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Issue 15836005: cc: Emulate BeginFrame in OutputSurfaces that don't support it natively (Closed) Base URL: http://git.chromium.org/chromium/src.git@nofrc
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/thread.h"
5 #include "cc/scheduler/scheduler.h" 6 #include "cc/scheduler/scheduler.h"
7 #include "cc/trees/proxy.h"
6 8
7 #include "base/auto_reset.h" 9 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 11 #include "base/logging.h"
10 12
11 namespace cc { 13 namespace cc {
12 14
13 Scheduler::Scheduler(SchedulerClient* client, 15 Scheduler::Scheduler(SchedulerClient* client,
14 scoped_ptr<FrameRateController> frame_rate_controller, 16 const SchedulerSettings& scheduler_settings,
15 const SchedulerSettings& scheduler_settings) 17 Thread *thread)
16 : settings_(scheduler_settings), 18 : settings_(scheduler_settings),
17 client_(client), 19 client_(client),
18 frame_rate_controller_(frame_rate_controller.Pass()), 20 weak_factory_(this),
21 thread_(thread),
22 last_set_needs_begin_frame_(false),
23 pending_begin_frames_(0),
24 last_begin_frame_time_(base::TimeTicks::Now()),
25 //TODO(brianderson): Pass with BeginFrame in the near future.
26 interval_(base::TimeDelta::FromMicroseconds(16666)),
19 state_machine_(scheduler_settings), 27 state_machine_(scheduler_settings),
20 inside_process_scheduled_actions_(false) { 28 inside_process_scheduled_actions_(false) {
21 DCHECK(client_); 29 DCHECK(client_);
22 frame_rate_controller_->SetClient(this);
23 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); 30 DCHECK(!state_machine_.BeginFrameNeededByImplThread());
24 } 31 }
25 32
26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } 33 Scheduler::~Scheduler() {
34 client_->SetNeedsBeginFrameOnImplThread(false);
35 }
27 36
28 void Scheduler::SetCanStart() { 37 void Scheduler::SetCanStart() {
29 state_machine_.SetCanStart(); 38 state_machine_.SetCanStart();
30 ProcessScheduledActions(); 39 ProcessScheduledActions();
31 } 40 }
32 41
33 void Scheduler::SetVisible(bool visible) { 42 void Scheduler::SetVisible(bool visible) {
34 state_machine_.SetVisible(visible); 43 state_machine_.SetVisible(visible);
35 ProcessScheduledActions(); 44 ProcessScheduledActions();
36 } 45 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 state_machine_.FinishCommit(); 90 state_machine_.FinishCommit();
82 ProcessScheduledActions(); 91 ProcessScheduledActions();
83 } 92 }
84 93
85 void Scheduler::BeginFrameAbortedByMainThread() { 94 void Scheduler::BeginFrameAbortedByMainThread() {
86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); 95 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
87 state_machine_.BeginFrameAbortedByMainThread(); 96 state_machine_.BeginFrameAbortedByMainThread();
88 ProcessScheduledActions(); 97 ProcessScheduledActions();
89 } 98 }
90 99
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { 100 void Scheduler::DidSwapBuffers() {
92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); 101 pending_begin_frames_--;
93 }
94
95 int Scheduler::MaxFramesPending() const {
96 return frame_rate_controller_->MaxFramesPending();
97 }
98
99 int Scheduler::NumFramesPendingForTesting() const {
100 return frame_rate_controller_->NumFramesPendingForTesting();
101 }
102
103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) {
104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported);
105 }
106
107 void Scheduler::DidSwapBuffersComplete() {
108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete");
109 frame_rate_controller_->DidSwapBuffersComplete();
110 } 102 }
111 103
112 void Scheduler::DidLoseOutputSurface() { 104 void Scheduler::DidLoseOutputSurface() {
113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); 105 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
114 state_machine_.DidLoseOutputSurface(); 106 state_machine_.DidLoseOutputSurface();
115 ProcessScheduledActions(); 107 ProcessScheduledActions();
116 } 108 }
117 109
118 void Scheduler::DidCreateAndInitializeOutputSurface() { 110 void Scheduler::DidCreateAndInitializeOutputSurface() {
119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); 111 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
120 frame_rate_controller_->DidAbortAllPendingFrames();
121 state_machine_.DidCreateAndInitializeOutputSurface(); 112 state_machine_.DidCreateAndInitializeOutputSurface();
113 last_set_needs_begin_frame_ = false;
122 ProcessScheduledActions(); 114 ProcessScheduledActions();
123 } 115 }
124 116
125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, 117 base::TimeTicks Scheduler::AnticipatedDrawTime() {
126 base::TimeDelta interval) { 118 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); 119 base::TimeTicks now = base::TimeTicks::Now();
128 } 120 base::TimeTicks draw_time = last_begin_frame_time_;
121 while (draw_time < now) {
122 draw_time += interval_;
123 }
brianderson 2013/06/01 04:30:29 This is way hacky, but will be hard to improve unt
Sami 2013/06/03 17:30:33 Is this the only instance where we're requesting a
brianderson 2013/06/03 18:51:40 Later we'll want to request a new BeginFrame anyti
129 124
130 base::TimeTicks Scheduler::AnticipatedDrawTime() { 125 return draw_time;
131 return frame_rate_controller_->NextTickTime();
132 } 126 }
133 127
134 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { 128 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
135 return frame_rate_controller_->LastTickTime(); 129 return last_begin_frame_time_;
136 } 130 }
137 131
138 void Scheduler::BeginFrame(bool throttled) { 132 void Scheduler::SetNeedsBeginFrameIfNeeded() {
139 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); 133 // Determine if we need BeginFrame notifications.
140 if (!throttled) 134 // If we do, always request the BeginFrame immediately.
141 state_machine_.DidEnterBeginFrame(); 135 // If not, only disable on the next BeginFrame to avoid unnecessary toggles.
136 // The synchronous renderer compositor requires immediate disables though.
137 bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread();
138 if ((needs_begin_frame ||
139 state_machine_.inside_begin_frame() ||
140 settings_.using_synchronous_renderer_compositor) &&
141 (needs_begin_frame != last_set_needs_begin_frame_)) {
brianderson 2013/06/01 04:30:29 I'll need someone working on the synchronous compo
142 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame);
143 last_set_needs_begin_frame_ = needs_begin_frame;
144 }
145
146 if (state_machine_.inside_begin_frame()) {
147 if (pending_begin_frames_ && !needs_begin_frame) {
148 // Balance out the unhandled BeginFrames with Swaps.
149 // TODO(brianderson): Replace this duplicate swap with a "SwapSkip".
brianderson 2013/06/01 04:30:29 I should move this into a function; it's duplicate
150 ScheduledActionDrawAndSwapResult result =
151 client_->ScheduledActionDrawAndSwapForced();
152 if (result.did_swap)
153 DidSwapBuffers();
154 }
155 if (pending_begin_frames_) {
156 // Self tick to retry a failed BeginFrame
157 // TODO(brianderson): Implement smarter polling when deadlines are added.
158 thread_->PostDelayedTask(
159 base::Bind(&Scheduler::BeginFrameRetry, weak_factory_.GetWeakPtr()),
160 interval_);
161 }
162 }
163 }
164
165 void Scheduler::BeginFrame(base::TimeTicks frame_time) {
166 TRACE_EVENT0("cc", "Scheduler::BeginFrame");
167 pending_begin_frames_++;
168 last_begin_frame_time_ = frame_time;
169 state_machine_.DidEnterBeginFrame();
142 ProcessScheduledActions(); 170 ProcessScheduledActions();
143 if (!throttled) 171 state_machine_.DidLeaveBeginFrame();
144 state_machine_.DidLeaveBeginFrame(); 172 }
173
174 void Scheduler::BeginFrameRetry() {
175 TRACE_EVENT0("cc", "Scheduler::BeginFrameRetry");
176 state_machine_.DidEnterBeginFrame();
177 ProcessScheduledActions();
178 state_machine_.DidLeaveBeginFrame();
145 } 179 }
146 180
147 void Scheduler::ProcessScheduledActions() { 181 void Scheduler::ProcessScheduledActions() {
148 // We do not allow ProcessScheduledActions to be recursive. 182 // We do not allow ProcessScheduledActions to be recursive.
149 // The top-level call will iteratively execute the next action for us anyway. 183 // The top-level call will iteratively execute the next action for us anyway.
150 if (inside_process_scheduled_actions_) 184 if (inside_process_scheduled_actions_)
151 return; 185 return;
152 186
153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); 187 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
154 188
155 SchedulerStateMachine::Action action = state_machine_.NextAction(); 189 SchedulerStateMachine::Action action = state_machine_.NextAction();
156 while (action != SchedulerStateMachine::ACTION_NONE) { 190 while (action != SchedulerStateMachine::ACTION_NONE) {
157 state_machine_.UpdateState(action); 191 state_machine_.UpdateState(action);
158 TRACE_EVENT1( 192 TRACE_EVENT2(
159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); 193 "cc", "Scheduler::ProcessScheduledActions()",
194 "action", action,
195 "state", state_machine_.ToString());
160 196
161 switch (action) { 197 switch (action) {
162 case SchedulerStateMachine::ACTION_NONE: 198 case SchedulerStateMachine::ACTION_NONE:
163 break; 199 break;
164 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 200 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
165 client_->ScheduledActionSendBeginFrameToMainThread(); 201 client_->ScheduledActionSendBeginFrameToMainThread();
166 break; 202 break;
167 case SchedulerStateMachine::ACTION_COMMIT: 203 case SchedulerStateMachine::ACTION_COMMIT:
168 client_->ScheduledActionCommit(); 204 client_->ScheduledActionCommit();
169 break; 205 break;
170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 206 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
171 client_->ScheduledActionCheckForCompletedTileUploads(); 207 client_->ScheduledActionCheckForCompletedTileUploads();
172 break; 208 break;
173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 209 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
174 client_->ScheduledActionActivatePendingTreeIfNeeded(); 210 client_->ScheduledActionActivatePendingTreeIfNeeded();
175 break; 211 break;
176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { 212 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: {
177 ScheduledActionDrawAndSwapResult result = 213 ScheduledActionDrawAndSwapResult result =
178 client_->ScheduledActionDrawAndSwapIfPossible(); 214 client_->ScheduledActionDrawAndSwapIfPossible();
179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); 215 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
180 if (result.did_swap) 216 if (result.did_swap)
181 frame_rate_controller_->DidSwapBuffers(); 217 DidSwapBuffers();
182 break; 218 break;
183 } 219 }
184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { 220 case SchedulerStateMachine::ACTION_DRAW_FORCED: {
185 ScheduledActionDrawAndSwapResult result = 221 ScheduledActionDrawAndSwapResult result =
186 client_->ScheduledActionDrawAndSwapForced(); 222 client_->ScheduledActionDrawAndSwapForced();
187 if (result.did_swap) 223 if (result.did_swap)
188 frame_rate_controller_->DidSwapBuffers(); 224 DidSwapBuffers();
189 break; 225 break;
190 } 226 }
191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 227 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
192 client_->ScheduledActionBeginOutputSurfaceCreation(); 228 client_->ScheduledActionBeginOutputSurfaceCreation();
193 break; 229 break;
194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 230 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); 231 client_->ScheduledActionAcquireLayerTexturesForMainThread();
196 break; 232 break;
197 } 233 }
198 action = state_machine_.NextAction(); 234 action = state_machine_.NextAction();
199 } 235 }
200 236
201 // Activate or deactivate the frame rate controller. 237 SetNeedsBeginFrameIfNeeded();
202 frame_rate_controller_->SetActive( 238 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
203 state_machine_.BeginFrameNeededByImplThread());
204 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime());
205 } 239 }
206 240
207 bool Scheduler::WillDrawIfNeeded() const { 241 bool Scheduler::WillDrawIfNeeded() const {
208 return !state_machine_.DrawSuspendedUntilCommit(); 242 return !state_machine_.DrawSuspendedUntilCommit();
209 } 243 }
210 244
211 } // namespace cc 245 } // namespace cc
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