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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1584723003: Fix depth_stencil attachment for framebuffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/webgl/WebGL2RenderingContextBase.h" 5 #include "modules/webgl/WebGL2RenderingContextBase.h"
6 6
7 #include "bindings/modules/v8/WebGLAny.h" 7 #include "bindings/modules/v8/WebGLAny.h"
8 #include "core/html/HTMLCanvasElement.h" 8 #include "core/html/HTMLCanvasElement.h"
9 #include "core/html/HTMLImageElement.h" 9 #include "core/html/HTMLImageElement.h"
10 #include "core/html/HTMLVideoElement.h" 10 #include "core/html/HTMLVideoElement.h"
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301 return; 301 return;
302 if (!validateTexFuncLevel("framebufferTextureLayer", textarget, level)) 302 if (!validateTexFuncLevel("framebufferTextureLayer", textarget, level))
303 return; 303 return;
304 } 304 }
305 305
306 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target); 306 WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
307 if (!framebufferBinding || !framebufferBinding->object()) { 307 if (!framebufferBinding || !framebufferBinding->object()) {
308 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTextureLayer", "no f ramebuffer bound"); 308 synthesizeGLError(GL_INVALID_OPERATION, "framebufferTextureLayer", "no f ramebuffer bound");
309 return; 309 return;
310 } 310 }
311 webContext()->framebufferTextureLayer(target, attachment, objectOrZero(textu re), level, layer); 311 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
312 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, tex target, texture, level, layer); 312 webContext()->framebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, objec tOrZero(texture), level, layer);
313 webContext()->framebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, obj ectOrZero(texture), level, layer);
314 } else {
315 webContext()->framebufferTextureLayer(target, attachment, objectOrZero(t exture), level, layer);
316 }
317 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
318 // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMEN T + STENCIL_ATTACHMENT.
319 // We divide it here so in WebGLFramebuffer, we don't have to handle DEP TH_STENCIL_ATTACHMENT in WebGL 2.
320 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_AT TACHMENT, textarget, texture, level, layer);
321 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ ATTACHMENT, textarget, texture, level, layer);
322 preserveObjectWrapper(scriptState, framebufferBinding, "attachment", GL_ DEPTH_ATTACHMENT, texture);
323 preserveObjectWrapper(scriptState, framebufferBinding, "attachment", GL_ STENCIL_ATTACHMENT, texture);
324 } else {
325 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, textarget, texture, level, layer);
326 preserveObjectWrapper(scriptState, framebufferBinding, "attachment", att achment, texture);
327 }
313 applyStencilTest(); 328 applyStencilTest();
314 preserveObjectWrapper(scriptState, framebufferBinding, "attachment", attachm ent, texture);
315 } 329 }
316 330
317 ScriptValue WebGL2RenderingContextBase::getInternalformatParameter(ScriptState* scriptState, GLenum target, GLenum internalformat, GLenum pname) 331 ScriptValue WebGL2RenderingContextBase::getInternalformatParameter(ScriptState* scriptState, GLenum target, GLenum internalformat, GLenum pname)
318 { 332 {
319 if (isContextLost()) 333 if (isContextLost())
320 return ScriptValue::createNull(scriptState); 334 return ScriptValue::createNull(scriptState);
321 335
322 if (target != GL_RENDERBUFFER) { 336 if (target != GL_RENDERBUFFER) {
323 synthesizeGLError(GL_INVALID_ENUM, "getInternalformatParameter", "invali d target"); 337 synthesizeGLError(GL_INVALID_ENUM, "getInternalformatParameter", "invali d target");
324 return ScriptValue::createNull(scriptState); 338 return ScriptValue::createNull(scriptState);
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3459 params.alignment = m_unpackAlignment; 3473 params.alignment = m_unpackAlignment;
3460 params.rowLength = m_unpackRowLength; 3474 params.rowLength = m_unpackRowLength;
3461 params.imageHeight = m_unpackImageHeight; 3475 params.imageHeight = m_unpackImageHeight;
3462 params.skipPixels = m_unpackSkipPixels; 3476 params.skipPixels = m_unpackSkipPixels;
3463 params.skipRows = m_unpackSkipRows; 3477 params.skipRows = m_unpackSkipRows;
3464 params.skipImages = m_unpackSkipImages; 3478 params.skipImages = m_unpackSkipImages;
3465 return params; 3479 return params;
3466 } 3480 }
3467 3481
3468 } // namespace blink 3482 } // namespace blink
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