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Side by Side Diff: src/effects/SkLightingImageFilter.cpp

Issue 1584933002: Refactor to use GrWrapTextureInBitmap more (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix no-gpu build Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 The Android Open Source Project 2 * Copyright 2012 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLightingImageFilter.h" 8 #include "SkLightingImageFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkDevice.h" 11 #include "SkDevice.h"
12 #include "SkPoint3.h" 12 #include "SkPoint3.h"
13 #include "SkReadBuffer.h" 13 #include "SkReadBuffer.h"
14 #include "SkTypes.h" 14 #include "SkTypes.h"
15 #include "SkWriteBuffer.h" 15 #include "SkWriteBuffer.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrDrawContext.h" 19 #include "GrDrawContext.h"
20 #include "GrFragmentProcessor.h" 20 #include "GrFragmentProcessor.h"
21 #include "GrInvariantOutput.h" 21 #include "GrInvariantOutput.h"
22 #include "GrPaint.h" 22 #include "GrPaint.h"
23 #include "SkGr.h"
23 #include "effects/GrSingleTextureEffect.h" 24 #include "effects/GrSingleTextureEffect.h"
24 #include "glsl/GrGLSLFragmentProcessor.h" 25 #include "glsl/GrGLSLFragmentProcessor.h"
25 #include "glsl/GrGLSLFragmentShaderBuilder.h" 26 #include "glsl/GrGLSLFragmentShaderBuilder.h"
26 #include "glsl/GrGLSLProgramDataManager.h" 27 #include "glsl/GrGLSLProgramDataManager.h"
27 #include "glsl/GrGLSLUniformHandler.h" 28 #include "glsl/GrGLSLUniformHandler.h"
28 29
29 class GrGLDiffuseLightingEffect; 30 class GrGLDiffuseLightingEffect;
30 class GrGLSpecularLightingEffect; 31 class GrGLSpecularLightingEffect;
31 32
32 // For brevity 33 // For brevity
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417 bounds); 418 bounds);
418 this->drawRect(drawContext, srcTexture, matrix, clip, left, kLeft_BoundaryMo de, bounds); 419 this->drawRect(drawContext, srcTexture, matrix, clip, left, kLeft_BoundaryMo de, bounds);
419 this->drawRect(drawContext, srcTexture, matrix, clip, interior, kInterior_Bo undaryMode, 420 this->drawRect(drawContext, srcTexture, matrix, clip, interior, kInterior_Bo undaryMode,
420 bounds); 421 bounds);
421 this->drawRect(drawContext, srcTexture, matrix, clip, right, kRight_Boundary Mode, bounds); 422 this->drawRect(drawContext, srcTexture, matrix, clip, right, kRight_Boundary Mode, bounds);
422 this->drawRect(drawContext, srcTexture, matrix, clip, bottomLeft, kBottomLef t_BoundaryMode, 423 this->drawRect(drawContext, srcTexture, matrix, clip, bottomLeft, kBottomLef t_BoundaryMode,
423 bounds); 424 bounds);
424 this->drawRect(drawContext, srcTexture, matrix, clip, bottom, kBottom_Bounda ryMode, bounds); 425 this->drawRect(drawContext, srcTexture, matrix, clip, bottom, kBottom_Bounda ryMode, bounds);
425 this->drawRect(drawContext, srcTexture, matrix, clip, bottomRight, 426 this->drawRect(drawContext, srcTexture, matrix, clip, bottomRight,
426 kBottomRight_BoundaryMode, bounds); 427 kBottomRight_BoundaryMode, bounds);
427 WrapTexture(dst, bounds.width(), bounds.height(), result); 428 GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
428 return true; 429 return true;
429 } 430 }
430 #endif 431 #endif
431 432
432 class SkDiffuseLightingImageFilter : public SkLightingImageFilterInternal { 433 class SkDiffuseLightingImageFilter : public SkLightingImageFilterInternal {
433 public: 434 public:
434 static SkImageFilter* Create(SkImageFilterLight* light, SkScalar surfaceScal e, 435 static SkImageFilter* Create(SkImageFilterLight* light, SkScalar surfaceScal e,
435 SkScalar kd, SkImageFilter*, 436 SkScalar kd, SkImageFilter*,
436 const CropRect*); 437 const CropRect*);
437 438
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2033 2034
2034 fragBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); 2035 fragBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
2035 } 2036 }
2036 2037
2037 #endif 2038 #endif
2038 2039
2039 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) 2040 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter)
2040 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) 2041 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter)
2041 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) 2042 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter)
2042 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 2043 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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