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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintLayerPainter.h" | 5 #include "core/paint/PaintLayerPainter.h" |
6 | 6 |
7 #include "core/frame/Settings.h" | 7 #include "core/frame/Settings.h" |
8 #include "core/layout/ClipPathOperation.h" | 8 #include "core/layout/ClipPathOperation.h" |
9 #include "core/layout/LayoutBlock.h" | 9 #include "core/layout/LayoutBlock.h" |
10 #include "core/layout/LayoutFrame.h" | 10 #include "core/layout/LayoutFrame.h" |
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664 clipRecorder.emplace(context, *m_paintLayer.layoutObject(), DisplayItem: :ClipLayerForeground, layerFragments[0].foregroundRect, &localPaintingInfo, laye rFragments[0].paginationOffset, paintFlags); | 664 clipRecorder.emplace(context, *m_paintLayer.layoutObject(), DisplayItem: :ClipLayerForeground, layerFragments[0].foregroundRect, &localPaintingInfo, laye rFragments[0].paginationOffset, paintFlags); |
665 clipState = HasClipped; | 665 clipState = HasClipped; |
666 } | 666 } |
667 | 667 |
668 // We have to loop through every fragment multiple times, since we have to i ssue paint invalidations in each specific phase in order for | 668 // We have to loop through every fragment multiple times, since we have to i ssue paint invalidations in each specific phase in order for |
669 // interleaving of the fragments to work properly. | 669 // interleaving of the fragments to work properly. |
670 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P aintPhaseDescendantBlockBackgroundsOnly, | 670 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P aintPhaseDescendantBlockBackgroundsOnly, |
671 layerFragments, context, localPaintingInfo, paintFlags, clipState); | 671 layerFragments, context, localPaintingInfo, paintFlags, clipState); |
672 | 672 |
673 if (!selectionOnly) { | 673 if (!selectionOnly) { |
674 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments, co ntext, localPaintingInfo, paintFlags, clipState); | 674 if (m_paintLayer.needsPaintPhaseFloat()) { |
675 size_t displayItemListSizeBefore = context.paintController().newDisp layItemList().size(); | |
676 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments , context, localPaintingInfo, paintFlags, clipState); | |
677 if (displayItemListSizeBefore == context.paintController().newDispla yItemList().size()) | |
chrishtr
2016/01/21 22:09:08
This looks like a fragile way to try to clear the
Xianzhu
2016/01/21 23:58:35
I think at first we can leave the flag never clear
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678 m_paintLayer.clearNeedsPaintPhaseFloat(); | |
679 } | |
680 | |
675 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment s, context, localPaintingInfo, paintFlags, clipState); | 681 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment s, context, localPaintingInfo, paintFlags, clipState); |
676 | 682 |
677 if (m_paintLayer.needsPaintPhaseDescendantOutlines()) { | 683 if (m_paintLayer.needsPaintPhaseDescendantOutlines()) { |
678 size_t displayItemListSizeBefore = context.paintController().newDisp layItemList().size(); | 684 size_t displayItemListSizeBefore = context.paintController().newDisp layItemList().size(); |
679 paintForegroundForFragmentsWithPhase(PaintPhaseDescendantOutlinesOnl y, layerFragments, context, localPaintingInfo, paintFlags, clipState); | 685 paintForegroundForFragmentsWithPhase(PaintPhaseDescendantOutlinesOnl y, layerFragments, context, localPaintingInfo, paintFlags, clipState); |
680 if (displayItemListSizeBefore == context.paintController().newDispla yItemList().size()) | 686 if (displayItemListSizeBefore == context.paintController().newDispla yItemList().size()) |
681 m_paintLayer.clearNeedsPaintPhaseDescendantOutlines(); | 687 m_paintLayer.clearNeedsPaintPhaseDescendantOutlines(); |
682 } | 688 } |
683 } | 689 } |
684 } | 690 } |
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741 if (!m_paintLayer.containsDirtyOverlayScrollbars()) | 747 if (!m_paintLayer.containsDirtyOverlayScrollbars()) |
742 return; | 748 return; |
743 | 749 |
744 PaintLayerPaintingInfo paintingInfo(&m_paintLayer, LayoutRect(enclosingIntRe ct(damageRect)), paintFlags, LayoutSize()); | 750 PaintLayerPaintingInfo paintingInfo(&m_paintLayer, LayoutRect(enclosingIntRe ct(damageRect)), paintFlags, LayoutSize()); |
745 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); | 751 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); |
746 | 752 |
747 m_paintLayer.setContainsDirtyOverlayScrollbars(false); | 753 m_paintLayer.setContainsDirtyOverlayScrollbars(false); |
748 } | 754 } |
749 | 755 |
750 } // namespace blink | 756 } // namespace blink |
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