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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
10 #include "GrGLGpu.h" | |
11 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
12 #include "SkChecksum.h" | 11 #include "SkChecksum.h" |
12 #include "gl/GrGLDefines.h" | |
13 #include "gl/GrGLTexture.h" | |
14 #include "gl/GrGLTypes.h" | |
13 #include "glsl/GrGLSLFragmentProcessor.h" | 15 #include "glsl/GrGLSLFragmentProcessor.h" |
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 16 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
17 #include "glsl/GrGLSLCaps.h" | |
15 | 18 |
19 static uint16_t texture_target_key(GrGLenum target) { | |
jvanverth1
2016/01/14 16:47:21
Could you use TextureTargetToCopyProgramIdx as the
bsalomon
2016/01/14 17:11:50
Actually I can just use the GLenum... they're all
| |
20 switch (target) { | |
21 case GR_GL_TEXTURE_2D: | |
22 return 0; | |
23 case GR_GL_TEXTURE_EXTERNAL: | |
24 return 1; | |
25 case GR_GL_TEXTURE_RECTANGLE: | |
26 return 2; | |
27 default: | |
28 SkFAIL("Unexpected texture target type."); | |
29 return 0; | |
30 } | |
31 } | |
16 | 32 |
17 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, | 33 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, |
18 const GrGLSLCaps& caps) { | 34 const GrGLSLCaps& caps) { |
19 int numTextures = proc.numTextures(); | 35 int numTextures = proc.numTextures(); |
20 // Need two bytes per key (swizzle and target). | 36 // Need two bytes per key (swizzle and target). |
21 int word32Count = (proc.numTextures() + 1) / 2; | 37 int word32Count = (proc.numTextures() + 1) / 2; |
22 if (0 == word32Count) { | 38 if (0 == word32Count) { |
23 return; | 39 return; |
24 } | 40 } |
25 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | 41 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
26 for (int i = 0; i < numTextures; ++i) { | 42 for (int i = 0; i < numTextures; ++i) { |
27 const GrTextureAccess& access = proc.textureAccess(i); | 43 const GrTextureAccess& access = proc.textureAccess(i); |
28 bool isExternal = (GR_GL_TEXTURE_EXTERNAL == | 44 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); |
29 static_cast<GrGLTexture*>(access.getTexture())->targe t()); | 45 k16[i] = caps.configTextureSwizzle(texture->config()).asKey() | |
30 k16[i] = caps.configTextureSwizzle(access.getTexture()->config()).asKey( ) | | 46 (texture_target_key(texture->target()) << 16); |
31 (isExternal ? 0xFF00 : 0x0000); | |
32 } | 47 } |
33 // zero the last 16 bits if the number of textures is odd. | 48 // zero the last 16 bits if the number of textures is odd. |
34 if (numTextures & 0x1) { | 49 if (numTextures & 0x1) { |
35 k16[numTextures] = 0; | 50 k16[numTextures] = 0; |
36 } | 51 } |
37 } | 52 } |
38 | 53 |
39 /** | 54 /** |
40 * A function which emits a meta key into the key builder. This is required bec ause shader code may | 55 * A function which emits a meta key into the key builder. This is required bec ause shader code may |
41 * be dependent on properties of the effect that the effect itself doesn't use | 56 * be dependent on properties of the effect that the effect itself doesn't use |
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144 } else { | 159 } else { |
145 header->fIgnoresCoverage = 0; | 160 header->fIgnoresCoverage = 0; |
146 } | 161 } |
147 | 162 |
148 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
149 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
150 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
151 glDesc->finalize(); | 166 glDesc->finalize(); |
152 return true; | 167 return true; |
153 } | 168 } |
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