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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <cmath> | 10 #include <cmath> |
11 #include <utility> | 11 #include <utility> |
12 | 12 |
13 #include "base/bind.h" | 13 #include "base/bind.h" |
14 #include "base/command_line.h" | 14 #include "base/command_line.h" |
15 #include "base/containers/hash_tables.h" | 15 #include "base/containers/hash_tables.h" |
16 #include "base/containers/scoped_ptr_hash_map.h" | 16 #include "base/containers/scoped_ptr_hash_map.h" |
17 #include "base/location.h" | 17 #include "base/location.h" |
18 #include "base/thread_task_runner_handle.h" | 18 #include "base/thread_task_runner_handle.h" |
| 19 #include "cc/animation/animation_events.h" |
19 #include "cc/animation/animation_host.h" | 20 #include "cc/animation/animation_host.h" |
20 #include "cc/animation/animation_id_provider.h" | 21 #include "cc/animation/animation_id_provider.h" |
21 #include "cc/animation/scrollbar_animation_controller_thinning.h" | 22 #include "cc/animation/scrollbar_animation_controller_thinning.h" |
22 #include "cc/animation/transform_operations.h" | 23 #include "cc/animation/transform_operations.h" |
23 #include "cc/base/math_util.h" | 24 #include "cc/base/math_util.h" |
24 #include "cc/input/page_scale_animation.h" | 25 #include "cc/input/page_scale_animation.h" |
25 #include "cc/input/top_controls_manager.h" | 26 #include "cc/input/top_controls_manager.h" |
26 #include "cc/layers/append_quads_data.h" | 27 #include "cc/layers/append_quads_data.h" |
27 #include "cc/layers/delegated_renderer_layer_impl.h" | 28 #include "cc/layers/delegated_renderer_layer_impl.h" |
28 #include "cc/layers/heads_up_display_layer_impl.h" | 29 #include "cc/layers/heads_up_display_layer_impl.h" |
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144 } | 145 } |
145 void SetNeedsOneBeginImplFrameOnImplThread() override { | 146 void SetNeedsOneBeginImplFrameOnImplThread() override { |
146 did_request_next_frame_ = true; | 147 did_request_next_frame_ = true; |
147 } | 148 } |
148 void SetNeedsPrepareTilesOnImplThread() override { | 149 void SetNeedsPrepareTilesOnImplThread() override { |
149 did_request_prepare_tiles_ = true; | 150 did_request_prepare_tiles_ = true; |
150 } | 151 } |
151 void SetNeedsCommitOnImplThread() override { did_request_commit_ = true; } | 152 void SetNeedsCommitOnImplThread() override { did_request_commit_ = true; } |
152 void SetVideoNeedsBeginFrames(bool needs_begin_frames) override {} | 153 void SetVideoNeedsBeginFrames(bool needs_begin_frames) override {} |
153 void PostAnimationEventsToMainThreadOnImplThread( | 154 void PostAnimationEventsToMainThreadOnImplThread( |
154 scoped_ptr<AnimationEventsVector> events) override {} | 155 scoped_ptr<AnimationEvents> events) override {} |
155 bool IsInsideDraw() override { return false; } | 156 bool IsInsideDraw() override { return false; } |
156 void RenewTreePriority() override {} | 157 void RenewTreePriority() override {} |
157 void PostDelayedAnimationTaskOnImplThread(const base::Closure& task, | 158 void PostDelayedAnimationTaskOnImplThread(const base::Closure& task, |
158 base::TimeDelta delay) override { | 159 base::TimeDelta delay) override { |
159 animation_task_ = task; | 160 animation_task_ = task; |
160 requested_animation_delay_ = delay; | 161 requested_animation_delay_ = delay; |
161 } | 162 } |
162 void DidActivateSyncTree() override {} | 163 void DidActivateSyncTree() override {} |
163 void WillPrepareTiles() override {} | 164 void WillPrepareTiles() override {} |
164 void DidPrepareTiles() override {} | 165 void DidPrepareTiles() override {} |
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9749 // There should not be any jitter measured till we hit the fixed point hits | 9750 // There should not be any jitter measured till we hit the fixed point hits |
9750 // threshold. | 9751 // threshold. |
9751 float expected_jitter = | 9752 float expected_jitter = |
9752 (i == pending_tree->kFixedPointHitsThreshold) ? 500 : 0; | 9753 (i == pending_tree->kFixedPointHitsThreshold) ? 500 : 0; |
9753 EXPECT_EQ(jitter, expected_jitter); | 9754 EXPECT_EQ(jitter, expected_jitter); |
9754 } | 9755 } |
9755 } | 9756 } |
9756 | 9757 |
9757 } // namespace | 9758 } // namespace |
9758 } // namespace cc | 9759 } // namespace cc |
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