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1 /* | 1 /* |
2 * Copyright 2011 The Android Open Source Project | 2 * Copyright 2011 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkBlurImageFilter.h" | 9 #include "SkBlurImageFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkDevice.h" | 11 #include "SkDevice.h" |
12 #include "SkGpuBlurUtils.h" | 12 #include "SkGpuBlurUtils.h" |
13 #include "SkOpts.h" | 13 #include "SkOpts.h" |
14 #include "SkReadBuffer.h" | 14 #include "SkReadBuffer.h" |
15 #include "SkWriteBuffer.h" | 15 #include "SkWriteBuffer.h" |
16 #if SK_SUPPORT_GPU | 16 #if SK_SUPPORT_GPU |
17 #include "GrContext.h" | 17 #include "GrContext.h" |
| 18 #include "SkGr.h" |
18 #endif | 19 #endif |
19 | 20 |
20 // This rather arbitrary-looking value results in a maximum box blur kernel size | 21 // This rather arbitrary-looking value results in a maximum box blur kernel size |
21 // of 1000 pixels on the raster path, which matches the WebKit and Firefox | 22 // of 1000 pixels on the raster path, which matches the WebKit and Firefox |
22 // implementations. Since the GPU path does not compute a box blur, putting | 23 // implementations. Since the GPU path does not compute a box blur, putting |
23 // the limit on sigma ensures consistent behaviour between the GPU and | 24 // the limit on sigma ensures consistent behaviour between the GPU and |
24 // raster paths. | 25 // raster paths. |
25 #define MAX_SIGMA SkIntToScalar(532) | 26 #define MAX_SIGMA SkIntToScalar(532) |
26 | 27 |
27 static SkVector mapSigma(const SkSize& localSigma, const SkMatrix& ctm) { | 28 static SkVector mapSigma(const SkSize& localSigma, const SkMatrix& ctm) { |
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220 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(
), | 221 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(
), |
221 source, | 222 source, |
222 false, | 223 false, |
223 SkRect::Make(dstBou
nds), | 224 SkRect::Make(dstBou
nds), |
224 &srcBoundsF, | 225 &srcBoundsF, |
225 sigma.x(), | 226 sigma.x(), |
226 sigma.y())); | 227 sigma.y())); |
227 if (!tex) { | 228 if (!tex) { |
228 return false; | 229 return false; |
229 } | 230 } |
230 WrapTexture(tex, dstBounds.width(), dstBounds.height(), result); | 231 GrWrapTextureInBitmap(tex, dstBounds.width(), dstBounds.height(), false, res
ult); |
231 return true; | 232 return true; |
232 #else | 233 #else |
233 SkDEBUGFAIL("Should not call in GPU-less build"); | 234 SkDEBUGFAIL("Should not call in GPU-less build"); |
234 return false; | 235 return false; |
235 #endif | 236 #endif |
236 } | 237 } |
237 | 238 |
238 #ifndef SK_IGNORE_TO_STRING | 239 #ifndef SK_IGNORE_TO_STRING |
239 void SkBlurImageFilter::toString(SkString* str) const { | 240 void SkBlurImageFilter::toString(SkString* str) const { |
240 str->appendf("SkBlurImageFilter: ("); | 241 str->appendf("SkBlurImageFilter: ("); |
241 str->appendf("sigma: (%f, %f) input (", fSigma.fWidth, fSigma.fHeight); | 242 str->appendf("sigma: (%f, %f) input (", fSigma.fWidth, fSigma.fHeight); |
242 | 243 |
243 if (this->getInput(0)) { | 244 if (this->getInput(0)) { |
244 this->getInput(0)->toString(str); | 245 this->getInput(0)->toString(str); |
245 } | 246 } |
246 | 247 |
247 str->append("))"); | 248 str->append("))"); |
248 } | 249 } |
249 #endif | 250 #endif |
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