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Side by Side Diff: polymer_1.2.3/bower_components/iron-behaviors/iron-control-state.html

Issue 1581713003: [third_party] add polymer 1.2.3 (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: 1.2.3 Created 4 years, 11 months ago
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1 <!-- 1 <!--
2 @license 2 @license
3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved. 3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
4 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt 4 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt 5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
6 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt 6 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
7 Code distributed by Google as part of the polymer project is also 7 Code distributed by Google as part of the polymer project is also
8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt 8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
9 --> 9 -->
10 10
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53 } 53 }
54 } 54 }
55 55
56 }, 56 },
57 57
58 observers: [ 58 observers: [
59 '_changedControlState(focused, disabled)' 59 '_changedControlState(focused, disabled)'
60 ], 60 ],
61 61
62 ready: function() { 62 ready: function() {
63 // TODO(sjmiles): ensure read-only property is valued so the compound
64 // observer will fire
65 if (this.focused === undefined) {
66 this._setFocused(false);
67 }
68 this.addEventListener('focus', this._boundFocusBlurHandler, true); 63 this.addEventListener('focus', this._boundFocusBlurHandler, true);
69 this.addEventListener('blur', this._boundFocusBlurHandler, true); 64 this.addEventListener('blur', this._boundFocusBlurHandler, true);
70 }, 65 },
71 66
72 _focusBlurHandler: function(event) { 67 _focusBlurHandler: function(event) {
73 var target = event.path ? event.path[0] : event.target; 68 // NOTE(cdata): if we are in ShadowDOM land, `event.target` will
74 if (target === this) { 69 // eventually become `this` due to retargeting; if we are not in
75 var focused = event.type === 'focus'; 70 // ShadowDOM land, `event.target` will eventually become `this` due
76 this._setFocused(focused); 71 // to the second conditional which fires a synthetic event (that is also
77 } else if (!this.shadowRoot) { 72 // handled). In either case, we can disregard `event.path`.
78 event.stopPropagation(); 73
74 if (event.target === this) {
75 this._setFocused(event.type === 'focus');
76 } else if (!this.shadowRoot && !this.isLightDescendant(event.target)) {
79 this.fire(event.type, {sourceEvent: event}, { 77 this.fire(event.type, {sourceEvent: event}, {
80 node: this, 78 node: this,
81 bubbles: event.bubbles, 79 bubbles: event.bubbles,
82 cancelable: event.cancelable 80 cancelable: event.cancelable
83 }); 81 });
84 } 82 }
85 }, 83 },
86 84
87 _disabledChanged: function(disabled, old) { 85 _disabledChanged: function(disabled, old) {
88 this.setAttribute('aria-disabled', disabled ? 'true' : 'false'); 86 this.setAttribute('aria-disabled', disabled ? 'true' : 'false');
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99 _changedControlState: function() { 97 _changedControlState: function() {
100 // _controlStateChanged is abstract, follow-on behaviors may implement it 98 // _controlStateChanged is abstract, follow-on behaviors may implement it
101 if (this._controlStateChanged) { 99 if (this._controlStateChanged) {
102 this._controlStateChanged(); 100 this._controlStateChanged();
103 } 101 }
104 } 102 }
105 103
106 }; 104 };
107 105
108 </script> 106 </script>
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