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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gl_context_virtual.h" | 5 #include "gpu/command_buffer/service/gl_context_virtual.h" |
| 6 | 6 |
| 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" | 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" |
| 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 9 #include "ui/gl/gl_surface.h" | 9 #include "ui/gl/gl_surface.h" |
| 10 | 10 |
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| 23 gfx::Display* GLContextVirtual::display() { | 23 gfx::Display* GLContextVirtual::display() { |
| 24 return display_; | 24 return display_; |
| 25 } | 25 } |
| 26 | 26 |
| 27 bool GLContextVirtual::Initialize( | 27 bool GLContextVirtual::Initialize( |
| 28 gfx::GLSurface* compatible_surface, gfx::GpuPreference gpu_preference) { | 28 gfx::GLSurface* compatible_surface, gfx::GpuPreference gpu_preference) { |
| 29 SetGLStateRestorer(new GLStateRestorerImpl(decoder_)); | 29 SetGLStateRestorer(new GLStateRestorerImpl(decoder_)); |
| 30 | 30 |
| 31 display_ = static_cast<gfx::Display*>(compatible_surface->GetDisplay()); | 31 display_ = static_cast<gfx::Display*>(compatible_surface->GetDisplay()); |
| 32 | 32 |
| 33 if (!shared_context_->MakeCurrent(compatible_surface)) | 33 // Virtual contexts obviously can't make a context that is compatible |
| 34 return false; | 34 // with the surface (the context already exists), but we do need to |
| 35 // make a context current for SetupForVirtualization() below. |
| 36 if (!IsCurrent(compatible_surface)) { |
| 37 if (!shared_context_->MakeCurrent(compatible_surface)) { |
| 38 // This is likely an error. The real context should be made as |
| 39 // compatible with all required surfaces when it was created. |
| 40 LOG(ERROR) << "Failed MakeCurrent(compatible_surface)"; |
| 41 return false; |
| 42 } |
| 43 } |
| 35 | 44 |
| 36 shared_context_->SetupForVirtualization(); | 45 shared_context_->SetupForVirtualization(); |
| 37 | 46 shared_context_->MakeVirtuallyCurrent(this, compatible_surface); |
| 38 shared_context_->ReleaseCurrent(compatible_surface); | |
| 39 return true; | 47 return true; |
| 40 } | 48 } |
| 41 | 49 |
| 42 void GLContextVirtual::Destroy() { | 50 void GLContextVirtual::Destroy() { |
| 43 shared_context_->OnDestroyVirtualContext(this); | 51 shared_context_->OnDestroyVirtualContext(this); |
| 44 shared_context_ = NULL; | 52 shared_context_ = NULL; |
| 45 display_ = NULL; | 53 display_ = NULL; |
| 46 } | 54 } |
| 47 | 55 |
| 48 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { | 56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { |
| 49 if (decoder_.get() && decoder_->initialized()) | 57 // TODO(epenner): We should avoid bypassing MakeVirtuallyCurrent() below |
| 58 // (return false or DCHECK when !decoder). To do this we must reorder |
| 59 // tear-down in GpuCommandBufferStub::Destroy(). |
| 60 if (decoder_.get()) |
| 50 shared_context_->MakeVirtuallyCurrent(this, surface); | 61 shared_context_->MakeVirtuallyCurrent(this, surface); |
| 51 else | 62 else if (!IsCurrent(surface)) |
| 52 shared_context_->MakeCurrent(surface); | 63 shared_context_->MakeCurrent(surface); |
| 53 return true; | 64 return true; |
| 54 } | 65 } |
| 55 | 66 |
| 56 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { | 67 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
| 57 if (IsCurrent(surface)) | 68 if (IsCurrent(surface)) |
| 58 shared_context_->ReleaseCurrent(surface); | 69 shared_context_->ReleaseCurrent(surface); |
| 59 } | 70 } |
| 60 | 71 |
| 61 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { | 72 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
| 62 bool context_current = shared_context_->IsCurrent(NULL); | 73 // If it's a real surface it needs to be current. |
| 63 if (!context_current) | 74 if (surface && |
| 64 return false; | 75 !surface->GetBackingFrameBufferObject() && |
| 76 !surface->IsOffscreen()) |
| 77 return shared_context_->IsCurrent(surface); |
| 65 | 78 |
| 66 if (!surface) | 79 // Otherwise, only insure the context itself is current. |
| 67 return true; | 80 return shared_context_->IsCurrent(NULL); |
| 68 | |
| 69 gfx::GLSurface* current_surface = gfx::GLSurface::GetCurrent(); | |
| 70 return surface->GetBackingFrameBufferObject() || | |
| 71 surface->IsOffscreen() || | |
| 72 (current_surface && | |
| 73 current_surface->GetHandle() == surface->GetHandle()); | |
| 74 } | 81 } |
| 75 | 82 |
| 76 void* GLContextVirtual::GetHandle() { | 83 void* GLContextVirtual::GetHandle() { |
| 77 return shared_context_->GetHandle(); | 84 return shared_context_->GetHandle(); |
| 78 } | 85 } |
| 79 | 86 |
| 80 void GLContextVirtual::SetSwapInterval(int interval) { | 87 void GLContextVirtual::SetSwapInterval(int interval) { |
| 81 shared_context_->SetSwapInterval(interval); | 88 shared_context_->SetSwapInterval(interval); |
| 82 } | 89 } |
| 83 | 90 |
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| 102 | 109 |
| 103 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { | 110 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { |
| 104 shared_context_->SetUnbindFboOnMakeCurrent(); | 111 shared_context_->SetUnbindFboOnMakeCurrent(); |
| 105 } | 112 } |
| 106 | 113 |
| 107 GLContextVirtual::~GLContextVirtual() { | 114 GLContextVirtual::~GLContextVirtual() { |
| 108 Destroy(); | 115 Destroy(); |
| 109 } | 116 } |
| 110 | 117 |
| 111 } // namespace gpu | 118 } // namespace gpu |
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