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Unified Diff: polymer_1.2.3/bower_components/iron-behaviors/test/active-state.html

Issue 1581713003: [third_party] add polymer 1.2.3 (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: 1.2.3 Created 4 years, 11 months ago
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Index: polymer_1.2.3/bower_components/iron-behaviors/test/active-state.html
diff --git a/polymer_1.2.3/bower_components/iron-behaviors/test/active-state.html b/polymer_1.2.3/bower_components/iron-behaviors/test/active-state.html
new file mode 100644
index 0000000000000000000000000000000000000000..28b6ce9aec0de2bd66107ea66b1796c269bf4691
--- /dev/null
+++ b/polymer_1.2.3/bower_components/iron-behaviors/test/active-state.html
@@ -0,0 +1,279 @@
+<!doctype html>
+<!--
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+<html>
+<head>
+ <title>active-state</title>
+
+ <script src="../../webcomponentsjs/webcomponents-lite.js"></script>
+ <script src="../../web-component-tester/browser.js"></script>
+ <script src="../../iron-test-helpers/mock-interactions.js"></script>
+ <link rel="import" href="test-elements.html">
+ <link rel="import" href="../../paper-input/paper-input.html">
+</head>
+<body>
+ <test-fixture id="TrivialActiveState">
+ <template>
+ <test-button></test-button>
+ </template>
+ </test-fixture>
+
+ <test-fixture id="ToggleActiveState">
+ <template>
+ <test-button toggles></test-button>
+ </template>
+ </test-fixture>
+
+ <test-fixture id="ButtonWithNativeInput">
+ <template>
+ <test-light-dom><input id="input"></test-light-dom>
+ </template>
+ </test-fixture>
+
+ <test-fixture id="ButtonWithPaperInput">
+ <template>
+ <test-light-dom><paper-input id="input"></paper-input></test-light-dom>
+ </template>
+ </test-fixture>
+
+ <script>
+ suite('active-state', function() {
+ var activeTarget;
+
+ setup(function() {
+ activeTarget = fixture('TrivialActiveState');
+ });
+
+ suite('active state with toggles attribute', function() {
+ setup(function() {
+ activeTarget = fixture('ToggleActiveState');
+ });
+
+ suite('when down', function() {
+ test('is pressed', function() {
+ MockInteractions.down(activeTarget);
+ expect(activeTarget.hasAttribute('pressed')).to.be.eql(true);
+ });
+ });
+
+ suite('when clicked', function() {
+ test('is activated', function(done) {
+ MockInteractions.downAndUp(activeTarget, function() {
+ try {
+ expect(activeTarget.hasAttribute('active')).to.be.eql(true);
+ expect(activeTarget.hasAttribute('aria-pressed')).to.be.eql(true);
+ expect(activeTarget.getAttribute('aria-pressed')).to.be.eql('true');
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+ });
+
+ test('is deactivated by a subsequent click', function(done) {
+ MockInteractions.downAndUp(activeTarget, function() {
+ MockInteractions.downAndUp(activeTarget, function() {
+ try {
+ expect(activeTarget.hasAttribute('active')).to.be.eql(false);
+ expect(activeTarget.hasAttribute('aria-pressed')).to.be.eql(true);
+ expect(activeTarget.getAttribute('aria-pressed')).to.be.eql('false');
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+ });
+ });
+
+ test('the correct aria attribute is set', function(done) {
+ activeTarget.ariaActiveAttribute = 'aria-checked';
+ MockInteractions.downAndUp(activeTarget, function() {
+ try {
+ expect(activeTarget.hasAttribute('active')).to.be.eql(true);
+ expect(activeTarget.hasAttribute('aria-checked')).to.be.eql(true);
+ expect(activeTarget.getAttribute('aria-checked')).to.be.eql('true');
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+ });
+
+ test('the aria attribute is updated correctly', function(done) {
+ activeTarget.ariaActiveAttribute = 'aria-checked';
+ MockInteractions.downAndUp(activeTarget, function() {
+ try {
+ expect(activeTarget.hasAttribute('active')).to.be.eql(true);
+ expect(activeTarget.hasAttribute('aria-checked')).to.be.eql(true);
+ expect(activeTarget.getAttribute('aria-checked')).to.be.eql('true');
+
+ activeTarget.ariaActiveAttribute = 'aria-pressed';
+ expect(activeTarget.hasAttribute('aria-checked')).to.be.eql(false);
+ expect(activeTarget.hasAttribute('aria-pressed')).to.be.eql(true);
+ expect(activeTarget.getAttribute('aria-pressed')).to.be.eql('true');
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+ });
+ });
+ });
+
+ suite('without toggles attribute', function() {
+ suite('when mouse is down', function() {
+ test('does not get an active attribute', function() {
+ expect(activeTarget.hasAttribute('active')).to.be.eql(false);
+ MockInteractions.down(activeTarget);
+ expect(activeTarget.hasAttribute('active')).to.be.eql(false);
+ });
+ });
+
+ suite('when mouse is up', function() {
+ test('does not get an active attribute', function() {
+ MockInteractions.down(activeTarget);
+ expect(activeTarget.hasAttribute('active')).to.be.eql(false);
+ MockInteractions.up(activeTarget);
+ expect(activeTarget.hasAttribute('active')).to.be.eql(false);
+ });
+ });
+ });
+
+ suite('when space is pressed', function() {
+ test('triggers a click event', function(done) {
+ activeTarget.addEventListener('click', function() {
+ done();
+ });
+ MockInteractions.pressSpace(activeTarget);
+ });
+
+ test('only triggers click after the key is released', function(done) {
+ var keyupTriggered = false;
+
+ activeTarget.addEventListener('keyup', function() {
+ keyupTriggered = true;
+ });
+
+ activeTarget.addEventListener('click', function() {
+ try {
+ expect(keyupTriggered).to.be.eql(true);
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+
+ MockInteractions.pressSpace(activeTarget);
+ });
+ });
+
+ suite('when enter is pressed', function() {
+ test('triggers a click event', function(done) {
+ activeTarget.addEventListener('click', function() {
+ done();
+ });
+
+ MockInteractions.pressEnter(activeTarget);
+ });
+
+ test('only triggers click before the key is released', function(done) {
+ var keyupTriggered = false;
+
+ activeTarget.addEventListener('keyup', function() {
+ keyupTriggered = true;
+ });
+
+ activeTarget.addEventListener('click', function() {
+ try {
+ expect(keyupTriggered).to.be.eql(false);
+ done();
+ } catch (e) {
+ done(e);
+ }
+ });
+
+ MockInteractions.pressEnter(activeTarget);
+ });
+ });
+
+ suite('nested native input inside button', function() {
+ test('space in light child input does not trigger a button click event', function(done) {
+ var item = fixture('ButtonWithNativeInput');
+ var input = item.querySelector('#input');
+
+ var itemClickHandler = sinon.spy();
+ item.addEventListener('click', itemClickHandler);
+
+ input.focus();
+ MockInteractions.pressSpace(input);
+ Polymer.Base.async(function(){
+ expect(itemClickHandler.callCount).to.be.equal(0);
+ done();
+ }, 1);
+ });
+
+ test('space in button triggers a button click event', function(done) {
+ var item = fixture('ButtonWithNativeInput');
+ var input = item.querySelector('#input');
+
+ var itemClickHandler = sinon.spy();
+ item.addEventListener('click', itemClickHandler);
+
+ MockInteractions.pressSpace(item);
+
+ Polymer.Base.async(function(){
+ // You need two ticks, one for the MockInteractions event, and one
+ // for the button event.
+ Polymer.Base.async(function(){
+ expect(itemClickHandler.callCount).to.be.equal(1);
+ done();
+ }, 1);
+ }, 1);
+ });
+ });
+
+ suite('nested paper-input inside button', function() {
+ test('space in light child input does not trigger a button click event', function(done) {
+ var item = fixture('ButtonWithPaperInput');
+ var input = item.querySelector('#input');
+
+ var itemClickHandler = sinon.spy();
+ item.addEventListener('click', itemClickHandler);
+
+ input.focus();
+ MockInteractions.pressSpace(input);
+ Polymer.Base.async(function(){
+ expect(itemClickHandler.callCount).to.be.equal(0);
+ done();
+ }, 1);
+ });
+
+ test('space in button triggers a button click event', function(done) {
+ var item = fixture('ButtonWithPaperInput');
+ var input = item.querySelector('#input');
+
+ var itemClickHandler = sinon.spy();
+ item.addEventListener('click', itemClickHandler);
+
+ MockInteractions.pressSpace(item);
+ Polymer.Base.async(function(){
+ // You need two ticks, one for the MockInteractions event, and one
+ // for the button event.
+ Polymer.Base.async(function(){
+ expect(itemClickHandler.callCount).to.be.equal(1);
+ done();
+ }, 1);
+ }, 1);
+ });
+ });
+
+ });
+ </script>
+</body>
+</html>

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