| Index: src/gpu/gl/GrGLUniformHandler.cpp
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
|
| index c4189267f10a144fb02c50df6ef9c9c94998a985..926d72973d3b4464a375962ce5d3bbb855d421b8 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.cpp
|
| +++ b/src/gpu/gl/GrGLUniformHandler.cpp
|
| @@ -85,14 +85,15 @@ void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
|
|
|
| void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) {
|
| if (caps.bindUniformLocationSupport()) {
|
| - int count = fUniforms.count();
|
| - for (int i = 0; i < count; ++i) {
|
| + int uniformCount = fUniforms.count();
|
| + for (int i = 0; i < uniformCount; ++i) {
|
| GL_CALL(BindUniformLocation(programID, i, fUniforms[i].fVariable.c_str()));
|
| fUniforms[i].fLocation = i;
|
| }
|
| for (int i = 0; i < fSamplers.count(); ++i) {
|
| - GL_CALL(BindUniformLocation(programID, i, fSamplers[i].fShaderVar.c_str()));
|
| - fSamplers[i].fLocation = i;
|
| + GrGLint location = i + uniformCount;
|
| + GL_CALL(BindUniformLocation(programID, location, fSamplers[i].fShaderVar.c_str()));
|
| + fSamplers[i].fLocation = location;
|
| }
|
| }
|
| }
|
|
|