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Side by Side Diff: src/gpu/glsl/GrGLSL.h

Issue 1583863002: Beginning of support for texture rectangles. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSL_DEFINED 8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED 9 #define GrGLSL_DEFINED
10 10
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41 */ 41 */
42 k310es_GrGLSLGeneration, 42 k310es_GrGLSLGeneration,
43 }; 43 };
44 44
45 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); 45 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
46 46
47 /** 47 /**
48 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used 48 * Gets the name of the function that should be used to sample a 2D texture. Coo rd type is used
49 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f). 49 * to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
50 */ 50 */
51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat ion glslGen) { 51 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp lerType,
52 GrGLSLGeneration glslGen) {
53 SkASSERT(GrSLTypeIsSamplerType(samplerType));
54 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType);
55 // GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that time there were
56 // separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different text ure*() functions
57 // were deprecated in favor or the unified texture() function. RECTANGLE tex tures became
58 // standard in OpenGL 3.2/GLSL 1.50 and use texture(). It isn't completely c lear what function
59 // should be used for RECTANGLE textures in GLSL versions >= 1.30 && < 1.50. We're going with
60 // using texture().
61 if (glslGen >= k130_GrGLSLGeneration) {
62 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj";
63 }
52 if (kVec2f_GrSLType == coordType) { 64 if (kVec2f_GrSLType == coordType) {
53 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; 65 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "tex ture2D";
54 } else { 66 } else {
55 SkASSERT(kVec3f_GrSLType == coordType); 67 return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" : "texture2DProj";
56 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj ";
57 } 68 }
58 } 69 }
59 70
60 /** 71 /**
61 * Adds a line of GLSL code to declare the default precision for float types. 72 * Adds a line of GLSL code to declare the default precision for float types.
62 */ 73 */
63 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, 74 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision,
64 const GrGLSLCaps& glslCaps, 75 const GrGLSLCaps& glslCaps,
65 SkString* out); 76 SkString* out);
66 77
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80 case kVec4f_GrSLType: 91 case kVec4f_GrSLType:
81 return "vec4"; 92 return "vec4";
82 case kMat33f_GrSLType: 93 case kMat33f_GrSLType:
83 return "mat3"; 94 return "mat3";
84 case kMat44f_GrSLType: 95 case kMat44f_GrSLType:
85 return "mat4"; 96 return "mat4";
86 case kSampler2D_GrSLType: 97 case kSampler2D_GrSLType:
87 return "sampler2D"; 98 return "sampler2D";
88 case kSamplerExternal_GrSLType: 99 case kSamplerExternal_GrSLType:
89 return "samplerExternalOES"; 100 return "samplerExternalOES";
101 case kSampler2DRect_GrSLType:
102 return "sampler2DRect";
90 default: 103 default:
91 SkFAIL("Unknown shader var type."); 104 SkFAIL("Unknown shader var type.");
92 return ""; // suppress warning 105 return ""; // suppress warning
93 } 106 }
94 } 107 }
95 108
96 /** A generic base-class representing a GLSL expression. 109 /** A generic base-class representing a GLSL expression.
97 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant 110 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant
98 * folding with help of 1 and 0. 111 * folding with help of 1 and 0.
99 * 112 *
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328 341
329 /** 342 /**
330 * Does an inplace mul, *=, of vec4VarName by mulFactor. 343 * Does an inplace mul, *=, of vec4VarName by mulFactor.
331 * A semicolon is added after the assignment. 344 * A semicolon is added after the assignment.
332 */ 345 */
333 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor); 346 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor);
334 347
335 #include "GrGLSL_impl.h" 348 #include "GrGLSL_impl.h"
336 349
337 #endif 350 #endif
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