while we are in the menu, the shelf will be gone |
+ // as well. |
+ bool got_deleted = false; |
+ got_deleted_ = &got_deleted; |
+ |
+ /* TODO(msw): Restore functionality: |
+ shelf->ForceUndimming(true);*/ |
+ // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building |
+ // code. |
+ if (launcher_menu_runner_->RunMenuAt(source->GetWidget(), |
+ nullptr, |
+ anchor_point, |
+ menu_alignment, |
+ source_type) == |
+ views::MenuRunner::MENU_DELETED) { |
+ if (!got_deleted) { |
+ got_deleted_ = nullptr; |
+ /* TODO(msw): Restore functionality: |
+ shelf->ForceUndimming(false);*/ |
+ } |
return; |
+ } |
+ got_deleted_ = nullptr; |
+ /* TODO(msw): Restore functionality: |
+ shelf->ForceUndimming(false);*/ |
+ |
+ // If it is a context menu and we are showing overflow bubble |
+ // we want to hide overflow bubble. |
+ /* TODO(msw): Restore functionality: |
+ if (owner_overflow_bubble_) |
+ owner_overflow_bubble_->HideBubbleAndRefreshButton();*/ |
+ |
+ // Unpinning an item will reset the |launcher_menu_runner_| before coming |
+ // here. |
+ if (launcher_menu_runner_) |
+ closing_event_time_ = launcher_menu_runner_->closing_event_time(); |
+ /* TODO(msw): Restore functionality: |
+ Shell::GetInstance()->UpdateShelfVisibility();*/ |
+} |
+ |
+void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) { |
+ /* TODO(msw): Restore functionality: |
+ FOR_EACH_OBSERVER(ShelfIconObserver, observers_, |
+ OnShelfIconPositionsChanged());*/ |
+ PreferredSizeChanged(); |
+} |
+ |
+void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) { |
+ if (snap_back_from_rip_off_view_ && animator == bounds_animator_.get()) { |
+ if (!animator->IsAnimating(snap_back_from_rip_off_view_)) { |
+ // Coming here the animation of the ShelfButton is finished and the |
+ // previously hidden status can be shown again. Since the button itself |
+ // might have gone away or changed locations we check that the button |
+ // is still in the shelf and show its status again. |
+ for (int index = 0; index < view_model_.view_size(); index++) { |
+ views::View* view = view_model_.view_at(index); |
+ if (view == snap_back_from_rip_off_view_) { |
+ CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName()); |
+ ShelfButton* button = static_cast<ShelfButton*>(view); |
+ button->ClearState(ShelfButton::STATE_HIDDEN); |
+ break; |
+ } |
+ } |
+ snap_back_from_rip_off_view_ = nullptr; |
+ } |
+ } |
+} |
+ |
+bool ShelfView::IsRepostEvent(const ui::Event& event) { |
+ if (closing_event_time_ == base::TimeDelta()) |
+ return false; |
+ |
+ base::TimeDelta delta = |
+ base::TimeDelta(event.time_stamp() - closing_event_time_); |
+ closing_event_time_ = base::TimeDelta(); |
+ // If the current (press down) event is a repost event, the time stamp of |
+ // these two events should be the same. |
+ return (delta.InMilliseconds() == 0); |
+} |
+ |
+const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const { |
+ int view_index = view_model_.GetIndexOfView(view); |
+ if (view_index == -1) |
+ return nullptr; |
+ return &(model_.items()[view_index]); |
+} |
+ |
+bool ShelfView::ShouldShowTooltipForView(const views::View* view) const { |
+ /* TODO(msw): Restore functionality: |
+ if (view == GetAppListButtonView() && |
+ Shell::GetInstance()->GetAppListWindow()) |
+ return false; |
+ const ShelfItem* item = ShelfItemForView(view); |
+ if (!item) |
+ return true; |
+ return item_manager_->GetShelfItemDelegate(item->id)->ShouldShowTooltip();*/ |
+ return true; |
+} |
- open_window_buttons_[index]->SetText(window_title.To<base::string16>()); |
- open_window_buttons_[index]->SetMinSize(gfx::Size()); |
- Layout(); |
- SchedulePaint(); |
+int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const { |
+ const gfx::Rect bounds = GetBoundsInScreen(); |
+ int distance = 0; |
+ switch (GetAlignment()) { |
+ case SHELF_ALIGNMENT_BOTTOM: |
+ distance = bounds.y() - coordinate.y(); |
+ break; |
+ case SHELF_ALIGNMENT_LEFT: |
+ distance = coordinate.x() - bounds.right(); |
+ break; |
+ case SHELF_ALIGNMENT_RIGHT: |
+ distance = bounds.x() - coordinate.x(); |
+ break; |
+ case SHELF_ALIGNMENT_TOP: |
+ distance = coordinate.y() - bounds.bottom(); |
+ break; |
+ } |
+ return distance > 0 ? distance : 0; |
} |
} // namespace shelf |