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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkMatrix.h" | 8 #include "SkMatrix.h" |
9 #include "gl/GrGLProgramDataManager.h" | 9 #include "gl/GrGLProgramDataManager.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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56 SkDEBUGCODE( | 56 SkDEBUGCODE( |
57 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getAr
rayCount(); | 57 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getAr
rayCount(); |
58 pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); | 58 pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); |
59 ); | 59 ); |
60 pathProcVarying.fLocation = builderPathProcVarying.fLocation; | 60 pathProcVarying.fLocation = builderPathProcVarying.fLocation; |
61 } | 61 } |
62 } | 62 } |
63 | 63 |
64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { | 64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { |
65 const Uniform& uni = fUniforms[u.toIndex()]; | 65 const Uniform& uni = fUniforms[u.toIndex()]; |
66 SkASSERT(uni.fType == kSampler2D_GrSLType || uni.fType == kSamplerExternal_G
rSLType); | 66 SkASSERT(uni.fType == kSampler2D_GrSLType || uni.fType == kSamplerExternal_G
rSLType || |
| 67 uni.fType == kSampler2DRect_GrSLType); |
67 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 68 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
68 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not | 69 // FIXME: We still insert a single sampler uniform for every stage. If the s
hader does not |
69 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert | 70 // reference the sampler then the compiler may have optimized it out. Uncomm
ent this assert |
70 // once stages insert their own samplers. | 71 // once stages insert their own samplers. |
71 // this->printUnused(uni); | 72 // this->printUnused(uni); |
72 if (kUnusedUniform != uni.fFSLocation) { | 73 if (kUnusedUniform != uni.fFSLocation) { |
73 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); | 74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); |
74 } | 75 } |
75 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 76 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
76 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); | 77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); |
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293 matrix); | 294 matrix); |
294 } | 295 } |
295 | 296 |
296 #ifdef SK_DEBUG | 297 #ifdef SK_DEBUG |
297 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { | 298 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { |
298 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ | 299 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation)
{ |
299 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); | 300 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); |
300 } | 301 } |
301 } | 302 } |
302 #endif | 303 #endif |
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