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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintLayerPainter.h" | 5 #include "core/paint/PaintLayerPainter.h" |
6 | 6 |
7 #include "core/frame/FrameView.h" | 7 #include "core/frame/FrameView.h" |
8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
9 #include "core/layout/ClipPathOperation.h" | 9 #include "core/layout/ClipPathOperation.h" |
10 #include "core/layout/LayoutBlock.h" | 10 #include "core/layout/LayoutBlock.h" |
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664 clipRecorder.emplace(context, *m_paintLayer.layoutObject(), DisplayItem:
:ClipLayerForeground, layerFragments[0].foregroundRect, &localPaintingInfo, laye
rFragments[0].paginationOffset, paintFlags); | 664 clipRecorder.emplace(context, *m_paintLayer.layoutObject(), DisplayItem:
:ClipLayerForeground, layerFragments[0].foregroundRect, &localPaintingInfo, laye
rFragments[0].paginationOffset, paintFlags); |
665 clipState = HasClipped; | 665 clipState = HasClipped; |
666 } | 666 } |
667 | 667 |
668 // We have to loop through every fragment multiple times, since we have to i
ssue paint invalidations in each specific phase in order for | 668 // We have to loop through every fragment multiple times, since we have to i
ssue paint invalidations in each specific phase in order for |
669 // interleaving of the fragments to work properly. | 669 // interleaving of the fragments to work properly. |
670 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P
aintPhaseDescendantBlockBackgroundsOnly, | 670 paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : P
aintPhaseDescendantBlockBackgroundsOnly, |
671 layerFragments, context, localPaintingInfo, paintFlags, clipState); | 671 layerFragments, context, localPaintingInfo, paintFlags, clipState); |
672 | 672 |
673 if (!selectionOnly) { | 673 if (!selectionOnly) { |
674 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments, co
ntext, localPaintingInfo, paintFlags, clipState); | 674 if (m_paintLayer.needsPaintPhaseFloat()) |
| 675 paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments
, context, localPaintingInfo, paintFlags, clipState); |
675 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment
s, context, localPaintingInfo, paintFlags, clipState); | 676 paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragment
s, context, localPaintingInfo, paintFlags, clipState); |
676 if (m_paintLayer.needsPaintPhaseDescendantOutlines()) | 677 if (m_paintLayer.needsPaintPhaseDescendantOutlines()) |
677 paintForegroundForFragmentsWithPhase(PaintPhaseDescendantOutlinesOnl
y, layerFragments, context, localPaintingInfo, paintFlags, clipState); | 678 paintForegroundForFragmentsWithPhase(PaintPhaseDescendantOutlinesOnl
y, layerFragments, context, localPaintingInfo, paintFlags, clipState); |
678 } | 679 } |
679 } | 680 } |
680 | 681 |
681 void PaintLayerPainter::paintForegroundForFragmentsWithPhase(PaintPhase phase, | 682 void PaintLayerPainter::paintForegroundForFragmentsWithPhase(PaintPhase phase, |
682 const PaintLayerFragments& layerFragments, GraphicsContext& context, | 683 const PaintLayerFragments& layerFragments, GraphicsContext& context, |
683 const PaintLayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags,
ClipState clipState) | 684 const PaintLayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags,
ClipState clipState) |
684 { | 685 { |
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736 if (!m_paintLayer.containsDirtyOverlayScrollbars()) | 737 if (!m_paintLayer.containsDirtyOverlayScrollbars()) |
737 return; | 738 return; |
738 | 739 |
739 PaintLayerPaintingInfo paintingInfo(&m_paintLayer, LayoutRect(enclosingIntRe
ct(damageRect)), paintFlags, LayoutSize()); | 740 PaintLayerPaintingInfo paintingInfo(&m_paintLayer, LayoutRect(enclosingIntRe
ct(damageRect)), paintFlags, LayoutSize()); |
740 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); | 741 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); |
741 | 742 |
742 m_paintLayer.setContainsDirtyOverlayScrollbars(false); | 743 m_paintLayer.setContainsDirtyOverlayScrollbars(false); |
743 } | 744 } |
744 | 745 |
745 } // namespace blink | 746 } // namespace blink |
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