| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkDevice.h" | 9 #include "SkDevice.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
| 11 #include "SkWriteBuffer.h" | 11 #include "SkWriteBuffer.h" |
| 12 #include "SkUnPreMultiply.h" | 12 #include "SkUnPreMultiply.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #if SK_SUPPORT_GPU | 14 #if SK_SUPPORT_GPU |
| 15 #include "GrContext.h" | 15 #include "GrContext.h" |
| 16 #include "GrDrawContext.h" | 16 #include "GrDrawContext.h" |
| 17 #include "GrCoordTransform.h" | 17 #include "GrCoordTransform.h" |
| 18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
| 19 #include "SkGr.h" |
| 19 #include "effects/GrTextureDomain.h" | 20 #include "effects/GrTextureDomain.h" |
| 20 #include "glsl/GrGLSLFragmentProcessor.h" | 21 #include "glsl/GrGLSLFragmentProcessor.h" |
| 21 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 22 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 22 #include "glsl/GrGLSLProgramDataManager.h" | 23 #include "glsl/GrGLSLProgramDataManager.h" |
| 23 #include "glsl/GrGLSLUniformHandler.h" | 24 #include "glsl/GrGLSLUniformHandler.h" |
| 24 #endif | 25 #endif |
| 25 | 26 |
| 26 namespace { | 27 namespace { |
| 27 | 28 |
| 28 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most | 29 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most |
| (...skipping 429 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 458 -SkIntToScalar(colorBounds.y())); | 459 -SkIntToScalar(colorBounds.y())); |
| 459 | 460 |
| 460 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTa
rget())); | 461 SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTa
rget())); |
| 461 if (!drawContext) { | 462 if (!drawContext) { |
| 462 return false; | 463 return false; |
| 463 } | 464 } |
| 464 | 465 |
| 465 drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorB
ounds)); | 466 drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorB
ounds)); |
| 466 offset->fX = bounds.left(); | 467 offset->fX = bounds.left(); |
| 467 offset->fY = bounds.top(); | 468 offset->fY = bounds.top(); |
| 468 WrapTexture(dst, bounds.width(), bounds.height(), result); | 469 GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result); |
| 469 return true; | 470 return true; |
| 470 } | 471 } |
| 471 | 472 |
| 472 /////////////////////////////////////////////////////////////////////////////// | 473 /////////////////////////////////////////////////////////////////////////////// |
| 473 | 474 |
| 474 GrDisplacementMapEffect::GrDisplacementMapEffect( | 475 GrDisplacementMapEffect::GrDisplacementMapEffect( |
| 475 SkDisplacementMapEffect::ChannelSelectorType xChann
elSelector, | 476 SkDisplacementMapEffect::ChannelSelectorType xChann
elSelector, |
| 476 SkDisplacementMapEffect::ChannelSelectorType yChann
elSelector, | 477 SkDisplacementMapEffect::ChannelSelectorType yChann
elSelector, |
| 477 const SkVector& scale, | 478 const SkVector& scale, |
| 478 GrTexture* displacement, | 479 GrTexture* displacement, |
| (...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 640 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 641 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
| 641 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 642 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 642 | 643 |
| 643 uint32_t xKey = displacementMap.xChannelSelector(); | 644 uint32_t xKey = displacementMap.xChannelSelector(); |
| 644 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 645 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 645 | 646 |
| 646 b->add32(xKey | yKey); | 647 b->add32(xKey | yKey); |
| 647 } | 648 } |
| 648 #endif | 649 #endif |
| 649 | 650 |
| OLD | NEW |