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Issue 15817014: remove most uses of raw handle constructors (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: stupid cast needed Created 7 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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136 context_( 136 context_(
137 v8::Context::New(v8::Isolate::GetCurrent(), 137 v8::Context::New(v8::Isolate::GetCurrent(),
138 extensions, 138 extensions,
139 global_template, 139 global_template,
140 global_object)) { 140 global_object)) {
141 context_->Enter(); 141 context_->Enter();
142 } 142 }
143 inline ~DebugLocalContext() { 143 inline ~DebugLocalContext() {
144 context_->Exit(); 144 context_->Exit();
145 } 145 }
146 inline v8::Local<v8::Context> context() { return context_; }
146 inline v8::Context* operator->() { return *context_; } 147 inline v8::Context* operator->() { return *context_; }
147 inline v8::Context* operator*() { return *context_; } 148 inline v8::Context* operator*() { return *context_; }
148 inline bool IsReady() { return !context_.IsEmpty(); } 149 inline bool IsReady() { return !context_.IsEmpty(); }
149 void ExposeDebug() { 150 void ExposeDebug() {
150 v8::internal::Isolate* isolate = 151 v8::internal::Isolate* isolate =
151 reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate()); 152 reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate());
152 v8::internal::Factory* factory = isolate->factory(); 153 v8::internal::Factory* factory = isolate->factory();
153 v8::internal::Debug* debug = isolate->debug(); 154 v8::internal::Debug* debug = isolate->debug();
154 // Expose the debug context global object in the global object for testing. 155 // Expose the debug context global object in the global object for testing.
155 debug->Load(); 156 debug->Load();
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781 782
782 // Count the number of breaks. 783 // Count the number of breaks.
783 if (event == v8::Break) { 784 if (event == v8::Break) {
784 break_point_hit_count++; 785 break_point_hit_count++;
785 } else if (event == v8::Exception) { 786 } else if (event == v8::Exception) {
786 exception_hit_count++; 787 exception_hit_count++;
787 788
788 // Check whether the exception was uncaught. 789 // Check whether the exception was uncaught.
789 v8::Local<v8::String> fun_name = v8::String::New("uncaught"); 790 v8::Local<v8::String> fun_name = v8::String::New("uncaught");
790 v8::Local<v8::Function> fun = 791 v8::Local<v8::Function> fun =
791 v8::Function::Cast(*event_data->Get(fun_name)); 792 v8::Local<v8::Function>::Cast(event_data->Get(fun_name));
792 v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL); 793 v8::Local<v8::Value> result = fun->Call(event_data, 0, NULL);
793 if (result->IsTrue()) { 794 if (result->IsTrue()) {
794 uncaught_exception_hit_count++; 795 uncaught_exception_hit_count++;
795 } 796 }
796 } 797 }
797 798
798 // Collect the JavsScript stack height if the function frame_count is 799 // Collect the JavsScript stack height if the function frame_count is
799 // compiled. 800 // compiled.
800 if (!frame_count.IsEmpty()) { 801 if (!frame_count.IsEmpty()) {
801 static const int kArgc = 1; 802 static const int kArgc = 1;
802 v8::Handle<v8::Value> argv[kArgc] = { exec_state }; 803 v8::Handle<v8::Value> argv[kArgc] = { exec_state };
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6450 v8::Handle<v8::String> data_1 = v8::String::New("1"); 6451 v8::Handle<v8::String> data_1 = v8::String::New("1");
6451 context_1->SetEmbedderData(0, data_1); 6452 context_1->SetEmbedderData(0, data_1);
6452 CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1)); 6453 CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1));
6453 6454
6454 // Simple test function with eval that causes a break. 6455 // Simple test function with eval that causes a break.
6455 const char* source = "function f() { eval('debugger;'); }"; 6456 const char* source = "function f() { eval('debugger;'); }";
6456 6457
6457 // Enter and run function in the context. 6458 // Enter and run function in the context.
6458 { 6459 {
6459 v8::Context::Scope context_scope(context_1); 6460 v8::Context::Scope context_scope(context_1);
6460 expected_context = v8::Local<v8::Context>(*context_1); 6461 expected_context = context_1;
6461 expected_context_data = data_1; 6462 expected_context_data = data_1;
6462 v8::Local<v8::Function> f = CompileFunction(source, "f"); 6463 v8::Local<v8::Function> f = CompileFunction(source, "f");
6463 f->Call(context_1->Global(), 0, NULL); 6464 f->Call(context_1->Global(), 0, NULL);
6464 } 6465 }
6465 } 6466 }
6466 6467
6467 6468
6468 // Test which creates a context and sets embedder data on it. Checks that this 6469 // Test which creates a context and sets embedder data on it. Checks that this
6469 // data is set correctly and that when the debug message handler is called for 6470 // data is set correctly and that when the debug message handler is called for
6470 // break event in an eval statement the expected context is the one returned by 6471 // break event in an eval statement the expected context is the one returned by
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7034 // an object with property 'a' == 1. If the property has custom accessor 7035 // an object with property 'a' == 1. If the property has custom accessor
7035 // this handler will eventually invoke it. 7036 // this handler will eventually invoke it.
7036 static void DebugEventGetAtgumentPropertyValue( 7037 static void DebugEventGetAtgumentPropertyValue(
7037 v8::DebugEvent event, 7038 v8::DebugEvent event,
7038 v8::Handle<v8::Object> exec_state, 7039 v8::Handle<v8::Object> exec_state,
7039 v8::Handle<v8::Object> event_data, 7040 v8::Handle<v8::Object> event_data,
7040 v8::Handle<v8::Value> data) { 7041 v8::Handle<v8::Value> data) {
7041 if (event == v8::Break) { 7042 if (event == v8::Break) {
7042 break_point_hit_count++; 7043 break_point_hit_count++;
7043 CHECK(debugger_context == v8::Context::GetCurrent()); 7044 CHECK(debugger_context == v8::Context::GetCurrent());
7044 v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun( 7045 v8::Handle<v8::Function> func = v8::Handle<v8::Function>::Cast(CompileRun(
7045 "(function(exec_state) {\n" 7046 "(function(exec_state) {\n"
7046 " return (exec_state.frame(0).argumentValue(0).property('a').\n" 7047 " return (exec_state.frame(0).argumentValue(0).property('a').\n"
7047 " value().value() == 1);\n" 7048 " value().value() == 1);\n"
7048 "})"))); 7049 "})"));
7049 const int argc = 1; 7050 const int argc = 1;
7050 v8::Handle<v8::Value> argv[argc] = { exec_state }; 7051 v8::Handle<v8::Value> argv[argc] = { exec_state };
7051 v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv); 7052 v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
7052 CHECK(result->IsTrue()); 7053 CHECK(result->IsTrue());
7053 } 7054 }
7054 } 7055 }
7055 7056
7056 7057
7057 TEST(CallingContextIsNotDebugContext) { 7058 TEST(CallingContextIsNotDebugContext) {
7058 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); 7059 v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
7059 // Create and enter a debugee context. 7060 // Create and enter a debugee context.
7060 DebugLocalContext env; 7061 DebugLocalContext env;
7061 v8::HandleScope scope(env->GetIsolate()); 7062 v8::HandleScope scope(env->GetIsolate());
7062 env.ExposeDebug(); 7063 env.ExposeDebug();
7063 7064
7064 // Save handles to the debugger and debugee contexts to be used in 7065 // Save handles to the debugger and debugee contexts to be used in
7065 // NamedGetterWithCallingContextCheck. 7066 // NamedGetterWithCallingContextCheck.
7066 debugee_context = v8::Local<v8::Context>(*env); 7067 debugee_context = env.context();
7067 debugger_context = v8::Utils::ToLocal(debug->debug_context()); 7068 debugger_context = v8::Utils::ToLocal(debug->debug_context());
7068 7069
7069 // Create object with 'a' property accessor. 7070 // Create object with 'a' property accessor.
7070 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); 7071 v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
7071 named->SetAccessor(v8::String::New("a"), 7072 named->SetAccessor(v8::String::New("a"),
7072 NamedGetterWithCallingContextCheck); 7073 NamedGetterWithCallingContextCheck);
7073 env->Global()->Set(v8::String::New("obj"), 7074 env->Global()->Set(v8::String::New("obj"),
7074 named->NewInstance()); 7075 named->NewInstance());
7075 7076
7076 // Register the debug event listener 7077 // Register the debug event listener
(...skipping 494 matching lines...) Expand 10 before | Expand all | Expand 10 after
7571 TEST(LiveEditDisabled) { 7572 TEST(LiveEditDisabled) {
7572 v8::internal::FLAG_allow_natives_syntax = true; 7573 v8::internal::FLAG_allow_natives_syntax = true;
7573 LocalContext env; 7574 LocalContext env;
7574 v8::HandleScope scope(env->GetIsolate()); 7575 v8::HandleScope scope(env->GetIsolate());
7575 v8::Debug::SetLiveEditEnabled(false); 7576 v8::Debug::SetLiveEditEnabled(false);
7576 CompileRun("%LiveEditCompareStrings('', '')"); 7577 CompileRun("%LiveEditCompareStrings('', '')");
7577 } 7578 }
7578 7579
7579 7580
7580 #endif // ENABLE_DEBUGGER_SUPPORT 7581 #endif // ENABLE_DEBUGGER_SUPPORT
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