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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gl_context_virtual.h" | 5 #include "gpu/command_buffer/service/gl_context_virtual.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" | 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" |
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
9 #include "ui/gl/gl_surface.h" | 9 #include "ui/gl/gl_surface.h" |
10 | 10 |
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46 return true; | 46 return true; |
47 } | 47 } |
48 | 48 |
49 void GLContextVirtual::Destroy() { | 49 void GLContextVirtual::Destroy() { |
50 shared_context_->OnDestroyVirtualContext(this); | 50 shared_context_->OnDestroyVirtualContext(this); |
51 shared_context_ = NULL; | 51 shared_context_ = NULL; |
52 display_ = NULL; | 52 display_ = NULL; |
53 } | 53 } |
54 | 54 |
55 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { | 55 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { |
56 if (decoder_.get() && decoder_->initialized()) | 56 if (decoder_.get() && decoder_->initialized()) |
greggman
2013/05/24 00:56:47
nit: if there's braces on one if clause there shou
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57 shared_context_->MakeVirtuallyCurrent(this, surface); | 57 shared_context_->MakeVirtuallyCurrent(this, surface); |
58 else | 58 else { |
59 shared_context_->MakeCurrent(surface); | 59 // We can't restore our state yet, so unset the current virtual context, |
60 // so that the next context (if it isn't this) will still know to restore. | |
61 shared_context_->MakeVirtuallyCurrent(NULL, NULL); | |
no sievers
2013/05/23 15:58:36
Hmm I don't understand how current_context_ in the
no sievers
2013/05/23 16:04:43
Actually I don't understand the comment either. We
no sievers
2013/05/23 17:04:34
Ok I think I get it now after reading your log fro
epenner
2013/05/23 18:00:03
If it was added for cleanup calls, those clean up
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62 | |
63 // But still make the real context current, if needed. | |
64 if (!IsCurrent(surface)) | |
65 shared_context_->MakeCurrent(surface); | |
66 } | |
60 return true; | 67 return true; |
61 } | 68 } |
62 | 69 |
63 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { | 70 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
64 if (IsCurrent(surface)) | 71 if (IsCurrent(surface)) |
65 shared_context_->ReleaseCurrent(surface); | 72 shared_context_->ReleaseCurrent(surface); |
66 } | 73 } |
67 | 74 |
68 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { | 75 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
69 // If it's a real surface it needs to be current. | 76 // If it's a real surface it needs to be current. |
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105 | 112 |
106 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { | 113 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { |
107 shared_context_->SetUnbindFboOnMakeCurrent(); | 114 shared_context_->SetUnbindFboOnMakeCurrent(); |
108 } | 115 } |
109 | 116 |
110 GLContextVirtual::~GLContextVirtual() { | 117 GLContextVirtual::~GLContextVirtual() { |
111 Destroy(); | 118 Destroy(); |
112 } | 119 } |
113 | 120 |
114 } // namespace gpu | 121 } // namespace gpu |
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