| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index 2d2ff8768eb8e46dbd86670fed06efcc29b2a224..f1ede1decd7ce6c589264a95e4805077d26c0a23 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -62,8 +62,9 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
|
| GrSLType varyingType) const {
|
| const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
|
| GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
|
| + GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
|
| out->appendf("%s(%s, %s)",
|
| - GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()),
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| + GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()),
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| uniformHandler->getUniformCStr(sampler.fSamplerUniform),
|
| coordName);
|
|
|
|
|