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Unified Diff: src/wasm/wasm-js.cc

Issue 1581913005: Allow asm modules to be instatiated with external heaps. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: fix Created 4 years, 11 months ago
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Index: src/wasm/wasm-js.cc
diff --git a/src/wasm/wasm-js.cc b/src/wasm/wasm-js.cc
index 80d8bdb2369e1b87e4fbf3427c19660f4a3e3bb6..7944a621e677e65796d9a50100913e783be1b5d1 100644
--- a/src/wasm/wasm-js.cc
+++ b/src/wasm/wasm-js.cc
@@ -126,7 +126,8 @@ void CompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
-v8::internal::wasm::WasmModuleIndex* TranslateAsmModule(i::ParseInfo* info) {
+v8::internal::wasm::WasmModuleIndex* TranslateAsmModule(i::ParseInfo* info,
+ ErrorThrower* thrower) {
info->set_global();
info->set_lazy(false);
info->set_allow_lazy_parsing(false);
@@ -142,6 +143,7 @@ v8::internal::wasm::WasmModuleIndex* TranslateAsmModule(i::ParseInfo* info) {
v8::internal::AsmTyper typer(info->isolate(), info->zone(), *(info->script()),
info->literal());
if (!typer.Validate()) {
+ thrower->Error("Asm.js validation failed: %s", typer.error_message());
return nullptr;
}
@@ -162,7 +164,7 @@ void AsmCompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
return;
}
if (!args[0]->IsString()) {
- thrower.Error("Invalid argument count");
+ thrower.Error("Asm module text should be a string");
return;
}
@@ -172,9 +174,8 @@ void AsmCompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
i::Handle<i::Script> script = factory->NewScript(Utils::OpenHandle(*source));
i::ParseInfo info(&zone, script);
- auto module = TranslateAsmModule(&info);
+ auto module = TranslateAsmModule(&info, &thrower);
if (module == nullptr) {
- thrower.Error("Asm.js validation failed");
return;
}
@@ -184,42 +185,35 @@ void AsmCompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
-// TODO(aseemgarg): deal with arraybuffer and foreign functions
-void InstantiateModuleFromAsm(const v8::FunctionCallbackInfo<v8::Value>& args) {
- HandleScope scope(args.GetIsolate());
+void InstantiateModuleCommon(const v8::FunctionCallbackInfo<v8::Value>& args,
+ const byte* start, const byte* end,
+ ErrorThrower* thrower, bool must_decode) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
- ErrorThrower thrower(isolate, "WASM.instantiateModuleFromAsm()");
- if (args.Length() != 1) {
- thrower.Error("Invalid argument count");
- return;
- }
- if (!args[0]->IsString()) {
- thrower.Error("Invalid argument count");
- return;
+ i::Handle<i::JSArrayBuffer> memory = i::Handle<i::JSArrayBuffer>::null();
+ if (args.Length() > 2 && args[2]->IsArrayBuffer()) {
+ Local<Object> obj = Local<Object>::Cast(args[2]);
+ i::Handle<i::Object> mem_obj = v8::Utils::OpenHandle(*obj);
+ memory = i::Handle<i::JSArrayBuffer>(i::JSArrayBuffer::cast(*mem_obj));
}
- i::Factory* factory = isolate->factory();
+ // Decode but avoid a redundant pass over function bodies for verification.
+ // Verification will happen during compilation.
i::Zone zone;
- Local<String> source = Local<String>::Cast(args[0]);
- i::Handle<i::Script> script = factory->NewScript(Utils::OpenHandle(*source));
- i::ParseInfo info(&zone, script);
-
- auto module = TranslateAsmModule(&info);
- if (module == nullptr) {
- thrower.Error("Asm.js validation failed");
- return;
- }
-
- i::Handle<i::JSArrayBuffer> memory = i::Handle<i::JSArrayBuffer>::null();
internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
- isolate, &zone, module->Begin(), module->End(), false, false);
+ isolate, &zone, start, end, false, false);
- if (result.failed()) {
- thrower.Failed("", result);
+ if (result.failed() && must_decode) {
+ thrower->Error("Asm.js converted module failed to decode");
+ } else if (result.failed()) {
+ thrower->Failed("", result);
} else {
// Success. Instantiate the module and return the object.
i::Handle<i::JSObject> ffi = i::Handle<i::JSObject>::null();
+ if (args.Length() > 1 && args[1]->IsObject()) {
+ Local<Object> obj = Local<Object>::Cast(args[1]);
+ ffi = i::Handle<i::JSObject>::cast(v8::Utils::OpenHandle(*obj));
+ }
i::MaybeHandle<i::JSObject> object =
result.val->Instantiate(isolate, ffi, memory);
@@ -233,46 +227,40 @@ void InstantiateModuleFromAsm(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
-void InstantiateModule(const v8::FunctionCallbackInfo<v8::Value>& args) {
+void InstantiateModuleFromAsm(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
- ErrorThrower thrower(isolate, "WASM.instantiateModule()");
-
- RawBuffer buffer = GetRawBufferArgument(thrower, args);
- if (buffer.start == nullptr) return;
+ ErrorThrower thrower(isolate, "WASM.instantiateModuleFromAsm()");
- i::Handle<i::JSArrayBuffer> memory = i::Handle<i::JSArrayBuffer>::null();
- if (args.Length() > 2 && args[2]->IsArrayBuffer()) {
- Local<Object> obj = Local<Object>::Cast(args[2]);
- i::Handle<i::Object> mem_obj = v8::Utils::OpenHandle(*obj);
- memory = i::Handle<i::JSArrayBuffer>(i::JSArrayBuffer::cast(*mem_obj));
+ if (!args[0]->IsString()) {
+ thrower.Error("Asm module text should be a string");
+ return;
}
- // Decode but avoid a redundant pass over function bodies for verification.
- // Verification will happen during compilation.
+ i::Factory* factory = isolate->factory();
i::Zone zone;
- internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
- isolate, &zone, buffer.start, buffer.end, false, false);
+ Local<String> source = Local<String>::Cast(args[0]);
+ i::Handle<i::Script> script = factory->NewScript(Utils::OpenHandle(*source));
+ i::ParseInfo info(&zone, script);
- if (result.failed()) {
- thrower.Failed("", result);
- } else {
- // Success. Instantiate the module and return the object.
- i::Handle<i::JSObject> ffi = i::Handle<i::JSObject>::null();
- if (args.Length() > 1 && args[1]->IsObject()) {
- Local<Object> obj = Local<Object>::Cast(args[1]);
- ffi = i::Handle<i::JSObject>::cast(v8::Utils::OpenHandle(*obj));
- }
+ auto module = TranslateAsmModule(&info, &thrower);
+ if (module == nullptr) {
+ return;
+ }
- i::MaybeHandle<i::JSObject> object =
- result.val->Instantiate(isolate, ffi, memory);
+ InstantiateModuleCommon(args, module->Begin(), module->End(), &thrower, true);
+}
- if (!object.is_null()) {
- args.GetReturnValue().Set(v8::Utils::ToLocal(object.ToHandleChecked()));
- }
- }
- if (result.val) delete result.val;
+void InstantiateModule(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ HandleScope scope(args.GetIsolate());
+ i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
+ ErrorThrower thrower(isolate, "WASM.instantiateModule()");
+
+ RawBuffer buffer = GetRawBufferArgument(thrower, args);
+ if (buffer.start == nullptr) return;
+
+ InstantiateModuleCommon(args, buffer.start, buffer.end, &thrower, false);
}
} // namespace
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